Importing Illustrator vectors -- not sitting on whole pixels

Hey all,
I just opened a mockup that was done in Illustrator CS4 and all the vector shapes are blurry (as if they are not aligned to whole pixels, even though the transform palette in both Illy and FW CS4 shows them on whole pixels). The weird thing is that the entire mockup was created with Pixel Preview enabled in Illustrator and with Pixels as the units (which I thought prevented this from happening). The transform origin in Illustrator  is set to upper left BTW. Visually its as if the whole thing is shifted by a fraction of a pixel in the Y direction. Moving an object in FW does not remove the blurring.
Any ideas how I can get the edges to look clean without rebuilding the whole thing in FireWorks? Image attached.

I really appreciate your looking into the issue, heathrowe, and take what I am about to say with all respect for your community participation here.
You are completely misunderstanding the problem. I zoom in to verify what my eye can already see and then correct misalignments. I want my designs to be tack sharp. Zooming in is the only way to verify whether that soft edge I am seeing is an optical illusion due to a color relationship or if its truly an edge that is pixel shifted. I have been building websites since 1994 and I have been teaching interaction design at the college level for years. Of course I know that websites are viewed at 100% in browsers. A rectangle that sits on whole pixels and is of whole pixel dimensions--even when zoomed in--should not show pixelation on its sides (as the rectangles do in my FW example). That's the entire reason why Pixel Preview was added to Illustrator...to give us a way to preview a web layout and see all the imperfections that need correction--and to do that while zoomed in.

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