Interactive video

Hi,  I am an amateur at this and need some help.
I am using Flash CS4. I want to make an interactive video, in which there is one sound file playing throughout but using buttons over the video the user can change the video angle.
I was thinking having 3 different videos on separate layers with buttons that bring different layers to the front.
Would this work? could anyone instuct me further? any help would be greatly appreciated!
best.

Any ideas?

Similar Messages

  • How to make interactive video in Flash?

    Hello,
    We are trying to create an interactive video in Flash. Basically, we need to put this video in our game, and players should be able to pause/replay/play it.
    I found some tutorial about this topic, but all of them were created more than 2 years ago. They all use FLV/F4V files.
    But now, Adobe Media Encoder doesn't support exporting FLV file.
    As what mentioned in this page:
    removal of FLV and F4V export features from Adobe Media Encoder, After Effects, and Premiere Pro | After Effects regio…
    Flash team seems recommend users to input mp4. video rather than FLA video.
    So is that mean we can use mp4 file to do interactive video, adding Action Script on the importing mp4. video?
    Thank you.

    either use mp4 files or use an older ame.

  • Interactive videos

    I am interested in making interactive videos and distributing them on different platforms (computer download, tablets, smartphones). What software package(s) would be best for me? Would an interactive video created with the adobe package(s) work on all operating systems?

    Interactive features I am looking to put into the video are:
    1) The user can press a word or picture in the presentation and get a box come up with information and/or get sent to a new screen to start off an animation.
    2) The user can drag and drop answers into spaces provided.
    3) Additional things that might be good would be mini quizes such as word searches, crosswords.
    I've hyperlinked presenations before using powerpoint so I know linking to a new screen can be done with hyperlinks in powerpoint. I am not sure about 2) and 3). I would do the interactivity as part of a website if the software that was easiest to use didn't provide a format that would work on multiple platforms, that way I could test whether people like it and then I would be more comfortable paying a coder to make it avaliable across multiple platforms.
    Any ideas as to how to do 2) and maybe 3).  I would be interested in the best software for website use that doesn't take much time to learn (I am not great at coding). Software I have already that might helpful inc; photoshop/premiere elements 12 and powerpoint 2013. If I am only doing website presentations I know 1) is possible but is 2) with those? If its possible do I need any software to polish the presentation (e.g. something to make it run smoothly on the web)?

  • Interactive video presentation no flash

    Hello everybody,
    I am a Visualization Artist and I used  to work long time ago doing website(I am a graphic designer too)  I been aproached by an old client asking me to develop a "Interactive video presentation" of a product for Engineering purposes.
    The final output should be Web and CD to be used a promotional media.
    My first option was Flash but he questioned that because he want people that uses Ipad and other tables be able to see in a web interfase.
    The main idea is play a short video demostrating the produc and funcionality, then the user should be able to stop and play repeat a chapter or jump to other charpter of the presentation.
    I own Creative cloud and some 3D softwares so I think I should be fine software wise, but my question is if there is something New in Adobe that I can use instead of Flash to produce something like this?
    Can I do everything at once or I need to prepare a video for Web in Flash an other for a CD and some App for tablets everything separated?
    any gidance will be much apreciated.

    This may not be the most efficient way to do this, but you could have the mouse click incriment a counter, and on the last frame of the loop have a statement basically saying if the counter is greater than 0, then play the second loop, and set up another mouse event to incriment a second counter if loop2 is playing, so on and so forth.  Not exactly sure how you're planning to organize this, and what version of actionscript you plan on using so I can't really give you too much help in terms of the specific coding.

  • Interactive video for indesign cc

    How to create interactive video for marketing ie tap screen when video is playing and goods come up but must be able to use in indesign cc for magazine I am working on ?

    Hi,
    Bob is totally right! 
    It's a very clever solution given by Derrick Schultz.
    As I said in his topic, I've tested this tip in a fixed-layout epub exported from InDesign CC 2014.1.
    See:  Dropbox - FanfanLaTulipe_Print-Num_02.epub
    It works very fine! You can discover a simple slideshow page 6 by tapping on the image!

  • Clickable hotspots or tooltips on videos; interactive videos.

