I want to draw rectangle like corelDraw?

i want to draw rectangle just like corelDraw?
so any body know about how to draw such things please tell me

Checkout Graphics and Graphics2D.

Similar Messages

  • MFC: Draw rectangle inside a rectangle

    Hi,
    I have drawn a rectangle:
    dc.Rectangle(10,10,200,100);
    Now i want to draw rectangle inside it by reducing 10 from each side. i.e the new rectangle will be: CRect(20,20,190,90).
    I am manually adjusting the co-ordinate, Is there any API to do this.
    offsetRect() is not solving my issue.
    Thanks

    Hi,
    I have drawn a rectangle:
    dc.Rectangle(10,10,200,100);
    Now i want to draw rectangle inside it by reducing 10 from each side. i.e the new rectangle will be: CRect(20,20,190,90).
    I am manually adjusting the co-ordinate, Is there any API to do this.
    offsetRect() is not solving my issue.
    Thanks
    Just write yourself a function and use it as needed. Programming is not manual work; the computer does the heavy lifting.
    Edit: Actually, I think CRect::DeflateRect() does what you want.
    David Wilkinson | Visual C++ MVP

  • Want to draw some rectangles inside a swing panel object

    HI,
    I want to draw some rectangles inside one JPanel object in swing. The JPanel object should also hold some buttons, labels, etc.. I can add simple buttons, label etc. easily to the panel object but how do I add graphics (like lines, rectangles) to it ??
    an immediate response would be highly appreciated!!

    I am not sure why you are talking about the rectangle.
    To repeat I fill in a bit of code (subject to compiler errors since I Do not have a machine where I can compile or test on at the moment):
      private class ColourCube extends JPanel 
         // The size of each rectangle with colour
         private static final int ROWS = 10;
         private static final int COLS = 10;
         // To store current selection
         private int selectedIndex[] = null;
         public ColourCube()
             addMouseListener( new MouseAdapter() {
                public void mouseReleased(MouseEvent me)
                   // Find the rectangle index by dividing
                   // x and y positions then set selectedIndex
                   // unless it is the same positions as previous
                   // then set it to be null
                   fireActionEvent();
         // needed listener methods for firing events
         public void addActionListener( ActionListener al)
            // add to list
         // remove etc....
         protected void fireActionEvent()
            // Construct action event
            // call actionPerformed( ae ) on all listeners
         public void paintComponent(Graphics g)
             // Depending on size and height of this component
             // calculate out colWidth and rowHeight
             // Loop and paint the rectangles in their different colours
             for(int i = 0; i < ROWS; i++)
                for(int j = 0; j < COLS; j++)
                   // set the colour to the graphics object here from the list of colours available
                   g.setColor( ... );
                   // Added a little bit extra to have some space between
                   // each rectangle
                   g.fillRect( i * rowHeight + 1, j * colWidth + 1, colWidth - 2, rowHeight - 2 );
             if( selectedIndex != null )
                // We have a selection, lets paint the selection
                g.setColor( Color.white ); // Selection colour
                // The index contains the row in index 0 and the col in index 1
                g.drawRect( selectedIndex[0] * rowHeight, selectedIndex[1] * colWidth, colWidth, rowHeight );
      }Lacking from the above component is lacking stuff like preferedSize.
    Now, all you do is instantiate the ColourChooser, add it to your applet iether by drag and drop if you have an WYSIWYG editor, or by hand if you are so inclined.
    Voila! A composite component appears, doing the stuff it needs to be doing.
    Regards,
    Peter Norell

  • I want to draw rounded rectangle with dashed border

    Hello,
    I am working on flex 4.5 air 2.7 . And i want to draw rounded rectangle which has dashed border or solid border as per user's selection. Also rectangle can be rounded or simple. I am able to draw simple rectangle with dashed border. I want a solution for rounded rectangle.
    If anyone have any idea then post as soon as possible..
    Thanks
    Dhwani

