Importing Image Help

I am trying to import an image I created in Adobe Illustrator into my iweb page (company logo). Whether I paste it as a pdf, export the image from illustrator as a jpeg and insert into iweb or save as a screenshot and import to iweb via iphoto, the resulting image in iweb has a grey box around it which I cannot remove. It seems like a legacy issue from the original illustrator file, but nothing I can see specifically. Maybe it's tied to the artboard in illustrator? How do I fix?

when I import illustrator files into iWeb, they automatically have a white stroke (rectangle) around the file, and a drop shadow. You can turn these features off (or unselect) in the inspector on the graphic tab.
Hope that helps!
Lilly

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  • Import Image Help

    Hello, now first, I want to point out that I have absolutely no idea how java works (maybe that's not true...), a noob if you will, I don't use it, but I need help because I have to do this for school.
    Alright, now I use this program called BlueJ. I want to know if there is a code for java to import images from file (c:\...), and put it as a background. here is my code:
    import java.applet.*;
    import java.awt.*;
    import java.awt.image.*;
    import java.net.URL.*;
    // Kazuma Tonegawa
    // Info Tech 10
    // Block E
    public class TermOneProject
         // Draws the small "b"
         public static void main (String[ ] args) 
         {    Egyptian sam;            // create the variable named sam
              sam = new Egyptian();    // create the object sam refers to
              sam.getImage(http://www.htmlprimer.com/Images/index/logo.gif);
              sam.makeGuy ();    // Draws the straight bar of "b"
         }  // this right-brace marks the end of the main method
    }  // this right-brace marks the end of the class
    //I tried every thing but nothing works. I have no clue on how to do this, not even my teacher. can someone help on this?? Remember, I want to import from MY DRIVE. Thanks in advance.

