IK Bones STILL shrinking
It has been a known issue for years that bones continually shrink 0.001% or so as movements/rotations are made ( http://forums.adobe.com/thread/37356 ). I experienced this problem to the extreme in CS4 with the shrinking compounding up to 20% over the course of 1000 frames. Recently I purchased CS5.5 and was disappointed to see this problem still exists. I love the faster speed of the bone engine but this problem is a huge thorn in the side of serious IK bones users.
Is there a setting or something I'm missing? I have unchecked the "auto transform" option in Preferences -> Drawing but it hasn't seemed to change anything other than forcing the bone to connect to the transform point. I have also tried resetting the scale in the Transform panel after each movement but it's both tedius and inneffective. I long for the option to lock the scale of bones in an armature but it doesn't seem to exist. Is there anything I can do to remedy or better cope with this bug?
Thanks in advance for any help!
Hello Crikey,
My name is Quynh and I work on the Flash team. Can you please email me your .fla document? My address is [email protected]
Thanks,
Quynh
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Analogy: suppose you have 1 million barrels filled with water near 85% maybe less, now you spilled ...say 40% the total water, maybe you have 400,000 empty barrels or the equivalent (here comes the overhead) you are going to concentrate the water in 600,000 barrels and return the empty ones to the "Oracle Server" store, just to reclaim them gradually until you have the starting 1 million barrel.
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Hi,
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Timestamp: 20100405200040 Function: sda Object: DATA
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Edited by: Peter Marko on Apr 7, 2010 5:10 PM -
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Tip – loading a swf with a Bones Armature (IK) into another swf
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import fl.ik.*;
import flash.display.*;
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function init(e:Event):void{
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