I need help with movie transition

I have a flash site that has different swf movies,
contactForm.swf, intro.swf pictureGallery.swf
What Ineed is to have a transition between movies, like an
close and open split stage, up and bottom.
At the same time, when the transition is closing is shrinking
vertically, and when open the next movie will be stretching up.
I saw this and I think can be possible, but I don't know how
to do it, and where to place it. I am fearly new on this, I still
learning. But if someone is willing to help me,and guide me a
little bit, I can catch it fast.
I hope there is someone that knows or has seen what I am
talking about.
Thanks in advance to all the forum.

That effect is even simpler... no scaling involved at all.
Just have a movieclip that has two halves that when joined in the
middle cover the entire content area and when separated each half
moves off the screen, one to the top and one to the bottom. Let
calls these the curtains.
The way that one
might work is... the content movies are loaded when called
upon and have their own transitions, fading in to start, stopping
for viewing, and fading out to close. A button's selection sets a
variable to identify which movie to load next and initiates closing
of the current content movie (currentMovie.play();) When the
content movie is closed, it calls the curtain to close
(curtain.gotoAndPlay(2);). Sometime during the curtain activity, it
tells the next movie to load (it's possible that it waits for the
movie to have loaded since they are apparently external swf
files).

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    From: [email protected]
    To: [email protected]
    Subject: Need help with CS4 transitions
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          <ul>
            <li><a href="#">Prepare for Disaster</a></li>
            <li><a href="#">How to Fast</a></li>
            <li><a href="#">Heaven &amp; Hell</a></li>
            <li><a href="#">Warfare Prayers</a></li>
            <li><a href="#">Wisdom Words</a></li>
          </ul>
        </li>
        <li><a href="#" class="MenuBarItemSubmenu">Prophetic</a>
          <ul>
            <li><a href="#">Article Archive</a></li>
            <li><a href="#">Audio Prophecies</a></li>
            <li><a href="#">Color for Year</a></li>
            <li><a href="#">Major Articles</a></li>
            <li><a href="#">Prophecy Archive</a></li>
            <li><a href="#">Prophetic Articles</a></li>
            <li><a href="#">Word for Year</a></li>
          </ul>
        </li>
      </ul>
    </div>
    <div id="apDiv12"><font size="1"><font color="#FFFFFF">6 South Railroad Ave Wyoming,DE 19934</font></font></div>
    <div id="apDiv13"><font size="1"><font color="#FFFFFF">Phone:(302) 697-1472</font></font></div>
    <script type="text/javascript">
    var MenuBar1 = new Spry.Widget.MenuBar("MenuBar1", {imgDown:"SpryAssets/SpryMenuBarDownHover.gif", imgRight:"SpryAssets/SpryMenuBarRightHover.gif"});
    </script>
    </body>
    </html>

    Look at all the apdiv's you have.  Those are absolutely positioned layers.  I'm assuming by your post that you are very new to Dreamweaver and HTML and CSS.  I would highly recommend not using absolutely positioned layers until you have a better grasp on HTML and CSS.
    Looking at your code I would suggest that you consider using one of Dreamweaver's built in, or downloadable templates as a starting point and work from there. 
    http://www.adobe.com/devnet/dreamweaver/articles/dreamweaver_custom_templates.html

