Image component always on top

I having an issue with the positioning of some of my images... It seems that they are going behind the main img and i cant see them... I have a button so that when you click the image is suppose to appear but it wont... is there some kind of code that allows me to make a contentPane component always ontop or send to the front so its over all the other images?

I don't know if this will help you, but maybe you should give JLayeredPane a look?

Similar Messages

  • Image processor always on top?

    When I use image processor (launched by Photoshop or Bridge) Photoshop  go in front (top window) each new picture processed, means every  seconds.
    It's pretty annoying cause I can't even keep a browser in front...
    Does anybody have the same problem?
    It comes with CS4 and CS5, on 2 different machines.
    How can I fix that?

    The Image Processor resize is a fit image type resize not an Image Size dialog type resize.  Let say you have a 3:2 aspect ratio camera. Landscale image have 3:2 aspect ratio and portrait have 2:3  aspect ratio. You want the resize your large camera images for the web. You want the longest side to be 600 px. You would set the width and height values 600 px. Your image would be resize constraine to retain their aspect ratios. So landscape images would resize to 600px by 400 px and Portraits would resize to 400 px by 600 px. You can also resize Image fot a device like your 4:3 UXGA display set 1600 in for the width and 1200 for the height Portrait would still be 2:3 with a 1200 px height and Landscape will still be 3:2 with a 1600 px width. When displayed on you 4:3 display the whole images would fit on your display and fil the width or hight depending in the images orientation ther woul be a border on two sides.
    Photoshop also shipts with a FitImage Plug-in so you can record using the plug-in in as action. When you do the values you set in the fitimage dialog while recording the action are recorded into the action step. When the action plays back the values are passed to fitimage and the dialog for the step is not diaplayed. Unless you thurn on that steps dialog. If you do you will see the recorded values are set into the dialog. So you don't need to write a script to handle resize for different orientations.   It just so happens to be that since CS3 FitImage is a script.  So if you want to pass some values to a script. Write the script as a plugin and record as action to pass recorded values.  Plug-in scripting support was added in CS3.   The script needs to record its dialog setting into the action step and also not display it dialog if it being run from a recorded action step.  To learn more read FitImage.jsx in Photoshop's Presets\Scripts folder.

  • WhiteBoardCustomShapes Images always on top

    Hi,
    I am playing around with the WhiteBoardCustomShapes source and I noticed that images that are drawn on the WBcanvas are always above all the other elements after you reload the whiteboard.
    At first everything is fine. The images stay in the order they are being placed on the whiteboard. But if you close and reopen the whiteboard. All the images are always above the other elements (arrows, strokes,text and so on).
    Does anyone have an idea why and how to fix that?
    Thank you

    Okay so I found the solution and answer. If I am wrong, please correct me.
    First the reason of the problem:
    If you make customShapes you have to register them to the whiteboard. Well in the WhiteboardCustomShapes example they use the following code:
    WBTriangle.mxml LINE 62:93
    protected function onToolBarAdd(p_evt:Event):void
                    if (sharedWB.isSynchronized) {
                       //.....some code here//.............                   
                        var imageShape:WBShapeToolBarDescriptor = new WBShapeToolBarDescriptor(WBShapeToolBarDescriptor.TOOL);
                        imageShape.toolTip ="Image";
                       imageShape.shapeFactory = new WBCustomShapeFactory(WBFileImageShape, WBSimpleShapeFactory.CURSOR_RECTANGLE, new WBFileImageShapeToolBar());
                        //..... and some more code
    Okay so here is the code where we register our customShapaFactory. But if you check some more code com.adobe.coreUI.controls.whiteboardClasses.WBCanvas.as and debug it. You will realize that the
    function protected function drawShape(p_desc:WBShapeDescriptor, p_animate:Boolean=false):void starting at line 894 is not recognizing our factory at the first call. The reason is that the whiteboard is registering its own shapeFactories somewhere at the beginning and we register our customShapeFactory after the whiteboard has already synchronized and started drawing elements on the Canvas.
    SOLUTION:
    Put this line of code this.sharedWB.registerFactory(new WBCustomShapeFactory(WBFileImageShape, WBSimpleShapeFactory.CURSOR_RECTANGLE, new WBFileImageShapeToolBar())); for example into the init() function [Line:70] or in the roomConnector_synchronizationChangeHandler function into the if (cSession.isSynchronized) { block (file: WBTriangle.mxml). This will register your customShapeFactory somewhere at the beginning and will make sure that your shapes are being drawn on the canvas at the same time all the regular shapes (triangles, arrows, rectangles and so on) are.
    ANOTHER PROBLEM:
    Well you might think that it will work now. And it does ..........SOMETIMES.
    Objects do not have an order. doing something like this :
              for (var shapeID:String in _shapes) {
                    returnArray.push(shapeID);
    does not mean you will get the elements into the array in the same order as they are in the Object. So in line 423 file com.adobe.coreUI.controls.whiteboardClasses.SharedWBModel.as the function override public function getShapeIDs():Array does the above. To get rid of that problem i just added one line returnArray.sort(Array.NUMERIC); to that function.My changed function looks like this:
              override public function getShapeIDs():Array
                 var returnArray:Array = new Array();
                 for (var shapeID:String in _shapes) {
                     returnArray.push(shapeID);
                 returnArray.sort(Array.NUMERIC);
                 return returnArray;
    After the two above mentioned changes everything is being rendered in the order it was originally drawn on the whiteboard.
    If anyone knows a different or better way, please tell us. If not I hope that this will help somebody out there that had the same headache causing problem, for example you SANDY_LERMAN

