I need help with a game called "sticks"...go figure(!)

Help! I have just started using Java, and already I need to create a simple game, but I am having problems already.
The game is designed for 2 player with the one human player and the computer. Players alternatively take sticks from a pile, the player taking the last stick loses.
Any Ideas?
Many Thanks...
Dr. K

If I take a stick and then smash the computer to pieces with it, do I win???

Similar Messages

  • Need help with how to call VB proceedure to open Adobe reader pdf file from differnt folders

    Using  MS access 9.0.2720  visual basic proceedure to call Adobe reader to open a specific flle from a folder on my c drive.
    useing the shell command , shellexecute is not available in the version I'm using.
    I can call the Reader with this code:   call shell "C:\Program Files (x86)\Adobe\Reader 11.0\Reader\AcroRd32.exe"  and it will open reader, but
    I can't seem to get it to open a specific PDF file, I tried
    call shell "C:\Program Files (x86)\Adobe\Reader 11.0\Reader\AcroRd32.exe" & "(folderpath)\.95.pdf"
    This use to work when I was running Xp and acrobat 5.0 , I am currentlt running windows 7
    thanks in advance..

    I am getting the exact error trying to down load bank statements but when I go to 'uncheck' the "Do not save encrypted page to disk" box it is ALREADY unchecked.  Can't get my bank statements down loaded.  Any other suggestions.  Need help quick.

  • I need help with ipod games...

    Dear other Itunes users,
    I have multiple libraries that I currently use. The problem is not that I can not successfully get the games on the ipod, but that all the games(purchased on different computers) cannot coexist on the ipod. The message warns me and states that it will replace the other games I purchased with the games from my current library. How can I fix this?
    Thank you, tjd51.

    Use the Transfer Purchases option to place all of the games on one computer, and then sync the games from that computer.
    (30664)

  • Need help with first applescript@Quicktime- can't figure out a few lines...

    Ok guys I need help, here is what I want to happen. I want the script to just shorten a movie file. It should be so simple!!
    lengthofmovie = film length
    set time range from 0 to (lengthofmovie-1)
    save the movie as a new file
    That is all I want done, I am ripping my hair out of my head trying to do this. Please help me!!
    Here is my code so far:
    with timeout of 86400 seconds
    display dialog "Before beginning batch processing, make sure QuickTime Player is set to the desired export settings, and all videos to be processed are in a folder named ‘Input’ on the desktop." with icon note
    tell application "Finder"
    set the startup_disk to the name of the startup disk
    end tell
    set user to do shell script "whoami"
    set inputfoldername to "Input"
    set input_folder to startup_disk & ":Users:" & user & ":Desktop:" & inputfoldername & ":"
    set user_desktop to startup_disk & ":Users:" & user & ":Desktop:"
    set output_folder to startup_disk & ":Users:" & user & ":Desktop:Output:"
    set file_extension to "_export.mp4"
    try
    tell application "Finder"
    make new folder at user_desktop with properties {name:"Output"}
    end tell
    end try
    try
    set thefolderlist to list folder input_folder without invisibles
    repeat with x from 1 to count of thefolderlist
    set the_file to input_folder & item x of thefolderlist
    set output_file to output_folder & item x of thefolderlist & file_extension
    tell application "QuickTime Player"
    activate
    open the_file
    //change timeline, trim NEED HELP HERE
    export front document to output_file as MPEG4 using most recent settings with replacing
    close front document
    end tell
    end repeat
    on error
    display dialog "This script requires a folder named ‘" & inputfoldername & "‘ located on the desktop." with icon stop
    end try
    beep
    end timeout

    Hi plashd,
    First, I must confess that I don't know much about QuickTime. Nevertheless, while trying to understand your problem, I discovered that the AppleScript dictionaries of QuickTime Player and QuickTime 7 were very different from one another, and was unable to use the “export” command of QuickTime Player. However, I finally was able, with the following script, to use AppleScript to shorten a QuickTime movie and save it under another name:
    *set the_file to POSIX file "/Users/pierre/Desktop/MVI_0503.MOV"*
    *set output_file to "/Users/pierre/Desktop/NewMVI0503.MOV"*
    *tell application "QuickTime Player"*
    activate
    *open the_file*
    *tell front document*
    *trim from 1 to (duration - 5)*
    *save in output_file with replacing*
    *close without saving*
    *end tell*
    *end tell*
    Hope it can help.

