Illustrator window resize issue

Hi there,
Getting this a lot when trying to open a file by association:
It makes the window very small too - this is the creative cloud version.
Any idea?
Thanks,
Shaun

With Windows, it's always on. Check out this thread
Illustrator CS6 - opens in window too small

Similar Messages

  • Window resize issue (borderless form)

    Hello!
    Resizing window (height) programmically does not work correctly. Here's the problem in visual form:
    When resizing the window height from (715; 375) to (715;600) (or even to its MaximumSize (715; 660)) using commands as which are listed here, operation leaves parts
    of the bottom elements under the StatusStrip control bat. No matter if the window max height/height is set to say 800, always the same issue.
    Is it the missing borders behind the issue or is the StatusStrip height just unnoticed? Is there some solution available to get it resize correctly?
    (VC++ 2013.4, .NET 4.5x, Windows 7)

    OK, you can download the fPEQGUI-10MC project from
    http://jiiteepee.tripod.com/home.html (I couldn't get the build from this source to work properly in 64-bit Windows 10 so better try with 32-bit build).
    It's quite messy coding there but you should be able to repeat the issue by commenting (just use the find-replace feature) the graf_splitter and pref_splitter lines from methods (there's no window resize commands now but you can try by adding
    ones into these methods listed below):
    fWButton_Click,
    menu_options_preferences_file_write_interval_Click,
    menu_options_preferences_cutoff_freq_Click,
    initDefaults,
    setGainForRIAAFiltersToolStripMenuItem_Click,
    gui_show_graph_Click_1
    NOTE: You probably can't load the project into Designer because of I have edided all the font definitions by adding a font size multiplier (DPI scalar) in InitializeComponent() method (least I can't load without removing the multipliers).

  • Flex 3 Window Resize Issue

    Hello all,
    I'm a beginning Flex programmer and I've run into an issue I
    don't know how to resolve. The problem is this: when my app is
    compiled under Flex 2 all of my window components resize nicely
    when the browser window is resized (<mx:Application width="100%"
    height="100%">). However, when I compile under Flex 3 this
    doesn't work; all components stay the same size and I get
    scrollbars at the edges of the browser window if I shrink the
    browser window.
    The backwards compatibility and migration documentation
    doesn't say anything about this functionality being changed. Anyone
    have any idea why this is happening, and how I can get the older
    functionality back?

    Setting the scroll policy to off certainly gets rid of the
    scrollbars, but it doesn't actually fix the resize behavior of the
    application.
    I ended up fixing this problem by cheating: I set up a resize
    handler for mx:Application that resizes the main Container in the
    app.
    <mx:Application xmlns:mx="
    http://www.adobe.com/2006/mxml"
    xmlns:custom="components.*" layout="absolute"
    width="100%" height="100%" minWidth="780"
    minHeight="580">
    <mx:resize>
    <![CDATA[
    try { bpanel.width = width; bpanel.height = height; }
    catch (err:Error) {}
    ]]>
    </mx:resize>
    A hack, yes, but at least things work again.

  • Illustrator CS2 resizing issue

    My ability to resize anything when it is selected with the direct selection tool has gone away. The white squares at the center and corner points are never present. I am running Mac OS X 10.3.9.
    Is there a way I can turn this feature back on?
    Thanks!

    In Illustrator it's View>Show Bounding Box. I don't see anything in ID.

  • Xcode window resizing issue

    I'm working on a test Mac/Cocoa app. I am editing MainMenu.xib. Immediately after creating a new project, I resize the window and Run. The window is the proper size during the run. But then I stop the run, resize the window in the editor, and then when I re-run the app, the window is the same size as before! It's like it's not updating. How do I fix this? Thanks.

    Try cleaning the target. Cleaning the target forces Xcode to rebuild everything from scratch, which should make your window the desired size when you build the project and run it. In Xcode 4 choose Product > Clean to clean the target. Re-run your app.

