I need to keep my text messages . how do iget them off the phone before i activate my new iphone

I have a new IPhone and need to get my messages off the old before i sync. can this be done?

Back it up and restore your new phone from this backup.  See http://support.apple.com/kb/HT2109.

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    Hi If you have them on your PC, just copy them and you will need to enter, each one on Android phone by typing, them in. Cheers Brian

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    * @param graphics The Graphics context required to do the drawing. Supplies methods
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    Here is my contribution:
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    import java.awt.*;
    import javax.swing.*;
    import java.util.*;
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    for (int i = 0; i < numbersOfDisks; i++) {
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    import java.util.*;
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       private static final int DIRECTION_W  = 4;
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       private int y;
       private int diameter;
       private Color randomColor;
       private int red, green, blue;
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       public FlatWorldDisk(int width, int height) {
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          direction = (int)(Math.random() * 8) + 1;
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        * Supplies methods like "setColor" and "fillOval". */
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          graphicsContext.setColor(randomColor);
          graphicsContext.fillOval( x , y, diameter , diameter );
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          int dx = Math.abs(deltaX);
          int dy = Math.abs(deltaY);
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          int newdir = olddir;
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                                  else if (((newX) < 0) && ((y - dy) >= 0)) newdir = DIRECTION_NE;
                                  if (newdir != olddir) {
                                     direction = newdir;
                                     move(deltaX, deltaY, width, height);
                                  else {
                                     x = newX; y = newY;
                                  break;
             case DIRECTION_N:  { int newY = y - dy;
                                  if ((newY) < 0) newdir = DIRECTION_S;
                                  if (newdir != olddir) {
                                     direction = newdir;
                                     move(deltaX, deltaY, width, height);
                                  else {
                                     y =newY;
                                  break;
             case DIRECTION_NE: { int newX = x + dx, newY = y - dy;
                                  if (((newX + diameter) > width) && (newY < 0))       newdir = DIRECTION_SW;
                                  else if (((newX + diameter) > width) && (newY >= 0)) newdir = DIRECTION_NW;
                                  else if (newY < 0)                                   newdir = DIRECTION_SE;
                                  if (newdir != olddir) {
                                     direction = newdir;
                                     move(deltaX, deltaY, width, height);
                                  else {
                                     x = newX; y = newY;
                                  break;
             case DIRECTION_W:  { int newX = x - dx;
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                                  if (newdir != olddir) {
                                     direction = newdir;
                                     move(deltaX, deltaY, width, height);
                                  else {
                                     x = newX;
                                  break;
             case DIRECTION_E:  { int newX = x + dx;
                                  if (newX + diameter > width) newdir = DIRECTION_W;
                                  if (newdir != olddir) {
                                     direction = newdir;
                                     move(deltaX, deltaY, width, height);
                                  else {
                                     x = newX;
                                  break;
             case DIRECTION_SW: { int newX = x - dx, newY = y + dy;
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                                  if (newdir != olddir) {
                                     direction = newdir;
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                                  else {
                                     x = newX; y = newY;
                                  break;
             case DIRECTION_S:  { int newY = y + dy;
                                  if ((newY + diameter) > height) newdir = DIRECTION_N;
                                  if (newdir != olddir) {
                                     direction = newdir;
                                     move(deltaX, deltaY, width, height);
                                  else {
                                     y =newY;
                                  break;
             case DIRECTION_SE: { int newX = x + dx, newY = y + dy;
                                  if (((newX + diameter) > width) && ((newY + diameter) > height)) newdir = DIRECTION_NW;
                                  else if ((newX + diameter) > width)                              newdir = DIRECTION_SW;
                                  else if ((newY + diameter) > height)                             newdir = DIRECTION_NE;
                                  if (newdir != olddir) {
                                     direction = newdir;
                                     move(deltaX, deltaY, width, height);
                                  else {
                                     x = newX; y = newY;
                                  break;
    FlatWorldCanvas remains unchanged.
    Hope this will help,
    Regards.

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