Disable hitArea for an imported swf

hi.
I am trying to create a custom data tip for a pie chart that is an imported swf.
Basically I have the pie wedge move the swf on rollOver.
The problem is that swf is on a higher depth than the pie chart it is not getting the rollOut call when the mouse rolls out of the wedge.
Can anyone tell me if there is a way to disable the hitArea of the swf?
Thanks!

That only seems to affect the mouse cursor.
I actually found a work around by setting the visibility of the swf to false on rollout of the pie wedge.
I was mistaken when I thought the pie wedge was not getting it's rollOut call while the swf was visible.
However any pie wedges that are hidden by the swf do not get their rollOver call, so it necessitates turning the visibility off.
The same effect is achieved by setting the swf alpha to 0.
FYI

Similar Messages

  • How can I just disable "navigation toolbar" completely for the App Tabs? I don't want to disable this for other normal tabs.

    How can I just disable "navigation toolbar" completely for the App Tabs? I don't want to disable this for other normal tabs. This is important as otherwise while I am in the app tab, i mistakenly start browsing from that tab and meaning of the app tab is completely lost...

    How can I view my full billing history for the app and music stores without iTunes installed?
    No.
    If my account has been compromised
    If you even think this may have happened, immediately change your password.
    See this -> Apple ID: Changing your password

  • Error while importing swf file in to Crystal Xcelsius Designer 4.5

    help me...., Error while importing swf file in to Crystal Xcelsius Designer 4.5

    I read in the book called "CRYSTAL XCELSIUS for DUMMIES" on page 243 under topic called Nesting a Dashboard within another Dashboard.
    sorry i used the wrong word embed, here i am importing the swf using image component.
    My requirement is somethis like this parent child dependency menu.
    eg: i have to two tabs 1)alphabets 2) Numerics  First levet menu
    if you click alphabets tab then the following menu A/B/C/D/..... Z i have diff charts.. under each alphabet.
    If you click numberic tab then the follwing menu should one/two/three/.......ten  here also i have diff charts under number
    in over to avoid complexity in dynamic visibility i divided the into 3 dashboards.  1- alphabets 2- number and 3 -importing both swfs.. everything works fine except first tab and last tab under alphabets and numerics.
    If some one help me with some alernative ... would be great.
    Thanks

  • How do i disable orientations for a specific view in my tab bar project without disabling for the other views?

    How do i disable orientations for a specific view in my tab bar project without disabling for the other views?
    Any suggestions?

    Note that you can also hide the tab bar completely with code in the userChrome.css file.
    Add code to the <b>userChrome.css</b> file below the default @namespace line.
    *http://kb.mozillazine.org/userChrome.css
    <pre><nowiki>@namespace url("http://www.mozilla.org/keymaster/gatekeeper/there.is.only.xul"); /* only needed once */
    #TabsToolbar { display: none !important; }
    </nowiki></pre>
    The customization files userChrome.css (user interface) and userContent.css (websites) are located in the <b>chrome</b> folder in the Firefox profile folder.
    *http://kb.mozillazine.org/Editing_configuration

  • Imported swfs display different every time

    Hello -
    I have tried importing swfs, and each time it displays different when published. The first time, it resized and could be seen completely within the window. The second time, it did not resize so only the top left of the image could be seen. The third, time it sort of resized, but is still cut off on the bottom. I inserted the same swf file the same way each time, so I'm not sure what affects the way it displays when published. I'm using the trial version of Presenter version 7.0.7 Build 7746. The swfs were created in Captivate 5.0, and I'm using Office/PowerPoint 2010. Below are examples of what each looks like after the publish. Does anyone know how I can control how the swf will display once published?
    Thanks!
    Katherine

    Hello -
    I think it has to do with resizing the swf once it is imported. I resized it first by widening it so it went the entire width of the page - the second time I believe I did the same thing and got the larger image. Then I tried various ways of resizing and also not moving or resizing at all, and got these different results. It is not consistent, the same way of resizing did not result in the same output. Is it not possible to resize the imported swf - for example, resize so it takes up the entire slide? Below is a link to download the swf I'm using.
    http://mylearn.documentum.com/curriculumdevelopment/slide4.zip
    Thanks!
    Katherine

  • Importing swfs onto stage

    I have 20 swfs that were converted from Captivate. They need
    to be pasted one after another in one flash timeline so I can add
    audio clips to them. What I've been doing is opening a new instance
    of flash and importing each swf onto the stage, and then in another
    instance of flash I'm pasting the copied frames in one after
    another. What's happening is the imported frames convert to 'bitmap
    1' and 'symbol 1' and so forth all the way up to 23 or so. When i
    try to paste a new set of frames after set 1, it asks me if I want
    to replace the existing frames, when I click 'no', some of set 2
    frames aren't lining up at x=0 and y=0, when i click 'yes' it
    replaces set 1 frames with set 2 frames. This method has worked
    with other files, but for some reason its not working anymore!
    Other than creating a new folder for each imported set, is there
    any easier way?
    Thanks in advance, Missmetz

    Yes, it is possible.
    You might import their W3D as a cast member then cloneModelFromCastmember, or use loadFile on an existing W3D member. In either case you need an existing W3D castMember displayed on the stage as a sprite.

