I'm stuck after I delete onEnterFrame

I've made a lot of progress on this file thanks to some help
from the forum. I've reached a point I can't figure out. In my
released() function, I need to call a delete onEnterFrame so that
the scripted tweens can run. But how do I "reinstate" the
onEnterFrame when the unreleased() function is called so that the
original motion can run.
import mx.utils.Delegate
import mx.transitions.Tween;
import mx.transitions.easing.*;
var numClouds:Number = 35;
var fl:Number = 250;
var gravity:Number = .5;
var vx:Number = 0;
var vy:Number = 0;
var vz:Number = 0;
var friction:Number = .97;
var vpX:Number = Stage.width / 2;
var vpY:Number = Stage.height / 2;
var vpY:Number = 400;
var home:MovieClip = this;
var dreamarray:Array = new Array();
dreamarray[0] = "dreamone";
dreamarray[1] = "dreamtwo";
dreamarray[2] = "dreamthree";
dreamarray[3] = "dreamfour";
dreamarray[4] = "dreamfive";
var dreamarrayX:Array = new Array();
dreamarrayX[0] = 0
dreamarrayX[1] = -1800;
dreamarrayX[2] = 2000;
dreamarrayX[3] = 100;
dreamarrayX[4] = -1700;
var dreamarrayZ:Array = new Array();
dreamarrayZ[0] = 0;
dreamarrayZ[1] = 500;
dreamarrayZ[2] = 1000;
dreamarrayZ[3] = 1500;
dreamarrayZ[4] = 2000;
function init() {
for (var i:Number = 0; i<dreamarray.length; i++) {
var dream:MovieClip = home.attachMovie(dreamarray
, "dreamarray" + i, i);
dream.x = dreamarrayX;
dream.y = 50;
dream.z = dreamarrayZ
dream.onRelease = released;
function inittwo() {
//set Number to more than number of dreams
for (var j:Number = 20; j<numClouds; j++) {
var cloud:MovieClip = attachMovie("cloud", "cloud" + j, j);
cloud.x = Math.random() * 2000 - 800;
cloud.y = 50;
cloud.z = 0 + cloudoffset;
//cloud.onEnterFrame = mover;
cloudoffset += 600;
function released() {
for (var i=0;i<dreamarray.length;i++){
var t:MovieClip = home["dreamarray"+i];
t.xPos = t._x;
t.yPos = t._y;
t.theScale = t._xscale;
//delete dream.onRelease;
delete onEnterFrame;
if (t != this)
//trace(this);
var tw:Tween = new
Tween(t,"_xscale",Strong.easeOut,t._xscale,0,1,true);
var tw2:Tween = new
Tween(t,"_yscale",Strong.easeOut,t._yscale,0,1,true);
var tw3:Tween = new
Tween(t,"_alpha",Strong.easeOut,100,0,1,true);
//trace(t);
//trace(t.xPos);
//trace(t.yPos);
else
var tw:Tween = new
Tween(t,"_xscale",Strong.easeOut,t._xscale,55,1,true);
var tw2:Tween = new
Tween(t,"_yscale",Strong.easeOut,t._yscale,55,1,true);
var tw3:Tween = new
Tween(t,"_x",Strong.easeOut,t._x,200,1,true);
var tw4:Tween = new
Tween(t,"_y",Strong.easeOut,t._y,100,1,true);
var tw5:Tween = new
Tween(theText,"_alpha",Strong.easeOut,0,100,1,true);
var s:Object = this;
tw.onMotionStopped = function()
s.onRelease = unReleased;
function unReleased(){
//delete this.onRelease;
for(var i=0;i<dreamarray.length;i++)
var t:MovieClip = home["dreamarray"+i];
if(t != this)
var tw:Tween = new
Tween(t,"_xscale",Strong.easeOut,0,t.theScale,1,true);
var tw2:Tween = new
Tween(t,"_yscale",Strong.easeOut,0,t.theScale,1,true);
var tw3:Tween = new
Tween(t,"_alpha",Strong.easeOut,0,100,1,true);
else
var tw:Tween = new