  • I need help with shooting in my flash game for University

    Hi there
    Ive tried to make my tank in my game shoot, all the code that is there works but when i push space to shoot which is my shooting key it does not shoot I really need help with this and I would appriciate anyone that could help
    listed below should be the correct code
    //checking if the space bar is pressed and shooting is allowed
    if(evt.keyCode == 32 && shootAllow){
        //making it so the user can't shoot for a bit
        shootAllow = false;
        //declaring a variable to be a new Bullet
        var newBullet:Bullet = new Bullet();
        //changing the bullet's coordinates
        newBullet.y = tank_mc.y + tank_mc.width/2 - newBullet.width/2;
        newBullet.x = tank_mc.x;
        //then we add the bullet to stage
        addChild(newBullet);
    listed below is my entire code
    import flash.display.MovieClip;
        //declare varibles to create mines
    //how much time before allowed to shoot again
    var cTime:int = 0;
    //the time it has to reach in order to be allowed to shoot (in frames)
    var cLimit:int = 12;
    //whether or not the user is allowed to shoot
    var shootAllow:Boolean = true;
    var minesInGame:uint;
    var mineMaker:Timer;
    var cursor:MovieClip;
    var index:int=0;
    var tankMine_mc:MovieClip;
    var antiTankmine_mc:MovieClip;
    var maxHP:int = 100;
    var currentHP:int = maxHP;
    var percentHP:Number = currentHP / maxHP;
    function initialiseMine():void
        minesInGame = 15;
        //create a timer fires every second
        mineMaker = new Timer(6000, minesInGame);
        //tell timer to listen for Timer event
        mineMaker.addEventListener(TimerEvent.TIMER, createMine);
        //start the timer
        mineMaker.start();
    function createMine(event:TimerEvent):void
    //var tankMine_mc:MovieClip;
    //create a new instance of tankMine
    tankMine_mc = new Mine();
    //set the x and y axis
    tankMine_mc.y = 513;
    tankMine_mc.x = 1080;
    // adds mines to stage
    addChild(tankMine_mc);
    tankMine_mc.addEventListener(Event.ENTER_FRAME, moveHorizontal);
    function moveHorizontal(evt:Event):void{
        evt.target.x -= Math.random()*5;
        if (evt.target.x >= stage.stageWidth)
            evt.target.removeEventListener(Event.ENTER_FRAME, moveHorizontal);
            removeChild(DisplayObject(evt.target));
    initialiseMine();
        //declare varibles to create mines
    var atmInGame:uint;
    var atmMaker:Timer;
    function initialiseAtm():void
        atmInGame = 15;
        //create a timer fires every second
        atmMaker = new Timer(8000, minesInGame);
        //tell timer to listen for Timer event
        atmMaker.addEventListener(TimerEvent.TIMER, createAtm);
        //start the timer
        atmMaker.start();
    function createAtm(event:TimerEvent):void
    //var antiTankmine_mc
    //create a new instance of tankMine
    antiTankmine_mc = new Atm();
    //set the x and y axis
    antiTankmine_mc.y = 473;
    antiTankmine_mc.x = 1080;
    // adds mines to stage
    addChild(antiTankmine_mc);
    antiTankmine_mc.addEventListener(Event.ENTER_FRAME, moveHorizontal);
    function moveHorizontal_2(evt:Event):void{
        evt.target.x -= Math.random()*10;
        if (evt.target.x >= stage.stageWidth)
            evt.target.removeEventListener(Event.ENTER_FRAME, moveHorizontal);
            removeChild(DisplayObject(evt.target));
    initialiseAtm();
    function moveForward():void{
        bg_mc.x -=10;
    function moveBackward():void{
        bg_mc.x +=10;
    var tank_mc:Tank;
    // create a new Tank and put it into the variable
    // tank_mc
    tank_mc= new Tank;
    // set the location ( x and y) of tank_mc
    tank_mc.x=0;
    tank_mc.y=375;
    // show the tank_mc on the stage.
    addChild(tank_mc);
    stage.addEventListener(KeyboardEvent.KEY_DOWN, onMovementKeys);
    //creates the movement
    function onMovementKeys(evt:KeyboardEvent):void
        //makes the tank move by 10 pixels right
        if (evt.keyCode==Keyboard.D)
        tank_mc.x+=5;
    //makes the tank move by 10 pixels left
    if (evt.keyCode==Keyboard.A)
    tank_mc.x-=5
    //checking if the space bar is pressed and shooting is allowed
    if(evt.keyCode == 32 && shootAllow){
        //making it so the user can't shoot for a bit
        shootAllow = false;
        //declaring a variable to be a new Bullet
        var newBullet:Bullet = new Bullet();
        //changing the bullet's coordinates
        newBullet.y = tank_mc.y + tank_mc.width/2 - newBullet.width/2;
        newBullet.x = tank_mc.x;
        //then we add the bullet to stage
        addChild(newBullet);
    if (tank_mc.hitTestObject(antiTankmine_mc))
            //tank_mc.gotoAndPlay("hit");
            currentHP -= 10;
            // remove anti tank mine
            removeChild(antiTankmine_mc);
    if (tank_mc.hitTestObject(tankMine_mc))
            //tank_mc.gotoAndPlay("hit");
            currentHP -= 10;
            // remove anti tank mine
            removeChild(tankMine_mc);
        //var maxHP:int = 100;
    //var currentHP:int = maxHP;
    //var percentHP:Number = currentHP / maxHP;
        //Incrementing the cTime
    //checking if cTime has reached the limit yet
    if(cTime < cLimit){
        cTime ++;
    } else {
        //if it has, then allow the user to shoot
        shootAllow = true;
        //and reset cTime
        cTime = 0;
    function updateHealthBar():void
        percentHP = currentHP / maxHP;
        healthBar.barColor.scaleX = percentHP;
        if(currentHP <= 0)
            currentHP = 0;
            trace("Game Over");
        updateHealthBar();

