Interface Builder Fold Down Panel?

Hey Thanks to everyone on these forums there a huge help.
I'm trying to recreate the fold down effect that the open file panel has were the panel like folds out of the top of the app. Is there a way I could recreate this in Interface Builder or possible its called something else.
Thanks

yz4now wrote:
What would that animation or effect be called?
Drop-down menu. This is a standard menu example for most routine applications.
Using Xcode, create an new project....Mac OS X Application, Cocoa Application.
Open the 'Resources' folder on the left and double-click on 'MainMenu.xib' to open it in Interface Builder.
Using the MainMenu.xib window in IB, toggle the small triangles on the left to show the items in that menu. From there you will see the contents and the menu. This menu will drop-down in your application to show whatever contents you are working with.

Similar Messages

  • Creating an attribute editor like panel from Interface Builder

    The Attributes Inspector from Interface Builder presents the user with a great set of options that are neatly organized in folding panels. I really want to do something like this for a project I'm working on to help organize a large set of options that I plan on presenting to the end user.
    Only problem is I have no idea what this widget is called or even if its available from Cocoa. I thought it was a NSRuleEditor but I've seen no examples so I'm not sure. So if someone could help point me in the right direction that would be awesome. If you know of an example project in the Examples folder that would be even better. Thanks a lot.

    The IB toolpanel is just built out of stock IB parts but there are quite a few of them. As far as I can tell it's just an NSPanel with a toolbar at the top and then at least one NSSplitView with an NSScrollView inserted into it.
    To add something like this to your project - although I would recommend starting simpler for learning - simply drag an NSPanel into your IB window and then drag an NSScrollView on top of it and it will fill the NSPanel and you can modify it from there. You can also drag an NSScrollView directly into your nib and work on it and then drop it on the NSPanel if you want. This might make the process easier/more clear for you. If you put an NSTextView into the window it will automatically show and hide scrollbars depending on content unless you tell it otherwise.
    Custom views can be confusing but since NSPanels can be made to show themselves as soon as a program launches (I think this is their default state) your content should show up automatically which makes it easier than creating regular windows and then worrying about showing their contents.
    Do this help?
    =Tod

  • Interface Builder w/ Xcode folder refs

    when i set up xcode with folder refs interface builder does not see my images in the dropdown list. i actually have to type out the path and ib will show a broken image. is there anyway to fix this?

    Note that *AppleScript Studio* has been deprecated in Snow Leopard - AppleScriptObjC is the new framework. You can still edit Studio projects, but the project templates have been removed and you will need to enable the AppleScript palette - see the release notes.
    Assigning a handler (IBaction) to a button (or any object) is pretty easy - create a handler in your script that takes a single parameter and name it with a trailing underscore (the naming conventions are also in the release notes), for example:on doButtonStuff_(sender) it will appear in *Interface Builder* under the *Connections Inspector* for your application delegate - from there you can make a connection from your object to the handler. MacScripter has some tutorials for AppleScriptObjC in Xcode, and I also have a button example project (it's not much of a tutorial, though).

  • Interface Builder - Custom images not visible in Cocoa Simulator

    I'm very new to this, and just toying around with Interface Builder more than anything at this stage…
    Anyway, my problem… I've created some of my own images to place on buttons, etc. I've saved them in PNG format and dragged them into the Resources folder of my Xcode project, so they become available in Interface Builder's media library. I can drag them onto my window just fine, but when I test the UI with the 'Simulate Interface' command, the images disappear completely.
    Any ideas?

    This was changed in Interface Builder 3.0. Now, you have to click on the "Connections" tab in the object's Info panel. I think it is the 2nd one from the right. You will recognize it because you will see all your outlets. You click the little circle next to the outlet and drag a line over the user interface object to make the connection. Once you do that, there is a bug in Interface Builder that will blank out the info panel. You will have to select some other object to redisplay any information, then click back to your original object. The bindings panel has a similar set of bugs. Suffice to say, Interface Builder 3.0 is a work in progress.
    PS - to break a connection, click the little X button next to an outlet name.

