Imported SWFs have max slide count?
I have an animation slide in my captivate presentation.
On the animation slide is a SWF file (created by Captivate)
that contains 19 slides.
When I run the SWF in standalone mode it works fine.
If I run the new presentation with the SWF imported, the
animation slide stops after 12 slides are shown in the SWF file on
that slide.
Is there any way I can fix this?
Try extending the play-time of the animation-object and see
if that helps ...
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Import swf files in CP3, but export without any voice?
Did anyone have the same problem with me?
I imported swf file in slide and published. But I can't hear any voice in the slide....
At the same time, I tried to import as flv file and published, then it works. Voice in slide can be heard with no problem.
How can I fix the problem? thanks!!Hi,
Just a quick check. Go to menu item " Edit > Preferences" and select category "Publish Settings".
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Hi,
I'm seeing some strange slidelet behavior. I have an imported
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Ideas anyone?
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Imported swfs display different every time
Hello -
I have tried importing swfs, and each time it displays different when published. The first time, it resized and could be seen completely within the window. The second time, it did not resize so only the top left of the image could be seen. The third, time it sort of resized, but is still cut off on the bottom. I inserted the same swf file the same way each time, so I'm not sure what affects the way it displays when published. I'm using the trial version of Presenter version 7.0.7 Build 7746. The swfs were created in Captivate 5.0, and I'm using Office/PowerPoint 2010. Below are examples of what each looks like after the publish. Does anyone know how I can control how the swf will display once published?
Thanks!
KatherineHello -
I think it has to do with resizing the swf once it is imported. I resized it first by widening it so it went the entire width of the page - the second time I believe I did the same thing and got the larger image. Then I tried various ways of resizing and also not moving or resizing at all, and got these different results. It is not consistent, the same way of resizing did not result in the same output. Is it not possible to resize the imported swf - for example, resize so it takes up the entire slide? Below is a link to download the swf I'm using.
http://mylearn.documentum.com/curriculumdevelopment/slide4.zip
Thanks!
Katherine -
Hi,
I am hoping someone will be able to help here. I have a
10-slide presentation in Captivate 3 and the first slide is a flash
animation I created in Flash CS3. When I test the project using the
preview option - In Web Browser everything works fine and as
expected.
My problems start when I publish my project. I have tried
swf, exe, with and without preloaders; I add a blank slide in right
at the start to see if that was the problem again with and without
a preloader. The imported swf does not play no matter what I do.
After a while though the click button become active and when I
click it moves on to the next slide. I just need to work out why my
first slide does not play correct, as this is a key slide.
I would appreciate any help in resolving this issue.
Kind regardsHi Dave
I know you have already found your answer, but I have a
question and/or comment.
When you published, were you certain to include the
additional .SWF among the files on the server? If not, that
probably explains why it failed. By changing to Flash 6, you caused
the .SWF to be embedded inside the main Captivate movie, hence no
additional file to ensure you distribute.
Cheers... Rick -
How to insert AS to fix audio in imported swf ?
Thanks to Whyves... This previous post seems to have a solution, Im just not sure where i create layers in my Captivate 4 file? As I go into Project > Actions >???
Cheers
5. Mar 31, 2010 4:23 PM in response to: Whyves_
Re: Captivate 4, interaction SWF using XML and the Reviewer tool Problem
Part 1:
Found a way to stop the imported SWF audio when a user switches slides. The following AS3 code was inserted into the imported swf:
My actions layer:
root.addEventListener(Event.ENTER_FRAME, checkSlideInfo);
My functions layer:
function checkSlideInfo(e:Event):void {
/* if user moves to next or previous slide in Captivate, stops the interaction audio */
if(root.cpInfoCurrentSlide == 4) {
null
} else {
/* stops audio */
if (savedChannel!=null) {
savedChannel.stop();
/* resets interaction */
loadContentToBox(contentBox.contentText, instructions);
So, for those trying to find a way to stop their audio from imported swfs, there's one piece to the puzzle!!! You CAN stop your imported swf audios or animation audios using the above function in AS3!
BTW, it would be nice if Adobe would create a book on Essentials to Advanced Actions, just a suggestion since it is somewhat of a programming language and it would be nice to have samples and more informative tutorials to use.
NOTE: The above function calls on other variables and functions are specific to the interaction. The main piece to focus on is the roo.cpInfoCurrentSlide. It had to equal slide 4 in order to allow the interaction swf audio to play. If the user switched, I stopped the savedChannel (named soundChannel variable in AS3) from playing.Hello,
About your suggestion for a book on essentials for advanced actions. Rick Stone has such a book, for Captivate 4 (Goober Guide). I have been blogging a lot about advanced actions, with links to tutorials published with Adobe Publishing Application. It is not a book, but could perhaps help you if you did not yet visited the blog. The feedback from readers is pretty positive. Here is a link to a post that has a list with the published articles, a lot of other blog posts explain use cases and principles:
Articles on Advanced Actions
Lilybiri -
Do imported SWFs retain their ActionScript in Captivate?...
If I do an "Import--->Animation" to add a SWF to a slide
of my Captivate3 project, will that SWF's actionscript still
function properly? Like, if I load the published captivate SWF into
a different main Flash SWF (using "loadMovie", for example), will
any SWFs that were imported into the Captivate project be able to
reference the main Flash SWF using "_root"?...
Thanks!Yeap, pretty sure they do, but your '_root' references likely
won't work
as you're putting a SWF inside a SWF (that's also likely
compiled inside
a SWF). Note an earlier post where the fix was to preface the
functions
with something like four ._root prefixes...
I have no idea if loadMovie will still work, but can't hurt
to try.
Erik
DIY_Lobotomy wrote:
> If I do an "Import--->Animation" to add a SWF to a
slide of my Captivate3
> project, will that SWF's actionscript still function
properly? Like, if I load
> the published captivate SWF into a different main Flash
SWF (using "loadMovie",
> for example), will any SWFs that were imported into the
Captivate project be
> able to reference the main Flash SWF using "_root"?...
>
> Thanks!
>
>
>
Erik Lord
http://www.capemedia.net
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Error while importing swf file in to Crystal Xcelsius Designer 4.5
help me...., Error while importing swf file in to Crystal Xcelsius Designer 4.5
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Call a function in the shell SWF from a imported SWF
We have flash set up as a shell to take lesson data from XML
and display it frame by frame.
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How can I get the imported SWF file to call a function in the
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basically have a button or movie clip in the imported swf
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flashLoader.contentLoaderInfo.addEventListener(Event.COMPLETE,
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then when its completed, it adds event listeners and calls
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I'm quite new to animation in flash, so maybe I'm exporting and importing too many times or something, or I'm just not going about it the right way.
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I have a movie clip that I want to import a swf file into,
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resizing code for importing images that I found, but it makes the
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to serve as a 'screen' for jpgs I loaded in. I wanted them to
resize to the full extent of the background clip and maintain their
aspect ratio. The backdrop clip could have different dimensions at
different points in time as well... anyhow this should work with
swfs same as jpegs.
So I'll explain it in my context as I don't know exactly
yours (sorry this might sound a bit complicated because of that).
#1 If your holderclip is called
imageHolder and it contains a single clip inside at location
0,0 called
imageBackdrop
#2 You create an emptyMovieClip inside imageHolder and use it
to load your swf into using a Loader with a listener
#3 you have some code similar to this in your onLoadInit
event for the Loader (onLoadInit lets you initialise things like
size location etc before it displays)
If you can do something like that then I think you should be
on the right track for what I think you want to do.
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