Tween(t,"_xscale",Strong.easeOut,100,t.theScale,1,true);
var tw2:Tween = new
Tween(t,"_yscale",Strong.easeOut,100,t.theScale,1,true);
var tw3:Tween = new
Tween(t,"_x",Strong.easeOut,t._x,t.xPos,1,true);
var tw4:Tween = new
Tween(t,"_y",Strong.easeOut,t._y,t.yPos,1,true);
tw.onMotionStopped = function()
for(var i=0;i<dreamarray.length;i++)
var t:MovieClip = home["dreamarray"+i];
t.onRelease = Delegate.create(t,released);
//t.onEnterFrame = mover;
function onEnterFrame():Void {
//if (dreamarray4.z >= 500 &&
Key.isDown(Key.UP)){
if (zdepth < 55 && Key.isDown(Key.UP)){
vz -= 1;
zdepth += 1;
//if(dreamarray4.z >=2000 &&
Key.isDown(Key.DOWN))
if(zdepth > 0 && Key.isDown(Key.DOWN))
vz += 1;
zdepth -= 1;
vy -= gravity;
vx *= friction;
vy *= friction;
vz *= friction;
for (var i:Number=0;i<dreamarray.length;i++) {
var dream:MovieClip = home["dreamarray" +i];
dream.x += vx;
dream.y += vy;
dream.z += vz;
if(dream.y < 50)
dream.y = 50;
vy = 0;
if (dream.z <= -fl) {
//delete dream.z
dream.z._visible = false;
else
dream.z._visible = true;
var scale:Number = fl / (fl + dream.z);
dream._xscale = dream._yscale = scale*100;
dream._x = vpX + dream.x * scale/2;
dream._y = vpY + dream.y * scale/2;
//dream._x = dream.x * scale/2;
//dream._alpha = scale * 60 + 40;
dream.swapDepths(-dream.z);
for (var j:Number=0;j<numClouds;j++) {
var cloud:MovieClip = this["cloud" + j];
cloud.x += vx;
cloud.y += vy;
cloud.z += vz;
if(cloud.y < 50)
cloud.y = 50;
vy = 0;
if (cloud.z <= -fl) {
cloud.z += 5000;
else if(cloud.z > 5000 - fl)
cloud.z -= 5000;
var scale:Number = fl / (fl + cloud.z);
cloud._xscale = cloud._yscale=scale*200;
cloud._x = vpX + cloud.x * scale;
cloud._y = vpY + cloud.y * scale;
cloud._alpha = scale * 60 + 40;
cloud.swapDepths(-cloud.z);
/*//trying to create the mover function
function mover():Void {
//if (dreamarray4.z >= 500 &&
Key.isDown(Key.UP)){
if (zdepth < 55 && Key.isDown(Key.UP)){
vz -= 1;
zdepth += 1;
//if(dreamarray4.z >=2000 &&
Key.isDown(Key.DOWN))
if(zdepth > 0 && Key.isDown(Key.DOWN))
vz += 1;
zdepth -= 1;
vy -= gravity;
vx *= friction;
vy *= friction;
vz *= friction;
for (var i:Number=0;i<dreamarray.length;i++) {
var dream:MovieClip = home["dreamarray" +i];
dream.x += vx;
dream.y += vy;
dream.z += vz;
if(dream.y < 50)
dream.y = 50;
vy = 0;
if (dream.z <= -fl) {
//delete dream.z
dream.z._visible = false;
else
dream.z._visible = true;
var scale:Number = fl / (fl + dream.z);
dream._xscale = dream._yscale = scale*100;
dream._x = vpX + dream.x * scale/2;
dream._y = vpY + dream.y * scale/2;
//dream._x = dream.x * scale/2;
//dream._alpha = scale * 60 + 40;
dream.swapDepths(-dream.z);
for (var j:Number=0;j<numClouds;j++) {
var cloud:MovieClip = this["cloud" + j];
cloud.x += vx;
cloud.y += vy;
cloud.z += vz;
if(cloud.y < 50)
cloud.y = 50;
vy = 0;
if (cloud.z <= -fl) {
cloud.z += 5000;
else if(cloud.z > 5000 - fl)
cloud.z -= 5000;
var scale:Number = fl / (fl + cloud.z);
cloud._xscale = cloud._yscale=scale*200;
cloud._x = vpX + cloud.x * scale;
cloud._y = vpY + cloud.y * scale;
cloud._alpha = scale * 60 + 40;
cloud.swapDepths(-cloud.z);
init();
inittwo();
stop();