  • Need help with CF component call, please

    Hi!
    I've been working with component lately but still learning. In one of my logic I need to use an existing component and I'm not sure how to correctly call the function and get the return result from that.
    Can anyone help me please?
    Basically I created a component:
    <cfcomponent displayname="X">
         <CFFUNCTION name="GetNames">
           <fargument name="1" type="String" required="TRUE">
           <cfargument name="2" type="String" required="TRUE">
           <!---- I do my work here ---->
            within my logic, I need to call an existing function located at
            in a different component And I  need to use the result returned by this function.
            (see below)
            I'm not sure how to correctly call that function from here
            Can I simply do:
            <cfinvoke component="the location of Y component" method="Compare" MyVar = "MyNames" Returnresult="Z">
            <CFIF #Z# NEQ 0>
                <!---  DO something --->
           <CFELSE>
              <!--- do something else --->
           </CFIF>
         </CFFUNCTION>
    </cfcomponent>
    This is the existing componen that I need to use. It's located at the same directory:
    <cfcomponent displayname="Y">
    <!--- assuming this is the function that I need to call --->
         <CFFUNCTION name="Compare" hint="verify names">
           <cfargument name="MyVar" type="String" required="TRUE">
          <cfscript>
                some logic here
                 return return_struct;
         </cfscript>
         </CFFUNCTION>
    </cfcomponent> 
    Please advice, thank you!

    I hopo the following example will be helpful for. Please let me know if you have any questions.
    childComponent.cfc:
    <cfcomponent displayname="childComponent">
        <cffunction name="childComponentFunction" access="remote" returntype="string">
            <cfargument name="myArgument" type="string" required="yes">
            <cfset var finalString="">
            <cfinvoke component="baseComponent" method="baseComponentFunction" returnvariable="finalString">
                <cfinvokeargument name="stringArgumentToReturn" value="#arguments.myArgument#">
            </cfinvoke>
            <cfreturn finalString>
        </cffunction>
    </cfcomponent>
    baseComponent.cfc:
    <cfcomponent displayname="baseComponent">
        <cffunction name="baseComponentFunction" access="public" returntype="string">
            <cfargument name="stringArgumentToReturn" required="yes" type="string">
            <cfreturn arguments.stringArgumentToReturn>
        </cffunction>
    </cfcomponent>
    FYI - There several other methods through which we can call functions of different functions.

  • Need help with a game..

    I was wondering if anyone can help me out with a little problem.
    Little info about the code:
    I am creating a game, where a player has to answer a set of math questions with answers that are only
    in whole numbers. If you look at method: showQuestion() I have used a for loop show the question on a
    label. There are no compile errors. So i assume, the problem is related to exception handling or something
    the problem:
    if you look at the last method actionPerformed(ActionEvent e), in there when you click the nextQ button
    i get paragraphs exception errors, or so i think there exceptions, im new to programming so tend to get
    jumbled now and again.
    extra info:
    There is another class called Questions, too long to paste here, but in that class i have defined
    the questions and corresponding answers in arrays as such:
    String[] Questions = new String[50];
    int [] Answers = new int[50]
         Question[0] = "What is 2 x 8? ";
         Answer[0] = 16;
         etc etc for the entire 50 questions. so you get my idea here.
    again if you look at showQuestion() whatever question is displayed its answer is worked out using the
    index i.
    import javax.swing.*;
    import java.awt.*;
    import java.awt.event.*;
    public class Game extends Questions implements ActionListener
        /** Global Variables Declared */
        /** Global Variables for Components in GUI */
        /** Constructor initialise game */
        public void showQuestion()
            int i;
                for(i=0; i<Questions.length; i++)
                        showQuestion.setText(Questions);
    Answer = Answers[i];
    public void makeFrame()
    // Creates Frame
    // Labels
    // TextBox for user input
    // Buttons
    // Sets Frame size
    // Listen to events (addActionListener)
    // Container ContentPane and add components to it
    // Frame Close and Visibility properties
    public void actionPerformed(ActionEvent e)
    // if QuitGame button is pressed do the following...
    if(e.getSource()==NextQ) {
    showQuestion.setText("Question 1: " + Questions[i]);
    else {            

