In which method i can upload data to two transactions at a time and how ?
Hi,
Can any body tell me <b>In which method i can upload datas to two transactions at a time and how</b>
Pls tell me the steps if possible.
Thanks
Prabhudutta
Hi,
I hope u are talking abt BDC,
If it is BDC's Then you can use both the methods.
Call Transaction or
Session Method.
Ex ..if already a vendor exists then call transaction xk02
if vendor no is not yet created then call transaction xk01.
hope this helps.
santhosh
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HI, I am small iphone developer,i have one problem in my app,please give the guidence to me.
THIS IS MY PROBLEM:
I HAVE SELECTED ONE PICTURE FROM ALBUMS OR TAKE PICTURE FROM CAM SO I WANT TO CHANGE THE HAIR STYLES PART WITH ANOTHER HAIR STYELS AND SAVE THE PICTURE INTO ALBUMS HOW CAN GENRATE THE CODE OR LOGIC TO ME......I AM TRYING IT FROM 3WEEKS SO COULD YOU PLEASE GIVE ME GUIDENCE TO ME.................HI, I am small iphone developer,i have one problem in my app,please give the guidence to me.
THIS IS MY PROBLEM:
I HAVE SELECTED ONE PICTURE FROM ALBUMS OR TAKE PICTURE FROM CAM SO I WANT TO CHANGE THE HAIR STYLES PART WITH ANOTHER HAIR STYELS AND SAVE THE PICTURE INTO ALBUMS HOW CAN GENRATE THE CODE OR LOGIC TO ME......I AM TRYING IT FROM 3WEEKS SO COULD YOU PLEASE GIVE ME GUIDENCE TO ME.................
Sir I am did it by using Objcetive-C code in iphone as fallows
demoprojectViewController.h
#import <UIKit/UIKit.h>
@interface demoprojectViewController : UIViewController<UIImagePickerControllerDelegate,UINavigationControllerDelegate >
UIImageView *imageView,*editingimage,*maskimage;
UIButton *takePictureButton;
UIButton *selectFromCameraRollButton;
UIView *myview;
@property(nonatomic,retain)IBOutlet UIImageView *imageView;
@property(nonatomic,retain)IBOutlet UIImageView *maskimage;
@property(nonatomic,retain)IBOutlet UIImageView *editingimage;
@property(nonatomic,retain)IBOutlet UIButton *takePictureButton;
@property(nonatomic,retain)IBOutlet UIButton *selectFromCameraRollButton;
@property(nonatomic,retain )IBOutlet UIView *myview;
- (IBAction)getCameraPicture:(id)sender;
- (IBAction)selectExistingPicture;
-(IBAction)pickHair:(id)sender;
-(IBAction)done;
-(IBAction)back;
@end
demoprojectViewController.m
#import "demoprojectViewController.h"
@implementation demoprojectViewController
@synthesize imageView,editingimage,maskimage;
@synthesize takePictureButton;
@synthesize selectFromCameraRollButton;
@synthesize myview;
CGFloat lastScaleFactor = 1;
CGFloat netRotation;
CGPoint netTranslation;
NSArray *images;
int imageIndex = 0;
- (void)didReceiveMemoryWarning
// Releases the view if it doesn't have a superview.
[super didReceiveMemoryWarning];
// Release any cached data, images, etc that aren't in use.
#pragma mark - View lifecycle
// Implement viewDidLoad to do additional setup after loading the view, typically from a nib.
