Image processor - rotate to fit?

Anyone know what happened to the Rotate to Fit feature in bridge/tools/photoshop/image processor? I have to make several web photo galleries and this most important feature seems to be missing with CS4.

It is still there as it was in the lost couple of version as I try to
recall. Open an image, choose File/Automate/Fit Image and you can fill in
the constrain proportions.
You can record this in an action to run a batch.
However, it is very, very easy to select landscape and portrait images in
Bridge using the filter panel and inhere choose orientation. Click on
landscape and all landscape orientated images show, select them and run a
batch using the menu tools/Photoshop/batch.
Photoshop CS4 doesn't have that option so I have to go through all of my
images, select all the landscape images, put in 600 wide x 400 tall, and run
the script. Then gotta Go Back... select all of the Portrait images.. and run
the script again but this time for 600 tall x 400 wide. Such a pain - gotta be
a better way just haven't found it yet! help!

Similar Messages

  • Print Module: Auto-Rotate to fit and Photo Info Text

    When in the print module with "Auto-Rotate to fit" selected, A landscape images correctly rotates to fit the page, but the text that is selected in the "Photo Info" setting does not rotate. Thus, the text appears along the left side of the image .
    Any suggestions to get it to appear correctly on the bottom?
    Also, Font size is selectable but not font type.

    What OS?
    Don
    Don Ricklin, MacBook 1.83Ghz Duo 2 Core running 10.4.9 & Win XP, Pentax *ist D
    http://donricklin.blogspot.com/

  • Is Custom print package "rotate to fit" still not implemented?

    On Dec 2, Al-R started a discussion thead for LR3 beta about a problem he was having with rotating an image to fit a frame he created using the Custom Print Package. He couldn't get the image to rotate to fit. I get the sense that the "rotate to fit" check box wasn't available. I never downloaded the beta of LR3 so I don't know this for sure, but that seemed to be the case based on the dialogue in his thread.
    Ian Lyons solved the mystery by pointing out that the Custom Print Package feature was not complete in the beta, and that Rotate To Fit was one of the things that hadn't been implemented. He said he expected it to be implemented in the final shipping release.
    While the Rotate To Fit check box is now available in the Custom Print Packate (shipping version 3.0), it doesn't have the intended effect. When dropping a portrait image onto a landscape frame in the Custom Print Package, the frame is ignored and the image expands to fit the paper size. Checking Rotate To Fit on and off has no effect. The only work-around I have found is to rotate the image prior to dropping it on the frame. Once the orientations match, the image fills the frame properly.
    Is this a case of the feature not making it into the final release, or is this a bug, or am I missing something really important here?
    Thanks for your help,
    Charlie

    What OS?
    Don
    Don Ricklin, MacBook 1.83Ghz Duo 2 Core running 10.4.9 & Win XP, Pentax *ist D
    http://donricklin.blogspot.com/

  • Rotate to fit / photoshop image processor

    Anyone know what happened to the Rotate to Fit feature in bridge/tools/photoshop/image processor? I have to make several web photo galleries and this most important feature seems to be missing with CS4.

    To clarify - older photoshop (or bridge) programs, you could put in the dimensions you wanted and check a checkbox that said something like "rotate to fit". So if I entered 400x600px, then photoshop would make Portrait images 600 tall x 400 wide, and Landscape image 600 wide by 400 tall.
    Photoshop CS4 doesn't have that option so I have to go through all of my images, select all the landscape images, put in 600 wide x 400 tall, and run the script. Then gotta Go Back... select all of the Portrait images.. and run the script again but this time for 600 tall x 400 wide. Such a pain - gotta be a better way just haven't found it yet! help!

  • CS4 Image Processor: Why does "Resize to Fit" kill my action?

    I had some JPEG's that had some dark shadows.  I already had a custom action in CS4 that was worked for what I needed that I could use with the image processor.  What I did was just open, do my action and save as a JPEG.
    The existing action simply was:
    Convert to Smart Object
    Shadow/Highlight
    Smart Sharpen
    Create Vibrance Layer
    It worked fine until I added the "Resize to Fit" option in the Image Processor dialog.
    While I could see the actions being stepped through, the final photo was just a resized version of the original without actions applied.
    Why?
    I used to do this in CS2...I thought.
    Any help would be appreciated.
    John J J

    Thanks for your response.
    I had already ended up using the "Fit Image" command which works...but the point is that I wanted run the script on several sets of images for different purposes which required specific sizes.  It's convenient to do that in the "Image Processor" dialog when I run each set.  I don't want to have to edit the action each time I do a different group of photos.
    It's more a question of why this does not work than finding an alternate ways to accomplish the task.
    i.e. Is it a bug or a misunderstanding on my part?
    Thanks again,
    JJJ

  • Image Processor not working in CS 5

    I have installed CS5 Design Premium on my Mac Pro at work. (Had installed the education demo, but it turns out my school doesn't fit Adobe's critereon for eligibility - and doesn't take it back after telling you that) although we have qualified for years, and we education people in 14 countries are are the top school in the world on our subject. No biggie, the upgrade's only $50 more with the NAPP discount.
    But at home it installed just fine on my Mac Pro and works great. But at work, where CS4 works flawlessly, I can't get it to run Image Processor from Bridge, or import photos into Photoshop Layers, it does do Photomerge, but it also does not do HDR PRo.
    Before the settings wouldn't stick in image processor, and I fixed the issue by changing permissions on the Photoshop settings folder in my user account. Now settings stick for Image Processor, but when I tell it to process a set of images, it keeps coming up with a dialog saying "Sorry, I could not process the following files..." and then gives a list of each file with it's the path.
    I'm wondering if the javascrpits running this process are broken, or have permission problems. (Image Processor, HDR Pro, etc.)
    If in Bridge, I seelct Tools->Photoshop->Batch, it gives me an error dialog: "FatalError: General Photoshop error occurred. This functionality may not be available in this version of Photoshop. <No additional Information Available>"
    I rely on Photoshop for a very large portion of my work. And that includes processing thousands of images. I cannot see how this problem is unique to me. Is anyone else having this problem? Is there a fix? Am I stuck with CS4 for automation? BTW, I can use Applescripts to automate Photoshop CS5. How wierd is that? Scripts I wrote work, but built-in ones appear to be broken on this machine.
    Additional information: I'm on a Windows network using Active Directory and my company user account while this is happening. Where it works at home, it's just my own Mac running OS X 10.6.4. I have all the latest CS5 updates installed.

    But all the
    files that are in my home directory (Snow Leopard 10.6.5) give that error.
    Do you have a beta of Snow Leopard, to my best knowledge 10.6.4 is the
    latest version??
    I'm going to format
    the drive on Monday and restore my system from Backup and see what that does.
    First try the uninstall CS5 suite using the uninstaller that is in each
    application folder. Also erase your serial number from computer and run the
    clean script:
    http://www.adobe.com/support/contact/cs5clean.html
    It is useless to reformat and after that reinstall from Back Up when you
    also re install the current preferences, highly likely you will end up with
    the same problem because you copied the old prefs again

  • Image processor keeping files open in PS CC - not saving

    I am trying to use my watermark action with image processor to "process/batch my high resolution for print files to be for web png" my files all at once [saving as PNG]
    Photoshop is keeping the files open with out saving them.
    my action consists of-
    placing an image
    fit image [makes low res for web]
    set selection
    align
    flatten
    i used this action in my previous version of PS with no issues.
    tried re-making the action- same thing happened.
    Please help
    Thank you!!

