Inserting swf file into dw vs. creating full site in flash

I'm updating a website, and am pretty familiar w/html and DreamWeaver, but would like to add some elements of Flash into the site.  I am using Flash CS4.
What is the advantage and/disadvantage of inserting various swf files into my DW site versus just creating the entire site in Flash; what's the difference in either approach? 
If I do the latter, do I eventually bring it into DW anyways so that it is an html file?
Thanks for your help!

There can be potential issues with Flash content in a web site since the evolution of iStuff led to disallowing Flash content to be displayed.  If you are looking to attract a mobile user base, then going with Flash can be a gamble, especially as you go further on into the future where there will no longer be Flash Player development to parallel the mobile market.
I have heard that Flash content does not support handicapable design elements that html/css provide for.
You can always have the web page code check for the availability of the Flash Player, and if not found have alternative content presented instead.
An issue with having a full Flash site is that it can be less SEO friendly than going with straight html-based designed, although since the Flash content would still reside in an html page there are some measures that can be taken to support SEO concerns.
For a full Flash site design you would probably not need DW since Flash can generate an html page of its own.
I recommend you post your questions in the Dreamweaver forum as well.  The reaction there to using Flash content is likely to be harsh, so don't take it personally, but some helpful information might still be gleamed from trying.

Similar Messages

  • Help with inserting SWF file into .html page

    I created a photo gallery in Flash CS5.5, using the advanced photo gallery template. It works fine as a standalone SWF file but it's not displaying properly when I try and insert it into the Gallery page of my website.
    The thumbnails are showing as blank white boxes and the main image holder isn't showing at all, though the controls beneath it are showing. The SWF file and all the images are stored in site/images/gallery/ and my Gallery page is in the root. What's going on here? Can anyone help please?
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    If you are storing any of your Flash assets in sub-folders and having problems... it's most likely because of pathing problems. For review:
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    In fact if you are placing the .swf on a web page in a different folder than the .swf is stored in, and that .swf calls external assets, then direct clicking and opening of the .swf in it’s folder should NOT work! That’s because the paths to the external assets should be relative to the Web page and not the physical location of the .swf.
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    Eye for Video
    www.cidigitalmedia.com
    What it boils down to is that you need to path the Flash assets from the Web page that you place the main .swf on... NOT the physical location of the .swf
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    Adninjastrator

  • Insert Photoshop Web Gallery swf file into Dreamweaver

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    >
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  • Insert an swf file into another Flash file

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  • Dynamic swf file into dreamweaver cs4

    Good evening to all,
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  • Can I combine two methods of code to load various SWF files into the same location

    I presently have a set up where a large SWF file brought on the stage by clicking small icons from the scrollable thumbnail menu on the bottom of the stage. All of it happens at the same frame with .xml loading file.
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    [CODE]
       function _xmlCompleteHandler(event:LoaderEvent):void {
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                   //centerRegistration:true,//messes up the code as places SWFLoader in the upper left corner which is 0,0 coordinates
                   //x:260, y:320,//doesn't work here but works in line 69
                   scaleMode:"proportionalInside",
                   bgColor:0x000000,
                   estimatedBytes:13000,
                   onFail:_imageFailHandler}),
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                    name:image.@name + "Image",
                    width:_IMAGE_WIDTH,
                    height:_IMAGE_HEIGHT,
                    //centerRegistration:true,//messes up the code as places SWFLoader in the upper left corner which is 0,0 coordinates
                    x:0, y:144,
                    scaleMode:"proportionalInside",
                    bgColor:0x000000,
                    estimatedBytes:820000,
                    onFail:_imageFailHandler})
    [/CODE]
    Here is what I would like to resolve. I have another section on the site with an image collage. Every image is a button. I want to script this each image on click to go to the label with ImageLoader and SWFLoader AND TO OPEN A UNIQUE SWF (ASSOCIATED WITH AN IMAGE CLICKED) ON THAT PAGE
    Previously this is what I did to achieve it. I would specify a String:
    [CODE]
    var sourceVar_ProductsPopUps:String;
    [/CODE]
    and then all my buttons will have their unique SWF assigned for them which opens at another labeled section ("prdctsPopUps" in this example):
    [CODE]
    function onClickSumix1PopUp(event:MouseEvent):void {
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      gotoAndPlay("prdctsPopUps");
    [/CODE]
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    loaderProductPopUps = new SWFLoader(sourceVar_ProductsPopUps,
    [/CODE]
    But I need both of them to be working at the same time. First there is a sectionA from where a user can navigate to specifically targeted SWF to section B's SWFLoader. Then in the section B a user has an option to bring up other SWF files into SWFLoader from the scrollable thumbs menu. Is there a way to combine these two lines into one:
    [CODE]
              new SWFLoader("loadingAssets/appThumbnails/slideshow_image scroller greenSock_mine/assets/images/" + image.@name + ".swf",
    [/CODE]
    and
    [CODE]
    new SWFLoader(sourceVar_ProductsPopUps,
    [/CODE]