    Good day!
    Could you please post a screenshot with the Layers Panel visible?
    Is the iten by any chance a Shape Layer and therefore does have a Vector Mask?
    Regards,
    Pfaffenbichler

  • Acrobat xi - RE: Add sound icon- skin displayed is a 'blank white box' until it is clicked to activate it- can you lock skin to display before its activated so that in a print run the skin shows up (ie the controls-or any kind of greyed out rectangle, lik

    Hi,
    Acrobat xi - RE: Add sound icon- skin displayed is a 'blank white box' until it is clicked to activate it- can you lock skin to display before its activated so that in a print run the skin shows up (ie the controls-or any kind of greyed out rectangle, like video controls before 1st activation) and not the blank white box- if no, I guess I have to activate all sound icons before doing a print run?thanks)).

    Many of your points are totally legitimate.
    This one, however, is not:
    …To put it another way, the design of the site seems to be geared much more towards its regular users than those the site is supposedly trying to "help"…
    The design and management of the forums for more than five years have driven literally dozens of the most valuable contributors and "regulars" away from the forums—permanently.
    The only conclusion a prudent, reasonable person can draw from this state of affairs is that Adobe consciously and deliberately want to kill these forums by attrition—without a the PR hit they would otherwise take if they suddenly just shut them down.

  • Draw Rectangle to Canvas ?

    I am finding that working with drawing shape in Java is a bit hard to understand. I am hoping someone can help me out. I have wanting to draw a simple Rectangle to a Canvas. I am hoping that will give the user the look that a Rectangle has been drawn to the screen and not inside of a JFrame or anything like that.
    Here is my code that does not seam to work.
    Canvas can;
    Graphics g2;
    Rectangle r;
    public void drawShape()
           can = createCanvas();
           g2 = can.getGraphics();
           g2.drawRect(0, 0, 640, 480);
    //create canvas that I call from another class
    public Canvas createCanvas( )
              r.width = java.awt.Toolkit.getDefaultToolkit().getScreenSize().width;
              r.height = java.awt.Toolkit.getDefaultToolkit().getScreenSize().height;
              r.x = 0;
              r.y = 0;
              if(box == null)
                   box = new Canvas();
                   box.setBounds(r);
              return box;
         }

    simple demo, might start you off
    import javax.swing.*;
    import java.awt.*;
    import java.awt.event.*;
    class Testing
      public void buildGUI()
        JPanel p = new JPanel(){
          public void paintComponent(Graphics g){
            super.paintComponent(g);
            g.drawString("alt-F4 to close",400,300);
            g.drawRect(300,200,300,200);
        p.setBackground(Color.WHITE);
        JFrame f = new JFrame();
        f.getContentPane().add(p);
        f.setUndecorated(true);
        GraphicsEnvironment.getLocalGraphicsEnvironment().getDefaultScreenDevice().setFullScreenWindow(f);
        f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
        f.setVisible(true);
      public static void main(String[] args)
        SwingUtilities.invokeLater(new Runnable(){
          public void run(){
            new Testing().buildGUI();
    }more reading here
    [http://java.sun.com/docs/books/tutorial/uiswing/painting/index.html]
    and this
    can.getGraphics();is generally a very bad way to do it

  • Draw rectangle with rmi

    Dear friends
    I do I draw a simple square in rmi?
    thanks

    RuiAranhaJava wrote:
    ejp...posting an interface doesn't help and I don't want no one to do my work...
    The simple question is to draw a rectangle or circle in a frame...but one of the problems is that draw (Graphics g) is abstract and must be implemented in a abstract class (I can't even declare the function).
    what I really need is a small example to understand how to do this... I really want to understand...
    Thankssounds like you would be better off posting in the AWT or "new to java" forums. you are currently posting in the RMI forums which is for questions related to remote communication, not questions related to drawing rectangles. once you figure out how to draw a rectangle, if you still need some sort of remote communication help, i'd recommend reading some RMI tutorials. then, if you have a specific question related to remote communication in java, come back here and ask it.