  • Window resizing issues

    My application is built using Flex, Coldfusion  and MySQL as the back end. I am a newbie to Flex and come from a C/C++ development background.
    There is a window W1 which has a Vertical Box which in turn has a Datagrid  and one of those DataGrid columns of the Datagrid has a Horizontal Box  which has a button icon. The MXML is somewhat like
    <mx:VBox width="100%" paddingBottom="10" paddingLeft="10" paddingRight="10" paddingTop="10" styleName="formSection">
                <mx:DataGrid id="my_grid" dataProvider="{my_grid_dp}" headerHeight="0" width="100%"
                     allowMultipleSelection="true" change="remove_value.enabled =  expected_result_grid.selectedItems.length > 0;" rowCount="3">
                    <mx:columns>
                         <mx:DataGridColumn headerText="Column 1" dataField="expected_result" wordWrap="true" />
                        <mx:DataGridColumn headerText="Column 2" dataField="expected_result" width="45" >
                            <mx:itemRenderer>
                                <mx:Component>
                                    <mx:HBox  horizontalAlign="center">
                                        <mx:Button icon="@Embed('../assets/img/edit.png')" toolTip="View" buttonMode="true" click="outerDocument.openmyWin_fn('update')"/>
                                    </mx:HBox>
                                </mx:Component>
                            </mx:itemRenderer>
                         </mx:DataGridColumn>
                    </mx:columns>
                </mx:DataGrid>
            </mx:VBox>
    When the button icon is clicked(which is noted in bold above), another new window W2 is opened using the below function
    public function openmyWin_fn(eventObj:*):void
                    //Keeps multiple windows from being opened
                    if(result_win == null){
                        result_win = PopUpManager.createPopUp(this, result_win, true) as  result_win;
                    //Passes the parent object to the popup window
                    result_win.openingParentWindow = this;
                    //Set the mode (Add or Update) in which the form should operate
                   result_win.form_mode = eventObj;
    I  tried to add a TextInput control in the above MXML in Window W1's source which  led to the window W2 opening in the rightmost part of browser window  without a scroll bar instead of appearing with a scroll bar in the  center of browser window. W2 should be appearing as overlapping W1, not  adjacent to it on the right hand side.
    I commented the TextInput code I added but still window W2 was appearing as adjacent without scrollbars. I removed the code I added for the TextInput control, still the issue(window W2 opening in the rightmost part of browser  window without a scroll bar) persists.Window W2 was having scrollbars before I tried to add the TextInput MXML control. It was also centering in the browser window before I tried to add the TextInput MXML control.
    I once had this where  inadvertently a height value was added to the whole window W2 and W2 was opening in the rightmost part of browser  window without a scroll bar. After I  removed the height value from W2, the window was appearing in center with scroll bars. This time I am comparing the  source before I added the TextInput control and after I removed it and the files are identical.
    Where could I be erring to cause the W2 to appear in the rightmost part of browser? I guess the issue is not due to the change(TextInput control) I tried to add because no code exists for that attempted change now.
    I tried restarting my machine and all the services(Coldfusion, JRun, MySQL, IIS) and the problem persists. I have also compared the window W1's source file and it has nothing which could be causing the strange behavior of W2
    Am I missing some subtleties about Flex? How can an attempt to change which was undone cause such issues?
    Any suggestions would be appreciated.

    Thanks Flex harUI,
    The issue was in the window which was causing the new pop up window to open.
    It had something like
    public function openWin_fn(eventObj:*):void
                        outcome_win = PopUpManager.createPopUp(this, my_new_win, true) as my_newlycreated_win;
    At the line which is highlighted in bold, I needed a "parentWindowOpener" instead of a "this" pointer which was causing the issue. The line should be outcome_win = PopUpManager.createPopUp(parentWindowOpener, my_new_win, true) as my_newlycreated_win;
    I don't recall why I changed the parentWindowOpener to this and am more surprised that my original source file had the "this" pointer which is why I could not trace it earlier.
    Such subtleties of Flex are what I need to know in detail. Would you suggest any books for me? My background is mainly in C/C++ development.
    Thanks for your help. I have marked your answer as correct so that you get the points since you tried to help me a lot and have given helpful answer to betheflexcoder for her response.

  • Coverflow window resize issue

    With a window pane in cover flow mode...how do I stop the coverflow pane expanding when I resize the window?
    If I drag a window down to reveal all the contents in the list view...the coverflow setor expands as well...to the point where the icons are just too large....drives me crazy to readjust every time!!!
    Am I missing something?

    You aren't missing anything. Apparently Apple assumes that if you were interested in larger lists instead of larger images, you would not be using Cover Flow view. FWIW, the assumption is right for me since I usually use list view & switch to Cover Flow view only when I do want to browse by image detail.
    Others have suggested that the behavior could be modified so that holding down the option key while resizing would increase the list part while holding the image part constant. If you like that idea, or have another alternative you would like to see, suggest it to Apple at http://www.apple.com/macosx/feedback/.

