Import for runtime sharing issue - CS5.5 AS2.0

I would like to use export/import for runtime sharing option so I can reuse assets form one swf library in another timeline.
I found this tutorial that explains how to use it, there is also a download link to see the example working:
http://www.flashkit.com/tutorials/Tips_And_Techniques/How_to_u-FreshLau-1000/
I do I think exactly the same as it is there, but it doesn't work. Strange thing is that if you open main.swf from downloaded project, it works, but if you open the main.fla and publish it wothout any changes even, it will stop working.
I have also discovered this problem with runtime sharing option. I have set up my movie clip runtime sharing option from library assets properties to import, as it showen in the picture below...
but after I click "Ok" and wait apropriate time to proces it, and when I reopen the properties panel of that movie clip I noticed that it has changed "Import for runtime sharing" to "Export for runtime sharing"it self: In addition it also adds "Export for Action Script" which I definatelly haven't choose before.
Any ideas anyone?
I gues this is some sort of a problem of flash newer Publish Settings incompatiobility with Flash MX 2004, in which this tutorial was made. although when you open it, you can see it is already stage is set up as AS2.0 and flash player 7. But I have also noticed, that once you open main.fla it is tagged with * symbol as it has not been saved. Anyway, the same occures when I build it from scratch in CS5.5 AS2.0.
I do not want to do it in AS3.0 because it apparantelly doesn't support attachMovie command.

Hi Szymon,
Our flash team and a few other flash clients have experienced this issue.
It is detailed here in this thread:
http://forums.adobe.com/message/4000804
There is no fix however and Adobe have not commented on the issue (via twitter @adobe_care or on the forum).  I contacted adobe support, paid for a support contract, reported the issue and pointed them to the thread but they wanted a video of it after many frustrating conversations (Did I mention that adobe support is -horrible-).  Our flash team never generate a movie though regrettably, they still experience it/deal with it.  It's frustrating to say the least but I am determined to get Adobe to say something about it.
Adobe make good products but getting support from them is like getting blood out of a stone.  I wonder how many people experience the issue but haven't reported it?
Regards,
M

Similar Messages

  • CS5.5 Import for runtime sharing and preview problem

    Hello
    I'm having a strange issue with CS5.5 and the import for runtime sharing settings. Here's what I'm doing: I create two .fla's, Export.fla and Import.fla. In Export.fla, I create a shape, select it, press F8 and tick export for runtime sharing, to create a really simple exported movie clip. I click the exported symbol in the library, press Ctrl-C, switch to Import.fla and press Ctrl-V. Everything ok so far, the symbol is imported for runtime sharing.
    The first problem I have at this stage is that changes I do to the exported symbol in Export.fla are not reflected in Import.fla, only in the final .swf's I can see the changes. Also, unlike in CS4 and CS5 I cannot "Update" the imported symbol in the library right-click menu, to make changes to Export.fla visible in Import.fla. The menu entry is just greyed out...
    So I tried to use Authortime sharing, in the Symbol Properties for the imported symbol in Import.fla. I link the source to the symbol in Export.fla, and once I do that, everything is completely borked. The previously imported symbol is no longer imported. Whenever it is changed in Export.fla, it gets an "Export for Runtime Sharing" tick in its Properties in Import.fla, and worst, it is not shared at runtime, like I need it to.
    Can anyone tell me how to get the "normal" CS/4/5 behaviour in CS5.5: a runtime shared symbol, that can be updated in Import.fla (I dont care if manually or auotmatically) when I change it in Export.fla, and which also is runtime shared?
    Cheers
    Ulf

    Hi, JonnyDiamond
    Thank you for reporting the issue for runtime sharing settings affected by authortime sharing. It is fixed for parent symbols in Flash Pro CS6, but we just recognized it is not for nested items.
    As an alternative to deleting and re-copying the symbol, we see the following steps restore the original settings of the nested bitmap symbol (png in your case) for importing runtime shared library. After you open Bitmap Properties dialog of the bitmap symbol, go to ActionScript section and:
    1. Uncheck Export for ActionScript
    2. Check Import for runtime sharing
    3. Input the path to Library.swf in URL
    4. Click OK twice
    Please try these steps to see if they work for you. If they do, the simalr steps can be processed via JSFL script. It would be something like this:
    //// To restore the settings to import runtime shared library //////
    // Get Library items
    var myItems = fl.getDocumentDOM().library.items;
    // Store an item from myItems
    var myItem;
    // Path to runtime shared library. Change this to your path
    var pathToRSL = "Library.swf";
    // Go through Library
    for (var i = 0; i < myItems.length; i++)
              myItem = myItems[i];
      // Change the condition to suit to your Library
              if(myItem.itemType == "bitmap" &&
                 myItem.name.split(".").pop() == "png" &&
                 myItem.linkageExportForRS == true )
        switchRSSettings(pathToRSL);
    // Disable Export for runtime sharing and
    // enable Import for runtime sharing
    function switchRSSettings(path)
              myItem.linkageExportForRS = false;
              myItem.linkageExportInFirstFrame = false;
              myItem.linkageExportForAS = false;
              myItem.linkageImportForRS = true;
              myItem.linkageURL = path;
    ///////////////////////// End of Script ////////////////////
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    Thanks
    Toshi

