Import SWF created in FC to FC

I created a sequence of images as a slideshow using the FC, exported and everything works normally, but now when I import this swf to another project it displays the imagesthat were out, that would be part of the transition, as if the SWF was opened for editingagain.
btw this does not happen if I use a swf that was not generated by the FC.
A problem when exporting?
Can anyone help me?
thx

If you export to a tab delimited format and the first row contains the exact field names of the fields in the form (order doesn't matter), then you can import a row of data into the form using Acrobat. You can also automate the process using JavaScript in Acrobat.

Similar Messages

  • Why an imported SWF created in Flash CS5 doesn't works fine?

    perhaps I am not lucky. I find no answer.. perhaps im a noob (daaaah)  please if you can help it would be appreciated!
    I'm new in flash and flash catalyst.. but i'm not bad at all hehe. After publishing a swf from flash CS5 (that works perfect when i preview it) i want to import it in flash catalyst...
    ... i click on import swf and i select my swf. When i execute the project (CTRL+ENTER) in flash catalyst the motion tweens created in Adobe Flash doesn't start
    Even if it works well when i run the SWF from desktop or in Adobe Flash directly

    A detail that could help you guys..
    I used FlashEFF2 in Adobe Flash CS5 (as a Text Effect (it's awesome)) and this effect only starts and works fine in Flash Catalyst. The motions tweens created in Adobe Flash CS5 doesn't starts in Flash Catalyst
    Thanks to read it!
    Max

  • Import SWF created in Catalyst

    The Catalyst program I created photo gallery and exporting him into swf. Then I put it into a new project (web pages) in the Catalyst Import function. In the program I see him as a SWF Asset, but the test (Run) even when exporting to the SWF, the original interface does not appear. SWF files created in another program (Sothink) appear normal.
    Thanks

    Unfortunately you can't import an SWF from Flash Catalyst into Flash CS5.  Flash Catalyst uses the Flex Framework for building the its SWF.  Flash CS5 does not use the Flex Framework and doesn't know what to do with that kind of file.  You can load an SWF from Flash CS5 into your Flash Catalyst project, though. 

  • Importing SWF creates bitmap and graphic

    I've created my user interface in Photoshop >
    opened file in ImageReady and exported document as SWF for my Flash
    8 pro. When the SWF is imported to Library in Flash, the library
    gets a bitmap AND a graphic of each image.
    Can someone explain why?
    Which should I use on the stage?
    Do I need to keep both library items?
    *Confused*

    B_Milou,
    > I've created my user interface in Photoshop > opened
    file in
    > ImageReady and exported document as SWF for my Flash
    > 8 pro.
    Okay.
    > When the SWF is imported to Library in Flash, the
    library gets
    > a bitmap AND a graphic of each image.
    Photoshop is a raster image editor. It has some vector
    capability, but
    generally speaking, it creates bitmaps. It, coupled with
    ImageReady, may
    have the capability of exporting those bitmaps as SWF files,
    but those SWFs
    are merely "wrappers" for a bunch of bimap files.
    > Which should I use on the stage?
    If you want to tween these assets, you'll likely want the
    symbols (not
    the image files) on the Stage.
    > Do I need to keep both library items?
    Yes. The symbols merely hold the image files. If you delete
    the image
    files, the symbols will be empty.
    David Stiller
    Adobe Community Expert
    Dev blog,
    http://www.quip.net/blog/
    "Luck is the residue of good design."

  • How to resize a swf created in Catalyst?

    Hello,
    I have created a beautiful site in Catalyst. My problem is: I don't know a code to edit the size of the swf created in Catalyst.
    The swf is now 800 x 600, but I want it to automatically fit the browser.
    I already made an swf in Flash Professional CS5, and then import it in Dreamweaver, and edit 800 x 600 to 100% x 100%.
    This works really well, but when I do the same with my swf created in Catalyst, it doesn't.
    Does anyone know how I can solve this problem?
    Thanks,
    Matiege

    Hi Matiege,
    What version of Fc are you using? The latest version of FC, called "Panini", supports constraints, so you can run the project, resize the browser and all objects that are using constraints will be aligned properly. The object layout constraints are specified with so called "suction cup" displayed when the object is selected. There is also a few options if you right click on the suction cup. The "Panini" is available for download at http://labs.adobe.com/technologies/flashcatalyst_panini/.
    The older version of FC supports absolute coordinates only.
    Does it answer your question?
    Thanks,
    - Mykola
    FC QE