    USe the trace function to analyze what happens and what fails to happen in the code you showed.  trace the conditional values to see if they are set up to allow a shot when you press the key

  • Need help with Template - unbalanced #EndEditable tag

    I am unable to use this template to create a new page and get the "unbalanced #EndEditable tag" error.
    If I open the file independently it looks great - otherwise I get the error.
    Code for internal_students.dwt
    There is an error at line 45, column 79 (absolute position 2188)
    <div id="metanav"><!-- #BeginLibraryItem "/Library/metaNav.lbi" -->
    <p><a href="../Library/contact/index.html">Contact Us</a></p>
    <!-- #EndLibraryItem --></div>
            <div id="navigation">
                <div id="navigation_l">
                    <div id="navigation_r"><!-- #BeginLibraryItem "/Library/mainNav.lbi" --> <ul>
                            <li><a href="../index.html" class="first"><img src="../images/spacer.gif" alt="CAITE Homepage" width="75" height="20" border="0" /></a></li>
                            <li><a href="../about/index.html">About</a></li>
      <li><a href="../news/index.html">News And Events</a></li>
      <li><a href="../educators/index.html">For Educators</a></li>
      <li><a href="../students/index.html">For Students</a></li>
      <li><a href="../industry/index.html" class="last">For Industry</a></li>
                        </ul>
    <!-- #EndLibraryItem --></div>
    I need help with this as the site and templates were created 2/3 years before I arrived on the job.
    Thank you
    Cheryl