I changed my script to create dream.onEnterFrame = mover;
The dream MovieClips attach correctly and move as they are
supposed to....but now my clouds just get attached in the upperleft
corner.
I tried creating cloud.onEnterFrame = mover; since the clouds
movement is controlled in the same function as the "dreams"
Do I need to create a seperate mover function for the clouds?
And rename all of my variables to go with the new function?
import mx.utils.Delegate
import mx.transitions.Tween;
import mx.transitions.easing.*;
var numClouds:Number = 35;
var fl:Number = 250;
var gravity:Number = .5;
var vx:Number = 0;
var vy:Number = 0;
var vz:Number = 0;
var friction:Number = .97;
var vpX:Number = Stage.width / 2;
var vpY:Number = Stage.height / 2;
var vpY:Number = 400;
var home:MovieClip = this;
var dreamarray:Array = new Array();
dreamarray[0] = "dreamone";
dreamarray[1] = "dreamtwo";
dreamarray[2] = "dreamthree";
dreamarray[3] = "dreamfour";
dreamarray[4] = "dreamfive";
var dreamarrayX:Array = new Array();
dreamarrayX[0] = 0
dreamarrayX[1] = -1800;
dreamarrayX[2] = 2000;
dreamarrayX[3] = 100;
dreamarrayX[4] = -1700;
var dreamarrayZ:Array = new Array();
dreamarrayZ[0] = 0;
dreamarrayZ[1] = 500;
dreamarrayZ[2] = 1000;
dreamarrayZ[3] = 1500;
dreamarrayZ[4] = 2000;
function init() {
for (var i:Number = 0; i<dreamarray.length; i++) {
var dream:MovieClip = home.attachMovie(dreamarray
, "dreamarray" + i, i);
dream.x = dreamarrayX;
dream.y = 50;
dream.z = dreamarrayZ
dream.onRelease = released;
dream.onEnterFrame = mover;
function inittwo() {
//set Number to more than number of dreams
for (var j:Number = 20; j<numClouds; j++) {
var cloud:MovieClip = attachMovie("cloud", "cloud" + j, j);
cloud.x = Math.random() * 2000 - 800;
cloud.y = 50;
cloud.z = 0 + cloudoffset;
//cloud.onEnterFrame = mover;
cloudoffset += 600;
function released() {
for (var i=0;i<dreamarray.length;i++){
var t:MovieClip = home["dreamarray"+i];
t.xPos = t._x;
t.yPos = t._y;
t.theScale = t._xscale;
//delete dream.onRelease;
t.onEnterFrame = null;
if (t != this)
var tw:Tween = new
Tween(t,"_xscale",Strong.easeOut,t._xscale,0,1,true);
var tw2:Tween = new
Tween(t,"_yscale",Strong.easeOut,t._yscale,0,1,true);
var tw3:Tween = new
Tween(t,"_alpha",Strong.easeOut,100,0,1,true);
else
var tw:Tween = new
Tween(t,"_xscale",Strong.easeOut,t._xscale,55,1,true);
var tw2:Tween = new
Tween(t,"_yscale",Strong.easeOut,t._yscale,55,1,true);
var tw3:Tween = new
Tween(t,"_x",Strong.easeOut,t._x,200,1,true);
var tw4:Tween = new
Tween(t,"_y",Strong.easeOut,t._y,100,1,true);
var tw5:Tween = new
Tween(theText,"_alpha",Strong.easeOut,0,100,1,true);
var s:Object = this;
tw.onMotionStopped = function()
s.onRelease = unReleased;
function unReleased(){
for(var i=0;i<dreamarray.length;i++)
var t:MovieClip = home["dreamarray"+i];
if(t != this)
var tw:Tween = new
Tween(t,"_xscale",Strong.easeOut,0,t.theScale,1,true);
var tw2:Tween = new
Tween(t,"_yscale",Strong.easeOut,0,t.theScale,1,true);
var tw3:Tween = new
Tween(t,"_alpha",Strong.easeOut,0,100,1,true);
else
var tw:Tween = new
Tween(t,"_xscale",Strong.easeOut,100,t.theScale,1,true);
var tw2:Tween = new
Tween(t,"_yscale",Strong.easeOut,100,t.theScale,1,true);
var tw3:Tween = new
Tween(t,"_x",Strong.easeOut,t._x,t.xPos,1,true);
var tw4:Tween = new
Tween(t,"_y",Strong.easeOut,t._y,t.yPos,1,true);
tw.onMotionStopped = function()
for(var i=0;i<dreamarray.length;i++)
var t:MovieClip = home["dreamarray"+i];
t.onRelease = Delegate.create(t,released);
t.onEnterFrame = mover;
//trying to create the mover function
function mover():Void {
if (zdepth < 55 && Key.isDown(Key.UP)){
vz -= 1;
zdepth += 1;
if(zdepth > 0 && Key.isDown(Key.DOWN))
vz += 1;
zdepth -= 1;
vy -= gravity;
vx *= friction;
vy *= friction;
vz *= friction;
for (var i:Number=0;i<dreamarray.length;i++) {
var dream:MovieClip = home["dreamarray" +i];
dream.x += vx;
dream.y += vy;
dream.z += vz;
if(dream.y < 50)
dream.y = 50;
vy = 0;
if (dream.z <= -fl) {
dream.z._visible = false;
else
dream.z._visible = true;
var scale:Number = fl / (fl + dream.z);
dream._xscale = dream._yscale = scale*100;
dream._x = vpX + dream.x * scale/2;
dream._y = vpY + dream.y * scale/2;
//dream._x = dream.x * scale/2;
//dream._alpha = scale * 60 + 40;
dream.swapDepths(-dream.z);
for (var j:Number=0;j<numClouds;j++) {
var cloud:MovieClip = this["cloud" + j];
cloud.x += vx;
cloud.y += vy;
cloud.z += vz;
if(cloud.y < 50)
cloud.y = 50;
vy = 0;
if (cloud.z <= -fl) {
cloud.z += 5000;
else if(cloud.z > 5000 - fl)
cloud.z -= 5000;
var scale:Number = fl / (fl + cloud.z);
cloud._xscale = cloud._yscale=scale*200;
cloud._x = vpX + cloud.x * scale;
cloud._y = vpY + cloud.y * scale;
cloud._alpha = scale * 60 + 40;
cloud.swapDepths(-cloud.z);
init();
inittwo();
stop();