  • Imported swfs display different every time

    Hello -
    I have tried importing swfs, and each time it displays different when published. The first time, it resized and could be seen completely within the window. The second time, it did not resize so only the top left of the image could be seen. The third, time it sort of resized, but is still cut off on the bottom. I inserted the same swf file the same way each time, so I'm not sure what affects the way it displays when published. I'm using the trial version of Presenter version 7.0.7 Build 7746. The swfs were created in Captivate 5.0, and I'm using Office/PowerPoint 2010. Below are examples of what each looks like after the publish. Does anyone know how I can control how the swf will display once published?
    Thanks!
    Katherine

    Hello -
    I think it has to do with resizing the swf once it is imported. I resized it first by widening it so it went the entire width of the page - the second time I believe I did the same thing and got the larger image. Then I tried various ways of resizing and also not moving or resizing at all, and got these different results. It is not consistent, the same way of resizing did not result in the same output. Is it not possible to resize the imported swf - for example, resize so it takes up the entire slide? Below is a link to download the swf I'm using.
    http://mylearn.documentum.com/curriculumdevelopment/slide4.zip
    Thanks!
    Katherine

  • Importing Swf

    Hi there,
    I have created a flash file using codebaby and it is transparent; however, when I bring it into adobe presenter, it has a black background.  How do I get rid of the black background of the imported swf file?  It looks great in other tools; however, I need it to be transparent in adobe presenter.  I have 7.0.
    Adobe presenter 7.0.6 build 7604

    Hi there,
    I am using AS2; however I still get the black background, so then I tried capturing the background and using that in my background and I get a border.

  • HELP my imported SWF

    I have created an animation of a superman like character flying with the animation being his cape flapping, his eye moving occasionally, and he moves up and down slightly to imitate the movement of flight.
    I exported that animation as a SWF movie.
    I then opened a new document and then imported that SWF file into the library to use, but when I place it on the stage, the functionality doesn't work. The only animation that has carried over from the original file is the cape flapping. The moving eye doesn't work, and he doesn't move up and down anymore.
    I'm quite new to animation in flash, so maybe I'm exporting and importing too many times or something, or I'm just not going about it the right way.
    Should multiple animations be done in the same document? or should they be done individually and then all imported into a new document where they all come together?
    All help and advice most welcome.
    Thank you.

    First of all I done all the artwork in Illustrator, then I imported the pieces into Flash and set them in position, putting on seperate layers the parts that were to to move, eg. the pupil in the eye moving within the eyeball.
    For the cape, I had done what you said not to do, but it's the only thing that's working, ironically. I made the flapping cape animation in a separate flash document using 5 different images and changing to each along the timeline every 1 second. I then exported the flapping cape as a SWF movie and then imported it into the flash file where the body of the character was and positioned it where it should be.
    The eyeball moving occasionally was done using a motion tween, as was the gentle moving up and down of the man flying.
    Then I exported ALL that as another SWF movie so that it was one animation (which actually included 3 different animations. 2 done in the document, and one imported SWF), but it's only the flapping cape that continues to work even if I copy all the layers across instead of importing the SWF.
    I know that all sounds a bit of a mess to people who know how it should be done, but I'm a bit lost at the moment as I'm not sure which steps I should be taking and in which order.
    Thanks for your help with this.

  • Resizing imported swf files...

    I have a movie clip that I want to import a swf file into,
    but the swf is larger than the movie clip's area. I tried using a
    resizing code for importing images that I found, but it makes the
    swf very small. Is there a way to control the size of the imported
    swf?

    I did this recently where I had a backdrop clip that I wanted
    to serve as a 'screen' for jpgs I loaded in. I wanted them to
    resize to the full extent of the background clip and maintain their
    aspect ratio. The backdrop clip could have different dimensions at
    different points in time as well... anyhow this should work with
    swfs same as jpegs.
    So I'll explain it in my context as I don't know exactly
    yours (sorry this might sound a bit complicated because of that).
    #1 If your holderclip is called
    imageHolder and it contains a single clip inside at location
    0,0 called
    imageBackdrop
    #2 You create an emptyMovieClip inside imageHolder and use it
    to load your swf into using a Loader with a listener
    #3 you have some code similar to this in your onLoadInit
    event for the Loader (onLoadInit lets you initialise things like
    size location etc before it displays)
    If you can do something like that then I think you should be
    on the right track for what I think you want to do.