    I haven't experienced that problem. But a related annoying problem with batch actions in CS4 is that if I minimize Photoshop while a batch action is running, the program interface minimizes, but the images open and close on the desktop still. In prior versions of PS, I could minimize the program and the batch action would go on in the background, invisible to me, while I could do other tasks. But now, when I run a batch to convert over 1000 files, each one pops open on the desktop, in front of any other open app's windows. It then closes and the next one opens, etc. Which means my computer is unusableduring any batch command.
    Very annoying! How could the QA and beta testers have not noticed this?

  • Image Processor prompts to hit "OK" within an action.

    I am making incremental scale adjustments to an image and saving each change as a separate jpg.  The result is a series of jpgs that will be animated as an image sequence in After Effects. 
    The scale adjustment and the saving process (using “image processor” because of the sequential numbering of each jpg file) is executed through Actions in Photoshop.  The issue is that every time Actions comes to the image processor window it prompts me to confirm by pressing “OK”.
    Is there a way for Actions to automatically accept “OK”?  Also, if there is any other way this task can be carried out automatically, please let me know.
    A separate but related issue–can I specify how many times Actions plays so I wouldn’t have to manually initiate each cycle?
    Thanks
    Raff

    I have no After Effects-experience, but could one not rescale placed images in that program with more ease than your current route offers?
    Anyway I don’t think you can utilize Image Processor in an Action the way you want to; but you could use a custom Script for saving jpg-copies with progressive numbers.
    A separate but related issue –can I specify how many times Actions plays so I wouldn’t have to manually initiate each cycle?
    Please give more details; run the same Action on the same file repeatedly or is a Close-command part of the Action and you want the Action to run on several open files?
    In both those cases Actions would fall short (apart from duplicating their content the appropriate number of times) in my opinion and Scripts would probably offer a better fit.

  • How to run image processor with ACR?

    I have a folder with 1000 raws.
    I just want to run image processsor to make small jpegs for the copyright office.
    Think it ACR opens each one to the ACR window and then stops.
    (I think Jeff S, explained this in a previous thread of mine I now cannot find— sorry. At that time it probably was not a critical issue and I move on. But I do gotta get these shots over to Washington DC now. thanks!)

    kevin4545 wrote:
    I have a folder with 1000 raws.
    I just want to run image processsor to make small jpegs for the copyright office.
    The interaction between Image Processor and Camera Raw depennds on your Image Processor settings...if you've laready set the image adjustments (or don't need any adjustments) simply be sure you DON'T select Open fist image to apply settings> As long as you don't select this option, IP will run through all of the raw files, process them with the image settings and save as JPEG–you'll want to select the Save as JPEG, set the quality and prolly set to Convert Profile to sRGB. If you want to minimize the final output size (suggested for several reasons) you can select the Resize to Fit option. You don't want to send high rez images to the Copyright Office...1024 x1024 is large enough...you WILL want to fille out the bottom line for Copyright Info.
    Yes, Lightroom can be used for this (easily) but so can Bridge/ACR/Image Processor.

  • How to batch resize in Bridge CS6 or Image Processor using height only?

    I have batches of images that need to resized based on height only and would like to do so using Bridge/Image Processor. My height requirement is 1140px, however the original images are varied in landscape/portrait orientation and are of different aspect ratios (2:3, 3:4, etc). So far what I have had to do is filter in Bridge just the landscape images then select an aspect ratio, then plug into Image Processor the exact pixel dimensions of the resized images (that I discovered using Photoshop to resize and check the resulting pixel dimension). There has to be a more efficient way.
    An example of what I am running into:
    Image 1
    Original file = 5616 h x 3744 w Portrait orientation
    Resized file = 1140 h x 760 w
    Image 2
    Original file = 3744 h x 5616 w Landscape
    Resized file = 1140 h x 1710 w
    Image 3
    Original file = 4652 h x 3489 w Portrait
    Resized file = 1140 h x 855 w
    From that example, is there a way I can plug just the height number in Image Processor (or any other Photoshop utility) so I can just batch out a bunch of images all at once?
    FYI - I am not interested in buying any new software such as Lightroom to accomplish this task. I would like to remain within Photoshop/Bridge if possible.

    You can do what you want with Image Processor without a script.  All you have to do is enter the number of pixels you want for the height (1140 pixels in your case) and then enter a number for the width that is wider than any image you will process.  Image processor will always resize the images to fit inside this rectangle.  That is, the height will always be 1140 and the width will fall where it may.  It works like the Fit Image command in Photoshop.

  • Image processor always on top?

    When I use image processor (launched by Photoshop or Bridge) Photoshop  go in front (top window) each new picture processed, means every  seconds.
    It's pretty annoying cause I can't even keep a browser in front...
    Does anybody have the same problem?
    It comes with CS4 and CS5, on 2 different machines.
    How can I fix that?

    The Image Processor resize is a fit image type resize not an Image Size dialog type resize.  Let say you have a 3:2 aspect ratio camera. Landscale image have 3:2 aspect ratio and portrait have 2:3  aspect ratio. You want the resize your large camera images for the web. You want the longest side to be 600 px. You would set the width and height values 600 px. Your image would be resize constraine to retain their aspect ratios. So landscape images would resize to 600px by 400 px and Portraits would resize to 400 px by 600 px. You can also resize Image fot a device like your 4:3 UXGA display set 1600 in for the width and 1200 for the height Portrait would still be 2:3 with a 1200 px height and Landscape will still be 3:2 with a 1600 px width. When displayed on you 4:3 display the whole images would fit on your display and fil the width or hight depending in the images orientation ther woul be a border on two sides.
    Photoshop also shipts with a FitImage Plug-in so you can record using the plug-in in as action. When you do the values you set in the fitimage dialog while recording the action are recorded into the action step. When the action plays back the values are passed to fitimage and the dialog for the step is not diaplayed. Unless you thurn on that steps dialog. If you do you will see the recorded values are set into the dialog. So you don't need to write a script to handle resize for different orientations.   It just so happens to be that since CS3 FitImage is a script.  So if you want to pass some values to a script. Write the script as a plugin and record as action to pass recorded values.  Plug-in scripting support was added in CS3.   The script needs to record its dialog setting into the action step and also not display it dialog if it being run from a recorded action step.  To learn more read FitImage.jsx in Photoshop's Presets\Scripts folder.

  • IMAGE PROCESSOR problem typing changes

    IMAGE PROCESSOR with CS5 both snow leopard and lion : I'm trying to set up a batch resizing script : after selecting both folders, checking "resize to fit", "save as jpeg", I can't type in any new settings for quality or W px. Keyboard makes error sounds at every stroke. What did I missed ?