  • HELP my imported SWF

    I have created an animation of a superman like character flying with the animation being his cape flapping, his eye moving occasionally, and he moves up and down slightly to imitate the movement of flight.
    I exported that animation as a SWF movie.
    I then opened a new document and then imported that SWF file into the library to use, but when I place it on the stage, the functionality doesn't work. The only animation that has carried over from the original file is the cape flapping. The moving eye doesn't work, and he doesn't move up and down anymore.
    I'm quite new to animation in flash, so maybe I'm exporting and importing too many times or something, or I'm just not going about it the right way.
    Should multiple animations be done in the same document? or should they be done individually and then all imported into a new document where they all come together?
    All help and advice most welcome.
    Thank you.

    First of all I done all the artwork in Illustrator, then I imported the pieces into Flash and set them in position, putting on seperate layers the parts that were to to move, eg. the pupil in the eye moving within the eyeball.
    For the cape, I had done what you said not to do, but it's the only thing that's working, ironically. I made the flapping cape animation in a separate flash document using 5 different images and changing to each along the timeline every 1 second. I then exported the flapping cape as a SWF movie and then imported it into the flash file where the body of the character was and positioned it where it should be.
    The eyeball moving occasionally was done using a motion tween, as was the gentle moving up and down of the man flying.
    Then I exported ALL that as another SWF movie so that it was one animation (which actually included 3 different animations. 2 done in the document, and one imported SWF), but it's only the flapping cape that continues to work even if I copy all the layers across instead of importing the SWF.
    I know that all sounds a bit of a mess to people who know how it should be done, but I'm a bit lost at the moment as I'm not sure which steps I should be taking and in which order.
    Thanks for your help with this.

  • Resizing imported swf files...

    I have a movie clip that I want to import a swf file into,
    but the swf is larger than the movie clip's area. I tried using a
    resizing code for importing images that I found, but it makes the
    swf very small. Is there a way to control the size of the imported
    swf?

    I did this recently where I had a backdrop clip that I wanted
    to serve as a 'screen' for jpgs I loaded in. I wanted them to
    resize to the full extent of the background clip and maintain their
    aspect ratio. The backdrop clip could have different dimensions at
    different points in time as well... anyhow this should work with
    swfs same as jpegs.
    So I'll explain it in my context as I don't know exactly
    yours (sorry this might sound a bit complicated because of that).
    #1 If your holderclip is called
    imageHolder and it contains a single clip inside at location
    0,0 called
    imageBackdrop
    #2 You create an emptyMovieClip inside imageHolder and use it
    to load your swf into using a Loader with a listener
    #3 you have some code similar to this in your onLoadInit
    event for the Loader (onLoadInit lets you initialise things like
    size location etc before it displays)
    If you can do something like that then I think you should be
    on the right track for what I think you want to do.

  • Import SWF or FLV Jobs

    Hi, I search a way to import FLV-jobs, created with Flash
    CS3.
    Problem: I don't find any way to export a Flash as a FLV-file
    - it takes lot of options, but nut a FLV-suffix.
    Secend Question: Who can I import SWF-files into Captivate?
    The only option I find is "Insert/Animation", which is used for
    animated buttons.
    Thanks a lot for any advice, Wolvo

    Hi Wolvo
    Insert > Animation is what you are looking for. It should
    allow you to insert the following file types:
    * SWF
    * GIF
    * AVI
    * FLA (.FLA is the Flash source file format)
    Seems odd that Flash doesn't have the capability to create
    .FLV format. I'm wondering if you maybe just need some sort of an
    additional file you can install to make it do this.
    Cheers... Rick

  • Importing swfs question

    Hi
    I have a swf ("A") that imports two other swfs ("B and C").  This works fine.
    I have another swf ("D") that imports swf "A".   D imports swf A, but suddenly swf A won't import B and C - a URL error gets thrown.
    I have played with the publish settings for a few hours, but have no solution.
    What should I change to make it work?
    Thanks
    Shaun

    I'm using this code to load B.swf and C.swf (only showing B code):
    var loader_dee_art_gallery:Loader = new Loader();
    var defaultSWF:URLRequest = new URLRequest("player_component_swfs/B.swf");
    loader_dee_art_gallery.load(defaultSWF);
    loader_dee_art_gallery.x = 0;
    loader_dee_art_gallery.y = 0;
    addChild(loader_dee_art_gallery);
    Swf D is in...
    pic_swfs/
    Swf A is in folder...
    pic_swfs/artists/dee_kramer/image_swfs/
    loaded... artists/dee_kramer/image_swfs/A.swf
    Swfs B and C are in...
    pic_swfs/artists/dee_kramer/image_swfs/player_components/
    loaded... player_component_swfs/A.swf  and player_component_swfs/B.swf
    Please let me know if this is not enough.
    Thanks Ned
    Shaun

  • How to insert AS to fix audio in imported swf ?