- (void)viewDidLoad
// maskimage=[[UIImageView alloc]initWithFrame:CGRectMake(50, 50, 150, 150)];
//maskimage.image=[UIImage imageNamed:@"1.png"];
if ([UIImagePickerController isSourceTypeAvailable:
UIImagePickerControllerSourceTypeCamera]) {
takePictureButton.hidden = NO;
selectFromCameraRollButton.hidden = NO;
UITapGestureRecognizer *tapGesture =
[[UITapGestureRecognizer alloc]
initWithTarget:self
action:@selector(handleTapGesture:)];
tapGesture.numberOfTapsRequired = 1;
[maskimage addGestureRecognizer:tapGesture];
[tapGesture release];
UIPinchGestureRecognizer *pinchGesture =
[[UIPinchGestureRecognizer alloc]
initWithTarget:self
action:@selector(handlePinchGesture:)];
[maskimage addGestureRecognizer:pinchGesture];
[pinchGesture release];
///---rotate gesture---
UIRotationGestureRecognizer *rotateGesture =
[[UIRotationGestureRecognizer alloc]
initWithTarget:self
action:@selector(handleRotateGesture:)];
[maskimage addGestureRecognizer:rotateGesture];
[rotateGesture release];
//---pan gesture---
UIPanGestureRecognizer *panGesture =
[[UIPanGestureRecognizer alloc]
initWithTarget:self
action:@selector(handlePanGesture:)];
[maskimage addGestureRecognizer:panGesture];
[panGesture release];
//---swipe gesture---
images = [[NSArray alloc] initWithObjects:
@"1.png",
@"2.png",
@"3.png", nil];
//---right swipe (default)---
UISwipeGestureRecognizer *swipeGesture =
[[UISwipeGestureRecognizer alloc]
initWithTarget:self
action:@selector(handleSwipeGesture:)];
[maskimage addGestureRecognizer:swipeGesture];
[swipeGesture release];
//---left swipe---
UISwipeGestureRecognizer *swipeLeftGesture =
[[UISwipeGestureRecognizer alloc]
initWithTarget:self
action:@selector(handleSwipeGesture:)];
swipeLeftGesture.direction = UISwipeGestureRecognizerDirectionLeft;
[maskimage addGestureRecognizer:swipeLeftGesture];
[swipeLeftGesture release];
[super viewDidLoad];
-(IBAction) handleTapGesture:(UIGestureRecognizer *) sender {
if (sender.view.contentMode == UIViewContentModeScaleAspectFit)
sender.view.contentMode = UIViewContentModeCenter;
else
sender.view.contentMode = UIViewContentModeScaleAspectFit;
-(IBAction) handlePinchGesture:(UIGestureRecognizer *) sender {
CGFloat factor = [(UIPinchGestureRecognizer *) sender scale];
if (factor > 1) {
//---zooming in---
sender.view.transform = CGAffineTransformMakeScale(
lastScaleFactor + (factor-1),
lastScaleFactor + (factor-1));
} else {
//---zooming out---
sender.view.transform = CGAffineTransformMakeScale(
lastScaleFactor * factor,
lastScaleFactor * factor);
if (sender.state == UIGestureRecognizerStateEnded){
if (factor > 1) {
lastScaleFactor += (factor-1);
} else {
lastScaleFactor *= factor;
//---handle rotate gesture---
-(IBAction) handleRotateGesture:(UIGestureRecognizer *) sender {
CGFloat rotation = [(UIRotationGestureRecognizer *) sender rotation];
CGAffineTransform transform = CGAffineTransformMakeRotation(
rotation + netRotation);
sender.view.transform = transform;
if (sender.state == UIGestureRecognizerStateEnded){
netRotation += rotation;
//---handle pan gesture---
-(IBAction) handlePanGesture:(UIGestureRecognizer *) sender {
CGPoint translation =
[(UIPanGestureRecognizer *) sender translationInView:maskimage];
sender.view.transform = CGAffineTransformMakeTranslation(
netTranslation.x + translation.x,
netTranslation.y + translation.y);
if (sender.state == UIGestureRecognizerStateEnded){
netTranslation.x += translation.x;
netTranslation.y += translation.y;
-(IBAction) handleSwipeGesture:(UIGestureRecognizer *) sender {
UISwipeGestureRecognizerDirection direction =
[(UISwipeGestureRecognizer *) sender direction];
switch (direction) {
case UISwipeGestureRecognizerDirectionUp:
NSLog(@"up");
break;
case UISwipeGestureRecognizerDirectionDown:
NSLog(@"down");
break;
case UISwipeGestureRecognizerDirectionLeft:
imageIndex++;
break;
case UISwipeGestureRecognizerDirectionRight:
imageIndex -- ;
break;
default:
break;
imageIndex = (imageIndex < 0) ? ([images count] - 1):
imageIndex % [images count];
imageView.image = [UIImage imageNamed:
[images objectAtIndex:imageIndex]];
#pragma mark -
- (IBAction)getCameraPicture:(id)sender {
UIImagePickerController *picker =
[[UIImagePickerController alloc] init];
picker.delegate = self;
//picker.allowsImageEditing = YES;
picker.sourceType = (sender == takePictureButton) ?