  • How to make a form for input in web interface builder

    Hi expert:
        How to make a form for input in web interface builder?I have already used it to do PS planning, but I don't know how to  draw lines and checkboxes . Thanks in advance.
    Allen

    WAD:
    Open the WAD and create a new template. On the left hand navigation you will have several Web Items available. Under 'Standard' you have 'Analysis' item. Pull that into your template to the right. Under the Properties tab you need to pick the query [form/layout] that you have built in Query Designer.
    You will also find other items such as Button group, Checkbox, drop down, list box etc available. Pick and drag into the template whatever it is you require. Lets say you want a button. Under the Properties tab select the 'Command' that you require. You could use standard commands that are available there. You could also define functions and commands that you require.
    Query Designer:
    Open the QD and drag the characteristics and key figures that you require into the rows and columns of the QD. You would need to specify restrictions under the Filter tab of the QD based on the granularity of data that you require. You would need to remember that the key figures need to be made Input Ready [do this by clicking on KF and on the planning tab select "change by user and planning functions"].
    This shouldgive you a start. After you've explored it yourself a bit we can discuss further and I can certainly provide you additional details/material on these areas.
    Srikant

  • Build Shut Down DVDSP

    I just posted one problem and found another one.
    When I try to build a project, it starts to initialize, then shuts the program down.
    Any ideas about what is happening?
    Mike

    Thanks for the response, Drew.
    Version: 4.2
    It did not go into the build at all. The build screen came up, but then shut down as it was intializing.
    I encoded using Compressor and use AC3 for the output.
    I had successfully created a build folder before and was coming back to the project after making some changes, none of which shouldhave been of any consequence. It was fine before.
    I did repair disk permision earlier in the day.
    Hope this is enough to help you understand the issue.
    Mike

  • Using interface builder to create a table view and add a cell

    So I am using interface builder to make a table view. Should be easy. I drag a table view controller to my view, then it seems I should be able to drag a table view cell to the table view but it won't let me drop it down. If I do it in the documents window it just replaces the table view with a cell. Seems like this shouldn't be hard, but it's one of those things that should take 2 seconds but I have been messing with it for hours. It seems like most of the examples I have looked at in the same code don't use iB so I haven't found a good reference. If somebody can point me in the write direction let me know.

    I struggled a bit too. Here's what I did on my recently completed app. I used IB to create the basic view and add the table. That's it. Then ensure your UIViewController based class implements the UITableViewDelegate and UITableViewDataSource protocols. Your cells will come from those methods, not anything you do in IB.
    If you're creating a set of screens that just have tables that allow you to navigate up and down through the data then IB isn't worth using at all.
    Just have your views extends UITableViewController and follow some of the supplied table based example apps.
    I rewrote my first app 3 times as I slowly figured all of this out.
    Hope that helps.

  • Range of Variable in Web Interface Builder

    Hi,
    I have created a Web Interface Builder in BW-BPS. I have created Cost Center as a Variable. However, I am unable to get this range of cost centers say 1001 to 1005 in Web Inteface Builder.
    Whereas, in the Planning Folder, this works fine and I am able to select the range of Cost Centers from 1001 to 1005.
    The issue is only with WEB INTERFACE BUILDER.
    Looking forward for some valueable inputs.
    Regards,
    Ravi

    Hi Mayank,
    Thanks for your reply.
    I will also look at the different options given.
    I also found the following thread is more useful.
    BSP Value Help Input Field and Select-Options Ranges
    I will let you know on this.
    Regards,
    Ravi

  • Interface builder, running script when app opens

    Hi!
    I am trying to expand my wake script, so I have thrown it into xcode. What my wake script does is that it opens itunes and start to slowly turn up the volume, then it updates my ipod and does a few other things.
    Now this works great in script editor, I launch this app with a script which is launched by iCal.
    The first thing I want to do in xcode is to have a "I am awake" button (also called cancel…). And the only way I have gotten this to work is to have the script like this:
    on clicked theObject
    beep
    try
    tell application "iTunes" to pause
    end try
    quit
    end clicked
    on activated theObject
    -- the script.
    end activated theObject
    The reason for using activated is that this is the only handler that I have found that lets me push the cancel button. (If I for example try to use "on launched" the whole script will run, then I can push cancel, kinda defeats the purpose…).
    Any ideas?
    ahh, ****, it seems that even the activated handler doesn't work. It looks like I can push cancel, but I can't!
    Message was edited by: Oystbjoe