    Hello all,
    Forgive me if I'm posting this in the wrong forum. I'd like to know if what I'm proposing has been done before, and if so what some of the examples look like.
    My idea is to embed clickable hotspots over a video. For example, we have a shot of a truck rolling down the highway. As it continues driving, different hotspots pop up over various parts of the truck, like axles, transmission, engines, etc. These hotspots can then be clickable, and a small tooltip/bubble pops up with a description about that part. As the video continues playing, different hotspots continue to be generated and available.
    I've been poking around all over the web looking for either examples or programs that enable the effect. I've found that most "interactive videos" are based around two premises: shopping from within the video and pick your own storyline. Neither of which is necessarily what I'm looking for, so I've begun thinking that this might an After Effects/Flash based affair. I can use After Effects to generate the tooltips or 3D overlays of the various parts onto the original video, and use Flash to generate the approriate interaction.
    As this video will be web based, my final idea was to run the video underneath a layer of code that generated both the sprites and the effects. The problem there is setting up the scripts so that they are timed perfectly with the video.
    Any thoughts? If this isn't the place for this, could someone point out where I can get some insight? Much appreciated in advance!
    Cheers.
    D.

    Hey D.
    Read your recent question looking for examples of interactive video that looked at other user cases rather than the usual shoppable and choose your own adventure videos.
    Thought you might be interested in having a look at wireWAX (www.wirewax.com). We started out much like you creating overlays and doing tracking in After Effects and then using Flash to apply the interaction.
    wireWAX has since developed into an online tool that allows anyone one from the most techy creative like yourself, to the basic YouTuber, upload their own videos to the wireWAX studio. From there users can add their own tags to objects and people which are then tracked using our super intelligent tracking system ready for you to add your own overlays or choose from a range of widgets such as YouTube and Facebook. The platform now uses much more advanced image processing to do things like face detection and motion tracking in real-time and works across mobile and tablet too.
    OK, sales pitch over, please do have a go. You can simply drop a video into the dropbox on the homepage and use the free tool to add interaction. We also work with brands/producers/filmmakers to create customized experiences on a paid-for service.  
    Here are a few examples of some videos you might find useful:
    National Portrait Gallery Walkthrough
    This video was created by one of our users using the free wireWAX tool. It allows viewers to click on pieces of the artwork to get more information either through a short text description or video in video interview with the curator.
    https://www.wirewax.com/7002501/
    BBC News
    The BBC developed this engaging interactive experience to coincide with the anniversary of the Deepwater Horizon disaster. Viewers could learn more about the ongoing impact and explore extra content clicking on the hotspots that interested them.
    http://www.bbc.co.uk/news/world-us-canada-22185262
    BBC One Luther
    The BBC’s 2nd interactive wireWAX video was a trailer for their crime drama Luther. It included exclusive clips and unseen treats in a fitting stylised tag and overlay for the programme.
    http://wirewax.com/luther
    Adidas Messi gallery
    A customised overlay for Adidas who created this clickable walk through using wireWax to allow Messi fans to click on memorabilia to discover more.
    https://www.wirewax.com/7004524/
    There’s also plenty of shoppable examples on our site too.
    If you have a specific project in mind or you have any general questions about wireWAX just give us a shout.
    Poxy
    [email protected]

  • VOD and interactive video

    Hii all...i am new to all these concepts.
    can anybody explain me the difference between the video-on-demand and interactive video.
    is it like, in VOD we can download the file from Server and run it locally and in case of interactive video the file can't be downloaded from the server..(play,pause and resume will be executed on the server using RMI)..??

    The Apple TV is not a set-top box and does not work with broadcast nor broadband television, so standards such as HbbTV will not be applicable. The Apple TV is a media playback device that works with your computer or with the iTunes Store and a few other Internet-based services such Netflix, YouTube, MobileMe, and Flickr, and only with those services.
    While no one outside of Apple can predict future product developments, Apple's indicated that they have no interest in participating in the broadcast/broadband set-top box market. They have a different model, one based on Internet purchase and rental of individual items of content.
    Regards.