UIImagePickerControllerSourceTypeCamera :
UIImagePickerControllerSourceTypeSavedPhotosAlbum;
[self presentModalViewController:picker animated:YES];
[maskimage removeFromSuperview];
[picker release];
- (IBAction)selectExistingPicture {
if ([UIImagePickerController isSourceTypeAvailable:
UIImagePickerControllerSourceTypePhotoLibrary]) {
UIImagePickerController *picker =
[[UIImagePickerController alloc] init];
picker.delegate = self;
picker.sourceType = UIImagePickerControllerSourceTypePhotoLibrary;
[self presentModalViewController:picker animated:YES];
[maskimage removeFromSuperview];
[picker release];
else {
UIAlertView *alert = [[UIAlertView alloc]
initWithTitle:@"Error accessing photo library"
message:@"Device does not support a photo library"
delegate:nil
cancelButtonTitle:@"Drat!"
otherButtonTitles:nil];
[alert show];
[alert release];
#pragma mark -
- (void)imagePickerController:(UIImagePickerController *)picker
didFinishPickingImage:(UIImage *)image
editingInfo:(NSDictionary *)editingInfo {
imageView.image = image;
[picker dismissModalViewControllerAnimated:YES];
- (void)imagePickerControllerDidCancel:(UIImagePickerController *)picker {
[picker dismissModalViewControllerAnimated:YES];
- (IBAction)btnSave_Clicked:(id)sender;
UIImageWriteToSavedPhotosAlbum(editingimage.image, nil, nil, nil);
//UIImageWriteToSavedPhotosAlbum(imageView.image, nil, nil, nil);
UIAlertView *alert = [[UIAlertView alloc]initWithTitle:@"Success" message:@"Image saved successfully to iPhone photo albums..." delegate:nil cancelButtonTitle:@"Ok" otherButtonTitles:nil];
[alert show];
[alert release];
-(IBAction)pickHair:(id)sender;
//[maskimage setMultipleTouchEnabled:YES];
// [maskimage setUserInteractionEnabled:YES];
//[maskimage setContentMode:UIViewContentModeScaleAspectFit];
maskimage.image=[UIImage imageNamed:@"1.png"];
[imageView addSubview:maskimage];
-(IBAction)done
NSLog(@"hiafjdkfj");
UIGraphicsBeginImageContext(imageView.image.size);
CGRect rect1 = CGRectMake(netTranslation.x,netTranslation.y,maskimage.image.size.width , maskimage.image.size.height);
CGRect rect = CGRectMake(0, 0, imageView.image.size.width, imageView.image.size.height);
[imageView.image drawInRect:rect];
[maskimage.image drawInRect:rect1];
UIImage *resultingImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
[editingimage setImage:resultingImage];
[myview addSubview:editingimage];
[self.view addSubview:myview];
-(IBAction)back
[myview removeFromSuperview];
//[editingimage removeFromSuperview];
-(void) touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
UITouch *touch = [[event allTouches] anyObject];
CGPoint location = [touch locationInView:touch.view];
maskimage.center = location;
-(void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {
[self touchesBegan:touches withEvent:event];
- (void)viewDidUnload
self.imageView = nil;
self.maskimage=nil;
self.takePictureButton = nil;
self.selectFromCameraRollButton = nil;
[super viewDidUnload];
// Release any retained subviews of the main view.
// e.g. self.myOutlet = nil;
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceO rientation
// Return YES for supported orientations
return (interfaceOrientation == UIInterfaceOrientationPortrait);
- (void)dealloc {
[imageView release];
[images release];
[takePictureButton release];
[selectFromCameraRollButton release];
[super dealloc];
@end
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