    Once you've pushed "buttonOne" you enter your "repeat" loop and never get out... which also means that your code never returns from your "on clicked" handler. As long as you're stuck inside your "on clicked" handler your app will not receive any more clicked events. Hence your app never gets notified of the second click on your "Cancel" button.
    Your previous post indicates you are wanting to be able to start some process (ie your repeat loop) with "buttonOne" but then potentially cancel it before it completes. From a programming standpoint that's not always easy to do... with AppleScript or any other programming language. In some cases it can be fairly difficult. And even if it's not difficult it may not be straightforward.
    One way you might be able to do this with AppleScript, depending on what your "processing" entails, is to make use of an "on idle" handler. Your "on idle" handler will be called automatically and periodically. By default "on idle" gets called every 30 seconds but you can change that by returning a positive number from your "on idle" that represents the number of seconds between calls.
    Something like this might work, but it's going to depend on whether you can break the work you're wanting to do into chunks such that you can do a little bit at a time and potentially stop between chunks due to a click on the "cancel" button.
    property doSomeProcessing : false
    on clicked theObject
    set n to name of theObject
    if n = "butonOne" then
    set doSomeProcesing to true
    return
    end if
    if n = "cancel" then
    set doSomeProcessing to false
    return
    end if
    end clicked
    on idle
    if doSomeProcessing then
    beep
    -- or do a _small chunk_ of the actual work you want to do
    end if
    return 1
    end idle
    Basically your button clicks just turn a flag on or off indicating whether you need to be doing some processing or not. All of the actual processing is done in small chunks inside your "on idle" handler. So each time your idle handler gets called you check the value of the flag. If you're supposed to be doing some processing then you do a little bit of work and return. NOTE that the "return 1" statement in the "on idle" handler is what changes the default of every 30 seconds so that it gets called every second.
    I created an AS Studio application with the code above. And I also created a separate plain vanilla AppleScript that tells the AS Studio to have one or the other of the buttons to "perform action" (as indicated in my earlier post). By running the plain vanilla AppleScript I'm able to trigger the AS Studio app to start/stop beeping every second. So whether or not you can do this mainly depends on what you're trying to accomplish and whether or not it can be broken into chunks that can be done within an idle handler.
    Steve
    PS - also note that in an AS Studio application you need to activate the "idle" handler in Interface Builder in a manner similar to how you activated the "clicked" handler for your buttons. Select the "Application" icon in the MainMenu.nib window then click the "idle" checkbox in the AppleScript Info Panel.

  • I have a big problem can you help me: Interface Builder Quit Unexpectedly

    I installed X code 3.2 in my Mac Os X 10.6.7 and i try to run any programme it gives this error " Interface Builder Quit Unexpectedly "
    I cant even open interface builder from the system. When I doubleclick the icon the program blinks for sometimes and then crash without any warnings/ error message. Please help me. . .

    Read the 'About' document in the Xcode folder and uninstall according to process.
    Update to OS X 10.6.8, then download and install Xcode 3.2.6.

  • DATA SAVED UNLESS ERROR MESSAGE IN WEB INTERFACE BUILDER

    Dear collegue,                                                         
    IN SEM-BPS THERE is a fox that executes a control on the data inserted 
    in the layout. In planning folder when the data are not corrected there
    is a message that lock the date and data cannot be saved.              
    In web interface builder there is the message (with icon "STOP") but the
    wrong data are saved however. This is a serious problem.
    regards,
    DG

    Dear DG,
    when using planning folders there is the feature to run a function upon leaving a layout and upon save. In order to forbid saving of data in case of error the function has to run upon save - and that feature is not available in WEB based planning.
    You can add it by implementing the how to paper "How to run planning sequences on save and other events". You can find it in the service market place http://service.sap.com/~sapdownload/011000358700004491692004E/HowToRunPlFuncOnEvent.pdf.
    This should solve your problem.
    Regards, Olaf