  • I'm sure someone addressed this - interactive video in html 5

    I'm a longtime Adobe user, as we move toward the future I see the html 5 css3 Dreamweaver pack prepares me for the steps ahead. I would think somebody has already answered this question but I have a client I did some Flash interactive videos for. real simple as rolling over a certain area in the .swf plays an audio clip. The client needs this to be viewble within html 5 so converting the flash to H264 is easy but what about preserving the interactivity?
    I looked around but still cannot answer the client until I know EXACTLY what I'm talking about. I'm excited abiut the Adobe flash converter which I have seen the video on which will no doubt when ready for public will boost my business greatly as Flash created technology moves into the future.
    Can anyone give me an update on how to address the question " can I convert a flash INTERACTIVE swf an HTML 5 standard format preserving the interactive features of Flash?
    thx
    rd

    Hi
    First - There is nothing stopping you continuing to use swf's with html5 as the object/embed code used is still valid and recognised by html5.
    Second - You are probably asking this question due to the fact that the iPhone/iPad does not allow flash content. Unfortunately there is no way to get flash to play on these devices, (at the moment, but this could / probably will change). To use interactive graphics on these devices requires the use of the canvas element and javascript, but unfortunately the canvas element are not usable on current versions of IE, (IE9 does allow them).
    There is a javascript fix that will allow the use of canvas on IE versions prior to IE9 but I cannot recommend its use due to its speed of rendering except for very simple animations, (and I do mean very simple).
    The general opinion of most designers/developers appears to be that unless your target audience is the iPhone/iPad, then continue to use swf's for such items for the next few years at least, after all, the purchasers of the iPhone/iPad did buy these devices, (in most cases) knowing that they could not render flash.
    PZ

  • Interactive video techniques

    Hi All,
    Just watch another video today, regarding how video is the
    future of internet advertising. When it comes to creating
    interactive video, cue points can help.
    Can anyone provide or show examples of truely interactive
    video; that lets the user click on an item while the video is
    playing, and get redirected or view further info related to that
    particular item, or a audio description.
    Any help on how-to acheive the above techniques, would TRUELY
    be appreciated ;)
    In my view, truely interactive video should allow a user to
    truely interact with the items/content of a video; or am I just
    having another vision of the future?
    Kind Regards,
    Boxing Boom

    Hi,
    Just found an example of this here:
    http://veeple.com/showroom.php
    How is this done, through cue points?
    Kind Regards,
    Boxing Boom

  • Is Captivate capable of producing this kind of Interactive video?

    Is Captivate capable of producing this kind of Interactive video?
    As shown here on http://vidzor.com/ ?

    Thank you Rick!
    This was a massive help. As of right now I think thats the main functionality I would need. A training video with the ability for the user to answer the correct question before continuing on to more training. Can I "pause" video in Captivate? I had come across this post in some of my earlier findings
    "Chapter jumps can be accomplished in Captivate but you have to setup some custom programming in order to do it. It's not that complicated but it's important that I alert you to it now rather than finding it out later. One of the best Captivate users out there has an example of how to do this on her blog, Micro-Navigation in Adobe Captivate - Captivate blog. It's worth reading up on what she calls "micro-navigation" so you know what you would be in for."
    Which lead me to believe that through the coding I can manipulate Captivate further. I think i'm in the right boat for now. If my company is looking for further interaction with video I will look into storyline.
    Thanks again for the help!
    M