    Okay
    - This is on-line page  http://caite.cs.umass.edu/students/index.html
    If you want code from template here it is:
    <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
    <html xmlns="http://www.w3.org/1999/xhtml"><!-- InstanceBegin template="/Templates/internal_about.dwt" codeOutsideHTMLIsLocked="false" -->
    <head>
    <meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
    <!-- InstanceBeginEditable name="doctitle" -->
    <title>CAITE - Commonwealth Alliance for Information Technology Education</title>
    <!-- InstanceEndEditable -->
    <!-- InstanceBeginEditable name="head" -->
    <meta name="Description" content="Commonwealth Alliance for Information Technology Education (CAITE) to design and carry out comprehensive programs that address under representation in information technology (IT) education and the workforce. CAITE will focus on women and minorities in groups that are underrepresented in the Massachusetts innovation economy" />
    <meta name="Keywords" content="Commonwealth Alliance for Information Technology Education CAITE Massachusetts women minorities information technology IT" />
    <meta name="robots" content="all, index, follow" />
    <meta name="revisit-after" content="14 days" />
    <meta name="author" content="Outreach Web Team" />
    <!-- TemplateBeginEditable name="head" --><!-- TemplateEndEditable --><!-- InstanceEndEditable -->
    <link rel="shortcut icon" href="/images/favicon.ico" />
    <script type="text/javascript" src="../scripts/jquery.js"></script>
    <script type="text/javascript" src="../scripts/jquery.easing.js"></script>
    <script type="text/javascript" src="../scripts/jquery.pngfix.js"></script>
    <script language="JavaScript" type="text/JavaScript">
        <!--
        $(document).ready(function() {
            $("img[@src$=png], div#wrapper_l, div#wrapper_r, div#whatsnew").pngfix();
        //-->
    </script>
    <link href="../css/screenstyle.css" rel="stylesheet" type="text/css" media="screen" />
    <link href="../css/printstyle.css" rel="stylesheet" type="text/css" media="print" />
    </head>
    <script type="text/javascript">
    var gaJsHost = (("https:" == document.location.protocol) ? "https://ssl." : "http://www.");
    document.write(unescape("%3Cscript src='" + gaJsHost + "google-analytics.com/ga.js' type='text/javascript'%3E%3C/script%3E"));
    </script>
    <body>  
        <div id="wrapper">
            <div id="metanav"><!-- #BeginLibraryItem "/Library/metaNav.lbi" -->
    <p><a href="../Library/contact/index.html">Contact Us</a></p>
    <!-- #EndLibraryItem --></div>
            <div id="navigation">
                <div id="navigation_l">
                    <div id="navigation_r"><!-- #BeginLibraryItem "/Library/mainNav.lbi" --> <ul>
                            <li><a href="../index.html" class="first"><img src="../images/spacer.gif" alt="CAITE Homepage" width="75" height="20" border="0" /></a></li>
                            <li><a href="../about/index.html">About</a></li>
      <li><a href="../news/index.html">News And Events</a></li>
      <li><a href="../educators/index.html">For Educators</a></li>
      <li><a href="../students/index.html">For Students</a></li>
      <li><a href="../industry/index.html" class="last">For Industry</a></li>
                        </ul>
    <!-- #EndLibraryItem --></div>
                    <!-- end navigation right -->
                </div><!-- end navigation left -->
           </div><!-- end navigation -->
            <div id="wrapper_l">
                <div id="wrapper_r">
                      <div id="innerwrapper">
                        <div id="internalBanner-print"> <h1>Commonwealth Alliance for Information Technology Education (CAITE)</h1></div>
                        <div id="internalBanner"><!-- InstanceBeginEditable name="internalBanner" -->
                          <div class="students-banner">
                            <table width="100%" border="0" cellspacing="0" cellpadding="0">
                              <tr>
                                <td width="125" height="188" align="left" valign="top" id="homeImage"><img src="../images/logo_vertical_small.png" alt="CAITE" width="105" height="188" /></td>
                                <td align="left" valign="top" id="internal-banner-quote"><div id="internalQuote">
                                    <div id="internalQuote-inner">
                                      <p>CAITE designs and carrys out comprehensive programs that address under-representation in information technology (IT).</p>
                                  </div>
                                </div></td>
                              </tr>
                            </table>
                        </div>
                        <!-- InstanceEndEditable --></div> <!-- end banner -->
                        <div id="internalContent">
                            <table width="100%" border="0" cellspacing="0" cellpadding="0">
                              <tr>
                                <td width="317" align="left" valign="top" id="secondary-content">
                                  <!-- InstanceBeginEditable name="SecondaryNav" --><!-- #BeginLibraryItem "/Library/studentNav.lbi" -->
                                  <h3><a href="../students/index.html">For Students</a></h3>
                                  <div id="secondaryNav">
                                    <ul>
                                      <li><a href="http://www.takeITgoanywhere.org" target="_blank">TakeITgoanywhere.org</a></li>
                                    </ul>
    </div><!-- #EndLibraryItem --><!-- InstanceEndEditable -->
                                </td>