    Are you able to enter numbers in another script such as File>Scripts>Export Layers to Files?
    (open or create a document with more than one layer first)
    If in photoshop cs5 you go to Help>System Info and next to Adobe Photoshop Version, what version of photoshop cs5 does it say?
    (it should say either 12.04 or 12.1)
    Also, you might try resetting the photoshop preferences:
    Hold down the Shift+Cmd+Option keys while start the launch of photoshop cs5 and keep holding the keys until you
    see a dialog asking if you want to delete the adobe photoshop settings file.
    Press Yes because you do

  • Photoshop Cs 4 Image Processor

    Unable to use image processor feature in CS 4. Error message indicates "Cannot find javascript plug-in. This feature was working just fine until a few weeks ago. Nothing unusual has changed. Thanks

    the folder must have moved or something...
    here it is for now copy it to ... applications/adobe photoshop cs4/presets/scripts : and it will be a good time to see if that folder is even there.
    Regards
    G
    // (c) Copyright 2006-2007.  Adobe Systems, Incorporated.  All rights reserved.
    // Photomerge in ExtendScript.
    // Translated from the original C++ automation & filter plugins
    // John Peterson, Adobe Systems, 2006
    // Adobe Patent or Adobe Patent Pending Invention Included Within this File
    @@@BUILDINFO@@@ Photomerge.jsx 3.0.0.1
    // BEGIN__HARVEST_EXCEPTION_ZSTRING
    <javascriptresource>
    <name>$$$/JavaScripts/Photomerge/Menu=Photomerge...</name>
    <about>$$$/JavaScripts/Photomerge/About=Photomerge^r^rCopyright 2006-2008 Adobe Systems Incorporated. All rights reserved.^r^rCombines several photographs into one continuous image.</about>
    <menu>automate</menu>
    </javascriptresource>
    // END__HARVEST_EXCEPTION_ZSTRING
    // on localized builds we pull the $$$/Strings from a .dat file
    $.localize = true;
    // Put header files in a "Stack Scripts Only" folder.  The "...Only" tells
    // PS not to place it in the menu.  For that reason, we do -not- localize that
    // portion of the folder name.
    var g_StackScriptFolderPath = app.path + "/"+ localize("$$$/ScriptingSupport/InstalledScripts=Presets/Scripts") + "/"
                                            + localize("$$$/Private/Exposuremerge/StackScriptOnly=Stack Scripts Only/");
    $.evalFile(g_StackScriptFolderPath + "LatteUI.jsx");
    $.evalFile(g_StackScriptFolderPath + "StackSupport.jsx");
    $.evalFile(g_StackScriptFolderPath + "CreateImageStack.jsx");
    $.evalFile(g_StackScriptFolderPath + "Geometry.jsx");
    $.evalFile(g_StackScriptFolderPath + "PolyClip.jsx");
    // debug level: 0-2 (0:disable, 1:break on error, 2:break at beginning)
    // Must leave at zero, otherwise trapping gFileFromBridge fails on QA's debug builds.
    $.level = 0; // (Window.version.search("d") != -1) ? 1 : 0;
    // debugger; // launch debugger on next line
    if (typeof(PMDebug) == 'undefined')
        var PMDebug = false;
    // photomerge routines
    // Debug - write the trapezoid in Matlab format
    function dumpTrap( name, corners )
        var i;
        if (! PMDebug) return;
        $.write( name + "= [" );
        for (i in corners)
            $.write( ((i > 0) ? "; " : "" ) + corners[i].fX + " " + corners[i].fY );
        $.writeln( "];");
    StackElement.prototype.dumpMLCorners = function()
        // Weed out file suffix (chokes matlab)
        dumpTrap( this.fName.match(/([^.]+)/)[1], this.fCorners );
    // Set the fCorners of the layer to the bounds of the Photoshop layer.
    StackElement.prototype.setCornersToLayerBounds = function( stackDoc )
        if (typeof(stackDoc) == "undefined")
            stackDoc = app.activeDocument;
        var bounds = stackDoc.layers[this.fName].bounds;
        this.fCorners = new Array();
        this.fCorners[0] = new TPoint( bounds[0].as("px"), bounds[1].as("px") );
        this.fCorners[2] = new TPoint( bounds[2].as("px"), bounds[3].as("px") );
        this.fCorners[1] = new TPoint( this.fCorners[2].fX, this.fCorners[0].fY );
        this.fCorners[3] = new TPoint( this.fCorners[0].fX, this.fCorners[2].fY );
    // Add the corner data to the string of per-stackElement information
    // that gets passed to the filter plugin
    StackElement.prototype.addPieceData = function()
        if (typeof(this.fCorners) != "undefined")
            // Add corners in place of trailing '\n'
            this.fString = this.fString.slice(0,-1) + "fCorners=";
            for (j = 0; j < 4; j++)
                this.fString += " " + this.fCorners[j].fX.toString() + " " + this.fCorners[j].fY.toString();
            this.fString += "\t";
            if (typeof(this.fScale) != "undefined")
                this.fString += ("fScale=" + this.fScale.toString() + "\t");
            if ((typeof(this.fConnectedTo) != "undefined") && this.fConnectedTo)
                this.fString += "fConnectedTo=" + this.fConnectedTo.fLayerID + "\t";
            if (typeof(this.fLayerID) != "undefined")
                this.fString += "fLayerID=" + this.fLayerID.toString() + "\t";
            this.fString += "\n";
        else
            debugger;    // Corner data missing!
    StackElement.prototype.overlapArea = function( other )
        if (other == this)
            return TPoint.polygonArea( this.fCorners );
        var overlapBounds = TRect.intersection( this.fBoundsCache, other.fBoundsCache );
        if (overlapBounds.isEmpty())
            return 0.0;
        var clipPoly = TPoint.intersectConvexPolygons( this.fCorners, other.fCorners );
        if (! clipPoly)
            return 0.0;
        else return TPoint.polygonArea( clipPoly );
    // Find the points where the two quadrilaterals intersect (yes, eight is a theoretical max)
    // Note situations where one piece intersects the same edge twice - special
    // case handled by SoftEdgeBlend
    StackElement.prototype.findQuadIntersections = function( other, intersections )
        var i, j;
        var curIntersections, numIntersections = 0;
        var innerEdgeIntersections = [ 0, 0, 0, 0 ];
        var outerEdgeIntersections = [ 0, 0, 0, 0 ];
        var thisEdge = false;
        var otherEdge = false;
        for (i = 0; i < 4; i++)
            var eb0 = other.fCorners[i];
            var eb1 = other.fCorners[(i + 1) > 3 ? 0 : i + 1];
            curIntersections = numIntersections;
            for (j = 0; j < 4; j++)
                var ed0 = this.fCorners[j];
                var ed1 = this.fCorners[(j + 1) > 3 ? 0 : j + 1];
                var cross = TPoint.lineSegmentIntersect( eb0, eb1, ed0, ed1 );
                if (cross != TPoint.kInfinite)
                    intersections[numIntersections++] = cross;
                    innerEdgeIntersections[j]++;
            outerEdgeIntersections[i] = numIntersections - curIntersections;
        if (numIntersections == 2)
            for (i = 0; i < 4; i++)
                if (innerEdgeIntersections[i] == 2) thisEdge = true;
                if (outerEdgeIntersections[i] == 2) otherEdge = true;
        return {"numIntersections":numIntersections, "thisEdge":thisEdge, "otherEdge":otherEdge};
    // Look for a point of this that's inside the corners of other.
    StackElement.prototype.findSingleInsidePoint = function( other )
        var i;
        var result = new Object();
        result.numFound = 0;
        for (i = 0; i < 4; i++)
            if (this.fCorners[i].pointInQuad( other.fCorners ))
                result.numFound++;
                result.insidePt = this.fCorners[i];
        return result;
    // "Adobe patent application tracking # B349, entitled 'Method and apparatus for Layer-based Panorama Adjustment and Editing', inventor: John Peterson"
    // Because we're dealing with quads, we can't use the simple scheme
    // to generate blend rects that the rectangles use - black stuff
    // from the rects will seep in. So instead, we use various heuristics to
    // figure out how the quads themselves intersect.  This isn't too hard
    // when there's just two intersection points (usual case), but there are
    // some pathological cases where there are many more intersections (the octogon
    // from one square 45 deg. off from another is the classic example).          
    StackElement.prototype.softEdgeBlend = function( other, blendRad )
        var i, j;
        var intersections = new Array();    // Worst case is a square inside a 45 degree rot square
        // If there's no distortion, do the blend strictly on the rectangles
    /*    if ((!IsQuadMapped() && !other->IsQuadMapped())