    k, here's the egyption class:
    public class Egyptian extends StarTurtle
    // Make a 10x10 square; finish with the same position/heading.
    public void makeGuy()
    { move (90, 200);
    move (-90, 0);
    paint (-20, 25);
    paint (120, 25);
    paint (120, 25);
    move (-40, 25);
    paint (20, 25);
    paint (-120, 25);
    paint (-120, 25);
    move (60, -10);
    move (120, -30);
    move (-45, -15);
    swingAround (40);
    move (-95, 0);
    paint (0, 40);
    move (0, -20);
    paint (-90, 10);
    move (90,18);
    paint (-10, 50);
    paint (-170,45);
    move (0,10);
    move (80,10);
    paint (110,50);
    move (0,-50);
    move (140,35);
    move (110,-5);
    move (10,35);
    paint (0,50);
    move (90,0);
    paint (0,65);
    paint (90,35);
    paint (-90,20);
    move (0,-20);
    move (-90,35);
    move (-90,65);
    paint (0,65);
    paint (90,35);
    paint (-90,20);
    move (0,-20);
    move (-90,35);
    move (-90,65);
    paint (-90,70);
    paint (90,65);
    paint (-90,35);
    paint (-90,20);
    move (0,-20);
    move (-90,35);
    move (-90,65);
    paint (0,65);
    paint (90,35);
    paint (-90,30);
    move (0,-20);
    move (-90,35);
    move (-90,65);
    } //======================
    }it's supposed to be some guy. anyways, one thing I forgot to mention. I set it so that the egyption class extends a thing called starturtle, then starturtle extends smartturtle, then that extends the turtle, and finally it extends turtlet (which extends object) I'll put the turtle, and turtlet class just in case:
    Turtlet
    // Copy this file in its entirety to a file named Turtlet.java.
    // Compile it before compiling the Turtle.java file.
    // You can put Turtle commands inside the paint method of an applet if
    // you declare them as Turtlets rather than as Turtles using something like
    // new Turtlet (page, 100, 150), where page is paint's Graphics parameter
    // and you replace 100 by any x-coordinate and 150 by any y-coordinate to
    // obtain the starting point of your Turtlet.
    import java.awt.Color;
    public class Turtlet extends Object
    {     public static final double DEGREE = Math.PI / 180;
         public static final Color RED = Color.red, BLUE = Color.blue,
                        BLACK = Color.black,      GRAY = Color.gray,
                        YELLOW = Color.yellow,    PINK = Color.pink,
                        ORANGE = Color.orange,    GREEN = Color.green,
                        MAGENTA = Color.magenta,  WHITE = Color.white;
         private static java.awt.Graphics thePage;
         private double heading = 0;         // heading initially east
         private double xcor, ycor;          // current position of Turtle
         /** Set the drawing Color to the given value.  Made an instance method 
          *  only so that it cannot be called until thePage is assigned, although
          *  the drawing color is a property of thePage, not of one Turtle. */
         public void switchTo (Color given)
         {     thePage.setColor (given);
         }     //======================
         /** Write words without changing the Turtle's state.  */
         public void say (String message)
         {     thePage.drawString (message, round (xcor), round (ycor));
         }     //======================
         /** Supply the nearest int value to methods requiring ints. */
         private int round (double x)
         {     return (int) (x + 0.5);
         }     //======================
         /** Make a circle of the given radius, Turtle at center. */
         public void swingAround (double radius)
         {     if (radius > 0.0)
              {     int rad = round (2 * radius);
                   thePage.drawOval (round (xcor - radius),
                              round (ycor - radius), rad, rad);
         }     //======================
         /** Fill a circle of the given radius, Turtle at center. */
         public void fillCircle (double radius)
         {     if (radius > 0.0)
              {     int rad = round (2 * radius);
                   thePage.fillOval (round (xcor - radius),
                             round (ycor - radius), rad, rad);
         }     //======================
    // the Turtle class, completed
         /** Rotate left by left degrees; MOVE for forward steps. */
         public Turtlet move (double left, double forward)
         {     heading += left * DEGREE;
              xcor += forward * Math.cos (heading);
              ycor -= forward * Math.sin (heading);
              return this;
         }     //======================
         /** Rotate left by left degrees; PAINT for forward steps. */
         public Turtlet paint (double left, double forward)
         {     heading += left * DEGREE;
              double x = xcor + forward * Math.cos (heading);
              double y = ycor - forward * Math.sin (heading);
              thePage.drawLine (round (xcor), round (ycor),
                               round (x), round (y));
              xcor = x;
              ycor = y;
              return this;
         }     //======================
         /** Fill a rectangle of the given width and height, Turtle at center. */
         public void fillBox (double width, double height)
         {     if (width > 0.0 && height > 0.0)
              {     thePage.fillRect (round (xcor - width / 2),
                                    round (ycor - height / 2),
                                    round (width), round (height));
         }     //======================
         /** Pause the animation for wait milliseconds.  Made a class method
          *  so that an applet can pause an animation "between turtles". */
         public static void sleep (int wait)
         {     try
              {     Thread.sleep (wait);
              }catch (InterruptedException ex)
         }     //======================
         /** Create a Turtlet on a given Component at a given starting position.
          *  All Turtlets must be created from within the Component's paint()
          *  method or from a method called by it.  All Turtles live in
          *  the same world at any given time, so changing the page is analogous
          *  to spaceshipping the entire Turtle population to a new world. */
         public Turtlet (java.awt.Graphics page, double xstart, double ystart)
         {     if (page == null)
                   throw new NullPointerException ("You did not give a "
                                     + "world where turtles can live!");
              thePage = page;
              xcor = xstart;
              ycor = ystart;
         }     //======================
    // Turtle
    /*  Copy this file in its entirety to a file named Turtle.java.
    *  Compile the Turtlet class and then compile this class, before trying to
    *  compile any program that uses Turtles.
    *  This class draws to an Image object and lets the frame's paint method
    *  show the Image whenever the frame repaints itself. It is for
    *  Turtle commands that are given in or from a main application. */
    import java.awt.*;
    public class Turtle extends Turtlet
         private static TurtleWorld theWorld = null;
         /** Write words without changing the Turtle's state.  */
         public void say (String message)
         {     super.say (message);
              theWorld.repaint();
         }     //======================
         /** Make a circle of the given radius, Turtle at center. */
         public void swingAround (double radius)
         {     super.swingAround (radius);
              theWorld.repaint();
         }     //======================
         /** Fill a circle of the given radius, Turtle at center. */
         public void fillCircle (double radius)
         {     super.fillCircle (radius);
              theWorld.repaint();
         }     //======================
         /** Rotate left by left degrees; MOVE for forward steps.*/
         public Turtlet move (double left, double forward)
         {     return super.move (left, forward);
         }     //======================
         /** Rotate left by left degrees; PAINT for forward steps. */
         public Turtlet paint (double left, double forward)
         {     super.paint (left, forward);
              theWorld.repaint();
              return this;
         }     //======================
         /** Fill a rectangle of the given width and height, Turtle at center. */
         public void fillBox (double width, double height)
         {     super.fillBox (width, height);
              theWorld.repaint();
         }     //======================
         /** Create a turtle at the center of the default JFrame. */
         public Turtle()
         {     this (false, 760, 600);  // special case of the constructor below
         }     //======================
         /** If makeNewWorld is true, make an additional JFrame of the given
          *  width and height.  Create a turtle at the center of the JFrame. */
         public Turtle (boolean makeNewWorld, int width, int height)
         {     super (makePage (makeNewWorld, width, height),
                              width / 2, height / 2);
         }     //======================
         /** Only done as a separate method because super() has to be
          *  the first statement in the any constructor. */
         private static Graphics makePage (boolean makeNewWorld, int w, int h)
         {     if (theWorld == null || makeNewWorld)
                   theWorld = new TurtleWorld (w, h);
              return theWorld.getPage();
         }     //======================
    /** A TurtleWorld is a JFrame on which an Image object is drawn each time
    *  the JFrame is repainted.  Each Turtle draws on that Image object. */
    class TurtleWorld extends javax.swing.JFrame
         private static final int EDGE = 3, TOP = 30;  // around the JFrame
         private Image itsPicture;
         private Graphics itsPage;
         public TurtleWorld (int width, int height)
         {     super ("Turtle Drawings");  // set the title for the frame
              setDefaultCloseOperation (EXIT_ON_CLOSE); // no WindowListener
              setSize (width + 2 * EDGE, height + TOP + EDGE); 
              toFront();  // put this frame in front of the BlueJ window
              setVisible (true);  // cause a call to paint
              begin (width, height);
         }     //======================
         public void begin (int width, int height)
         {     itsPicture = new java.awt.image.BufferedImage (width, height,
                              java.awt.image.BufferedImage.TYPE_INT_RGB);
              itsPage = itsPicture.getGraphics();
              itsPage.setColor (Color.white);
              itsPage.fillRect (0, 0, width, height);
              itsPage.setColor (Color.black);
         }     //======================
         public Graphics getPage()
         {     return itsPage; // itsPicture.getGraphics(); => NO COLORS
         }     //======================
         public void paint (Graphics g)
         {     if (itsPicture != null)
                   g.drawImage (itsPicture, EDGE, TOP, this);
         }     //======================
    // hope that gives some clue to the problem... and thank you again.