  • AIR project window resizable - can I avoid?

    The window for the AIR version of my project is able to be resized, and users see everything on my pasteboard.
    Is there any way to keep this from happening?
    Any help would be appreciated!

    Hi,
    Not sure what you mean by users being able to see your pasteboard.  (Perhaps post a sample/screenshot of your app)
    On the AIR window resizing issue, I expect that you would need to import your project in FlashBuilder to control this.  There is an app xml file that controls the following AIR application settings for the initial Window:
    If your FB project is called foo a foo-app.xml will also be generated. This is an application configuration file.  Edit this file, in particular change:
    <!-- Whether the user can resize the window. Optional. Default true. -->
    <!-- <resizable></resizable> -->
    to:
    <!-- Whether the user can resize the window. Optional. Default true. -->
    <resizable>false</resizable>
    (Note: This property is commented out and the default value is true.)
    Hope this helps.
    Tanya

  • Illustrator Application Window Resizes When Opening Smart Object from PSD

    Hi All, I've taken a vector graphic created in AI CS4 and pasted it into my PSD CS4 doc as a smart object. When the original AI file was created the application window was set as I preferred it, filling my screen. When I double click the Smart Object in PSD to edit it back in Illy, the window that contains the application has been switched off of the fill screen mode and is quite a bit smaller. I know it's small but now I have to click the maximize icon in the application bar to get Illy to fill the screen again. It wouldn't be so bad once, but the application window resizes itself every time I punch back into the smart object from PSD.
    Any ideas on how I can get the AI environment from switching around on its own??
    Win 7, CS4, all patches current, Dual 22" montiors
    thnx,
    jeff

    I just want to point out that when you open the smart object of course it is not the same file as the original but an embedded copy of it.
    That might also have something to do with this issue and might also be a photoshop issue with the smart object and one reason might be that Photoshop is see the image as resolution and Illustrator sees it as a dimension and the teams might be able to do something about this but might not actually be aware of it unless you file a report even if it is not a bug it would then be a feature request.
    They might not be able to do anything about it but then there might be a clever engineer with an idea, so it might be worth the report.

  • Files Opened from Windows Explorer Resize Illustrator Window

    Windows 7 Enterprise, SP1
    Illustrator CS6 16.0.3, 64bit
    Over the past weeks, opening any Illustrator file (.ai or .eps) from Windows Explorer resizes the main illustrator window. The window "restores down" from my maximized view that I always run. This does not happen when I use the File > Open command from AI. Using File > Open, the AI window remains maximized and my artwork file opens in a tab (my preference).
    It's really just a nuisance, but it's wearing thin now. More frustrating, this behavior only started a few weeks ago (been running CS6 for a few months.)
    I found a post describing similar behavior from the CS3/2008 era... The fix is a workaround. Lots of complaints about this historically... with plenty of comments like "I hope they finally fix this is CS4."
    http://forums.adobe.com/message/1265916#1265916
    How may I fix this behavior without writing a batch file and making Registry edits (per 2008 post)?

    This definitely isn't a fix, but is the best work-around I've been able to come up with.
    I'm also on Win 7 Enterprise 64-bit using Illustrator 16.0.3 64-bit.
    Although Windows/Adobe (I don't know whose fault it is) doesn't maintain the maximized state, it does (for me) seem to remember the last restored down size and window position, so here's what I did:
    Restore down the main Illustrator window.
    Move the window so that the top left corner is positioned in the top left corner of the screen/desktop.
    Resize the window from the bottom-right corner down to the bottom right corner of the screen/desktop.
    At this point, it should appear maximized (or very nearly so), even though it actually isn't.
    Now (for me at least) when I double-click an AI file from Windows Explorer, the Illustrator window drops out of maximized state to this same nearly maximized state (although technically not maximized).
    Hope this works for others.

  • Illustrator CS6 resizes automatically on my secondary screen following resolution of my main screen

    Hi Adobe team,
    I've been having this problem recently, since I updated my OSx to Yosemite.
    I have a Macbook Pro and have all my design softwares opening on my secondary attached monitor, as it has a bigger screen resolution.
    All was working fine until I updated to Yosemite, now not only Illustrator but also Photoshop windows resize automatically to what seems to align perfectly with the dimensions of my Macbook Pro screen. I maximize the window but after swapping between tabs, or using anything else that's open on my Macbook screen, it resizes again.
    I tried to figure this out on other threads on the forum, with no luck.
    Any idea of what it can be please?
    Thanks,
    Lucas F.