    Dude are all 50 questions and answers in the array occupied?
    * array.length is the capacity of the array, not "how many are occupied".
    2. You're typically better of using an ArrayList instead of an array, because ArrayList's are resized dynamically.
    3. don't use "paralell" arrays... instead create a class which keeps your shite together, and then create a collection of them... something like...
    class QuestionTO { // to stands for Tranfer Object
      private final String question;
      private final String answer;
      public QuestionTO(String question, String answer) {
        this.question = question;
        this.answer = answer;
      public String getQuestion() { return this.question; }
      public String getAnswer() { return this.answer; }
      public String toString("<Question question=\""+getQuestion()+"\" answer=\""+getAnswer()+"\" />");
    class Questionarre {
      List<QuestionTO> questions = new ArrayList<QuestionTO>();
      public void print(PrintStream out) {
        for (QuestionTO question : questions) {
          out.println(question.toString()));
    }Hope that helps some... even if it's "a bit beyond" you at the moment... doing stuff "the proper way" is most often easier, coz the super-geeks have done most of the heavy lifting for you.
    Keith.

  • Need help with 3 way call to a 1 for English or 2 ...

    I can do a 3 way with Skype, but the recording I need to have my client listen to is telling me to push 1 for English or 2 for Spanish. Can you tell me how to do this?

    Do you want to set up auto attandant service based on Skype? if so, you can try PrettyMay Call Center for Skype which can be used easily.
    check out more at: http://www.prettymay.net
    Want to record Skype calls, check out at:
    hereandhere

  • Need help with Java script calling an html page

    Hello -
    I have a bunch of web pages, that call a java script called "header.js". The "header.js" puts a header on the top of each web page. In the Java script, I have a gif (picture) that displays a logo and if you click on it, it will send to you a different website.
    I'd like to replace this gif with an actual web page. So, the "header" would actually be a web page and not some gif.
    Below is a snippet of the code and I'd like to replace the highlighted section with a web page called "header.html". I don't even know if this is possible.
    Can anyone tell me what I need to do? I know pretty much nothing about Javascripting so please be as detailed as you can. Thanks!
    /* Common header across all pages... */
    document.write('            <div id="header" class="clearfix">');
    document.write('                            <div id="left" class="float_left">');
    document.write('                                            <div id="logo"><a href="http://www.xyz.com/" onclick="window.open(this.href);return false;" onkeypress="window.open(this.href);return false;" target=_blank><img src="/images/xyz.gif" width="105" height="75" alt="" border="0" /></a></div>');
    document.write('                                            <div id="mainNav" class="clearfix"> ');
    document.write('                                                             <ul>');
    //document.write('                                                                         <li id="nav_controls"><a href="controls.html">Controls</a></li>');
    document.write('                                                                              <li id="nav_motion"><a href="motion.html">Motion</a></li>');
    document.write('                                                                              <li id="nav_sensor"><a href="sensor.html">Sensor</a></li>');
    document.write('                                                                              <li id="nav_encoder"><a href="encoder.html">Encoder</a></li>');
    document.write('                                                                              <li id="nav_system"><a href="system.html">System</a></li>');
    //document.write('<!--                                                                  <li id="nav_logs"><a href="#">Logs</a></li> -->');
    document.write('                                                             </ul>');
    document.write('                                            </div>');
    document.write('                            </div>');
    document.write('                            <div id="right" class="float_left">');
    document.write('                                            <div id="controls">');

    Well, the problem with this is that I'm not an expert on SSI and I really know nothing about javascripting...so I'm afraid of breaking the whole web site and also having to modify all the web pages that call this header.
    I'll have to read up on server side include...cause I don't know much about it.
    If I could do what I want with this "header.js", it would be a lot easier.

  • Need help with paratrooper game

    Dear experts,
    I have developed a game. Vision is given below.
    Helicopters constantly move from left-right as well as right-left.
    They drop parashooters.I have a fixed gun at centre.
    Turret of gun moves from 0 to 180 degree.Upkey fires and kills parashooters as well as helicopters.
    After some random time Jets come and they do proper bombing.I can also cut their bombs and kill jets.
    All actions cause fire (another animations)
    What i have tried to done is traditional old paratrooper game.
    I achieved though , but i face some probs.On my machine it works well .If i remove delay statement,things are very fast.
    If i use delay behaviour is different on different machines.On old PCs (P III or less RAM) machine it is very slow .On 2GB RAM ang
    good processing power ,it is really too fast.
    I want to keep a balance in speed in all machines.I thing javax.swing.Timer would be helpful but there are 15 actions which i do and where will i keep on
    putting actionperformed() bodies.I tried that and it go in vain.
    How to bring a consistent delay.I will post the code very soon.