            || (IsRectilinear() && other->IsRectilinear()))
            Assert_( other->fWarpedRaster );
            fWarpedRaster->SoftEdgeBlendRasters( *(other->fWarpedRaster), blendRad );
            return;
        var bounds = this.getBounds();
        // Find the points where the two quadrilaterals intersect
        var intResult = this.findQuadIntersections( other, intersections );
        var numIntersections = intResult.numIntersections;
        var thisEdgeTwice = intResult.thisEdge;
        var otherEdgeTwice = intResult.otherEdge;
        var thisInsidePt = this.findSingleInsidePoint( other );
        var otherInsidePt = other.findSingleInsidePoint( this );
        // If quads don't overlap, just bail
        if (numIntersections == 0)
            return;
        // Handle cases where just one point overlaps the other piece
        var insidePoint;
        if (otherEdgeTwice || ((numIntersections == 2) && (thisInsidePt.numFound == 1)))
            insidePoint = thisInsidePt.insidePt;
            this.makeBlendTrapezoid( intersections[0], intersections[1], insidePoint, blendRad, false );
            return;
        if (thisEdgeTwice /*|| ((numIntersections == 2) && (otherInsidePt.numFound == 1))*/)
            insidePoint = otherInsidePt.insidePt;
            this.makeBlendTrapezoid( intersections[0], intersections[1], insidePoint, blendRad, false );
            return;
        // ...More than two corners overlap, apply heuristics to find reasonable blending
        $.bp( numIntersections > 8 );
        // If we got more than two points, pick the two furthest apart
        if (numIntersections > 2)
            var max0, max1;
            var maxDist = -1.0;
            for (i = 0; i < numIntersections - 1; i++)
                for (j = i + 1; j < numIntersections; j++)
                    var dist = (intersections[i] - intersections[j]).vectorLength();
                    if (dist > maxDist)
                        max0 = intersections[i];
                        max1 = intersections[j];
                        maxDist = dist;
            $.bp( maxDist <= -1.0 );
            intersections[0] = max0;
            intersections[1] = max1;
            numIntersections = 2;
        TPoint.clipLineToRect( bounds, intersections[0], intersections[1] );
        // The point furthest away from the cut line on the "other" image
        // is the one that we blend toward (the "dark" corner).
        var maxPoint = 0, maxDist = -1;
        for (i = 0; i < 4; i++)
            var dist = Math.abs( other.fCorners[i].distanceToLine( intersections[0], intersections[1] ) );
            if (dist > maxDist)
                maxDist = dist;
                maxPoint = i;
        this.makeBlendTrapezoid( intersections[0], intersections[1], other.fCorners[maxPoint], blendRad, true );
    // "Adobe patent application tracking # B349, entitled 'Method and apparatus for Layer-based Panorama Adjustment and Editing', inventor: John Peterson"
    // Create a layer mask that fades out from the edge0,edge1 cutline towards "insidePt"
    // If two points are inside, construct the mask fade from the edge of the image.
    //                       insidePt
    //             |            *           |
    //             |           / \          |
    //             |          /   \         |
    // insetLine-> |       +-/-----\-+      |  --
    //             |       |/       \|      |   | radius
    // baseLine->  +-------*---------*------+  --
    //                    /edge0      \edge1
    StackElement.prototype.makeBlendTrapezoid = function( edge0, edge1, insidePt, radius, useCorners )
        function sgn(x) { if (x < 0) return -1; if (x > 0) return 1; return 0; }
        function wrap4(i, next)
            i += next;
            if (i > 3) return i % 4;
            if (i < 0) return 3;
            return i;
        // Create a layer mask
        selectOneLayer( app.activeDocument, this.fName );
    //    app.activeDocument.activeLayer = app.activeDocument.layers[this.fName];    // Broken if multiple layers selected.
        createLayerMask();    // Does nothing if the layer already has a mask
        // Create vector perpendicular to edge towards insidePt
        var edgeDir = edge1 - edge0;
        var blendDir = new TPoint( -edgeDir.fY, edgeDir.fX );
        blendDir /= blendDir.vectorLength();    // Make unit length
        // Make a polygonal selection covering the area
        var dist = insidePt.distanceToLine( edge0, edge1 );
        var blendOffset = blendDir * dist;
        var blendBox;
        if (! useCorners)
            blendBox = [edge0, edge0+blendOffset, edge1+blendOffset, edge1, edge0];
        else
            // If the cutline slices across the image (two points on each side), then
            //        - Look for the edge edge0 is on
            //        - Figure out which corner is on the same side as "insdePt"
            //        - Construct the blendBox from that.
            var i, nextPtInd;
            for (i = 0; i < 4; i++)
                if (edge0.distanceToLine( this.fCorners[i], this.fCorners[wrap4(i,1)] ) < 0.0001 )
                    if (this.fCorners[i].sideOf( edge0, edge1 ) == sgn( dist ))
                        nextPtInd = -1;
                    else
                        nextPtInd = 1;
                    blendBox = new Array();
                    blendBox[0] = edge0;
                    blendBox[1] = (nextPtInd < 0) ? this.fCorners[i] : this.fCorners[i+1];
                    blendBox[2] = (nextPtInd < 0) ? this.fCorners[wrap4(i, -1)] : this.fCorners[wrap4(i, 2)];
                    blendBox[3] = edge1;
                    break;
            $.bp( i == 4 );    // Never found edge0?
        createPolygonSelection( blendBox );
        // Fill it.
        var midPoint = (edge0 + edge1) * 0.5;
        gradientFillLayerMask( midPoint, midPoint + blendDir * radius * sgn(dist) );
        app.activeDocument.selection.deselect();
    // Photomerge base class
    const kPhotomergeAdvancedBlendingFlag = app.stringIDToTypeID( "PhotomergeAdvancedBlendingFlag" );  
    photomerge = new ImageStackCreator( localize("$$$/AdobePlugin/Shared/Photomerge/Process/Name=Photomerge"),
                                              localize('$$$/AdobePlugin/Shared/Photomerge/Auto/untitled=Untitled_Panorama' ), null );
    // For now, alignment is turned OFF, because we want to
    // invoke it independantly.             
    photomerge.useAlignment            = false;    // We do the alignment, not PS
    photomerge.hideAlignment        = true;
    photomerge.mustBeSameSize        = false;
    photomerge.mustBeUnmodifiedRaw = false;
    photomerge.mustNotBe32Bit        = ! app.featureEnabled(localize("$$$/private/32BitLayersFeature=32-Bit Layers"));
    photomerge.radioButtons = ["_LOauto", "_LOperspective", "_LOcylindrical", "_LOspherical", "_LOcollage", "_LOnormal", "_LOinteractive"];
    photomerge.interactiveFlag        = false;
    photomerge.alignmentKey            = "Auto";    // Defaults to perspective
    photomerge.compositionFile        = null;
    photomerge.advancedBlending        = true;
    photomerge.lensCorrection        = false;
    photomerge.removeVignette        = false;
    try {
    // We want to steer people to the advanced blending option,
    // so have it be on by default, rather than sticky.
    //    var desc = app.getCustomOptions("PhotomergeFlags001");
    //    photomerge.advancedBlending = desc.getBoolean( kPhotomergeAdvancedBlendingFlag );
    catch (e)
    // Get the bounds of all of the stackElements.
    photomerge.getBounds = function()
        var i;
        for (i in this.stackElements)
            if (i == 0)
                this.fBounds = this.stackElements[i].getBounds();
            else
                this.fBounds.extendTo( this.stackElements[i].getBounds() );
        return this.fBounds;
    // Align selected layers by content (uses SIFT registration in Photoshop core)
    // This just returns the alignment data, it does not actually transform the layers
    // unless doTransform is true
    photomerge.getAlignmentInfo = function( stackDoc, doTransform )
        selectAllLayers(stackDoc, 1);
        const kMargin = 10;
        function offsetGroup( delta, group )
            group.bounds.offset( delta );
            var k;
            for (k = 0; k < group.layers.length; ++k)
                group.layers[k].offset( delta );
                if (doTransform)
                    selectOneLayer( stackDoc, group.layers[k].fName );
                    // Translate gets broken when document DPI isn't 72 DPI...(PR 1417264)