  • Draw rectangle

    Hi,I want to use mouse to draw a rectangle.But my code doesn't work.Could anyone have a look and make it work please?Heaps of thanks!
    import javax.swing.JInternalFrame;
    import java.awt.Cursor;
    import java.io.File;
    //for inner class
    import java.awt.event.MouseAdapter;
    import java.awt.event.MouseMotionListener;
    import java.awt.event.MouseEvent;
    import java.awt.Point;
    import java.awt.event.ActionListener;
    import java.awt.event.ActionEvent;
    import java.awt.Graphics;
    import java.awt.Graphics2D;
    import java.awt.Shape;
    import java.awt.Rectangle;
    import java.awt.Color;
    import java.awt.Container;
    import javax.swing.JFrame;
    * Testing drawing rectangle
    public class TestDraw extends JInternalFrame
    private Container c;
    public TestDraw(String name) {
    super(name,true,true,true,true);
    //Set the window size or call pack...
    setSize(300,300);
    c = this.getContentPane();
    c.setCursor(Cursor.getPredefinedCursor(Cursor.CROSSHAIR_CURSOR));
    c.addMouseListener(new MouseMonitor(this));
    setVisible(true);
    }//End of constructor
    public static void main(String[] args)
    TestDraw td = new TestDraw("test");
         TestGUI tg = new TestGUI(td);
    private static class TestGUI extends JFrame
         public TestGUI(JInternalFrame jif)
              setBounds(100,100,400,400);
              Container c = getContentPane();
    c.add(jif);
    setVisible(true);
    /********************MouseMonitor INNER CLASS********************/
         private class MouseMonitor extends MouseAdapter
              private int clickedX,clickedY,releasedX,releasedY;
              private JInternalFrame j;
              public MouseMonitor(JInternalFrame ji)
    this.j = ji;
              public void mouseClicked(MouseEvent event)
              clickedX = event.getX();
              clickedY = event.getY();
              }//End of mouseClicked()
              public void mouseReleased(MouseEvent event)
                   releasedX = event.getX();
                   releasedY = event.getY();
    System.out.println("clickedX="+clickedX);
    System.out.println("clickedY="+clickedY);
    System.out.println("releasedX="+releasedX);
    System.out.println("releasedY="+releasedY);
    Node node = new Node(clickedX,clickedY,releasedX,releasedY);
    node.setColor(Color.RED);
                   j.paintComponent(node);
                   j.repaint();
                   j.validate();
    /********************Node INNER CLASS********************/
    class Node extends Rectangle
    private Color color;
    private int left, top, width, height;
    public Node( int x, int y, int width, int height)
    setBounds(x, y, width, height);
    repaint();
    void setColor(Color color) {
    // Set the color of this shape
    this.color = color;
    public void setBounds(int left, int top, int width, int height) {
    // Set the position and size of this shape.
    this.left = left;
    this.top = top;
    this.width = width;
    this.height = height;
    void draw(Graphics g) {
    g.setColor(color);
    g.fillRect(left,top,width,height);
    g.setColor(Color.black);
    g.drawRect(left,top,width,height);
    /**************************END INNER CLASS**********************/
              public void paint(Graphics g)
                   Graphics2D g2 = (Graphics2D) g;
                   g2.setPaint(Color.red);
                   g2.draw3DRect(clickedX,clickedY,releasedX,releasedY,true);
    }