  • Interface Builder refuses to see "@2x" image files

    I'm making some apps with support for all three major iOS platforms: iPhone&Co, iPhone4 and iPad. This support means, naturally, having larger-resolution images for the latter two platforms. Currently I'm making the apps universal, so the same app will run in all of them.
    Since most of the double-resolution images of the iPhone4 version of the app can be used as-is in the iPad version (only things like background images have to be made separately for all three types of platform due to differing screen resolutions; the rest can be done with simply laying out the elements appropriately in the iPad as compared to the iPhone4, using the same element images for both), it would be a huge waste of space to make separate images for the iPhone4 and the iPad, when these images would be completely identical. Thus it only makes sense to reuse the same "@2x" images of the iPhone4 on the iPad version of the app.
    This worked nicely for a while. However, at some point quite suddenly (I don't really know what happened), Interface Builder started to completely refuse to see any image files with a "@2x" in their name. It won't show them on the drop-down menu where you select an image (eg. for an UIImageView or UIButton), and if you write it manually, it will refuse to show it (only showing the question mark image symbolizing a missing image file). The image will show ok when running the app, but IB simply refuses to acknowledge the existence of such images. If I rename the image such that I remove the "@2x", then IB will accept it, but not if it has those characters.
    As said, IB did see the "@2x" images at some point, but for some reason now it doesn't. (This is a bit of a mystery because I don't remember this happening after any kind of SDK upgrade or anything.)
    This tells me that this is either 1) a bug in IB, or 2) intentional behavior, and the "@2x" images should not be "abused" in this way to create an iPad version of the app properly.
    If hypothesis 2 is correct, then what is the proper way of using the same images in both the iPhone4 and iPad versions of the app? Duplicating the image files would be an enormous waste of space (the apps are quite graphics-heavy).
    One "kludge" that comes to mind would be to create soft links for the images so that the iPad versions of the image files would just be soft links to the @2x iPhone4 images. However, I don't know if the bundling mechanism of the iPhone SDK supports soft links, or if it will simply make copies of the images (in which case each such image will end up being stored twice in the bundle).

    WarpRulez wrote:
    If I rename the image such that I remove the "@2x", then IB will accept it, but not if it has those characters.
    I guess I don't understand why you want a solution when you've found one already.
    Just use ".2x" or "-2x" or whatever.
    Report the bug, use your workaround and move on.

  • Interface Builder SubClassing

    I recently installed 10.5 and Xcode 3.0. When I went to start my first Cocca app I discovered that when I opened the main menu nib with IB the panel that displays instances and classes etc. did not have a bar for selecting:
    instances classes images sounds nib.
    Is this a new way of doing things or is there something I needed to install or set?
    How do I subclass, and create object files?

    No, you don't need to install something else. Interface Builder 3 is just made like that.
    You can no more subclass a class directly in IB, however you can still build the basis of your class.
    You have to go in the Identity Inspector (cmd + alt + 6) of your object, you can set the object's class name, you can also set its actions (with the type of the argument) and set its outlet.
    The you generate class files using File --> Write Class Files…
    Now, IB is completely bound to Xcode, when you use IB, you usually have Xcode opened next to it. If you add an outlet or an action directly in a class that IB knows it will update its data in IB on the fly, so it's better from then on to use Xcode to modify class for which the class files are already created.
    NB : you need to set the superclass in Xcode, you can't do it in IB.

  • Interface Builder: Problems with selecting items?

    Hello, does someone else have experience with IB selection problems?
    I did the following:
    -Created a textured window
    -Dragged a toolbar into it
    -Dragged a NSScrollView into the textured window
    -Gave the NSScrollView a white background
    -Scaled the NSScrollView so that it extended to the edges of the window
    -Dragged 4xCheckboxes into the NSScrollView
    After this I had major problems in selecting any of the Checkboxes. It seemed like if I moved the mouse around a bit and kept clicking, then in some point I was able to get the checkbox selected. However this happened only after 5-30 clicks. Also the scaling controls of the checkboxes were almost impossible to find and to use.
    Is there a button or a checkbox in the IB configuration, or a keyboard key or something in the IB that would make selecting things a bit easier. Or am I just doing something wrong?

    Interface Builder is pretty buggy to begin with, so that is always going to be a hassle. You normally have to double-click inside scroll views to get to the actual contained items. Also, you can drill down through the scroll view in the object window in tree view and select the checkbox itself.