    Ask specific questions. Post code, but make sure it's in the form of an SSCCE. The shorter it is, the better. Don't post your entire game.
    It sounds like you want to user a single Swing Timer to get a reliable frame rate. What are these 15 actions you mention?
    My guess is that you want to have a single Swing Timer call the methods of everything else instead of having 15 different things trying to sync up from separate timers.

  • Help with multiple httpservice calls

    I need help with multiple httpservice call back to back, doing 10 different mysql query at startup of the app loading results into 14 datagrids/combobox all queries are to different tables.

    Hello,
    I think what Grizzzzzzzzzz means is the following:
        <mx:HTTPService id="serviceOne"
            url="here goes url"
            result="resultHandler1(event);"
            fault="faultHandler(event);"/>
        <mx:HTTPService id="serviceTwo"
            url="here goes url"
            result="resultHandler2(event);"
            fault="faultHandler(event);"/>
        <mx:HTTPService id="serviceThree"
            url="here goes url"
            result="resultHandler3(event);"
            fault="faultHandler(event);"/>
         // Result handler 1
         private function resultHandler1(event:ResultEvent):void{
              //Here do something with the results
             xmlCollection = event.result as XML;
             //then call the next service
             serviceTwo.send();
          // Result handler 2
          private function resultHandler2(event:ResultEvent):void{
              //Here do something with the results
             xmlCollection = event.result as XML;
             //then call the next service
              serviceThree.send();
    I hope this helps,
    Pierre

  • Help with rhythm game

    So i am starting university in late september (to learn 3d character animation) and need to get the grades to get in, sadly we have a flash programming unit in the college course im in now and we didnt get taught anything at all and i mean nothing, we were given printed sheets and told to copy the code word for word. so i really need help with my game. how would i make the movement of something my cursor? so when i move the cursor it follows it? also how do i play an animation on click?
    My  idea for the game is to have a rhythm style game where the player moves the net and catches the bee's, something i thought would be simple to figure out how to do
    This is my game at the minute, ive used the code we were told to copy from sheets and just changed the sprites :\ any help would be amazing!
    https://www.dropbox.com/s/1pjbv2mavycsi3q/sopaceship%20rev7%20%20moving%20bullet.fla

    http://orangesplotch.com/blog/flash-tutorial-elastic-object-follower/
    var distx:Number;
    var disty:Number;
    var momentumx:Number;
    var momentumy:Number;
    follower.addEventListener(Event.ENTER_FRAME, FollowMouse)
    function FollowMouse(event:Event):void {
         // follow the mouse in a more elastic way
         // by using momentum
         distx = follower.x - mouseX;
         disty = follower.y - mouseY;
         momentumx -= distx / 3;
         momentumy -= disty / 3;
         // dampen the momentum a little
         momentumx *= 0.75;
         momentumy *= 0.75;
         // go get that mouse!
         follower.x += momentumx;
         follower.y += momentumy;

  • Need help with ending a game

    i'm making a game at the moment.......
    i need help with a way to check all the hashmaps of enimies in a class called room......i need to check if they all == 0...when they all equal zero the game ends......
    i know i can check the size of a hash map with size().....but i want to check if all the hashmaps within all the rooms == 0.

    First of all stop cross posting. These values in the HashMap, they are a "Collection" of values, so what is wrong with reply two and putting all these collections of values into a super collection? A collection of collections? You can have a HashMap of HashMaps. One HashMap that holds all your maps and then you can use a for loop to check if they are empty. A map is probably a bad choice for this operation as you don't need a key and an array will be much faster.
    HashMap [] allMaps = {new HashMap(),new HashMap()};

  • Need help with this book problem...Pig game...can ANYONE help!??

    I need help with the following book problem...could someone write this code for me?? Thanks!!
    First design and implement a class called PairOfDice, composed of two six-sided Die objects. Using the PairOfDice class, design and implement a class to play a game called Pig. In this game, the user competes against the computer. On each turn, the current player rolls a pair of dice and accumulates points. The goal is to reach 100 points before your opponent does. If, on any turn, the player rolls a 1, all points accumulated for that round are forfeited and control of the dice moves to the other player. If the player rolls two 1s in one turn, the player loses all points accumulated thus far in the game and loses control of the dice. The player may voluntarily turn over the dice after each roll. Therefore the player must decide to either roll again (be a pig) and risk losing points, or relinquish control of the dice, possibly allowing the other player to win. Implement the computer player such that it always relinquishes the dice after accumulating 20 or more points in any given round.
    I realize this is a long code, so it would be greatly appreciated to anyone who writes this one for me, or can at least give me any parts of it. I honestly have no clue how to do this because our professor is a dumbass and just expects us to know how to do this...he doesn't teach us this stuff...don't ask. Anyways, thanks for taking the time to read this and I hope someone helps out!! Thank you in advance to anyone who does!!!