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      Obviously I need to speak another language for you.... AGAIN my intentions were to answer the original post... Obviously more than one person has had this issue... I didn't create the post! If you take the time to read what I have said, I in fact wasn't the one asking the question, I was answering it! It's funny your on an Apple forum stating that information given by APPLE is incorrect.... Mind boggling! When answering a question on a forum, there are those that will disagree with the answers you have provided..SO WHAT! My life goal is not to answer to you or anyone else's satisfaction... Get over it.. You call it splitting hairs, I call it stating my opinion...I would have had to provide a service in order to provide a disservice, to which my opinion is not!  If you don't agree with what I or APPLE has said, shrug and move on....
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    Google "Microsoft Word for Mac forum". This is what comes up.
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  • DB insert after DB delete in a single program on the same table

    Hi All,
    A program is first deleting some records from a databse table ( assume Table1)
    and it is trying to insert the same records back to the table Table1 with the same
    primary keys.
    This program is defective. It does not check against the table
    Table1 to verify that the commit work is completed after the delete,
    As a result sometimes when the database performance is slow or the
    record is locked by some other user,  is it is trying to insert records
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    is committed to the database. The program is unable to insert records
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    creating the Short Dump Message.
    The delete is committed to the database even after the program is
    terminated with a Short Dump Message. This results in the old records
    being deleted  without the new updated records being inserted into the
    table Table1.
    Please suggest a solution this problem.

    Hi,
    You need to create a ENQUEUE Function module for this one, nad before doing the Deletion Lock the table/entries using the above function module and do the deletion and insert the records then write the fucntion moduel DEQUEUE to release the lock
    secondly, before inserting the records, why don't you check whehter the record is already there in the table with the same primary keu, if the record is existed with the same primay key then do not insert that record.
    Regards
    Sudheer

  • Disk utility does not allow to restore Macintosh HD after I deleted a small size (1GB) partition

    Hi, when I tried to create a new 1GB partition (on my Mac mini 2011, using Mac OS X 10.7.3) and then to delete it I could not restore (increase) Macintosh HD size using Disk utility (diskutil list shows the same value for Macitosh HD (498,17GB) partition before and after I deleted a new created 1GB partition).
    Please help, how I can restore the original size of Macintosh HD when Disk utility does not allow to restore Macintosh HD after I deleted a small size (1GB) partition?
    Thank you.

    The bottom right corner dragging does not help in my case, because it shows that Macintosh HD partition size is maximal, but its real size did not change after I removed 1GB partition.
    Maybe any other idea can help me, for example some built-in tool like diskutil which allows to view and manage unused partitions in terminal?
    Thank you.

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