    Thanks for looking into my issue.
    Unfortunatelly I am not so advanced in AS and do not complitely understand the logic of the problem. I will try to decribe my set up more precise.
    So, my main flash file is broken into labeled sections on the main time line.
    One of the sections is "Applications" It has an animated collage of images. Each image acts as a button and once clicked brings a user to a section called "ApplicationsPopUps".
    "ApplicationsPopUps" section has small image thumbnails scroll menu at the bottom of the screen and a large SWFLoader in the middle of the screen. User can click on an image in the thumbnails scroll menu and a corresponding SWF file will load in the middle of the screen in SWFLoader. User can click on left/right navigation buttons and preceeding/following SWF file will load in SWFLoader.
    Everything works fine (with your previous help)
    Here is the working code for the ImageLoader and SWFLoader (please let me know if you need additional code on the page):
    function _xmlCompleteHandler(event:LoaderEvent):void {        _slides = [];       var xml:XML = event.target.content; //the XMLLoader's "content" is the XML that was loaded.        var imageList:XMLList = xml.image; //In the XML, we have  nodes with all the info we need.        //loop through each  node and create a Slide object for each.       for each (var image:XML in imageList) {         _slides.push( new Slide(image.@name,               image.@description,               new ImageLoader("loadingAssets/appThumbnails/slideshow_image scroller greenSock_mine/assets/thumbnails/appThmb_imgs/" + image.@name + ".jpg",               {                    name:image.@name + "Thumb",                    width:_THUMB_WIDTH,                    height:_THUMB_HEIGHT,                    //centerRegistration:true,//messes up the code as places SWFLoader in the upper left corner which is 0,0 coordinates                    //x:260, y:320,//doesn't work here but works in line 69                   scaleMode:"proportionalInside",                    bgColor:0x000000,                    estimatedBytes:13000,                    onFail:_imageFailHandler}),                 new SWFLoader("loadingAssets/appThumbnails/slideshow_image scroller greenSock_mine/assets/images/" + image.@name + ".swf",                   {                     name:image.@name + "Image",                     width:_IMAGE_WIDTH,                     height:_IMAGE_HEIGHT,                     //centerRegistration:true,//messes up the code as places SWFLoader in the upper left corner which is 0,0 coordinates                   x:0, y:144,                     scaleMode:"proportionalInside",                     bgColor:0x000000,                     estimatedBytes:820000,                     onFail:_imageFailHandler}) 
    Thumbnails in the section "ApplicationsPopUps" and images in the image collage in the section "Applications" represent the same photographs. So when a user clicks on one of the images in "Applications" section it would be natural that that image will load in the "ApplicationsPopUps" section. However "ApplicationsPopUps" section presently has a working code (as sampled above) It looks too complex for me and I do not know hot to implement this feature. I do want to keep the functionality of the thumbs image scroller in section "ApplicationsPopUps" as it is now. But I want to add that when a user click on an image from section"Applications" then that particular SWF file will load in SWFLoader in section "ApplicationsPopUps" and then the present functionality can as well be exectuted. Presently it just opens on a first image in xml order.
    P.S. I see that you had a download link in your answer. How did you do it? I could also upload a small sample file with my problem. This way you could see all the set up right away.

  • Embedding SWF file into an Indesign document and later export as PDF

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    Thanks again.
    Peter

  • How can I change the insert SWF File, I need to add a few things and make it better?

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    HTML animation | Download free Adobe Edge Animate CC trial
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  • Can't import swf file into QuarkXpress 8.12

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