                                <td align="left" valign="top" id="contentCell"><!-- InstanceBeginEditable name="mainContent" -->
                                  <h1>For Students</h1>
                                  <p>The University of Massachusetts Amherst is leading a Commonwealth Alliance for Information Technology Education (CAITE) to design and carry out comprehensive programs that address under representation in information technology (IT) education and the workforce. CAITE will focus on women and minorities in groups that are underrepresented in the Massachusetts innovation economy; that is, economically, academically, and socially disadvantaged residents.</p>
                                  <p>The project will pilot a series of outreach programs supported by educational pathways in three regions (one rural, one suburban, and one urban). The project will include work with high school teachers, staff, and counselors. CAITE will identify best practices and disseminate, deploy, extend and institutionalize these best practices statewide and nationally.</p>
                                  <p>Community colleges are the centerpiece of CAITE because of the central role they play in reaching out to underserved populations and in serving as a gateway to careers and further higher education.</p>
                                  <p>This project will build a broad alliance built on its leadership in and partnership with the Commonwealth Information Technology Initiative (CITI), the Boston Area Advanced Technological Education Center (BATEC), regional Louis Stokes Alliances and NSF EGEP programs, and other partnerships and initiatives focused on information technology education and STEM pipeline issues</p>
                                  <p> </p>
                                <!-- InstanceEndEditable --></td>
                              </tr>
                          </table>
                        </div>
                        <div id="alliances">
                              <table width="100%" border="0" cellpadding="0" cellspacing="0">
                                <tr>
                                  <td height="30"  align="left" valign="top"><h2><a href="../about/alliances.html">Alliances</a></h2></td>
                                </tr>
                                <tr>
                                  <td  align="center" valign="middle"><!-- #BeginLibraryItem "/Library/AllianceTable.lbi" --><p>
    <table border="0" cellpadding="2" cellspacing="0">
                                    <tr>
                                      <td width="35"  align="center" valign="middle"> </td>
                                      <td  align="center" valign="middle"><a href="http://www.citi.mass.edu/" target="_blank"><img src="../images/logo_citi.jpg" alt="Citi" width="65" height="50"  border="0 /"></a></td>
                                      <td align="center" valign="middle"><a href="http://www.batec.org/index.php" target="_blank"><img src="../images/logo_batec.jpg" alt="BATEC" width="69" height="46" border="0" /></a></td>
                                      <td  align="center" valign="middle"><a href="http://www.nsf.gov/index.jsp" target="_blank"><img src="../images/nsflogo.gif" alt="NSF" width="64" height="65" border="0" ></a></td>
                                      <td  align="center" valign="middle"><a href="http://www.nelsamp.neu.edu/" target="_blank"><img src="../images/nelsamplogo.gif" width="100" border="0"></a></td>
                                      <td  align="center" valign="middle"><p><a href="http://mysite.verizon.net/milnerm/" target="_blank"><img src="../images/umlsamp.png" width="85" height="63" border="0"></a></p>                                  </td>
                                      <td  align="center" valign="middle"><a href="http://www.neagep.org/index.asp" target="_blank"><img src="../images/nealogo.gif" border="0" ></a></td>
      </tr>
                                  </table>
    <!-- #EndLibraryItem --></td>
                                </tr>
                          </table>
                        </div>
                    </div> <!-- end inner wrapper -->
                </div><!-- end wrapper right -->
            </div><!-- end wrapper left -->
            <div id="bottom">
                <div id="bottom_l">
                    <div id="bottom_r"> </div><!-- end bottom right -->
                </div><!-- end bottom left -->
            </div>  <!-- end bottom -->
        </div><!-- end wrapper -->
        <div id="copyright"><!-- #BeginLibraryItem "/Library/copyright.lbi" -->
    <p>Sponsored by CAITE an NSF CISE Broadening Participation in Computing Alliance<br />
    &copy; copyright 2008 <a href="http://www.umass.edu/" target="_blank">University of Massachusetts, Amherst</a></p>
    <font color="#666666"><br>
    </font>
    <p><font color="#666666" size=2>  This material is based upon work supported by the National Science Foundation under Grant No.s NSF-0634412 and NSF-0837739. Any opinions, findings, and conclusions or recommendations expressed in this material are those of the author(s) and do not necessarily reflect the views of the National Science Foundation.</font> </p>
    <!-- #EndLibraryItem --></div>    
    <!-- end copyright -->
    <script type="text/javascript">
    var gaJsHost = (("https:" == document.location.protocol) ? "https://ssl." : "http://www.");
    document.write(unescape("%3Cscript src='" + gaJsHost + "google-analytics.com/ga.js' type='text/javascript'%3E%3C/script%3E"));
    </script>
    <script type="text/javascript">
    try {
    var pageTracker = _gat._getTracker("UA-7435501-1");
    pageTracker._trackPageview();
    } catch(err) {}</script>
        </body>
    <!-- InstanceEnd --></html>