    Here's another piece to this, or maybe new.  In CS6 Illustrator, I have a custom workspace that the drop menu, in the Charactere Type pallet, will not show up below the arrow.  it shows up in random places on the both screens.  If the panel is on the same monitor as the apple menu bar, this is a non issue.  If the monitors are the same resolution, I don't seem to have this issue.  I can fix it by moving the apple menu bar to the second screen then back.  But this only works until Illustrator restarts.

  • Crashes on window resize

    I am a loyal user of logic for 8 years now. yes I'm posting about an issue where logic crashes (as in: freezes for 30 seconds then closes even if other apps are reWired to it)
    It does this SOMETIMES, when resizing any window in logic..
    it says: UNEFINED RECURSION ERROR and then you know you'll be rebooting your mac g5 (tested on g4 too)
    I sit here thinking of ten years of buying updates.
    and by PURE LUCK alone, I buy every update hoping that certain issues will be fixed. Most are not.
    On a mac there are two ways a window can be act when being resized:
    1 - as you drag the re-sizer corner of the window, you see only a dotted outline of the window, then when you let go, the window resizes.
    2 - as you drag, the entire contents of the window moves as you drag.
    #2 causes crashes. #1 is fast and quick.
    Mr. Moderator, you can delete this post as expected. But you do know as well as I do, these guys never do a user request.
    I mean my $200 alone is enough to pay one developer to fix things like this.
    Nevermind $200 from 2 million people!
    What are you doing with your user requests and your users money?

    Might try removing your media files associated with the project... put them in another folder, or disconnect the fw drive that holds them...?
    Do other project files do the same or just this one?
    Jerry

  • Node Container that does not resize with Window Resize Event

    Hello,
    I'm not new to Java but I am new to JavaFX.
    I plan to have a container/Canvas with multiple shapes (Lines, Text, Rectangle etc) in it. This Container can be X times in the Szene with different Text Shapes. I need to Zoom and Pan (maybe rotation) the whole Szene and the Containers/Canvas.
    So I was playing around with that but I have two issues.
    1) all Canvas classes that I found (like Pane for example) do resize with the main window resize event. The content of the canvas isn't centered any more.
    2) I added a couple of Rectangles to the canvas and both the rectangles and the canvas have a mouse listener which will rotate the item/canvas. Problem is, that even if I click the rectangle also the underlaying canvas is rotated...I think I need some kind of Z-Info to find out what was clicked.
    Here is the little example program, it makes no produktiv sense but it demonstrates my problem.
    Does anybody has a tip what canvas class would fit and does not resize with the main window and how to figure out what was clicked?
    public class Test extends Application
         Scene mainScene;
         Group root;
         public static void main(String[] args)
            launch(args);
        @Override
        public void init()
            root = new Group();
            int x = 0;
            int y = -100;
            for(int i = 0; i < 5; i++)
                 x = 0;
                 y = y + 100;
                 for (int j = 0; j < 5; j++)
                      final Rectangle rect = new Rectangle(x, y, 30 , 30);
                       final RotateTransition rotateTransition = RotateTransitionBuilder.create()
                             .node(rect)
                             .duration(Duration.seconds(4))
                             .fromAngle(0)
                             .toAngle(720)
                             .cycleCount(Timeline.INDEFINITE)
                             .autoReverse(true)
                             .build();
                     rect.setOnMouseClicked(new EventHandler<MouseEvent>()
                          public void handle(MouseEvent me)
                               if(rotateTransition.getStatus().equals(Animation.Status.RUNNING))
                                    rotateTransition.setToAngle(0);
                                    rotateTransition.stop();
                                    rect.setFill(Color.BLACK);
                                    rect.setScaleX(1.0);
                                    rect.setScaleY(1.0);
                               else
                                    rect.setFill(Color.AQUAMARINE);
                                    rect.setScaleX(2.0);
                                    rect.setScaleY(2.0);
                                    rotateTransition.play();
                      root.getChildren().add(rect);
                      x = x + 100;
        public void start(Stage primaryStage)
             final Pane pane = new Pane();
             pane.setStyle("-fx-background-color: #CCFF99");
             pane.setOnScroll(new EventHandler<ScrollEvent>()
                   @Override
                   public void handle(ScrollEvent se)
                        if(se.getDeltaY() > 0)
                             pane.setScaleX(pane.getScaleX() + 0.01);
                             pane.setScaleY(pane.getScaleY() + 0.01);
                        else
                             pane.setScaleX(pane.getScaleX() - 0.01);
                             pane.setScaleY(pane.getScaleY() - 0.01);
             pane.getChildren().addAll(root);
             pane.setOnMouseClicked(new EventHandler<MouseEvent>(){
                   @Override
                   public void handle(MouseEvent event)
                        System.out.println(event.getButton());
                        if(event.getButton().equals(MouseButton.PRIMARY))
                             System.out.println("primary button");
                             final RotateTransition rotateTransition2 = RotateTransitionBuilder.create()
                                  .node(pane)
                                  .duration(Duration.seconds(10))
                                  .fromAngle(0)
                                  .toAngle(360)
                                  .cycleCount(Timeline.INDEFINITE)
                                  .autoReverse(false)
                                  .build();
                             rotateTransition2.play();
             mainScene = new Scene(pane, 400, 400);
             primaryStage.setScene(mainScene);
            primaryStage.show();
    }Edited by: 953596 on 19.08.2012 12:03