    //                activeDocument.activeLayer.translate( UnitValue( delta.fX, "px" ), UnitValue( delta.fY, "px" ) );   
                    translateActiveLayer( delta.fX, delta.fY );
        var i, j, alignInfo;
        var alignmentFlags = [];
        if (this.lensCorrection) alignmentFlags.push(kradialDistortStr);
        if (this.removeVignette) alignmentFlags.push(kvignetteStr);
        alignInfo = getActiveDocAlignmentInfo( this.alignmentKey, doTransform, alignmentFlags );
        // If the alignment fails completely, fake up a plan B...
        // For now, just set the images side by side.
        if (! alignInfo)
            alert(localize("$$$/AdobePlugin/Shared/Photomerge/alignbad=Some images could not be automatically aligned"));
            var xpos = 0;
            for (i in this.stackElements)
                this.stackElements[i].setCornersToSize();
                this.stackElements[i].offset( new TPoint( xpos, 0 ) );
                xpos += this.stackElements[i].getBounds().getWidth() + kMargin;
            this.fGroups = null;
        else
            var layerList = alignInfo.layerInfo;
            this.fGroups = new Array();
            for (i = 0; i < layerList.length; ++i)
                // Note we depend on stackElement's order matching
                // the document's sheet list!
                var curGroup = layerList[i].groupNum;
                if (!doTransform && (layerList[i].corners.length > 0))
                    this.stackElements[i].fCorners = layerList[i].corners;
                else
                    this.stackElements[i].setCornersToLayerBounds( stackDoc );
                this.stackElements[i].fAlignGroup = curGroup;
                this.stackElements[i].fBaseFlag = layerList[i].baseFlag;
                if (typeof(this.fGroups[curGroup]) == "undefined")
                    this.fGroups[curGroup] = new Object();
                    this.fGroups[curGroup].hasCorners = layerList[i].corners.length > 0;
                    this.fGroups[curGroup].bounds = this.stackElements[i].getBounds();
                    this.fGroups[curGroup].layers = new Array();
                    this.fGroups[curGroup].xformType = layerList[i].xformType;
                else
                    this.fGroups[curGroup].bounds.extendTo( this.stackElements[i].getBounds() );
                this.fGroups[curGroup].layers.push( this.stackElements[i] );
            // Now move the groups into  place
            // Note carefully: if the corners were given, then the group is already
            // transformed into the proper spot, and we just need to move the corners to
            // match.  So shut off moving the layer pixels around from here on out.
            offsetGroup( -this.fGroups[0].bounds.getTopLeft(), this.fGroups[0] );
            for (i = 1; i < alignInfo.numGroups; ++i)
                var spacing = Math.round(this.fGroups[i-1].bounds.getHeight() / 10.0);
                offsetGroup( -this.fGroups[i].bounds.getTopLeft() + new TPoint(0, spacing + Math.round(this.fGroups[i-1].bounds.fBottom)),
                               this.fGroups[i] );
        this.getBounds();
    // The original Photomerge plugin needs to have the "connectivity" of the
    // pieces when in perspective mode, i.e., a pieces distortion is based
    // on the distortion of the one it overlaps most.  This takes the
    // "base" piece information from the PS core and uses overlap area to
    // determine this.
    photomerge.setupConnectivity = function()
        var i;
        // See if stackElem is connected to the "base".  If "without"
        // is given, then the path to the base must not use "without"
        function isConnectedToBase( stackElem, without, dbg_count )
            if (typeof(dbg_count) == "undefined")
                dbg_count = 0;
            if (typeof(without) == "undefined")
                without = null;
            $.bp( dbg_count > 150 );    // oops, got stuck in a loop...
            if (stackElem == null)
                return false;
            if (stackElem == without)
                return false;
            if (stackElem.fConnectedTo == stackElem)
                return true;        // Already at base
            return isConnectedToBase( stackElem.fConnectedTo, without, dbg_count + 1 );
        // Initialize
        for (i in this.stackElements)
            this.stackElements[i].fBoundsCache = this.stackElements[i].getBounds();
            this.stackElements[i].fLayerID = i;
            // Bases connect to themselves.
            this.stackElements[i].fConnectedTo = this.stackElements[i].fBaseFlag ? this.stackElements[i] : null;
            this.stackElements[i].fNeighborOverlap = 0;
        // Create a connection table based on the overlap of the pieces
        var g, i, j, baseInd = -1;
        if (this.fGroups)
            for (g in this.fGroups)
                var group = this.fGroups[g];
                var connections = new Array();
                var numLayers = group.layers.length;
                // Ignore orphan images
                if (numLayers < 2)
                    group.layers[0].fBaseFlag = false;
                    group.layers[0].fConnectedTo = null;
                    continue;
                // If there's no perspective, there's no connections ("0" is kProjective in UAlignment.h)
                if (group.xformType != 0)
                    for (i = 0; i < numLayers; ++i)
                        group.layers[i].fBaseFlag = false;
                        group.layers[i].fConnectedTo = group.layers[i];
                    continue;
                for (i = 0; i < numLayers; ++i)
                    if (group.layers[i].fBaseFlag)
                        baseInd = i;
                    connections[i] = new Array();
                    group.layers[i].fGroupIndex = i;
                    if (i > 0)
                        for (j = 0; j < i; ++j)
                            connections[i][j] = group.layers[i].overlapArea( group.layers[j] );
                            connections[j][i] = connections[i][j];    // table is symentric
                $.bp( baseInd == -1 );    // Never found the base?
                // Debug - dump the connection table
        /*        for (i = 0; i < numLayers; ++i)
                    var s = "";
                    for (j = 0; j < numLayers; ++j)
                        s += ", " + Math.floor(connections[i][j]);
                    $.writeln(s);
                // Connect everything to the base that's connected.
                for (i = 0; i < numLayers; ++i)
                    if ((i != baseInd) && (connections[baseInd][i] > 0))
                        group.layers[i].fConnectedTo = group.layers[baseInd];
                        group.layers[i].fNeighborOverlap = connections[baseInd][i];
                // Walk the cconnectivity table and make sure everything is
                // "optimally" connected.
                var changes = false;
                do {
                    changes = false;
                    for (i = 0; i < numLayers; ++i)
                        if (i != baseInd)
                            var curLayer = group.layers[i];
                            for (j = 0; j < numLayers; ++j)
                                if (((j != baseInd) && (j != i))
                                    && (((connections[i][j] > curLayer.fNeighborOverlap)
                                            && isConnectedToBase( group.layers[j], curLayer ))))
                                    curLayer.fConnectedTo = group.layers[j];
                                    curLayer.fNeighborOverlap = connections[i][j];
                                    changes = true;
                } while (changes);
        //        for (i = 0; i < numLayers; ++i)
        //            $.writeln( group.layers[i].fName + " is connected to " + (group.layers[i].fConnectedTo ? group.layers[i].fConnectedTo.fName : "??") );
    photomerge.offsetStack = function( delta )
        for (i in this.stackElements)
            this.stackElements[i].offset( delta );
        this.fBounds.offset( delta );
    photomerge.scaleStack = function( s )
        for (i in this.stackElements)
            this.stackElements[i].scale( s );
        this.getBounds();
    // This gets executed before a filter plugin is invoked.  "desc"
    // allows passing parameters to the filter.
    photomerge.customPluginArguments = function( desc )
        var f = new File(this.stackElements[0].fFullName);
        var path = File.encode( f.parent.fsName ) + (File.fs == "Windows" ? "\\" : "/");
        desc.putString( app.charIDToTypeID('PMfp'), path );
        if (this.compositionFile)