  • I need help with this script please ASAP

    So I need this to work properly, but when ran and the correct answer is chosen the app quits but when the wrong answer is chosen the app goes on to the next question. I need help with this ASAP, it is due tommorow. Thank you so much for the help if you can.
    The script (Sorry if it's a bit long):
    #------------Startup-------------
    display dialog "Social Studies Exchange Trviva Game by Justin Parzik" buttons {"Take the Quiz", "Cyaaaa"} default button 1
    set Lolz to (button returned of the result)
    if Lolz is "Cyaaaa" then
    killapp()
    else if Lolz is "Take the Quiz" then
              do shell script "say -v samantha Ok starting in 3…2…1…GO!"
    #------------Question 1-----------
              display dialog "Around age 11, many boys left their fathers to become…" buttons {"Scholars", "Warriors", "Apprentices"}
              set A1 to (button returned of the result)
              if A1 is "Apprentices" then
                        do shell script "say -v samantha Correct Answer"
              else
                        do shell script "say -v samantha Wrong Answer"
      #----------Question 2--------
                        display dialog "Most children were taught
    to read so that they could understand the…" buttons {"Music of Mozart", "Bible", "art of cooking"}
                        set A2 to (button returned of the result)
                        if A2 is "Bible" then
                                  do shell script "say -v samantha Correct Answer"
                        else
                                  do shell script "say -v samantha Wrong Answer"
      #------------Question 3---------
                                  display dialog "In the 1730s and 1740s, a religious movement called the_______swept through the colonies." buttons {"Glorius Revolution", "Great Awakening", "The Enlightenment"}
                                  set A3 to (button returned of the result)
                                  if A3 is "Great Awakening" then
                                            do shell script "say -v samantha Correct Answer"
                                  else
                                            do shell script "say -v samantha Wrong Answer"
      #-----------Question 4--------
                                            display dialog "_______ was
    a famous American Enlightenment figure." buttons {"Ben Franklin", "George Washington", "Jesus"}
                                            set A4 to (button returned of the result)
                                            if A4 is "Ben Franklin" then
                                                      do shell script "say -v samantha Correct Answer"
                                            else
                                                      do shell script "say -v samantha Wrong Answer"
      #----------Question 5-------
                                                      display dialog "______ ownership gave colonists political rights as well as prosperity." buttons {"Land", "Dog", "Slave"}
                                                      set A5 to (button returned of the result)
                                                      if A5 is "Land" then
                                                                do shell script "say -v samantha Correct Answer"
                                                      else
                                                                do shell script "say -v samantha Wrong Answer"
      #---------Question 6--------
                                                                display dialog "The first step toward guaranteeing these rights came in 1215. That
    year, a group of English noblemen forced King John to accept the…" buttons {"Declaration of Independence", "Magna Carta", "Constitution"}
                                                                set A6 to (button returned of the result)
                                                                if A6 is "Magna Carta" then
                                                                          do shell script "say -v samantha Correct Answer"
                                                                else
                                                                          do shell script "say -v samantha Wrong Answer"
      #----------Question 7--------
                                                                          display dialog "England's cheif lawmaking body was" buttons {"the Senate", "Parliament", "King George"}
                                                                          set A7 to (button returned of the result)
                                                                          if A7 is "Parliament" then
                                                                                    do shell script "say -v samantha Correct Answer"
                                                                          else
                                                                                    do shell script "say -v samantha Wrong Answer"
      #--------Question 8-----
                                                                                    display dialog "Pariliament decided to overthrow _______ for not respecting their rights" buttons {"King James II", "King George", "King Elizabeth"}
                                                                                    set A8 to (button returned of the result)
                                                                                    if A8 is "King James II" then
                                                                                              do shell script "say -v samantha Correct Answer"
                                                                                    else
                                                                                              do shell script "say -v samantha Wrong Answer"
      #--------Question 9------
                                                                                              display dialog "Parliament named ___ and ___ as England's new monarchs in something called ____." buttons {"William/Mary/Glorius Revolution", "Adam/Eve/Great Awakening", "Johhny/Mr.Laphalm/Burning of the hand ceremony"}
                                                                                              set A9 to (button returned of the result)
                                                                                              if A9 is "William/Mary/Glorius Revolution" then
                                                                                                        do shell script "say -v samantha Correct Answer"
                                                                                              else
                                                                                                        do shell script "say -v samantha Wrong Answer"
      #---------Question 10-----
                                                                                                        display dialog "After accepting the throne William and Mary agreed in 1689 to uphold the English Bill of _____." buttons {"Money", "Colonies", "Rights"}
                                                                                                        set A10 to (button returned of the result)
                                                                                                        if A10 is "Rights" then
                                                                                                                  do shell script "say -v samantha Correct Answer"
                                                                                                        else
                                                                                                                  do shell script "say -v samantha Wrong Answer"
      #---------Question 11------
                                                                                                                  display dialog "By the late 1600s French explorers had claimed the ___ River Valey" buttons {"Mississippi", "Ohio", "Hudson"}
                                                                                                                  set A11 to (button returned of the result)
                                                                                                                  if A11 is "Ohio" then
                                                                                                                            do shell script "say -v samantha Correct Answer"
                                                                                                                  else
                                                                                                                            do shell script "say -v samantha Wrong Answer"
      #------Question 12---------
                                                                                                                            display dialog "______ was sent to ask the French to leave 'English Land'." buttons {"Johhny Tremain", "George Washington", "Paul Revere"}
                                                                                                                            set A12 to (button returned of the result)
                                                                                                                            if A12 is "George Washington" then