  • Import SWF or FLV Jobs

    Hi, I search a way to import FLV-jobs, created with Flash
    CS3.
    Problem: I don't find any way to export a Flash as a FLV-file
    - it takes lot of options, but nut a FLV-suffix.
    Secend Question: Who can I import SWF-files into Captivate?
    The only option I find is "Insert/Animation", which is used for
    animated buttons.
    Thanks a lot for any advice, Wolvo

    Hi Wolvo
    Insert > Animation is what you are looking for. It should
    allow you to insert the following file types:
    * SWF
    * GIF
    * AVI
    * FLA (.FLA is the Flash source file format)
    Seems odd that Flash doesn't have the capability to create
    .FLV format. I'm wondering if you maybe just need some sort of an
    additional file you can install to make it do this.
    Cheers... Rick

  • Imported swf

    Hi,
    I am hoping someone will be able to help here. I have a
    10-slide presentation in Captivate 3 and the first slide is a flash
    animation I created in Flash CS3. When I test the project using the
    preview option - In Web Browser everything works fine and as
    expected.
    My problems start when I publish my project. I have tried
    swf, exe, with and without preloaders; I add a blank slide in right
    at the start to see if that was the problem again with and without
    a preloader. The imported swf does not play no matter what I do.
    After a while though the click button become active and when I
    click it moves on to the next slide. I just need to work out why my
    first slide does not play correct, as this is a key slide.
    I would appreciate any help in resolving this issue.
    Kind regards

    Hi Dave
    I know you have already found your answer, but I have a
    question and/or comment.
    When you published, were you certain to include the
    additional .SWF among the files on the server? If not, that
    probably explains why it failed. By changing to Flash 6, you caused
    the .SWF to be embedded inside the main Captivate movie, hence no
    additional file to ensure you distribute.
    Cheers... Rick

  • How to insert AS to fix audio in imported swf ?

    Thanks to Whyves... This previous post seems to have a solution, Im just not sure where i create layers in my Captivate 4 file? As I go into Project > Actions >???
    Cheers
    5. Mar 31, 2010 4:23 PM in response to: Whyves_
    Re: Captivate 4, interaction SWF using XML and the Reviewer tool Problem
    Part 1:
    Found a way to stop the imported SWF audio when a user switches slides. The following AS3 code was inserted into the imported swf:
    My actions layer:
    root.addEventListener(Event.ENTER_FRAME, checkSlideInfo);
    My functions layer:
    function checkSlideInfo(e:Event):void {
        /* if user moves to next or previous slide in Captivate, stops the interaction audio */
        if(root.cpInfoCurrentSlide == 4) {
            null
        } else {
            /* stops audio */
            if (savedChannel!=null) {
                savedChannel.stop();
            /* resets interaction */
            loadContentToBox(contentBox.contentText, instructions);
    So, for those trying to find a way to stop their audio from imported swfs, there's one piece to the puzzle!!! You CAN stop your imported swf audios or animation audios using the above function in AS3!
    BTW, it would be nice if Adobe would create a book on Essentials to Advanced Actions, just a suggestion since it is somewhat of a programming language and it would be nice to have samples and more informative tutorials to use.
    NOTE: The above function calls on other variables and functions are specific to the interaction. The main piece to focus on is the roo.cpInfoCurrentSlide. It had to equal slide 4 in order to allow the interaction swf audio to play. If the user switched, I stopped the savedChannel (named soundChannel variable in AS3) from playing.

    Hello,
    About your suggestion for a book on essentials for advanced actions. Rick Stone has such a book, for Captivate 4 (Goober Guide).  I have been blogging a lot about advanced actions, with links to tutorials published with Adobe Publishing Application. It is not a book, but could perhaps help you if you did not yet visited the blog. The feedback from readers is pretty positive. Here is a link to a post that has a list with the published articles, a lot of other blog posts explain use cases and principles:
    Articles on Advanced Actions
    Lilybiri

  • Actions not working to imported swf files in Flash Catalyst

    Hi,
    I have a problem with manipulating my imported swf files (created in Flash professional) in Flash Catalyst CS5. Whenever I add any of the swf control actions to a swf file in the timeline such as 'stop', the animation ignores it and keeps replaying. I tried to add action sequence when a certain button is pressed, and also tried to create 'On application Start' and added 'stop' so that the animation stops immediately when the application opens. No matter what I do, the animation refuses to perform the actions and simply replays. The animation is a simple shape tween between 2 states with no action script attached to it. I published the animation as an swf and exported it to Flash Catalyst. Is there any suggestions whatsoever on why this is happening? Is it something to do with setting up my flash file prior to import? The only way I figured out to stop the animation from playing is adding action script to the flash file in Flash Professional however this is not what I want because I would like the animation to be controlled by components in my flash Catalyst document.
    Thanks

    You can make you swf a custom component with 2 states.
    The first state will be empty and rename it "OFF" the second state will have your swf file and name it ON.
    Then go back to your artboard/project, add your 2 buttons ON & OFF.
    For the ON button add interaction "play transition to custom component ON"
    For the OFF button add interaction "play transition to custom component OFF"
    Here is an example swf_control

  • Disable hitArea for an imported swf

    hi.
    I am trying to create a custom data tip for a pie chart that is an imported swf.
    Basically I have the pie wedge move the swf on rollOver.
    The problem is that swf is on a higher depth than the pie chart it is not getting the rollOut call when the mouse rolls out of the wedge.
    Can anyone tell me if there is a way to disable the hitArea of the swf?
    Thanks!