  • Interface builder freeze on compilation

    I have never been able to get iPhone applications compiling on my Macbook Air.. Now I decided that I want to find out why.. So I have spent the most of the day trying some of the fixes suggested on the net. But nothing works.
    I am trying to compile "WhichWayIsUp" demo, but once the .xib file starts compiling the process just hangs there.
    Also if I try to open the .xib in Interface builder, interface builder gives me the spinning ball
    I hope that some of you experts out there can help me out?
    My crash log looks like this:
    Process: Interface Builder Cocoa Touch Tool [1065]
    Path: /Developer/Platforms/iPhoneSimulator.platform/Developer/Library/Interface Builder/Plug-ins/IBCocoaTouchPlugin.ibplugin/Contents/Resources/Interface Builder Cocoa Touch Tool
    Identifier: Interface Builder Cocoa Touch Tool
    Version: ??? (???)
    Code Type: X86 (Native)
    Parent Process: ibtool [1064]
    Date/Time: 2009-03-22 18:46:46.399 +0100
    OS Version: Mac OS X 10.5.6 (9G55)
    Report Version: 6
    Exception Type: EXCBADACCESS (SIGSEGV)
    Exception Codes: 0x000000000000000d, 0x0000000000000000
    Crashed Thread: 0
    Thread 0 Crashed:
    0 dyld 0x8fe18c02 misalignedstackerror + 0
    1 libstdc++.6.dylib 0x0023c3e3 std::Rb_tree_insert_andrebalance(bool, std::Rb_tree_nodebase*, std::Rb_tree_nodebase*, std::Rb_tree_nodebase&) + 243 (streambuf_iterator.h:174)
    2 libGLProgrammability.dylib 0x010100a2 PPParserGetErrorString + 3311330
    3 libGLProgrammability.dylib 0x01010169 PPParserGetErrorString + 3311529
    4 libGLProgrammability.dylib 0x0100f86f PPParserGetErrorString + 3309231
    5 libGLProgrammability.dylib 0x010939f3 0xa13000 + 6818291
    6 dyld 0x8fe12f36 ImageLoaderMachO::doModInitFunctions(ImageLoader::LinkContext const&) + 246
    7 dyld 0x8fe0e7e3 ImageLoader::recursiveInitialization(ImageLoader::LinkContext const&, unsigned int) + 307
    8 dyld 0x8fe0e775 ImageLoader::recursiveInitialization(ImageLoader::LinkContext const&, unsigned int) + 197
    9 dyld 0x8fe0e775 ImageLoader::recursiveInitialization(ImageLoader::LinkContext const&, unsigned int) + 197
    10 dyld 0x8fe0e775 ImageLoader::recursiveInitialization(ImageLoader::LinkContext const&, unsigned int) + 197
    11 dyld 0x8fe0e775 ImageLoader::recursiveInitialization(ImageLoader::LinkContext const&, unsigned int) + 197
    12 dyld 0x8fe0e775 ImageLoader::recursiveInitialization(ImageLoader::LinkContext const&, unsigned int) + 197
    13 dyld 0x8fe0e775 ImageLoader::recursiveInitialization(ImageLoader::LinkContext const&, unsigned int) + 197
    14 dyld 0x8fe0e775 ImageLoader::recursiveInitialization(ImageLoader::LinkContext const&, unsigned int) + 197
    15 dyld 0x8fe0e8c9 ImageLoader::runInitializers(ImageLoader::LinkContext const&) + 57
    16 dyld 0x8fe04102 dyld::initializeMainExecutable() + 146
    17 dyld 0x8fe07bcf dyld::main(machheader const*, unsigned long, int, char const**, char const**, char const**) + 3087
    18 dyld 0x8fe01872 dyldbootstrap::start(mach_header const*, int, char const**, long) + 818
    19 dyld 0x8fe01037 dyldstart + 39
    Thread 0 crashed with X86 Thread State (32-bit):
    eax: 0x002ca95b ebx: 0x0100f84b ecx: 0x00000000 edx: 0x01102758
    edi: 0x01102780 esi: 0x011027a0 ebp: 0xbfffdb5c esp: 0xbfffdaf4
    ss: 0x0000001f efl: 0x00010286 eip: 0x8fe18c02 cs: 0x00000017
    ds: 0x0000001f es: 0x0000001f fs: 0x00000000 gs: 0x00000037
    cr2: 0x0023c2f0
    Binary Images:
    0x1000 - 0xfff2 +Interface Builder Cocoa Touch Tool ??? (???) <22d58cef925ccc34c54ff34bc47e973b> /Developer/Platforms/iPhoneSimulator.platform/Developer/Library/Interface Builder/Plug-ins/IBCocoaTouchPlugin.ibplugin/Contents/Resources/Interface Builder Cocoa Touch Tool
    0x18000 - 0x1fffd +libgcc_s.1.dylib ??? (???) /usr/local/lib/libgcc_s.1.dylib
    0x3f000 - 0x6bfff com.apple.SystemConfiguration 1.9.5 (1.9.5) <12ef2c263a3958046a4cfd0ab49a95f3> /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator2.2 .1.sdk/System/Library/Frameworks/SystemConfiguration.framework/Versions/A/System Configuration