    To answer my own Question, it depends how you add childs.
    It seems that the "master Container", the one added to the Scene will allways resize with the window. To avoid that you can add a container to the "master Container" and tell it to be
    pane.setPrefSize(<child>.getWidth(), <child>.getHeight());
    pane.setMaxSize(<child>.getWidth(), <child>.getHeight());
    root.getChildren().add(pane);and it will stay the size even if the window is resized.
    Here is the modified code. Zooming and panning is working, zomming to window size is not right now. I'll work on that.
    import javafx.animation.Animation;
    import javafx.animation.ParallelTransition;
    import javafx.animation.ParallelTransitionBuilder;
    import javafx.animation.RotateTransition;
    import javafx.animation.RotateTransitionBuilder;
    import javafx.animation.ScaleTransitionBuilder;
    import javafx.animation.Timeline;
    import javafx.animation.TranslateTransitionBuilder;
    import javafx.application.Application;
    import javafx.event.EventHandler;
    import javafx.geometry.Point2D;
    import javafx.scene.Group;
    import javafx.scene.Scene;
    import javafx.scene.input.MouseButton;
    import javafx.scene.input.MouseEvent;
    import javafx.scene.input.ScrollEvent;
    import javafx.scene.layout.Pane;
    import javafx.scene.paint.Color;
    import javafx.scene.shape.Rectangle;
    import javafx.stage.Stage;
    import javafx.util.Duration;
    public class Test extends Application
         Stage primStage;
        Scene mainScene;
         Group root;
         Pane masterPane;
         Point2D dragAnchor;
         double initX;
        double initY;
         public static void main(String[] args)
            launch(args);
        @Override
        public void init()
            root = new Group();
            final Pane pane = new Pane();
            pane.setStyle("-fx-background-color: #CCFF99");
            pane.setOnScroll(new EventHandler<ScrollEvent>()
                @Override
                public void handle(ScrollEvent se)
                    if(se.getDeltaY() > 0)
                        pane.setScaleX(pane.getScaleX() + pane.getScaleX()/15);
                        pane.setScaleY(pane.getScaleY() + pane.getScaleY()/15);
                        System.out.println(pane.getScaleX() + " " + pane.getScaleY());
                    else
                        pane.setScaleX(pane.getScaleX() - pane.getScaleX()/15);
                        pane.setScaleY(pane.getScaleY() - pane.getScaleY()/15);
                        System.out.println(pane.getScaleX() + " " + pane.getScaleY());
            pane.setOnMousePressed(new EventHandler<MouseEvent>()
                public void handle(MouseEvent me)
                    initX = pane.getTranslateX();
                    initY = pane.getTranslateY();
                    dragAnchor = new Point2D(me.getSceneX(), me.getSceneY());
            pane.setOnMouseDragged(new EventHandler<MouseEvent>()
                public void handle(MouseEvent me) {
                    double dragX = me.getSceneX() - dragAnchor.getX();
                    double dragY = me.getSceneY() - dragAnchor.getY();
                    //calculate new position of the pane
                    double newXPosition = initX + dragX;
                    double newYPosition = initY + dragY;
                    //if new position do not exceeds borders of the rectangle, translate to this position
                    pane.setTranslateX(newXPosition);
                    pane.setTranslateY(newYPosition);
            int x = 0;
            int y = -100;
            for(int i = 0; i < 5; i++)
                 x = 0;
                 y = y + 100;
                 for (int j = 0; j < 5; j++)
                      final Rectangle rect = new Rectangle(x, y, 30 , 30);
                       final RotateTransition rotateTransition = RotateTransitionBuilder.create()
                             .node(rect)
                             .duration(Duration.seconds(4))