  • Proper method for interactive video

    Hi.  It's been a while since I've used Flash/Actionscript, and I've been having trouble figuring out the proper way to do this.  I'm hoping someone here can outline the proper methods.
    Basically, I'm creating a Flash project where it will play a video, then at a certain point, stop and display some buttons, and then go to the appropriate video based on what button was pressed.  Sort of a choose your own adventure type of thing.
    Without knowing the current/ideal way of doing it, how I tried it was by having the first video (embedded into the project) on one layer, and at the end of that video, I have a stop()  on another (script) layer (on the last frame of the video in the timeline), and I had the buttons (which appear on top of the video) on another layer at that same frame.  So, in theory, it plays the video, hits the last frame, stops the timeline, and waits for one of the buttons to be clicked.  Each button triggers and gotoAndPlay(), which takes the timeline to one of the other two videos that are located one after the other, after the first video, on the same (video) layer.
    Problem is, I have a bit of a catch-22...  I was aware that there would be sync issues between the video and it's audio (addressed by doing the audio as Sync or something in the audio properties)... however, I was suprised to see that the video does not maintain sync with the other layers (script).   So, what happens is that it plays the video, but SEEMS to play it faster than the script layer, so it reaches the end of the video before reaching the (identical frame) location of the actionscript.  As a result, the video loops, and the stop() is hit sometime during the start of the second playing of the video.  The buttons act similar, appearing sometime AFTER the point in the video where they should.
    I had embedded the video with the assumption that this would give me hard sync between it and the timeline, since it's physically there in the timeline, and you can see the frame at which it ends... and I thought then putting a stop() on that frame (but on a different layer), would guarantee that the stop code gets hit at the same time the end of the video was.
    I've tried a number of things, like putting the actionscript code on the frame after the video on the same layer, figuring a single layer can't go out of sync with itself... but that didn't work either.
    Looking into it, I saw that one option was to not embed the video, but to have it reference an external file (which, supposedly, would result in no sync issues).  But, in doing that, I'm not aware of how the rest of the timeline would know when the video has reached certain spots of the video.
    I'm sure the proper method is entirely different from what I'm doing, but I'm not familiar with other methods.  I'm hoping someone can outline the proper procedures (in as much detail as possible, since I probably won't know about much of what you are explaining).
    Keep in mind, again that this is basically what I want to do:
    -Play video 1
    -Stop timeline, display buttons, wait for response
    -Based on which button is pressed, jump in the timeline to video 2 or 3 (...I'm assuming all the vids will be on one layer, one after the other, with a label at the start of each one)
    Hope you can help.  Thanks.

    Hi, kglad.  Conceptually, I understand, but I'm totally new to most of these things.  I've worked with actionscript and flash in general, but am still very green when it comes to things like event listeners and some of the more technical coding.
    I've been frustrated with the tutorial vids I've been finding, as they are often very generic (...5 minutes of video, only to show you how to load the component onto the stage, then point to a video).  But, I did finally find one that seemed to address more detail.  It's the ActionScript 3 Video Basics tutorial on gotoandlearn.com.  All very techy code, which goes right over my head, but at least it's seemingly usable and relevant.  I just don't like using coding/methods I don't fully understand, as then you are helpless if something goes wrong.
    In answer to your question, what I'm after (in more detail) is this:
    -A video plays (Intro video)
    -After that video, a looping video plays, with buttons (Scene selection thumbnails) on top of it (Selection menu with looping background)
    -Clicking on one of the scene thumbnails then goes to the scene player section
    -Scene plays, and when it reaches the end of the clip, two buttons appear, and it waits (parked on last frame of the video via a stop() command)
    -Pressing button A jumps the timeline ahead 2 frames to the A video (which is located right after the initial scene video, right after the stop()), and that video plays, and stops at the end (via another stop() command.
    -Pressing button B jumps the timeline ahead many frames (past that second A video, over to the B video, which is the third clip on the video timeline, consisting of the initial scene, the A clip, and now the B clip), plays that and stops.
    Now, I am 90% sure that the way I am currently doing this is inefficient, obsolete, and to anyone half-decent at Flash authoring, completely wrong... but it's the only way I currently know.
    I've done the above like this:
    Timeline has the first (Intro) video embedded, then the second (Scene Selection loop), with a label ('Loop') at the first frame, and a gotoAndPlay('Loop') on the last, with the graphics and code for the scene selection thumbnail buttons occupying the duration/span of that loop clip, on a different layer.
    I have a MovieScreen movieclip, which has a series of one frame movieclips within it.  Each of those movieclips is the full video of a scene.  Think of the MovieScreen mc as a sort of Jukebox, containing a series of 1 frame 'records' (those being a movieclip that contains the video of each scene).  Pressing one of the thumbnail Scene buttons in the Scene Selection simply moves the MovieScreen movieclip timeline to the appropriate 'record' (frame containing the appropriate movieclip that contains the scene you selected), and jumps the main timeline (via a gotoAndPlay()) out of that Scene Selection loop, to the next frame after it, which is a 'Selection made' clip (an exit animation), which plays, and then parks on the 'Play Scene' section.
    The Play Scene frame of the main timeline simplly contains the Moviescreen movieclip, which (at this point) has had its own timeline jumped to the appropriate 'record' (movieclip within it), and that movieclip plays.  This is my (probably laughably incorrect, yet functioning) method to have a global 'movie player' frame in the main timeline, but have it able to play any of the available videos, rather than having a moviescreen for each scene.
    Certainly, I'd assume there is a far better way to do this, most likely with pure actionscript, where the scenes are called up, and things are dynamically generated... but, again, I don't know how to do that sort of thing.
    My first attempt had me embedding the videos directly into the timeline, which had the benefit of having the clip literally there on the timelines, taking up the literal amount of frames, and being visible during the timeline editing.  Problem is, it wouldn't play in sync with the rest of the layers (which was a real surprise, as I assumed that the whole point of embedding it would be to lock it to the timeline).  So, my codes/graphics that were placed on other frames at the end of the video clip's timeline layer didn't trigger in sync with the end of the clip (...which still puzzles me).
    My second attempt had the videos being called on as external clips, but that also had its share of problems, plus without the clips physically on the timeline, I had no way to know when the clip ended (...assuming I was to have the actionscript/graphics on a particular frame in the timeline... which I suspect now is wrong thinking).
    My third attempt used the FLV component.  First of all, the videos where about half the size that they should have been, plus where positioned half off the screen.  Today, I managed to figure out how to remedy that, so that works.  However, I soon realized that when placed on the stage, the resulting element on the timeline was an infinite duration, and not representitive of the duration of the clip, like an embedded vid would be... So, again, I had the problem of how to know when the clip ended, and where to place the script/graphics in the timeline.
    Researching a bit more today, I see that you can read metadata from a clip, which may be relevant to triggering a stop() or a loop back or a gotoAndPlay()...although I'm not entirely sure how it would all work.  I couldn't see an obvious way to loop a clip (from the FLV Playback properties).  So, even though I suspect this is the proper way to be doing this, I'm completely lost on how to utilize it.
    As well, I've been reading that the current version of the FLV Playback component has an issue with seamless looping... in that it supposedly can't.  So, that's yet another problem.
    Sorry for the novel, but I wanted to give everyone the full info on what I'm doing and what troubles I'm facing here.  Sorry too for being green on this.  I'd be happy to watch/read some tutorials on this, but really haven't found anything that either addresses things more than just 'load it onto the stage and select the video location', or ones that are the opposite end of the spectrum, and are way over my head.