    Nasty comments? It's not a matter of not liking you, it's a matter of responding to the
    "I'ts everyone else's fault but mine" attitude of your post.
    If you are genuine, the program is very easy to write, so, your Professor is correct when he said you should
    be able to do it. I'm still very much in the beginner category at java, and it took me only 20 mins to write
    (+5 mins to design it on paper). 2 classes in one file < 100 lines. Most of the regulars here would do it in half the time / half the lines.
    All of the clues are in the description, break them down into their various if / else conditions. Write it down on paper.
    Have a go. Try to achieve something. Post what you've tried, no-one will laugh at you, and you will be
    pleasanty surprised at the level of help you will get when you've "obviously" made some effort.
    Again, have a go. If you don't like problem-solving, then you don't like programming. So, you gotta ask
    yourself - "what am I doin' here?"

  • I need help with shooting in my flash game for University

    Hi there
    Ive tried to make my tank in my game shoot, all the code that is there works but when i push space to shoot which is my shooting key it does not shoot I really need help with this and I would appriciate anyone that could help
    listed below should be the correct code
    //checking if the space bar is pressed and shooting is allowed
    if(evt.keyCode == 32 && shootAllow){
        //making it so the user can't shoot for a bit
        shootAllow = false;
        //declaring a variable to be a new Bullet
        var newBullet:Bullet = new Bullet();
        //changing the bullet's coordinates
        newBullet.y = tank_mc.y + tank_mc.width/2 - newBullet.width/2;
        newBullet.x = tank_mc.x;
        //then we add the bullet to stage
        addChild(newBullet);
    listed below is my entire code
    import flash.display.MovieClip;
        //declare varibles to create mines
    //how much time before allowed to shoot again
    var cTime:int = 0;
    //the time it has to reach in order to be allowed to shoot (in frames)
    var cLimit:int = 12;
    //whether or not the user is allowed to shoot
    var shootAllow:Boolean = true;
    var minesInGame:uint;
    var mineMaker:Timer;
    var cursor:MovieClip;
    var index:int=0;
    var tankMine_mc:MovieClip;
    var antiTankmine_mc:MovieClip;
    var maxHP:int = 100;
    var currentHP:int = maxHP;
    var percentHP:Number = currentHP / maxHP;
    function initialiseMine():void
        minesInGame = 15;
        //create a timer fires every second
        mineMaker = new Timer(6000, minesInGame);
        //tell timer to listen for Timer event
        mineMaker.addEventListener(TimerEvent.TIMER, createMine);
        //start the timer
        mineMaker.start();
    function createMine(event:TimerEvent):void
    //var tankMine_mc:MovieClip;
    //create a new instance of tankMine
    tankMine_mc = new Mine();
    //set the x and y axis
    tankMine_mc.y = 513;
    tankMine_mc.x = 1080;
    // adds mines to stage
    addChild(tankMine_mc);
    tankMine_mc.addEventListener(Event.ENTER_FRAME, moveHorizontal);
    function moveHorizontal(evt:Event):void{
        evt.target.x -= Math.random()*5;
        if (evt.target.x >= stage.stageWidth)
            evt.target.removeEventListener(Event.ENTER_FRAME, moveHorizontal);
            removeChild(DisplayObject(evt.target));
    initialiseMine();
        //declare varibles to create mines
    var atmInGame:uint;
    var atmMaker:Timer;
    function initialiseAtm():void
        atmInGame = 15;
        //create a timer fires every second
        atmMaker = new Timer(8000, minesInGame);
        //tell timer to listen for Timer event
        atmMaker.addEventListener(TimerEvent.TIMER, createAtm);
        //start the timer
        atmMaker.start();
    function createAtm(event:TimerEvent):void
    //var antiTankmine_mc
    //create a new instance of tankMine
    antiTankmine_mc = new Atm();
    //set the x and y axis
    antiTankmine_mc.y = 473;
    antiTankmine_mc.x = 1080;
    // adds mines to stage
    addChild(antiTankmine_mc);
    antiTankmine_mc.addEventListener(Event.ENTER_FRAME, moveHorizontal);
    function moveHorizontal_2(evt:Event):void{
        evt.target.x -= Math.random()*10;
        if (evt.target.x >= stage.stageWidth)
            evt.target.removeEventListener(Event.ENTER_FRAME, moveHorizontal);
            removeChild(DisplayObject(evt.target));
    initialiseAtm();
    function moveForward():void{
        bg_mc.x -=10;
    function moveBackward():void{
        bg_mc.x +=10;
    var tank_mc:Tank;
    // create a new Tank and put it into the variable
    // tank_mc
    tank_mc= new Tank;
    // set the location ( x and y) of tank_mc
    tank_mc.x=0;
    tank_mc.y=375;
    // show the tank_mc on the stage.
    addChild(tank_mc);
    stage.addEventListener(KeyboardEvent.KEY_DOWN, onMovementKeys);
    //creates the movement
    function onMovementKeys(evt:KeyboardEvent):void
        //makes the tank move by 10 pixels right
        if (evt.keyCode==Keyboard.D)
        tank_mc.x+=5;
    //makes the tank move by 10 pixels left
    if (evt.keyCode==Keyboard.A)
    tank_mc.x-=5
    //checking if the space bar is pressed and shooting is allowed
    if(evt.keyCode == 32 && shootAllow){
        //making it so the user can't shoot for a bit
        shootAllow = false;
        //declaring a variable to be a new Bullet
        var newBullet:Bullet = new Bullet();
        //changing the bullet's coordinates
        newBullet.y = tank_mc.y + tank_mc.width/2 - newBullet.width/2;
        newBullet.x = tank_mc.x;
        //then we add the bullet to stage
        addChild(newBullet);
    if (tank_mc.hitTestObject(antiTankmine_mc))
            //tank_mc.gotoAndPlay("hit");
            currentHP -= 10;
            // remove anti tank mine
            removeChild(antiTankmine_mc);
    if (tank_mc.hitTestObject(tankMine_mc))
            //tank_mc.gotoAndPlay("hit");
            currentHP -= 10;
            // remove anti tank mine
            removeChild(tankMine_mc);
        //var maxHP:int = 100;
    //var currentHP:int = maxHP;
    //var percentHP:Number = currentHP / maxHP;
        //Incrementing the cTime
    //checking if cTime has reached the limit yet
    if(cTime < cLimit){
        cTime ++;
    } else {
        //if it has, then allow the user to shoot
        shootAllow = true;
        //and reset cTime
        cTime = 0;
    function updateHealthBar():void
        percentHP = currentHP / maxHP;
        healthBar.barColor.scaleX = percentHP;
        if(currentHP <= 0)
            currentHP = 0;
            trace("Game Over");
        updateHealthBar();