                             .fromAngle(0)
                             .toAngle(720)
                             .cycleCount(Timeline.INDEFINITE)
                             .autoReverse(true)
                             .build();
                     rect.setOnMouseClicked(new EventHandler<MouseEvent>()
                          public void handle(MouseEvent me)
                               if(rotateTransition.getStatus().equals(Animation.Status.RUNNING))
                                    rotateTransition.setToAngle(0);
                                    rotateTransition.stop();
                                    rect.setFill(Color.BLACK);
                                    rect.setScaleX(1.0);
                                    rect.setScaleY(1.0);
                               else
                                    rect.setFill(Color.AQUAMARINE);
                                    rect.setScaleX(2.0);
                                    rect.setScaleY(2.0);
                                    rotateTransition.play();
                      pane.getChildren().add(rect);
                      x = x + 100;
            pane.autosize();
            pane.setPrefSize(pane.getWidth(), pane.getHeight());
            pane.setMaxSize(pane.getWidth(), pane.getHeight());
            root.getChildren().add(pane);
            masterPane = new Pane();
            masterPane.getChildren().add(root);
            masterPane.setStyle("-fx-background-color: #AABBCC");
            masterPane.setOnMousePressed(new EventHandler<MouseEvent>()
               public void handle(MouseEvent me)
                   System.out.println(me.getButton());
                   if((MouseButton.MIDDLE).equals(me.getButton()))
                       double screenWidth  = masterPane.getWidth();
                       double screenHeight = masterPane.getHeight();
                       System.out.println("screenWidth  " + screenWidth);
                       System.out.println("screenHeight " + screenHeight);
                       System.out.println(screenHeight);
                       double scaleXIs     = pane.getScaleX();
                       double scaleYIs     = pane.getScaleY();
                       double paneWidth    = pane.getWidth()  * scaleXIs;
                       double paneHeight   = pane.getHeight() * scaleYIs;
                       double screenCalc    = screenWidth > screenHeight ? screenHeight : screenWidth;
                       double scaleOperator = screenCalc  / paneWidth;
                       double moveToX       = (screenWidth/2)  - (paneWidth/2);
                       double moveToY       = (screenHeight/2) - (paneHeight/2);
                       System.out.println("movetoX :" + moveToX);
                       System.out.println("movetoY :" + moveToY);
                       //double scaleYTo = screenHeight / paneHeight;
                       ParallelTransition parallelTransition = ParallelTransitionBuilder.create()
                               .node(pane)
                               .children(
                                   TranslateTransitionBuilder.create()
                                       .duration(Duration.seconds(2))
                                       .toX(moveToX)
                                       .toY(moveToY)
                                       .build()
                                   ScaleTransitionBuilder.create()
                                       .duration(Duration.seconds(2))
                                       .toX(scaleOperator)
                                       .toY(scaleOperator)
                                       .build()
                      .build();
                       parallelTransition.play();
        public void start(Stage primaryStage)
             primStage = primaryStage;
            mainScene = new Scene(masterPane, 430, 430);
             primaryStage.setScene(mainScene);
            primaryStage.show();
    }