    Fabulous program!
    I'd like to add more function,but stuck at the right click when the mouse pointing to the node.I want to show the popup menu when user right-clicks at the node,but show error message when he left-click(means he try to draw another node on the top of that node).
    The program seems act properly when mouse is pressed,but error dialog pops and blocks the mouseReleased action.Thanks in advance!
    import java.awt.Color;
    import java.awt.Cursor;
    import java.awt.Graphics;
    import java.awt.Graphics2D;
    import java.awt.Point;
    import java.awt.Rectangle;
    import java.awt.event.MouseAdapter;
    import java.awt.event.MouseEvent;
    import java.awt.event.MouseMotionListener;
    import java.util.ArrayList;
    import java.util.List;
    import javax.swing.JFrame;
    import javax.swing.JInternalFrame;
    import javax.swing.JPanel;
    import javax.swing.JOptionPane;
    import javax.swing.JPopupMenu;
    import javax.swing.JMenuItem;
    public class ShapeFrame1 extends JInternalFrame {
         private List<Node> nodes;
         private Node selected;
         private Point start;
         private boolean drawing;
         public static void main(String[] args) {
              ShapeFrame1 sf = new ShapeFrame1("Shape Test");
              JFrame frame = new JFrame("Shape Test");
              frame.setBounds(100,100,640,480);
              frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
              frame.getContentPane().add(sf);
              sf.pack();
              sf.setVisible(true);
              frame.setVisible(true);
         public ShapeFrame1(String title) {
              super(title,true,true,true,true);
              setContentPane(new NodePanel());
              nodes = new ArrayList<Node>();
              getContentPane().addMouseListener(new MouseMonitor());
              getContentPane().addMouseMotionListener(new MouseMonitor());
         protected Node createNode(Point start, Point end) {
              return new Node(start.x, start.y,end.x - start.x, end.y - start.y, Color.BLACK);
         protected Node getNodeAt(Point location) {
              for(Node node : nodes)
                   if(node.contains(location))
                        return node;
              return null;
         class NodePanel extends JPanel {
              public void paintComponent(Graphics g) {
                   for(Node node : nodes)
                        node.paint(g);
                   if(drawing) { // User is currently drawing
                        Graphics2D g2 = (Graphics2D)g;
                        g2.setColor(Color.BLUE);
                        g2.draw(createNode(start, getMousePosition()));
                   else if (start != null){
         class Node extends Rectangle {
              private Color color;
              private String name;
              Node(int x, int y, int width, int height, Color color) {
                   super(x, y, width, height);
                   this.color = color;
              public void paint(Graphics g) {
                   Graphics2D g2 = (Graphics2D)g;
                   if(selected != null && selected.equals(this))
                        g2.setColor(Color.BLUE);
                   else
                        g2.setColor(color);
                   g2.draw(this);
              void setName(String n){
                   this.name = n;
              String getName(){
                   return this.name;
         class MyPopupMenu extends JPopupMenu{
              MyPopupMenu(){
                   createDefaultMenuItem(this);
              private void createDefaultMenuItem(JPopupMenu popup) {
                   JMenuItem item;
                   item = new JMenuItem("cut");
                   popup.add(item);
                   item = new JMenuItem("copy");
                   popup.add(item);
                   item = new JMenuItem("paste");
                   popup.add(item);
                   popup.addSeparator();
                   item = new JMenuItem("Add Node Name");
                   popup.add(item);
         class MouseMonitor extends MouseAdapter implements MouseMotionListener {
              private MyPopupMenu popup = new MyPopupMenu();
              public void mousePressed(MouseEvent evt) {
                   checkPopup(evt);
                   Node node = getNodeAt(evt.getPoint());
                        if (node != null)
                             JOptionPane.showMessageDialog(
                                   new JFrame(),
                              "Node exists.Please choose another location!",
                              "ERROR",
                              JOptionPane.ERROR_MESSAGE);
                        else
                             start = evt.getPoint();
              public void mouseReleased(MouseEvent evt) {
                   checkPopup(evt);
                   if(drawing) {
                        Node node = createNode(start, evt.getPoint());
                        nodes.add(node);
                        setCursor(Cursor.getDefaultCursor());
                        drawing = false;
                   } else {
                        // User isn't drawing, so select a Node if there is one
                        Node node = getNodeAt(evt.getPoint());
                        selected = node;
                   repaint();
              public void mouseMoved(MouseEvent evt) {}
              public void mouseDragged(MouseEvent evt) {
                   drawing = true;
                   setCursor(Cursor.getPredefinedCursor(Cursor.CROSSHAIR_CURSOR));
                   repaint(); // User is currently drawing, so repaint the view
              private void checkPopup(MouseEvent evt){
                   if (evt.isPopupTrigger()){
                        popup.show(evt.getComponent(),evt.getX(),evt.getY());
    }