  • HELP: How do I use iPhoto 08 to import images onto my iPhone 3G?

    Hi,
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    How do I set a specific photo as the phone's wallpaper and does it have to be specifically sized to use as wallpaper?
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    here is a thread with lots of discussion of this topic - http://discussions.apple.com/thread.jspa?threadID=1618079&tstart=105
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  • When importing images into LR5 on my laptop, the photos all have a wide yellow streak through them. This only happens on the laptop; I can import the images onto my desktop LR and there isn't the streak of colour.   Can someone help?

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  • Help with Crop of Imported Images - Please!

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  • Need help for school! Imported images suddenly pixelated (CS6, Windows)

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    First of all, thank you for your reply. I just checked an example image and both are 72 dpi, in InDesign as well as in Photoshop. I even created a document for web in InDesign, using the 'web' & digital publishing option (which is 72 dpi) and placed the same image. At 100% pixelated, when resizing to 75% crisp. I don't know what to do..
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  • Needed help in: how to import image in InDesign Server using Java Code

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    My Requirement is-- I ve to connect to msn search page in order retrieve the result set from msn search. The same code which I do pasted below is working for GOOGLE n YAHOO with minor changes.But not for MSN.., Can any one help me.
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  • Importing images with Lightroom 2  & Camera RAW 4.5

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    Bob Wallace

    Essentially you are wrapping the raw image data into a special type of layer, a "smart object". You can then revisit and fine tune the Camera Raw conversion as often as you want and take advantage of working directly on the raw data in its pre-Photoshop purity. You can also apply to this smart object layer a number of Photoshop adjustments and filters - and again redo and fine tune them as often as you wish.
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    Have a play.
    John

  • Is there a way to import images that have been edited and assign them to the original?

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    Ah, the vestiges of a destructive workflow! Once you "get" Aperture, (specifically Masters and Versions) you are going to love it, as all of this work goes away - the relationship that you seek to retain is automatic in Aperture; it is simply done differently.
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    -- The edited versions? (That is the hours of work that it took you to get there.)
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  • HT4101 The SD card reader won't import images to the iPad. I purchase 10 months ago, and haven't had a problem with it until today. How do I remedy this problem? I'm about the go out of town and prefer not a travel with my laptop.

    My SD card reader won't import images from the SD card. I purchased this product 10 months ago and have had no problem with it up to now. How do I remedy this problem. Using the product allows me to travel without a laptop ...Please help!

    Have you tried to give your device a reset? Sometimes that helps with glitches. Hold down the sleep and home keys, past when you see the red power down slider and until you see the silver apple. Let it reboot and try again.
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  • Imported images and processed in wrong project can I transfer?

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