  • How to keep toolbar in Photoshop CS5 always on top

    I have just upgraded to CS5 from CS3. In CS5, when I move an open document around on screen it covers over the toolbar, but only if the toolbar is docked to the side of window.  It will also cover the property bar and menu bar at the top of the interface.  The palettes on the r/h side always stay on top if not docked to the edge of the window, but if docked they too get covered over. In CS3 all the interface items stayed on top.  Is there any way to make sure they is always on top when docked (I prefer not to have them free floating)?
    I'm using Vista Ultimate.  My monitor is a Dell 24" Ultrasharp running at native 1920x1200 res.

    Thanks for the suggestion.  Turning OpenGL off makes no difference, and with it turned on I have also tried the three different quality settings, none of which made any difference either.
    I've also just tried with CS5 in a window, rather than fully maximised, and like that I can actually drag an open image right outside the Photoshop interface!
    Dave

  • JInternalframe always on top instead of overlapping

    Hello guys,
    I have some JInternalFrames but one window paints its content above all, even overlapping frames. The code looks like this:
    package visnav.bachelor.gallery;
    import java.awt.BorderLayout;
    import java.awt.Component;
    import java.awt.Container;
    import java.awt.Dimension;
    import java.awt.FlowLayout;
    import java.awt.Insets;
    import java.awt.ScrollPane;
    import java.awt.event.ActionEvent;
    import java.awt.event.ActionListener;
    import java.util.Vector;
    import java.lang.Math;
    import javax.swing.ImageIcon;
    import javax.swing.JButton;
    import javax.swing.JLabel;
    import javax.swing.JPanel;
    import javax.swing.UIManager;
    import javax.swing.SwingUtilities;
    import javax.swing.border.EtchedBorder;
    import visnav.bachelor.DataLoader;
    import visnav.bachelor.preview.PreviewMap_Ext;
    import visnav.common.Config;
    import visnav.common.DBListener;
    import visnav.common.Options;
    import visnav.common.Photo;
    * The class Gallery adds a window in which all selected Photos (=their
    * thumbnails) can be seen.
    * @author Florian Kratschmann
    public class Gallery extends ScrollPane implements DBListener {
         private static Vector<Photo> selectedPhotos;
         private static Gallery instance;
         public JPanel content = new JPanel(new ModifiedFlowLayout(
                   ModifiedFlowLayout.LEFT, 6, 6));
         public String filename = "";
          * Constructor which creates a new Gallery object.
         public Gallery() {
              selectedPhotos = DataLoader.getInstance().getSelectedPhotos();
              this.updateGUI(selectedPhotos);
         public static Gallery getInstance() {
              if (instance == null)
                   instance = new Gallery();
              return instance;
         public void collectionChanged() {
              selectedPhotos = DataLoader.getInstance().getSelectedPhotos();
              this.updateGUI(selectedPhotos);
         public void selectionChanged() {
              selectedPhotos = DataLoader.getInstance().getSelectedPhotos();
              this.updateGUI(selectedPhotos);
         public void valueChanged() {
              selectedPhotos = DataLoader.getInstance().getSelectedPhotos();
              this.updateGUI(selectedPhotos);
         public void updateGUI(Vector<Photo> data) {
              content.removeAll();
              removeAll();
              for (int i = 0; selectedPhotos.size() > i; i++) {
                   filename = Gallery_Ext.getFileName(selectedPhotos.get(i)
                             .getFileLocation());
                   final int j = i;
                   ImageIcon icon = (new ImageIcon(selectedPhotos.get(i)
                             .getThumbLocation()));
                   if (filename.length() > 15) {
                        filename = filename.substring(0, 15) + "...";
                   JButton thumb = new JButton("<html><p align=\"center\">" + filename
                             + "<br>[" + (i + 1) + "/" + selectedPhotos.size()
                             + "]<br></p></html>", icon);
                   thumb.setContentAreaFilled(false);
                   thumb.addActionListener(new ActionListener() {
                        public void actionPerformed(ActionEvent e) {
                             Gallery_Ext.openMIME(selectedPhotos.get(j)
                                       .getFileLocation());
                   thumb.setVerticalTextPosition(JLabel.BOTTOM);
                   thumb.setHorizontalTextPosition(JLabel.CENTER);
                   thumb.setBorder(new EtchedBorder());
                   thumb.setPreferredSize(new Dimension(140, 140));
                   content.add(thumb);
              add(content);
          * A modified version of FlowLayout that allows containers using this Layout
          * to behave in a reasonable manner when placed inside a JScrollPane
          * Workaround made to fit size of screen on first updateGUI firing