            desc.putString( app.charIDToTypeID('PMrf'), this.compositionFile.fsName );
            desc.putString( app.charIDToTypeID('PMcf'), File.encode( this.compositionFile.fsName ) );
    photomerge.callInteractivePlugin = function( stackDoc )
        // Scale the results to fit the screen
    /*        var scaleFactor = 1.0, screenSize = primaryScreenDimensions() * 0.75;
        if (this.fBounds.getHeight() > this.fBounds.getWidth())
            if (this.fBounds.getHeight() > screenSize.fY)
                scaleFactor = screenSize.fY / this.fBounds.getHeight();
        else
            if (this.fBounds.getWidth() > screenSize.fX)
                scaleFactor = screenSize.fX / this.fBounds.getWidth();
        const kMaxPieceSize = 1024;        // Must match value in PhotomergeUI.cpp
        var i;
        // The old plugin insists on eight bit data.
        if (stackDoc.bitsPerChannel != BitsPerChannelType.EIGHT)
            stackDoc.bitsPerChannel = BitsPerChannelType.EIGHT;
            this.stackDepthChanged = true;
        if (this.compositionFile == null)
            // Make sure the quad coordinates coorespond to the scale used by the UI plugin
            var maxPieceSize = 0;
            for (i in this.stackElements)
                maxPieceSize = Math.max( Math.max( this.stackElements[i].fWidth, this.stackElements[i].fHeight ), maxPieceSize );
            var mipLevel = 0;
            while (maxPieceSize >> mipLevel > kMaxPieceSize)
                mipLevel++;
            var imageReduction = 1.0 / (1 << mipLevel);
            this.offsetStack( -this.fBounds.getCenter() );
            this.scaleStack( imageReduction );
            this.offsetStack( -this.fBounds.getTopLeft() );
            this.setupConnectivity();
            // Add the additional per-piece metadata to pass to the filter plugin
            for (i in this.stackElements)
                this.stackElements[i].addPieceData();
        // Make the result layer active
        app.activeDocument.activeLayer = app.activeDocument.layers[app.activeDocument.layers.length -1];
        // Note: we need an "unmodified" flag, so if no
        // changes are made we skip the data recovery step...
        var result, err;
        try {
            result = this.invokeFilterPlugin( "AdobePhotomergeUI4SCRIPT", DialogModes.ALL );
        catch (err)
            result = null;
        if (result == null)        // Cancelled / bombed out
            stackDoc.close(SaveOptions.DONOTSAVECHANGES);
            return null;
        // Extract the data from the plugin
        var modifiedPieceInfo = result.getString( app.charIDToTypeID('PSpc') ).split('\n');
        for (i in modifiedPieceInfo)
            // If we loaded a composition (.pmg) file, we won't have corners yet.
            if (typeof(this.stackElements[i].fCorners) == "undefined")
                this.stackElements[i].fCorners = new Array();
            var j, pieceData = modifiedPieceInfo[i].split('\t');
            for (j in pieceData)
                var k, pair = pieceData[j].split('=');
                if (pair[0] == 'fUsed')
                    this.stackElements[i].fUsed = eval(pair[1]);
                if (pair[0] == 'fCorners')
                    var coords = pair[1].split(/\s+/).slice(1);
                    for (k = 0; k < 4; k++)
                        this.stackElements[i].fCorners[k] = new TPoint( Number(coords[k*2]), Number(coords[k*2+1]) );
        // Remove unused photos
        for (i = 0; i < this.stackElements.length; ++i)
            if (! this.stackElements[i].fUsed)
                stackDoc.layers[(this.stackElements.length-1)-i].remove();
                this.stackElements.splice(i,1);
                i--;
        // Hey...it could happen.
        if (this.stackElements.length < 2)
            return null;
        // If we run the UI, we're restricted to an eight bit stack.
        // If the source images were higher, we need to reload the image stack.
        if (this.stackDepthChanged)
            stackDoc.close(SaveOptions.DONOTSAVECHANGES);
            stackDoc = this.loadStackLayers();
        this.getBounds();        // Update w/new corner data
        return stackDoc;
    // "Adobe patent application tracking # B349, entitled 'Method and apparatus for Layer-based Panorama Adjustment and Editing', inventor: John Peterson"
    // Use the geometry of the overlapping pieces to create
    // simple rectangular blend masks.
    photomerge.quickBlend = function()
        var i, j;
        var blendRadius = Math.round(Math.min(this.stackElements[0].fWidth, this.stackElements[0].fHeight) / 10.0);
        if (PMDebug)
            for (i in this.stackElements)
                this.stackElements[i].dumpMLCorners();
        // Set up progress bar for blending
        // The progress bar doesn't work - there's know way in ScriptUI to force it to update.
    /*    var progressWindow = latteUI( g_StackScriptFolderPath + "PMBlendingProgress.exv" );
        var num = this.stackElements.length;
        var progressBar = progressWindow.findControl('_progress');
        progressBar.maxvalue = (num * (num + 1)) / 2;
        num = 0;
        progressWindow.center();
        progressWindow.show();
        // Blend the i'th piece against the 0..i-1 pieces below it
        for (i = this.stackElements.length-1; i > 0; --i)
            for (j = i-1; j >= 0; j--)
    //            num++;
    //            progressBar.value = num; // ScriptUI bug - there's no way to force this to update.
                this.stackElements[i].softEdgeBlend( this.stackElements[j], blendRadius );
    //    progressWindow.close();
    // Wrap the advancedBlend in a try/catch so errors (i.e., user cancel)
    // just stop the blend process.
    photomerge.advancedBlend = function( stackDoc )
        try {
            selectAllLayers(stackDoc, 1);
            advancedMergeLayers();
        catch (err)
    // With the stack elements specified, this
    // portion actually creates the Panorama.
    // Returns boolean indicating success/failure
    photomerge.doPanorama = function()
        var i, stackDoc = null;
        function primaryScreenDimensions()
            var i;
            for (i in $.screens)
                if ($.screens[i].primary)
                    return new TPoint( $.screens[i].right - $.screens[i].left,
                                          $.screens[i].bottom - $.screens[i].top );
        function resizeCanvasToFitPano()
            // Extend the canvas to hold the panorama
            var w = UnitValue( photomerge.getBounds().getWidth(), "px" );
            var h = UnitValue( photomerge.getBounds().getHeight(), "px" );
            app.activeDocument.resizeCanvas( w, h, AnchorPosition.TOPLEFT );
        if (this.interactiveFlag)
            // Filter must have eight bit depth and RGB color space
            stackDoc = this.loadStackLayers( BitsPerChannelType.EIGHT );
            stackDoc.changeMode(ChangeMode.RGB);
        else
            stackDoc = this.loadStackLayers();
        if (! stackDoc)
            return false;
        // Remove spurious last layer (not needed by Photomerge)
        if (app.activeDocument.layers[app.activeDocument.layers.length-1].name == this.pluginName)
            app.activeDocument.layers[app.activeDocument.layers.length-1].remove();
        // The UI needs everything in the top left corner
        if (this.interactiveFlag)
            for (i = 0; i < stackDoc.layers.length; ++i)
                var xoff = stackDoc.layers[i].bounds[0].as("px");
                var yoff = stackDoc.layers[i].bounds[1].as("px");
                if ((xoff != 0) || (yoff != 0))
                    stackDoc.layers[i].translate( UnitValue( -xoff, "px" ), UnitValue( -yoff, "px" ) );
        // Sort out exactly what operations we want to do.
        if (! this.interactiveFlag)
            selectAllLayers(stackDoc, 1);
            this.getAlignmentInfo( stackDoc, true );
            resizeCanvasToFitPano();
            if (this.advancedBlending)
                stackDoc.changeMode( ChangeMode.RGB );    // Auto-blend requires  RGB
                this.advancedBlend( stackDoc );
    // The Advanced blending works so well that there's little point
    // in having the rectangular gradient blends anymore.  Uncomment the
    // following two lines if you still want them (see similar code below
    // for the interactive case).
    //        else
    //            this.quickBlend();
            purgeHistoryStates();
            return true;
        // Interactive happens here
        if (this.compositionFile == null)
            this.getAlignmentInfo( stackDoc, false );   
            // With the corners computed by getAlignmentInfo,