    That only seems to affect the mouse cursor.
    I actually found a work around by setting the visibility of the swf to false on rollout of the pie wedge.
    I was mistaken when I thought the pie wedge was not getting it's rollOut call while the swf was visible.
    However any pie wedges that are hidden by the swf do not get their rollOver call, so it necessitates turning the visibility off.
    The same effect is achieved by setting the swf alpha to 0.
    FYI

  • Embeding symbols from a swf created with mxmlc

    Hello everyone,
    I am trying to bundle my resources in seperate swf files then use them in another flex project. I create this bundles from a wizard i wrote in AIR. AIR app calls mxmlc to compile bundle.as and i dynamicaly load bundle.swf. I can access resources from this bundled swf using ApplicationDomain.getDefinition(). No problem there
    However i also want to use my wizard to edit prexisting bundles. Problem is i cannot embed resource from original bundle to new bundle. I mainly use Sprite and ByteArray assets in bundles.
    To simplfy problem i prepared following test. Created a bundle application to create bundle swf in flex. The project has 4 files: 2 .as files, 1 .png file, 1 .swf file( from FLA which has a symbol linked "Fill" )
    // Bundle.as
    package
              import flash.display.*;
              public class Bundle extends Sprite
                        public function Bundle()
                                  var fla:DisplayObject = new Fla();
                                  addChild(fla);
                                  var image:DisplayObject = new Image();
                                  addChild(image);
    // Image.as
    package
              import flash.display.Bitmap;
              [Embed(source='plus.png')]
              public class Image extends Bitmap
    // Fla.as
    package
              import flash.display.Sprite;
              [Embed(source='fla.swf', symbol="Fill")]
              public class Fla extends Sprite
                        public function Fla()
    Project above compiles without problem and i can see both assets on screen.
    Then i create a second project which will use swf created from project above.
    package
              import flash.display.*;
              public class Application extends Sprite
                        [Embed(source='Bundle.swf', symbol='Fla')]    /// Flex cannot embed this
                        private var flaClass:Class;
                        [Embed(source='Bundle.swf', symbol='Image')]  /// But it can embed this
                        private var imageClass:Class;
                        public function Application()
                                  var fla:DisplayObject = new flaClass();
                                  addChild(fla);
                                  var image:DisplayObject = new imageClass();
                                  addChild(image);
    The second project can only see Bitmap  asset as symbol. But could not find Sprite asset.
    We depend heavily on vector graphics from Flash, and byte array assets embeded with
    [Embed(source='x.ba', mimeType="application/octet-stream")]
    I could write byte array assets into a temp dir and embed them again but i cannot do it with Sprites. How can i solve this problem.

    Interesting problem. What happens if you encapsulate the embed in the first Bundle?
    Something like this:
    package
              import flash.display.Sprite;
              public class Fla extends Sprite
                       [Embed(source='fla.swf', symbol="Fill")]
                       private var flaClass:Class;
                        public function Fla()
                            var flaAsset:DisplayObject = new flaClass();
                            addChild(flaAsset);
    *edit*
    Fixed typo in code.
    Message was edited by: drkstr_1

Maybe you are looking for

  • Pushbutton Text does not display in portal but display in development

    Hi Experts, I ceated Pushbutton in  selection screen block . Pushbutton text is does't display in portal view but display in development . i attached my coding , could you suggest anyother coding to diplay the pushbutton text. SELECTION-SCREEN BEGIN

  • Missing java files in the mxmlc compiler svn

    import flex2.compiler.mxml.Parser; import flex2.compiler.mxml.ParserConstants; import flex2.compiler.mxml.Token; import flex2.compiler.mxml.TokenManager; the files in the package flex2.compiler.mxml  in the url ,the mxmlc compiler svn seems to be mis

  • Price Block across Invoices (not per invoice)

    Guys Do you know of a way to implement price block on the PO level? PP price block is per invoice, is there another way i can set it up so that all invoices are looked at for price block not at a per invoice level? Using PP: I can have many invoices,

  • RSS count on Mail dock icon

    Pretty simple really, I want the RSS count to appear on my mail dock icon. here is the catch though. I know you can achieve this by selecting the "Show in Inbox" option for each feed, but then I end up with a huge list of RSS feeds in my Inbox sectio

  • Icon for hp smart web printing has disappeared. Have rt clicked on tool bar. Customize. not there

    Icon for hp web smart printing has disappeared in firefox. It does appear in IE but I use firefox most of the time. I rt clicked in upper right and chose customize. Icon is not there.