          * @author Babu Kalakrishnan
          * @author Florian Kratschmann
         public class ModifiedFlowLayout extends FlowLayout {
              public ModifiedFlowLayout() {
                   super();
              public ModifiedFlowLayout(int align) {
                   super(align);
              public ModifiedFlowLayout(int align, int hgap, int vgap) {
                   super(align, hgap, vgap);
              public Dimension minimumLayoutSize(Container target) {
                   return computeSize(target, false);
              public Dimension preferredLayoutSize(Container target) {
                   return computeSize(target, true);
              private Dimension computeSize(Container target, boolean minimum) {
                   synchronized (target.getTreeLock()) {
                        int hgap = getHgap();
                        int vgap = getVgap();
                        int w = target.getWidth();
                        if (w == 0) {
                             Dimension size = new Dimension(0, 0);
                             int noOfTn = selectedPhotos.size();
                             try {
                                  size = (Config.getDimension("InternalFrameSize4",
                                            new Dimension(0, 0)));
                                                 if (size.width==0){size.setSize(300, 200);}
                                  int noOfRows = (int) Math.ceil(size.width / 140);
                                  int heightNeeded = (int) ((noOfTn*1.25 / noOfRows) * 140);
                                  size.setSize(140, heightNeeded);
                             } catch (Exception ex) {
                                  ex.printStackTrace();
                                  int peter = 2;
                                  int heightNeeded = ((noOfTn / peter) * 280)+140;
                                  size.setSize(140, heightNeeded + 100);                    
                             return size;
                        } else {
                             // w = Integer.MAX_VALUE;
                             Insets insets = target.getInsets();
                             if (insets == null)
                                  insets = new Insets(0, 0, 0, 0);
                             int reqdWidth = 0;
                             int maxwidth = w - (insets.left + insets.right + hgap * 2);
                             int n = target.getComponentCount();
                             int x = 0;
                             int y = insets.top;
                             int rowHeight = 0;
                             for (int i = 0; i < n; i++) {
                                  Component c = target.getComponent(i);
                                  if (c.isVisible()) {
                                       Dimension d = minimum ? c.getMinimumSize() : c
                                                 .getPreferredSize();
                                       if ((x == 0) || ((x + d.width) <= maxwidth)) {
                                            if (x > 0) {
                                                 x += hgap;
                                            x += d.width;
                                            rowHeight = Math.max(rowHeight, d.height);
                                       } else {
                                            x = d.width;
                                            y += vgap + rowHeight;
                                            rowHeight = d.height;
                                       reqdWidth = Math.max(reqdWidth, x);
                             y += rowHeight;
                             return new Dimension(
                                       reqdWidth + insets.left + insets.right, (int) (y*1.2));
                             // return new Dimension(120, 300);
    }Any idea why it's content is always on top?
    Cheers,
    Flo

    As the title I can have inside a JDesktopPane some JinternalFrame "always on top" compared to one that makes the background?You might get better help by explaining what you want to achieve, rather than how you want to achieve it.
    You can do custom painting in a JDesktopPane, you know.
    db

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  • Simple image component question

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  • Making a new component paint over top of others.

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  • Image to always fill div

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  • Set Always on Top Stage Javafx

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    <! AUTHOR: Emprear / gc.gianello[dot]gmail.com
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    <! DATE  : 15/02/2013 09:03:38
    <!
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    <!     Canal Internacional de Noticias
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  • Error while using Image component to display a child flash file

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