            // find the bounds and use that to slide the images
            // over so their bounds has origin 0,0 (top left)
            this.offsetStack( -this.fBounds.getTopLeft() );
        if (this.interactiveFlag)
            stackDoc = this.callInteractivePlugin( stackDoc );
        if (stackDoc == null)
            return false;
        resizeCanvasToFitPano();
        // Now apply the transformation to the pieces
        for (i in this.stackElements)
            this.stackElements[i].transform();
        if (this.advancedBlending)
            selectAllLayers( stackDoc, 1 );
            stackDoc.changeMode( ChangeMode.RGB );    // Auto-blend requires  RGB
            advancedMergeLayers();
    // The new "advanced blending" works well enough that there's
    // little point in invoking the rectangular gradient blends anymore.
    // If you really want them, you can uncomment the two lines below.
    //    else
    //        this.quickBlend();
        purgeHistoryStates();
        return true;
    // Extra group breaks the main dialog's radio buttons,
    // so we manually implement it here (ScriptUI lossage)
    // NOTE: When called, this is a member function of radioControl,
    // -not- photomerge.  JavaScript voodoo.
    photomerge.radioClick = function()
        var w = this.window;
        var i;
        // Some of the transforms don't allow lens correction...
        var allowLensCor = ((this.button_id != '_LOnormal')
                            && (this.button_id != '_LOcollage')
                            && (this.button_id != '_LOinteractive'));
        w.findControl('_useLensCorrection').enabled = allowLensCor;
        w.findControl('_removeVignette').enabled = allowLensCor;
        // Be aggressive about it...
        if (! allowLensCor)
            w.findControl('_useLensCorrection').value = false;
            w.findControl('_removeVignette').value = false;
        for (i in photomerge.radioButtons)
            var b = w.findControl(photomerge.radioButtons[i]);
            if (b != this)
                b.value = false;
    // Callback when "Load Composition" is clicked.
    // NOTE: When called, this is a member function of buttonControl,
    // -not- photomerge.  JavaScript voodoo.
    photomerge.loadCompositionClick = function()
        function MacPMGType( f )
            if (f.type == 'PhMg')
                return true;
            var match = f.name.match(/.*[.](.+)$/);
            var suffix = match != null ? match[1].toLowerCase() : "";
            if (suffix == "pmg")
                return true;
            if (f instanceof Folder)
                // If the item is an app or a bundle it will be an
                // instance of folder. If we return true it will
                // appear as an enabled item. While the OS will not
                // let the user navigate into it, it is better to
                // have it appear as disabled.
                if (suffix.match(/app|bundle/i) != null)
                    // Do not navigate folders that end in .app or .bundle
                    return false;
                // navigate any other folder
                return true;
            // some unknown file type/suffix
            return false;
        var fileType = File.fs == "Windows" ? localize("$$$/AdobePlugin/Shared/Photomerge/Auto/Win=Photomerge Compositions:*.pmg")
                                        : MacPMGType;
        photomerge.compositionFile = File.openDialog( localize("$$$/AdobePlugin/Photomerge/LoadComp=Load Photomerge Composition"), fileType );
        if (photomerge.compositionFile == null || !photomerge.compositionFile.open("r"))
            return;
        var line = photomerge.compositionFile.readln();
        if (! line.match(/^VIS/))
            alert( this.pluginName + localize("$$$/AdobePlugin/Photomerge/BadComp=The Composition file is corrupt"), this.pluginName, true );
            return;
        // Read through the composition file and extract the file paths in it.
        var mergeFiles = new Array();
        while (! photomerge.compositionFile.eof)
            line = photomerge.compositionFile.readln();
            var f = line.match(/^\s*PATH\s+<([^>]+)/);
            if (f)
                // If no file path delimiters, image paths are assumed relative to the composition file
                var relPath = (f[1].indexOf( (File.fs == "Windows") ? "\\" : "/" ) < 0);
                f = (relPath ? photomerge.compositionFile.path + "/" : "") + f[1];
                mergeFiles.push( new StackElement( new File(f) ) );
        if (mergeFiles.length < 2)
            alert( this.pluginName + localize("$$$/AdobePlugin/Photomerge/BadComp=The Composition file is corrupt"), this.pluginName, true );
            return;
        photomerge.stackElements = mergeFiles;
        photomerge.interactiveFlag = true;
        this.window.close(kFilesFromPMLoad);
    // Set up the radio buttons
    photomerge.customDialogSetup = function( w )
        var i, button;
        for (i in this.radioButtons)
            button = w.findControl(this.radioButtons[i]);
            button.onClick = this.radioClick;
            // Flag with name so we can identify it in radioClick
            button.button_id = this.radioButtons[i];
        // Missing feature: We should query the selected file's metadata and
        // automatically turn on the '_useLensCorrection' checkbox if the
        // file has the proper support for it.
        w.findControl("_loadcomp").onClick = this.loadCompositionClick;
        // Julie didn't like the intro line; nuke it here because stackDialog looks for it.
        w.findControl("_intro").parent.remove(['_intro']);
        var size = w.findControl("_fileList").size;
        size[1] += 20;
        w.findControl("_LOauto").value = true;        // Set default
        w.findControl("_advancedBlend").value = this.advancedBlending;
        // If the PhotomergeUI or ADM plugins aren't there, don't display the option for it.
        if ((app.systemInformation.search(/PhotomergeUI/) < 0) || (app.systemInformation.search(/ADM /) < 0))
           w.findControl("_PMInteractive").hide();
           w.findControl("_loadcomp").hide();
    // Called by the dialog on closing to collect the results
    photomerge.customDialogFunction = function( w )
        if (w.findControl("_LOinteractive").value)
            this.interactiveFlag = true;
            this.alignmentKey = 'interactive';
        else
            var i, d = [{k:"_LOauto",v:"Auto"},{k:"_LOnormal",v:"translation"},{k:"_LOperspective",v:"Prsp"},{k: "_LOcylindrical",v:"cylindrical"},{k:"_LOspherical",v:"spherical"},{k:"_LOcollage",v:"scen eCollage"}];
            for (i in d)
                if (w.findControl(d[i].k).value)
                    this.alignmentKey = d[i].v;
                    break;
        this.advancedBlending = w.findControl("_advancedBlend").value;
        this.lensCorrection = w.findControl("_useLensCorrection").value;
        this.removeVignette = w.findControl("_removeVignette").value;
    // "Main" execution of Photomerge from the menu
    photomerge.doInteractivePano = function ()
        // Because of the ",true", the dialog is pre-loaded with any bridge files.
        this.getFilesFromBridgeOrDialog( localize("$$$/Private/Photomerge/PMDialogexv=PMDialog.exv"), true );
        try {
            if (this.stackElements && this.doPanorama())
                fitViewOnScreen();
                var flagDesc = new ActionDescriptor();
                flagDesc.putBoolean( kPhotomergeAdvancedBlendingFlag, photomerge.advancedBlending );
                app.putCustomOptions( "PhotomergeFlags001", flagDesc, true );
        catch (err)
            if (this.stackDoc)
                this.stackDoc.close(SaveOptions.DONOTSAVECHANGES)
    // Use this version to call Photomerge from a script.
    photomerge.createPanorama = function(filelist, displayDialog)
        this.interactiveFlag = (typeof(displayDialog) == 'boolean') ? displayDialog : false;
        if (filelist.length < 2)
            alert(localize("$$$/AdobePlugin/Shared/Photomerge/AtLeast2=Photomerge needs at least two files selected."), this.pluginName, true );
            return;
        var j;
        this.stackElements = new Array();
        for (j in filelist)
            var f = filelist[j];
            this.stackElements.push( new StackElement( (typeof(f) == 'string') ? File(f) : f ) );
        if (this.stackElements.length > 1)
            this.doPanorama();
    if ((typeof(runphotomergeFromScript) == 'undefined')
        || (runphotomergeFromScript==false))
        photomerge.doInteractivePano();