    0x85000 - 0x88ffc +libGFXShared.dylib ??? (???) <2acf8511245e6393dbc7a8107d263584> /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator2.2 .1.sdk/System/Library/Frameworks/OpenGLES.framework/libGFXShared.dylib
    0xa7000 - 0xcbfff +libxslt.1.dylib ??? (???) <ec3ae0462040d333effa987384d1b538> /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator2.2 .1.sdk/usr/lib/libxslt.1.dylib
    0x112000 - 0x1f3ff7 +libxml2.2.dylib ??? (???) <18f014ed14a8281eedb11b16dbcb2313> /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator2.2 .1.sdk/usr/lib/libxml2.2.dylib
    0x224000 - 0x2b4fe5 libstdc+.6.dylib ??? (???) /usr/local/lib/libstdc++.6.dylib
    0x735000 - 0x770ff9 +libGLImage.dylib ??? (???) <69d908a44ab97e1913cb0b20ab5b99e8> /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator2.2 .1.sdk/System/Library/Frameworks/OpenGLES.framework/libGLImage.dylib
    0x856000 - 0x8c7ff1 +WebKit ??? (???) <d2434c38b3802120b0e0ebcc2f283838> /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator2.2 .1.sdk/System/Library/PrivateFrameworks/WebKit.framework/WebKit
    0x92b000 - 0x9a7feb com.apple.audio.CoreAudio 3.2.0 (3.2) <53fe4cee1a8175ea9644c845bb98456d> /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator2.2 .1.sdk/System/Library/Frameworks/CoreAudio.framework/Versions/A/CoreAudio
    0xa00000 - 0xa0aff3 +CoreVideo ??? (???) <327d75ff103c5aeaeeceec2aa0a8e49c> /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator2.2 .1.sdk/System/Library/PrivateFrameworks/CoreVideo.framework/CoreVideo
    0xa13000 - 0x1098f32 +libGLProgrammability.dylib ??? (???) <9046d2abbaec066c06040423e27b6915> /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator2.2 .1.sdk/System/Library/Frameworks/OpenGLES.framework/libGLProgrammability.dylib
    0x30875000 - 0x30887fff +AppSupport ??? (???) <bef8b343070b5329c2f530d4218aad89> /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator2.2 .1.sdk/System/Library/PrivateFrameworks/AppSupport.framework/AppSupport
    0x30a45000 - 0x30ca8fe6 +UIKit ??? (???) <f4c65f1861a5a6daeaebde942e77b55e> /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator2.2 .1.sdk/System/Library/Frameworks/UIKit.framework/UIKit
    0x30ff3000 - 0x311f8fff com.apple.CoreGraphics 1.359.13 (???) <abf63e270c1801e02fb6954ab6cf5e82> /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator2.2 .1.sdk/System/Library/Frameworks/CoreGraphics.framework/CoreGraphics
    0x31270000 - 0x31285fff +OpenGLES ??? (???) <27b097ed65d3da5eaa09fa8ddfbf0c77> /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator2.2 .1.sdk/System/Library/Frameworks/OpenGLES.framework/OpenGLES
    0x312b2000 - 0x31375ff3 +JavaScriptCore ??? (???) <2c056913644b3a5dc4993cd51837dab0> /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator2.2 .1.sdk/System/Library/PrivateFrameworks/JavaScriptCore.framework/JavaScriptCore
    0x31562000 - 0x3156bffd +GraphicsServices ??? (???) <719d0400bacbca45f43f1568285b4c57> /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator2.2 .1.sdk/System/Library/PrivateFrameworks/GraphicsServices.framework/GraphicsServi ces
    0x315d7000 - 0x31692ff7 +ImageIO ??? (???) <0889c4b9b2273a815bcb82b08dbf4977> /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator2.2 .1.sdk/System/Library/PrivateFrameworks/ImageIO.framework/ImageIO
    0x31ad4000 - 0x31aecfff +AddressBook ??? (???) <6c8f6e0977ea207a4befa61ba1330f68> /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator2.2 .1.sdk/System/Library/Frameworks/AddressBook.framework/AddressBook
    0x31dcb000 - 0x31e3ffef +QuartzCore ??? (???) <06cf7e879bfb27a7b5ce0f6c49755c12> /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator2.2 .1.sdk/System/Library/Frameworks/QuartzCore.framework/QuartzCore
    0x325ec000 - 0x32be4fff +WebCore ??? (???) <c5060b1d50c2716c8043b96ec31002b5> /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator2.2 .1.sdk/System/Library/PrivateFrameworks/WebCore.framework/WebCore
    0x33d10000 - 0x33d18ffc +SpringBoardServices ??? (???) <62eed9174adb76974fef4361af5dea2e> /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator2.2 .1.sdk/System/Library/PrivateFrameworks/SpringBoardServices.framework/SpringBoar dServices