  • Creating interactive video tours

    Hello all,
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    Hi,
    Just found an example of this here:
    http://veeple.com/showroom.php
    How is this done, through cue points?
    Kind Regards,
    Boxing Boom

  • Interactive Video Training using Captivate 8.

    I am showing a training video as part of a Captivate 8 project.  I want the user to click on certain buttons (ex. Stop Train, Slow Down, Signal, Start Train, etc.) depending on where they are in the video.
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    I've never seen a project.json file, only the project.txt file, which is just some metadata and not called by the project.

  • To implement video conference in my website

    Hi,
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    Hi,
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    1.
    http://www.adobe.com/products/flashmediaserver/fvss/
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    3.a There are lots of articles and tutorials to help you get
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    b. See #2.
    c. see 3a.
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  • How can I make a "Youtube" style video gallery for offline, '.air' use?

    I work for a language company and we've put together a set of videos for use in computers, not online.  Currently we're using Apple's Keynote to present our videos to to the student.  This has the advantage of allowing us to put videos in a sequential order, with absolutely no work in the development department, and most importantly was easy for any student to control and navigate.
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    What I'm looking for is someone to just quickly guide, tell, or yell me in the right direction, and I'm really keen (hell-bent?) on trying it out using Flash Catalyst... is this the way?
    Keeping in mind that my first draft only has to be a simple working version of the system, and I can play with the rest later, is any of what I said possible using flash catalyst?
    Thanks in advance to whoever can help me out!

    I doubt MU can do this.  It's pretty limited in scope &  I don't think it supports server-side code which you would need to parse feeds.  But feel free to post your question in the MU forum.  Maybe somebody there has a workaround.
    http://forums.adobe.com/community/muse/help_with_using_adobe_muse
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