    Thanks to Whyves... This previous post seems to have a solution, Im just not sure where i create layers in my Captivate 4 file? As I go into Project > Actions >???
    Cheers
    5. Mar 31, 2010 4:23 PM in response to: Whyves_
    Re: Captivate 4, interaction SWF using XML and the Reviewer tool Problem
    Part 1:
    Found a way to stop the imported SWF audio when a user switches slides. The following AS3 code was inserted into the imported swf:
    My actions layer:
    root.addEventListener(Event.ENTER_FRAME, checkSlideInfo);
    My functions layer:
    function checkSlideInfo(e:Event):void {
        /* if user moves to next or previous slide in Captivate, stops the interaction audio */
        if(root.cpInfoCurrentSlide == 4) {
            null
        } else {
            /* stops audio */
            if (savedChannel!=null) {
                savedChannel.stop();
            /* resets interaction */
            loadContentToBox(contentBox.contentText, instructions);
    So, for those trying to find a way to stop their audio from imported swfs, there's one piece to the puzzle!!! You CAN stop your imported swf audios or animation audios using the above function in AS3!
    BTW, it would be nice if Adobe would create a book on Essentials to Advanced Actions, just a suggestion since it is somewhat of a programming language and it would be nice to have samples and more informative tutorials to use.
    NOTE: The above function calls on other variables and functions are specific to the interaction. The main piece to focus on is the roo.cpInfoCurrentSlide. It had to equal slide 4 in order to allow the interaction swf audio to play. If the user switched, I stopped the savedChannel (named soundChannel variable in AS3) from playing.

    Hello,
    About your suggestion for a book on essentials for advanced actions. Rick Stone has such a book, for Captivate 4 (Goober Guide).  I have been blogging a lot about advanced actions, with links to tutorials published with Adobe Publishing Application. It is not a book, but could perhaps help you if you did not yet visited the blog. The feedback from readers is pretty positive. Here is a link to a post that has a list with the published articles, a lot of other blog posts explain use cases and principles:
    Articles on Advanced Actions
    Lilybiri

  • Actions not working to imported swf files in Flash Catalyst

    Hi,
    I have a problem with manipulating my imported swf files (created in Flash professional) in Flash Catalyst CS5. Whenever I add any of the swf control actions to a swf file in the timeline such as 'stop', the animation ignores it and keeps replaying. I tried to add action sequence when a certain button is pressed, and also tried to create 'On application Start' and added 'stop' so that the animation stops immediately when the application opens. No matter what I do, the animation refuses to perform the actions and simply replays. The animation is a simple shape tween between 2 states with no action script attached to it. I published the animation as an swf and exported it to Flash Catalyst. Is there any suggestions whatsoever on why this is happening? Is it something to do with setting up my flash file prior to import? The only way I figured out to stop the animation from playing is adding action script to the flash file in Flash Professional however this is not what I want because I would like the animation to be controlled by components in my flash Catalyst document.
    Thanks

    You can make you swf a custom component with 2 states.
    The first state will be empty and rename it "OFF" the second state will have your swf file and name it ON.
    Then go back to your artboard/project, add your 2 buttons ON & OFF.
    For the ON button add interaction "play transition to custom component ON"
    For the OFF button add interaction "play transition to custom component OFF"
    Here is an example swf_control

  • Cannot disable Auto Tone on import of PSD files - ruins edits !!