    0x34882000 - 0x3499efef +AudioToolbox ??? (???) <6d0ef663642ce3dfeb93e221a05cd3dc> /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator2.2 .1.sdk/System/Library/Frameworks/AudioToolbox.framework/AudioToolbox
    0x8fe00000 - 0x8fe2db43 dyld 97.1 (???) <100d362e03410f181a34e04e94189ae5> /usr/lib/dyld
    0x902fd000 - 0x9030bffd libz.1.dylib ??? (???) <545ca09467025f77131cfac09d8b9375> /usr/lib/libz.1.dylib
    0x9034c000 - 0x9051aff3 com.apple.security 5.0.4 (34102) <55dda7486df4e8e1d61505be16f83a1c> /System/Library/Frameworks/Security.framework/Versions/A/Security
    0x90604000 - 0x90604ffa com.apple.CoreServices 32 (32) <2760719f7a81e8c2bdfd15b0939abc29> /System/Library/Frameworks/CoreServices.framework/Versions/A/CoreServices
    0x90919000 - 0x90a51ff7 libicucore.A.dylib ??? (???) <18098dcf431603fe47ee027a60006c85> /usr/lib/libicucore.A.dylib
    0x90a91000 - 0x90b10ff5 com.apple.SearchKit 1.2.1 (1.2.1) <3140a605db2abf56b237fa156a08b28b> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/SearchK it.framework/Versions/A/SearchKit
    0x90c4d000 - 0x90c96fef com.apple.Metadata 10.5.2 (398.25) <e0572f20350523116f23000676122a8d> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/Metadat a.framework/Versions/A/Metadata
    0x90ca1000 - 0x90cccfe7 libauto.dylib ??? (???) <42d8422dc23a18071869fdf7b5d8fab5> /usr/lib/libauto.dylib
    0x919f9000 - 0x91a28fe3 com.apple.AE 402.3 (402.3) <4cb9ef65cf116d6dd424f0ce98c2d015> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/AE.fram ework/Versions/A/AE
    0x91ad6000 - 0x91aecfff com.apple.DictionaryServices 1.0.0 (1.0.0) <7e9ff586b5c9d02b09e2a5527d98524f> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/Diction aryServices.framework/Versions/A/DictionaryServices
    0x92d5f000 - 0x92de6ff7 libsqlite3.0.dylib ??? (???) <6978bbcca4277d6ae9f042beff643f7d> /usr/lib/libsqlite3.0.dylib
    0x944b1000 - 0x945e4fff com.apple.CoreFoundation 6.5.5 (476.17) <4a70c8dbb582118e31412c53dc1f407f> /System/Library/Frameworks/CoreFoundation.framework/Versions/A/CoreFoundation
    0x947b0000 - 0x9486afe3 com.apple.CoreServices.OSServices 226.5 (226.5) <2a135d4fb16f4954290f7b72b4111aa3> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/OSServi ces.framework/Versions/A/OSServices
    0x94927000 - 0x94a8eff3 libSystem.B.dylib ??? (???) <d68880dfb1f8becdbdac6928db1510fb> /usr/lib/libSystem.B.dylib
    0x94c8e000 - 0x94c95ffe libbsm.dylib ??? (???) <5582985a86ea36504cca31788bccf963> /usr/lib/libbsm.dylib
    0x94c96000 - 0x94f11fe7 com.apple.Foundation 6.5.7 (677.22) <8fe77b5d15ecdae1240b4cb604fc6d0b> /System/Library/Frameworks/Foundation.framework/Versions/C/Foundation
    0x953b9000 - 0x95444fff com.apple.framework.IOKit 1.5.1 (???) <f9f5f0d070e197a832d86751e1d44545> /System/Library/Frameworks/IOKit.framework/Versions/A/IOKit
    0x95d43000 - 0x95d4bfff com.apple.DiskArbitration 2.2.1 (2.2.1) <75b0c8d8940a8a27816961dddcac8e0f> /System/Library/Frameworks/DiskArbitration.framework/Versions/A/DiskArbitration
    0x95dce000 - 0x95eaefff libobjc.A.dylib ??? (???) <7b92613fdf804fd9a0a3733a0674c30b> /usr/lib/libobjc.A.dylib
    0x9610c000 - 0x96198ff7 com.apple.LaunchServices 290.3 (290.3) <6f9629f4ed1ba3bb313548e6838b2888> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/LaunchS ervices.framework/Versions/A/LaunchServices
    0x96704000 - 0x969deff3 com.apple.CoreServices.CarbonCore 786.11 (786.11) <f06fe5d92d56ac5aa52d1ba182745924> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/CarbonC ore.framework/Versions/A/CarbonCore
    0x96b5c000 - 0x96bf9fe4 com.apple.CFNetwork 422.15.2 (422.15.2) <80851410a5592b7c3b149b2ff849bcc1> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/CFNetwo rk.framework/Versions/A/CFNetwork
    0x97290000 - 0x97294fff libmathCommon.A.dylib ??? (???) /usr/lib/system/libmathCommon.A.dylib
    0xfffe8000 - 0xfffebfff libobjc.A.dylib ??? (???) /usr/lib/libobjc.A.dylib
    0xffff0000 - 0xffff1780 libSystem.B.dylib ??? (???) /usr/lib/libSystem.B.dylib

