Importing Markers from Pr / Sb / Ae CS3

I saw that 'Dools' said they figured out how to import
markers from Premiere CS3 into Flash CS3 but I still am unable to
see these markers transfer. I have tried exporting an FLV file from
Premiere with info in the Chapter field. But I don't see any cue
points in the file when I bring it into Flash. I have also tried
Soundbooth. Soundbooth does created an actual xml file but still I
don't see the corresponding cue points in Flash and would really
appreciate any tips from those that have made it work. All of the
manuals mention the capability but don't go much further.
I'm using Premium Production CS3 on Windows.
Thanks a lot,
-Scott

Here's some sample Actionscript 2.0 code (Sorry, haven't
updated it for AS3 yet) that will let you verify external XML cue
points in your Soundbooth or Premiere exported video:
Actionscript 2.0 based Flash Cue Point Data Exchange
Demonstration
Requires:
- FLVPlayback component on the Stage with an instance name of
my_FLVPlybk
- Dynamic Text Field on the Stage with an instance name of
currentCuePoint
- Cue Point XML file
var myCues:XML = new XML(); //Create XML Object
var curCueTime:Number = 0; //Set current cue point to 0
var curCueName:String = ""; //Set current cue point name to
myCues.ignoreWhite = true; //Ignore Whitespace in XML file
First, setup the onLoad routine to parse the cue file.
The file being loaded is a cue points XML file exported from
Adobe Soundbooth.
The example assumes it's relative to the swf but could also
be loaded using
http:// or file:// */
myCues.onLoad = function(success) {
if (success) {
convertCues(myCues); // Function located at end of script
myCues.load("darjeeling_external.flv_markers.xml"); //change
these filenames
my_FLVPlybk.contentPath = "darjeeling_external.flv"; // to
match your own
var listenerObject:Object = new Object();
listenerObject.cuePoint = function(eventObject:Object):Void {
trace("Cue Point \"" + eventObject.info.name + "\" fired at:
" + eventObject.info.time+ " (type: " + eventObject.info.type+")");
currentCuePoint.text = (eventObject.info.time + " seconds:
Cue Point \"" + eventObject.info.name + "\" (type: " +
eventObject.info.type+")");
my_FLVPlybk.addEventListener("cuePoint", listenerObject);
function convertCues(cueFile) {
for (i=0; i < cueFile.firstChild.childNodes.length; i++) {
curCueTime = (Number(cueFile.firstChild.childNodes
.firstChild.firstChild.nodeValue)/1000);
curCueName =
cueFile.firstChild.childNodes.firstChild.nextSibling.nextSibling.firstChild.nodeValue;
trace("Adding Cue " + i + " at time: " + curCueTime + "
named: \"" + curCueName + "\"");
my_FLVPlybk.addASCuePoint(curCueTime, curCueName);
Here's a similar block of code, but to display embedded cue
points in your FLV files:
Actionscript 2.0 based Flash Cue Point Data Exchange
Demonstration
Requires:
- FLVPlayback component on the Stage with an instance name of
my_FLVPlybk
- Dynamic Text Field on the Stage with an instance name of
currentCuePoint
var myCues:XML = new XML(); //Create XML Object
var curCueTime:Number = 0; //Set current cue point to 0
var curCueName:String = ""; //Set current cue point name to
my_FLVPlybk.contentPath = "darjeeling_embedded.flv";
var listenerObject:Object = new Object();
listenerObject.cuePoint = function(eventObject:Object):Void {
trace("Cue Point \"" + eventObject.info.name + "\" fired at:
" + eventObject.info.time+ " (type: " + eventObject.info.type+")");
currentCuePoint.text = (eventObject.info.time + " seconds:
Cue Point \"" + eventObject.info.name + "\" (type: " +
eventObject.info.type+")");
my_FLVPlybk.addEventListener("cuePoint", listenerObject);
There is a known bug in Adobe Media Encoder that prevents cue
points from being embedded in an audio-only FLV. It isn't clear
that's the case you're seeing, but if you disabled video export
when you created the FLV, that may explain the problem you're
seeing.
Durin

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