Increasing the priority of garbage collection

We have a JNI application that is running under a very heavy load. The problem is that the garbage collection can't catch up with the application. This creates a problem that looks like a memory leek, we consume more and more memory.
Is there a way to solve this? Perhaps by increasing the priority of the garbage collection thread?

We have a JNI application that is running under a
very heavy load. The problem is that the
garbage collection can't catch up with the
application. This creates a problem that looks like a
memory leek, we consume more and more memory.
Is there a way to solve this? Perhaps by increasing
the priority of the garbage collection thread?Addressing this is detail.....
First normally the JVM is free to grab all the memory that it is allowed to. It doesn't have to give anything back to the OS, regardless of whether it is using it or not.
There is a way to tune that but I doubt that is going to help you because if you are actually using the memory (which a "very heavy load" would suggest) then the VM needs the memory.
Secondly why do you consider this a problem? If you are getting an out of memory error then either you have a memory leak or your application needs more memory. And in neither case is the gc going to help.
Now perhaps what is really happening is that you are getting a full gc and that is impacting the application. And you are hoping that there is someway to make the incremental gleaner run faster. There might be. It would be one of the XX options. But again this, in of itself, is not going to normally return memory to the OS.

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    I have no problem, as it is, in making applications
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    things.Yes.
    >
    Which is why mine don't. Since resources are usedin
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    >
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    From all my reading, i have found that an action=2 means "2 - The Garbage Collector has tried to allocate out of the wilderness, and failed."
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    The extract from the log files (in my first post in this thread) are still valid, as are the min/max memory settings.
    Any help at all would be invaluable.
    Thanks very much.
    Tim

  • Long pauses during ParNew garbage collection Please Help !

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    Sorry I post the same question but in the wrong forum (I posted it in the Flash Player Beta Channel).
    Hi, I am currently working on a game built using Air SDK v. 3.8 that is running fine on iOS 6. However, since the release of iOS, sometime it becomes unresponsive. When profiling with Adobe Scout, the problem seems to have something to do with the garbage collection. In Scout, some GC pass could take up to few seconds on iOS 7, while it would never take more than 700 ms on iOS 6.
    I've tried to compile the project using the new 3.9 beta, and the result is somewhere in between what we've got on iOS 6 and iOS 7 (1-2 seconds).
    I'm wondering if this is something that you are aware of, and if there's a fix (or optimisation) around the corner. Thanks a lot.

    I am also seeing this.
    Here are screenshots of Scout profiling the same sequence in my game on iPad 2 iOS 7 vs iPad 2 iOS 6.   The initial burst of activity is a loading sequence, followed by automated gameplay.
    iOS 7: Please note the position of the red line on the graph, and the time associated with garbage collection.
    iOS 6:
    Ignoring the "loading sequence" section, the "vertical line" garbage collection spikes on the iOS 7 screen shot are on the order of 2-5 seconds (garbage collection time) each.  The biggest spikes in the iOS 6 screen shot are all < 50 ms in comparison (again, note the position of the red line on the graph). 
    Earlier in the day I captured a few garbage collection spikes on iOS 7 that were > 10 seconds each, with the largest being a whopping 24 seconds.
    Any insights, supporting evidence, or alternative theories are appreciated.
    UPDATE: I tested an iPad3 iOS7 today and did not experience this behavior.
    UPDATE: I tested with another iPad2 iOS7 and did see the behavior on that device as well.

  • Froce garbage collection

    Is there any other way to force garbage collection besides
    system.gc()
    Runtime.ExcuteFinalization()
    I know thoes still does not guranteen garbage collection.
    How to improve performace to maximize the possibility for garbage collection?
    Thanks

    How to improve performace to maximize the possibility
    for garbage collection?As soon as you are done using the object references, get them out of scope :) That would help. Calling System.gc() wouldn't.

  • Garbage Collection in Java

    Hi,
    In the case of Garbage Collection (GM), if I created a object s in line1, done operation in line2 and made s as null in line3 and after some more execution (may be 10000 lines of code or may running of the prog. for 2 days), I will use same var. s again. Will it will able to work or already Garabage Collected ? Can, I get proper answer ?
    bye
    RaviGanesh

    the object referred to by reference "s" becomes a candidate for garbage collection as soon as the last reference to it is broken. so when you make the reference "s" refer to null, if no other references refer to the originat object, the object can be garbage collected. you are free to assign the reference to other objects at any time (supposing you haven't declared the reference final).
    note how careful i was to distinguish "object" from "reference" here. in java, when we say:  Object o = new Object();o is the reference, the new Object is the object. if i then say:  Object p = o;there are now two references to the initially created object, o and p.
    keep in mind the distinction between objects and references to them, and you should be on your way.

  • [scjp exam] garbage collection questions

    can someone please post me some garbage collection questions + correct answers, because i've taken the SCJP test again and i didn't passed it again. A co-worker of mine also didn't passed either.
    (We both got 0% on Garbage Collection every time) And i really thought i had it correct the last time.
    So please can someone mail/post me some garbage collection questions? thanks!

    The garbage collector collects unreachable objects.
    You have no control over when the objects are
    collected, but there is a guarantee that all
    unreachable objects will be collected before an
    OutOfMemoryError is thorwn.Exactly my thoughts...
    That's it. It really is just that simple. I scored 94%
    on the Programmer's Exam, with 100% in the garbage
    collection section.Hmm i got 54% last exam i took. I really begin to doubt about myself, because i find the questions on the exam so tricky.. Last book was Exam Cram (Java), and i found this a very nice and good book to study for the exam. Garbage collection is just one question, so it's either 0% or 100%. So far it hasn't gone anything higher then 0% with me.
    Here are some questions:
    1. When is the Object first available for garbage
    collection (when does it become unreachable)?
    Object o = new Object();
    Object p = o;
    o = null;
    p = null;p = null; -> available for gc.
    2. When is the Object first available for garbage
    collection?
    Object o = new Object();
    Vector v = new Vector();
    v.add(o);
    o = null;
    v = null;v = null; -> available for gc.
    3. Can the Vectors be garbage collected at the end of
    this code?
    Vector v = new Vector();
    Vector w = new Vector();
    v.add(w);
    w.add(v);
    v = null;
    w = null;yes
    Now i have a question:
    public int foo {
    Integer result = new Integer(10);
    result = null;
    return result;
    when is result available for gc?

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