    The general approach at this time is to ask if you've checked for any problematic fonts (all languages) with Apple's Font Book (look in the Applications folder). Find and remove all duplicates also.
    Start there to be sure all fonts that are in play come out with a clean bill of health.
    Don't hesisate to perform wholesale deletion of old and/or little used fonts - be skeptical of anything that has come from Office 2008, including those related to an Equation Editor installation.
    By all means be sure any 3rd party apps are Snow Leopard compatible.
    You can help to focus the problem by creating another user account named testUser and seeing if the problem still occurs there - this will help to identify if the issue is particular to your original account or system wide.
    You can try deleting these plist files (~yourUserName/Library/Preferences):
    • com.apple.InterfaceBuilder3.LSSharedFileList.plist
    • com.apple.InterfaceBuilder3.plist
    If you still have issues, consider asking again on the developer forums...
    http://discussions.apple.com/forum.jspa?forumID=727&start=0
    Good luck in any case.

Maybe you are looking for

  • Unit and price conversion for purchase order & GRPO

    Hi Experts, my Requirement is "Purchase order" of an item should be in meter, but GRPO should be in milimeter. and in inventory it should be added in milimeter. Currently in item master data->purchasing data: i hv defined Purchasing UoM -meter Items

  • LR5 upgraded catalog is only giving LR4 Develop module options - help!

    After a successful upgrade to LR5 from LR4 on an old catalog I'm encountering an unusual situation: when I use the Develop module the palette options are not LR5. Instead of Shadows, for example, my LR5 catalog is showing Recover and Fill Light from

  • Wifi with our service

    How can I use the wifi on my phone with out a cell service plan

  • Day light saving effect on standby databases

    Hi All, Does day light saving will have any impact on physical/logical standby databases. Regards, Prasad.

  • Discrete manufacturing

    Hi everybody, I'm new to discrete mfg.Can anyone of you suggest me from where to start and is there any training material for oracle App's Discrete Mfg ?. plz help me.. Regards, Prabhu.