    USe the trace function to analyze what happens and what fails to happen in the code you showed.  trace the conditional values to see if they are set up to allow a shot when you press the key

  • Need help with a simple basketball game.

    Hi im new here and I need help with making this simple basketball game.
    Im trying to recreate this game from this video. Im not sure if he is using as2 or as3
    Or if anyone could help me make a game like this or direct me to a link on how to do it It would be greatly appreciated.

    If you couldn't tell whether it is AS2 or AS3, it is doubtful you can turn it from AS2 into AS3, at least not until you learn both languages.  There is no tool made that does it for you.

Maybe you are looking for

  • I cannot import photos from hard drive

    LR cant see all my folders in My Pictures to Add photos

  • Vendor Balances transaction wise.

    Hello Every One, I am novice SAP. So please let me know to check ledger of Vendor along transaction wise balances.

  • 3550 dot1.x+win2009radius+win7 supplicant

    1.48 port Cisco 3550 Series 12.2 with enchanced feature set has to make dot1.x for the clients with windows 7 Pro OS. The radius must be W2008 Standart. 2.WInd2008 NPS is configured with Network policy and appropriate NPS client settings. It works wh

  • Exporting file in Flash CS5.5

    Hi, I created an animation segment with Flash Professional CS5.5. and am trying to export it in Quick Time format but everytime I try, one or more of the images are lost. Also, some images leave trace behind. I fiddled around with the settings by cha

  • Flash Player doesn't work on Power PC Mac OS 10.5.8?

    Is there a workaround for the absence of support from Adobe for my Power Mac G5, Power PC, 10.5.8? I used to get the option to "use original player" but YouTube doesn't seem to do that anymore, so all I got this morning is a black screen where a vide