  • Control of drawing rectangle (links, cropping, etc.)

    For some reason, I don't have precise control over drawing rectangles (for adding links or cropping) to PDF documents in Acrobat 9.0 Pro. I used to!
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    Under View make sure Snap to grid is turned off.

  • "I want to draw a line, and it will highlight when I click it."

    I am currently working on a project right now. My project is a structural analysis software for civil engineers. Our project is already at it's infant
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    import java.awt.*;
    import java.awt.event.*;
    import java.awt.geom.*;
    import javax.swing.*;
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        Line2D.Double[] lines;
        int selectedIndex = -1;
        protected void paintComponent(Graphics g)
            super.paintComponent(g);
            Graphics2D g2 = (Graphics2D)g;
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                                RenderingHints.VALUE_ANTIALIAS_ON);
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                initLines();
            for(int j = 0; j < lines.length; j++)
                Color color = Color.blue;
                if(j == selectedIndex)
                    color = Color.green.darker();
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        public void setSelection(int index)
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            repaint();
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            lines = new Line2D.Double[3];
            int w = getWidth();
            int h = getHeight();
            lines[0] = new Line2D.Double(w/8, h/8, w/3, h/6);
            lines[1] = new Line2D.Double(w/3, h/6, w/2, h/2);
            lines[2] = new Line2D.Double(w/2, h/2, w*5/8, h*7/12);
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            SelectingLines selectPanel = new SelectingLines();
            selectPanel.addMouseListener(new LineSelector(selectPanel));
            JFrame f = new JFrame();
            f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
            f.getContentPane().add(selectPanel);
            f.setSize(400,400);
            f.setLocation(200,200);
            f.setVisible(true);
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        SelectingLines selectingLines;
        Rectangle r;
        final int S = 4;
        public LineSelector(SelectingLines sl)
            selectingLines = sl;
            r = new Rectangle(S, S);
        public void mousePressed(MouseEvent e)
            Point p = e.getPoint();
            r.setLocation(p.x-S/2, p.y-S/2);
            Line2D.Double[] lines = selectingLines.lines;
            int index = -1;
            for(int j = 0; j < lines.length; j++)
                if(lines[j].intersects(r))
                    index = j;
                    break;
            if(index != selectingLines.selectedIndex)
                selectingLines.setSelection(index);
    }

  • Wireframe view in indesign like coreldraw

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    regards
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  • Draw rectangle at the Intensity graph (position where it is clicked )

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    Go to Solution.
    Attachments:
    Draw Rect on Intensity Graph.vi ‏21 KB

    One more thing, since you're using the Draw Rectangle function you need to deal with the cases where the rectangle is not drawn from top left to bottom right. You have to make sure the minimum X value goes to the LEFT input and the minimum Y value goes to the TOP input of the rect terminal of the Draw Rectangle vi. Use the Max & Min function from the comparison palette for this.
    Ben64
    Attachments:
    Draw Rect on Intensity Graph3.vi ‏16 KB

  • Draw rectangle and apply fill color

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  • How can connect my macbook pro mid 2012 to my imac 21.5 inch mid 2010 ?? I want to use imac like a display for macbook.

    How can connect my macbook pro mid 2012 to my imac 21.5 inch mid 2010 ?? I want to use imac like a display for macbook.

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