    Hi -  I am a LR 5  expert and we have an issue with the latest release that I need to overcome or it is unusable.    Please direct this to an expert level support person as I have already networked around and have not been able to resolve this issue.    The issue is consistent with other users as well - we have tried this on several computers and the result is the same.     It is possible that is pilot error but I doubt it - we have disabled apply auto tone everywhere we could find it... 
    I believe this is a serious bug in the way LR handles files on import  - and I am also hoping there is an immediate work-around as the issue has TRIPLED our workflow time.
    Example #1   -   Edit DNG - Export as PSD with "add to catalog" checked -  LR exports the file and then imports the PSD,   but in doing so applies auto tone and destroys all the edits.  The re-imported images are too bright and too contrasty.       Auto tone on import IS disabled. 
    We tried to work around the issue by trying to edit outside LR and re-importing but that does not work either -SAME RESULT !
    Example #2 -   Edit DNG files,  export to PSD,  do not check "add to catalog"  -  make the edits needed in Photoshop,  then  import using "add" and LR applies Auto Tone once again destroying all edits.      You can actually watch the auto tone being applied to the thumbs as it imports them. - they get brighter. 
    In all cases the edited images end up too bright and too contrasty and are otherwise unusable.        Our workaround is to export to PSD, edit in photoshop,  then use Photoshop's   scripts to produce the final images and leave the PSD files out of the catalog  - this has added a TON of time to our workflow and has corrupted our file management -  UNACCEPTABLE !! 
    We have also tried reading the external  meta data option - same result - bright files.
    Please let us know how we completely disable auto tone on import and fix this issue it is a deal breaker for using this version.   We are using LR 5.6
    Thanks, Mark
    Head Janitor,  6IXGUN.COM

    Looks like we solved our own problem -   either edit or delete the preferences  files  and restart lightroom.  If you delete it,  it  will of course wipe our your template settings, etc  but that was far less of a hassle than not being able to use LR with PSD / exporting.  We were able to make a simple edit and it was fixed.   Also make sure you have unchecked "apply auto tone" in the >preferences>presets   dialog box - we did not have it checked but it WAS enabled in the plist file.       I would definitely consider this a bug -  the issue was not present in the last version of LR, it was introduced upon installing 5.6.  

  • Slidelet causing imported SWF to advance

    Hi,
    I'm seeing some strange slidelet behavior. I have an imported
    SWF on the slide, consisting of 8 frames. On the same slide are 2
    slidelets. When rolling OFF either slidelet the imported SWF
    advances 1 frame. The slidelets have their own screen real estate
    and don't overlap or interact with the SWF in any way (other than
    this advancing feature/bug ;-) I have tried adding movie stops to
    each frame of the animation, but they seem to be ignored.
    I have also tried various order combinations in the timeline
    of the SWF and slidelets to no avail.
    Ideas anyone?
    Thanks,
    John

    Thanks for the suggestion, I think I understand what you are
    trying to achieve. The thing is that the user is asked to interact
    with the .swf and then roll over the answer(s) to question(s) about
    the .swf. Although the .swf and slidelets could be on seperate
    slides, I would prefer not having to switch back and forth between
    slides in order to answer the questions. Before anyone asks 'why
    not just use buttons with captions?', I have tried that, but
    buttons (clickboxes and questions) don't reset
    John

  • Unable to open or import .swf into flash CC IDE

    hello, since I installed flash CC yesterday, I am unable to import .swf file into my .fla neither open .swf file in flash IDE. SWF extension is even not listed in list of supported files (I did all this normally in CS6 and before). When I try to open swf file in flash (because I got some assets in swf and need to edit it and put it to fla) it says something like "one or more files  were not imported because there were problems to read them." Shall I reinstall flash CC again or any other suggestion please ? thank you

    Maýbe you can install the trial CS6 from the product page and then sign in with your cloud ID? It has worked for me before when I had to re-install. After installed it should ask if you want trial or has a license, sign in to license and it should work again I hope. You may have to update CS6 after through the cc manager.
    Adobe should have put a full list of dropped features to read in one place before updating. It´s very poor customer management not to. But wise to all previous updates of Flash I keep every version, for ever if possible.

Maybe you are looking for

  • Disk Utility internal error message

    I am receiving an error message every time I try to repair permissions on my MB running OS X 10.4: error: Disk Utility Internal Error Disk Utility has lost its connection with the Disk Management Tool and cannot continue. Please quit and re launch Di

  • .DMP File Import Troubles.

    I am trying to import a .DMP file from Oracle 9i (see below) using the Oracle Database Homepage (Oracle 10g Express Edition) and I received the following, error message: "Your export file is not supported." So, I believe the problem to be with the ch

  • DI install is stuck at phase "unpack SAP archive"

    I try to install a DI on an MSCS cluster/SQL. On the phase called "unpack SAP archive",  anyway SAPinst cannot move forward. The sapinst_dev.log reads: (many repeated  loops as follows) TRACE      [iaxxejsexp.cpp:199]            EJS_Installer::writeT

  • IPV6 and IPV4 ACLs

                       As we begin  deployment  IPV6 we are going to be in a mixed IPV4/6 environment - we have required access lists  implemented for IPV4 and must applty the same ACL defined for  for IPV6. Is it possible to apply IPV4 and IPV6 access l

  • Mouse events ignored in custom skin

    I created a custom skin for my spinner. While I managed to get the layout this time, it seems that all mouse click events are ignored. package ch.sahits.game.javafx.control.skin; import java.io.InputStream; import javafx.beans.value.ChangeListener; i