  • Importing for runtime sharing

    Hi,
    I'm working on a project that involves having two swf files, one for a shared assets library and the other being the project swf, to allow the assets to be changed independently of the project and code.
    The assets get exported for actionscript in the assets swf, and then 'imported for runtime sharing' into the project swf. I want to place the assets on the stage in the project swf and then access them in actionscript using their instance names (rather than doing getDefinitionByName(asset) as Class; )
    This works fine for most of what I'm doing. However I run into trouble when I import a MovieClip asset that contains other MovieClip(s), as I can't seem to access the contained clips - it complains that they are null. Is there a way around this problem?
    Thanks,

    Hi Szymon,
    Our flash team and a few other flash clients have experienced this issue.
    It is detailed here in this thread:
    http://forums.adobe.com/message/4000804
    There is no fix however and Adobe have not commented on the issue (via twitter @adobe_care or on the forum).  I contacted adobe support, paid for a support contract, reported the issue and pointed them to the thread but they wanted a video of it after many frustrating conversations (Did I mention that adobe support is -horrible-).  Our flash team never generate a movie though regrettably, they still experience it/deal with it.  It's frustrating to say the least but I am determined to get Adobe to say something about it.
    Adobe make good products but getting support from them is like getting blood out of a stone.  I wonder how many people experience the issue but haven't reported it?
    Regards,
    M

  • "Import for runtime sharing" and dynamic loading of MC

    Hello to everyone :)
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    Thanks for the anwser.
    In fact, I cannot specify a swc because my main application is an editor of sub-applications where each one has its own library.
    The bug remains when sharing a simple MovieClip too.
    Maybe, if I explain my project it will be a little more clear.
    I'm developping a multi-languages module / application.
    For each module, I have an external xml for texts. So in order to add a new language we don't need to recompile, just to change texts in the xml. But, I had to externalize my fonts, (imagine if each swf contains the whole characters set like latin, cyrillic, etc.).
    And then, I have my main text editor application above the module, which loads texts xmls and a preview of the page where we need to change the text. (This is where it crashes, during the process of loading the preview).
    My editor works great for translating, changing texts, modify images but without the preview, what is really frustrating.
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    regards

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  • [svn] 3420: Fix for Runtime Configuration issues.

    Revision: 3420
    Author: [email protected]
    Date: 2008-09-30 11:13:54 -0700 (Tue, 30 Sep 2008)
    Log Message:
    Fix for Runtime Configuration issues. If the destination is initialized, then you'll want to initialize the instance when it is created. Otherwise, you want to wait until the destination is initialized. Typically, when using runtime configuration, the destination is not initialized and the instance is not initialized, instead the properties on the instance are set.
    qa: no
    bug: n/a
    checkintests: passed
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    modules/core/src/flex/messaging/factories/JavaFactory.java
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    Modified Paths:
    blazeds/trunk/modules/core/src/flex/messaging/Destination.java
    blazeds/trunk/modules/core/src/flex/messaging/FactoryDestination.java
    blazeds/trunk/modules/core/src/flex/messaging/factories/JavaFactory.java
    blazeds/trunk/modules/core/src/flex/messaging/factories/JavaFactoryInstance.java

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  • Flash CS5.5 - font outlines still get embeded while using runtime sharing

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  • Flash Pro CS 5.5 Runtime Sharing Bug - Fonts

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    Message was edited by: RovertNnud

    Yep, the problem definitely still exists in CS6 12.0.2.529.   I have hundreds of source files for lessons being used by students from PA to TX, and this BUG is making it impossible to work with the files.
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  • AS3 & runtime sharing

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  • Either components or runtime sharing?

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    Hi Kelvin
    Please see: Crystal Reports 2008 (12.x) Updates & Runtime Downloads
    - Ludek
    Senior Support Engineer AGS Product Support, Global Support Center Canada
    Follow us on Twitter

  • Flash Runtime Sharing

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  • Need to play a runtime shared sound in AS3

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    As a side note...I'm wondering if somewhere in my code, I am
    calling this wrong (this is the first time I have tried doing
    this). My code is attached.
    Thanks!

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