  • JPEG subfolder after using "Image Processor" ...

    Hi,
    I use "Photoshop->Image Processor" to resize my photos and I get always a JPEg subfolder in my target dirtory, I don''t want to.
    In the "Image Processor" I selected the option "Save in Same Location" and under "File Type" the option "Save as JPEG" with "Resize to Fit" ...
    Why does Photoshop/Bridge create a subfolder, even if I specified to store the processed images in the same location (which implies to overwrite it in my eyes)?
    Can I change this option or is this a feature request for CS5?
    Thanks

    km79
    You can use this customized version I created to extend for my workflow the Image Processor for CS4:
    http://www.adobe.com/cfusion/exchange/index.cfm?event=extensionDetail&loc=en_us&extid=1698 556
    You can define a folder on the same level of the original one or below and give it the name You want.
    Hope it help to solve Your problem.
    Massimo

  • Is there some file setting that prevents the Image Processor from resizing?

    Problem:
    Some jpg images can't be resized using the Image Processor. I'm guessing there may be some setting (?) that prevents resizing but i can't find it. The images run through the Image Processor but retain their original size.
    Platform:
    Windows XP Pro, SP2
    Photoshop CS4, Bridge CS4
    What i tried:
    - i looked at the file info in Bridge - nothing apparent there that would cause the problem
    - the file attributes in Windows only have the archive bit set (they are NOT read only)
    - when i run the Image Processor either from Bridge or Photoshop the picture remains its original size
    - i have tried many combinations in the Image Processor dialog box, e.g. Convert Profile to sRGB, Include ICC Profile, etc.  (i DO have the Resize to fit check box checked)
    - i can resize the photo manually in Photoshop
    - some photos work, some don't
    - many of the photos were edited on Roxio on my wife's computer, renamed in Bridge and then copied over to my computer
    Thank you very much!
    Steve
    Message was edited by: signcarver
    added one more thing i tried

    I did as you suggested.  Turned out to be a hardware problem.  Apple Store replaced it!
    Thanks

Maybe you are looking for

  • Controlling Labview with C#: error code -2147352571

    Hi,       I need to call LabVIEW and pass parameters to LabVIEW from C# so that I can use labview as a sort of "driver" to control my signal generator from C#. I found this tutorial for controlling LabVIEW from C#: http://zone.ni.com/devzone/cda/epd/

  • Google - no auto fill anymore

    Hey is anyone experiencing the same problem? Since I have updated to iOS 8 and when I use Safari I do not get any suggestions anymore.

  • Acrobat won't load anymore, and says it is not activated (but it is).

    Acrobat won't load anymore, and says it is not activated (but it is). It won't create PDFs from other programs either. It worked a minute ago, but now not at all.

  • Report broadcasting design....

    Hi all, I have to send the report at every month end to our respective users useing information broadcasting in pdf format based on the authorization on cost center. For example : I have to send the "XXX" report to three users based on the cost cente

  • Report script issue (ASO cube)

    Hi All, I have few report scripts in ASO which I am executing them using Maxl. When I run the scripts manually and exporting it to console window, I am able to see the data. When I use Maxl and exporting it to excel file, the log file does not show a