Importing for runtime sharing

Hi,
I'm working on a project that involves having two swf files, one for a shared assets library and the other being the project swf, to allow the assets to be changed independently of the project and code.
The assets get exported for actionscript in the assets swf, and then 'imported for runtime sharing' into the project swf. I want to place the assets on the stage in the project swf and then access them in actionscript using their instance names (rather than doing getDefinitionByName(asset) as Class; )
This works fine for most of what I'm doing. However I run into trouble when I import a MovieClip asset that contains other MovieClip(s), as I can't seem to access the contained clips - it complains that they are null. Is there a way around this problem?
Thanks,

Hi Szymon,
Our flash team and a few other flash clients have experienced this issue.
It is detailed here in this thread:
http://forums.adobe.com/message/4000804
There is no fix however and Adobe have not commented on the issue (via twitter @adobe_care or on the forum).  I contacted adobe support, paid for a support contract, reported the issue and pointed them to the thread but they wanted a video of it after many frustrating conversations (Did I mention that adobe support is -horrible-).  Our flash team never generate a movie though regrettably, they still experience it/deal with it.  It's frustrating to say the least but I am determined to get Adobe to say something about it.
Adobe make good products but getting support from them is like getting blood out of a stone.  I wonder how many people experience the issue but haven't reported it?
Regards,
M

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    ///////////////////////// End of Script ////////////////////
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    I would like to use export/import for runtime sharing option so I can reuse assets form one swf library in another timeline.
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    Hi Szymon,
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    Adobe make good products but getting support from them is like getting blood out of a stone.  I wonder how many people experience the issue but haven't reported it?
    Regards,
    M

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    Thanks for the anwser.
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    Hi Kelvin
    Please see: Crystal Reports 2008 (12.x) Updates & Runtime Downloads
    - Ludek
    Senior Support Engineer AGS Product Support, Global Support Center Canada
    Follow us on Twitter

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    Check out this one to solve out your query:   Code: Ext.onReady(function () {          var testWindow = new Ext.Window({         titel: 'Test',         layout: 'form',         width: 300,         height: 300,         items: [{             xtype: 'textfield',             fieldLabel: 'Test',             maskRe: /\d|\,/         }]     });          testWindow.show(); });  -----------------------------
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    AB: Added some info

  • Flash Pro CS 5.5 Runtime Sharing Bug - Fonts

    I have an issue with an apparent bug in Flash Pro CS5.5
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    In any other FLAs in which I wish to use the shared fonts, I either (a) drag the assets from one library to the other, or (b) add them to the new fla and configure them as import for runtime sharing (both of which achieve the same result).
    The second FLA simply embeds the outlines of the fonts, and does not use the shared asset at all.
    There are a few references online that offer work-arounds, one of which is to port all my actionscript 2 code to actionscript 3 and then use the actionscript 3 font loading library. This is unacceptable.
    The other option is not to use runtime sharing for my fonts. This is also unacceptable as it is a feature I have always relied on.
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    I have been 'On Hold' to Adobe Support for about 4 hours over the last 3 weeks - promised twice for a call back from a Senior Technician, which I am still yet to receive. Speaking with people unqualified to answer my issue has been frustrating and a complete waste of time.
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    Yep, the problem definitely still exists in CS6 12.0.2.529.   I have hundreds of source files for lessons being used by students from PA to TX, and this BUG is making it impossible to work with the files.
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