                                                                                                                                      do shell script "say -v samantha Correct Answer"
                                                                                                                            else
                                                                                                                                      do shell script "say -v samantha Wrong Answer"
      #---------Question 13-------
                                                                                                                                      display dialog "_____ proposed the Albany Plan of Union" buttons {"George Washingon", "Ben Franklin", "John Hancock"}
                                                                                                                                      set A13 to (button returned of the result)
                                                                                                                                      if A13 is "Ben Franklin" then
                                                                                                                                                do shell script "say -v samantha Correct Answer"
                                                                                                                                      else
                                                                                                                                                do shell script "say -v samantha Wrong Answer"
      #--------Question 14------
                                                                                                                                                display dialog "The __________ declared that England owned all of North America east of the Mississippi" buttons {"Proclomation of England", "Treaty of Paris", "Pontiac Treaty"}
                                                                                                                                                set A14 to (button returned of the result)
                                                                                                                                                if A14 is "" then
                                                                                                                                                          do shell script "say -v samantha Correct Answer"
                                                                                                                                                else
                                                                                                                                                          do shell script "say -v samantha Wrong Answer"
      #-------Question 15-------
                                                                                                                                                          display dialog "Braddock was sent to New England so he could ______" buttons {"Command an attack against French", "Scalp the French", "Kill the colonists"}
                                                                                                                                                          set A15 to (button returned of the result)
                                                                                                                                                          if A15 is "Command an attack against French" then
                                                                                                                                                                    do shell script "say -v samantha Correct Answer"
                                                                                                                                                          else
                                                                                                                                                                    do shell script "say -v samantha Wrong Answer"
      #------TheLolQuestion-----
                                                                                                                                                                    display dialog "____ is the name of the teacher who runs this class." buttons {"Mr.White", "Mr.John", "Paul Revere"} default button 1
                                                                                                                                                                    set LOOL to (button returned of the result)
                                                                                                                                                                    if LOOL is "Mr.White" then
                                                                                                                                                                              do shell script "say -v samantha Congratulations…you…have…common…sense"
                                                                                                                                                                    else
                                                                                                                                                                              do shell script "say -v alex Do…you…have…eyes?"
                                                                                                                                                                              #------END------
                                                                                                                                                                              display dialog "I hope you enjoyed the quiz!" buttons {"I did!", "It was horrible"}
                                                                                                                                                                              set endmenu to (button returned of the result)
                                                                                                                                                                              if endmenu is "I did!" then
                                                                                                                                                                                        do shell script "say -v samantha Your awesome"
                                                                                                                                                                              else
                                                                                                                                                                                        do shell script "say -v alex Go outside and run a lap"
                                                                                                                                                                              end if
                                                                                                                                                                    end if
                                                                                                                                                          end if
                                                                                                                                                end if
                                                                                                                                      end if
                                                                                                                            end if
                                                                                                                  end if
                                                                                                        end if
                                                                                              end if
                                                                                    end if
                                                                          end if
                                                                end if
                                                      end if
                                            end if
                                  end if
                        end if
              end if
    end if

    Use code such as:
    display dialog "Around age 11, many boys left their fathers to become…" buttons {"Scholars", "Warriors", "Apprentices"}
    set A1 to (button returned of the result)
    if A1 is "Apprentices" then
    do shell script "say -v samantha Correct Answer"
    else
    do shell script "say -v samantha Wrong Answer"
    return
    end if
    #----------Question 2--------
    display dialog "Most children were taught to read so that they could understand the…" buttons {"Music of Mozart", "Bible", "art of cooking"}
    set A2 to (button returned of the result)
    if A2 is "Bible" then
    do shell script "say -v samantha Correct Answer"
    else
    do shell script "say -v samantha Wrong Answer"
    return
    end if
    (90444)

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