  • [SOLVED] GNOME 3.8 annoying window resize problem

    Hello all fellow early-adopters :-)
    A very annoying quirk I've noticed, moving from GNOME 3.6 to 3.8, is that it no longer remembers, nor retains, the size/positions I set for many of my application windows. For example, my mail client (Evolution) is sized to fill most of my screen (centrally), with Empathy and Skype as long narrow windows on both sides - giving me a nice, broad "communications" overview on that particular desktop (with dev tools etc open on others).
    On 3.6, this layout was retained during my session, as well as next time I started these apps up.
    In GNOME 3.8, not only does it insist that these windows are always started as small little bunched-up windows that I need to resize, but every time a window displays a notification/warning (message in internal yellow bar inside the window - such as loss of internet connection, mail retrieval failure etc) it resizes the windows spontaneously to a stupid, small size that overlays the other windows. This is driving me crazy!
    Where can I learn a bit more about how window sizing / positioning works in GNOME 3.8, or is it finally time to switch to awesome wm? I want to love GNOME 3.8, I really do. It's so slick, but so... unpolished.
    I want to dig in an assist with problems like these, but I need some pointers to some background material first to understand the problem. Is it the window manager? Is it the app?
    ** UPDATE: Doing a full system upgrade, as of May 18, 2013, has resolved this annoying problem. My windows now stay where they belong, and start with the same size they were closed with. GNOME is now pleasant to use again :-)
    Last edited by dawid.loubser (2013-05-21 13:37:25)

    dawid.loubser wrote:Thanks for the suggestion drtebi - I'll give it a try.
    I really like GNOME 3.x though (and would like to understand the windowing behaviour), but if the annoying quirks are insurmountable, I will happily switch.
    Man I love GNOME 3.x. I admire the courage they had to change, basically, everything, and I find myself more productive with my GNOME 3 Arch box than with my good ol' Slackware KDE 4 box. I just hate those bugs - for example I filed a task in their bugtracker for this window resize problem I have with gedit. If it's a love/hate relationship, I think it's marriage ^_^
    With the 3.8 upgrade, deadbeef was having a similar problem with window size/position. I just recompiled it against the latest GTK+3 package upgrade (that came after the 'big upgrade' here on Arch) and it was fixed. But not with gedit
    bwat47 wrote:
    Man I really hope this gets fixed soon, because aside from this one incredibly annoying issue I am loving gnome 3.8.
    I get the feeling gnome badly needs more beta testers, sizable regressions like this in "stable" releases happen way too often sad.
    I get the exact same feeling. Well bugs exist everywhere, there's no denying. But I think it would be wiser to 'alternate' the nature of each major stable release - one focusing on new features and one focusing on fixing bugs. For example if the only new features in GNOME 3.10 were the AppsFolder full implementation and the introduction of gnome-calendar, and the rest of the development cicle being devoted to fix bugs, I'd be more than happy.
    Like Fedora and Ubuntu, the fixed 6-month release cycle colaborates with the bugs. They don't do like Debian or Slackware which are released 'when they are ready'.
    EDIT: fout (yet) another bug. At least with facebook chat (haven't tested with other telepathy plugins) the buddy tray icon appear duplicate. Anybody with the same issue?
    Last edited by lmello (2013-05-02 14:06:06)

  • Window resizing in  CC 2014

    Each time I open a new document from an outside folder by double clicking and my illustrator is already open and maximized it resizes my illustrator window and takes away the maximize if that makes any sense.  Running on windows 7 64 bit.

    it's been discussed many times, the bug's been around for a long time
    check post 16 for a possible workaround
    Illustrator Resizes on File Open

Maybe you are looking for

  • How do I create a user using Windows system image manager?

    My goal is to have a reference image that I can install on machines for several different companies. The image needs to have an identical user for all the computers that I will install to. Here is the unattend file. As it is, it creates an administra

  • OSX 10.8.4 and Quicktime 10.2

    I just downloaded a .mov file. When I try to open it I get the error message "the file could not be opened. The movies file format isn't recognized" . Any suggestions?

  • How to restrict access to sub folders (apart from Manual settings)?

    Hi, Is there any method to stop the  group traverse from main Folder to sub folder when user group has access to main folder? So that no need to give no access to sub folders manually for given group. Manual access settings have become tedious due to

  • How to fetch data from ET_TEXT in CRM_ORDER_READ

    Hi, I've a requirement to extract the 'Text' values from the Service Contracts in to SAP BI for reporting. I'm planning to enhance the standard datasource by implementing a BAdI. The function module 'CRM_ORDER_READ' will give the table 'ET_TEXT' whic

  • Human Task attachments in UCM - 11.1.1.5 pre-FeaturePack release

    Hi Hope you are doing fine I have a scenario where I want to attach files in email notifications to users as part of a Human task of a BPM Process. The documents are in UCM, and are to be retrieved and attached. I've got this post but HumanTask wizar