Intro movie-clip
Hie,
i've created an intro under CSflash5 for my website, and i would like to export it into a movie clip, if you see what i mean.
Usually people create them intro movie clip and once inside begins to elaborate them intro, i just do the reverse, or rather, i just do the opposite.
thank you very much for your help !
you can't export a movieclip.
you can create a movieclip of your intro and you can copy that movieclip and you can paste that movieclip into another fla.
Similar Messages
-
I have FCE 4.0.1 and running OS x 10.7.5 when i burn my movie the audio from my movie clips don't come through . My Sound effects and music can be heard. First I export to Quicktime movie, make it self contained then open IDVD for an intro and burn it. everything sounds great in preview but then ( once again)I lose my audio from my movie clips.
Try Mixing Down the audio before export.
This info may help;
https://discussions.apple.com/message/1060680?messageID=1060680&%3b#1060680
Also serch this forum for Mix Down you should find lots of info.
Al -
Movie Clip as intro page...
I have a movie clip that I uploaded as an .flv (so I could have the sound) as something on the timeline. I set up a button below the video to skip to the website (or welcomePage)
However, I cannot get the button to work for some reason. Below is my script, am I missing something? Also, for whatever reason, now my movie clip does not autoload when it did before...
I also do realize that I could probably condense the timeline, but I am just working teaching myself, so bare with me.
stop();
home_btn.addEventListener(MouseEvent.CLICK, welcomePage);
resume_btn.addEventListener(MouseEvent.CLICK, resumePage);
reel_btn.addEventListener(MouseEvent.CLICK, reelPage);
photos_btn.addEventListener(MouseEvent.CLICK, photosPage);
contact_btn.addEventListener(MouseEvent.CLICK, contactPage);
homepg_btn.addEventListener(MouseEvent.CLICK, homePage);
function welcomePage(e:MouseEvent):void
gotoAndStop(3881);
function resumePage(e:MouseEvent):void
gotoAndStop(3890);
function reelPage(e:MouseEvent):void
gotoAndStop(3900);
function photosPage(e:MouseEvent):void
gotoAndStop(3910);
function contactPage(e:MouseEvent):void
gotoAndStop(3920);
function homePage(e:MouseEvent):void
gotoAndStop(3881);
Any help is appreciated, thanks!1. you're aware that home_btn and homepg_btn do the same thing, correct?
2. you're using preloader code to ensure those frames are loaded before enabling/clicking those buttons, correct?
if yes to both, copy and paste the output panel results of the two trace functions:
stop();
home_btn.addEventListener(MouseEvent.CLICK, welcomePage);
resume_btn.addEventListener(MouseEvent.CLICK, resumePage);
reel_btn.addEventListener(MouseEvent.CLICK, reelPage);
photos_btn.addEventListener(MouseEvent.CLICK, photosPage);
contact_btn.addEventListener(MouseEvent.CLICK, contactPage);
homepg_btn.addEventListener(MouseEvent.CLICK, homePage);
function welcomePage(e:MouseEvent):void
gotoAndStop(3881);
function resumePage(e:MouseEvent):void
gotoAndStop(3890);
function reelPage(e:MouseEvent):void
gotoAndStop(3900);
function photosPage(e:MouseEvent):void
gotoAndStop(3910);
function contactPage(e:MouseEvent):void
gotoAndStop(3920);
function homePage(e:MouseEvent):void
trace(e.currentTarget);
gotoAndStop(3881);
// and on frame 3881, place:
trace(3881); -
Making a loadmovie in an empty movie clip
Hi. I'm making a new as3 file, and there i made an animation, like an intro for my website, in a movie clip. But what i want is, when this animation or this movie clip ends, automatically it charges another swf with my website, without having to press any button. I read some tutorials on internet that i can make this, creating a new empty movie clip, and then writing some code, but it didn`t work me. Please can anybody help me with the exact code i have to write? I will appreciate so much that, because i'm new in this as3 topic. Thanks so much for ur time.
All you need to do is pull the code out of the function...
stop();
var loader:Loader =new Loader() ;
addChild(loader) ;
loader.load(new URLRequest("whatever.swf"));
loader.x =0
loader.y =0
And you mentioned adding the loaded object to a movieclip, so if you still plan to do that then give the movieclip an instance name and use it's name to add the loader to it instead of what your code does above...
Change: addChild(loader);
To: mcName.addChild(loader); -
Hi, i have a presentation set up whereby I have 2 scenes,
Intro Movie and Introduction. I have a Movie Clip in Introduction
with a number of navigation buttons in it for within this
movieclip, but i need one button to replay the Intro Movie in the
other scene. Can someone help me out with some actionscript for
this? Any help would be greatly appreciatedit goes like this - the main timeline is the _root of the
movie. Anything on that timeline has a . after it. So if you have a
movieclip called "clip1" and inside of that another movieclip
called "subclip" then the full path to that movie is:
_root.clip1.subclip
From the subclip movie if you want to control the main
timeline you just write something like this:
button1.onRelease = function(){
_root.gotoAndPlay(1);
No matter where that button is located (inside a clip inside
a clip inside....) it will still control the main timeline.
Hope that makes sense. -
Noob help: Triggering Movie Clips with Buttons
Hi guys,
I'm taking an intro Flash and Action Script class and for my final I need to create a portfolio project that contains 5 unique buttons that trigger 5 unique movie clips. I'm having a hard time with this. I've been able to trigger the 1st movie clip with the first button (although I can't stop it) but I can't trigger any ohter movies with any other buttons.
Here's my code:
stop();
chuck1_btn.addEventListener(MouseEvent.CLICK, playMovie);
function playMovie(event:MouseEvent):void
spaceship_mc.play();
chuck2_btn.addEventListener(MouseEvent.CLICK,playSaucers);
function playSaucers(event:MouseEvent):void
saucers_mc.play();
Nothing happens when I click on chuck2_btn when I test the movie. I think I need to create a variable or class but I'm not sure. I'm a super noob with this stuff. Any thoughts? Thanks!
RickYou should learn how to use the Help documentation to find answers like how to use the visible property. For the code you showed earlier, here's what you can try in frame 1 to replace it.
stop();
spaceship_mc.visible = false;
saucers_mc.visible = false;
slideshow_mc.visible = false;
chuck1_btn.addEventListener(MouseEvent.CLICK, playMovie);
function playMovie(event:MouseEvent):void
spaceship_mc.visible = true;
saucers_mc.visible = false;
slideshow_mc.visible = false;
spaceship_mc.play();
chuck2_btn.addEventListener(MouseEvent.CLICK,playSaucers);
function playSaucers(event:MouseEvent):void
spaceship_mc.visible = false;
saucers_mc.visible = true;
slideshow_mc.visible = false;
saucers_mc.play();
etc...
It could be refined, like having a function that hides everything and using that every time before making the one you need to show visible. You might find it necessary to include telling the movies to gotoAndStop(1) as well.
That's about as generous as I'm going to get. It's important that you learn things, and handing you a solution isn't going to help do that. -
Returning to main timeline from movie clip
okay on my main timeline i have an intro, then a main menu. from that main menu it goes to a movie clip, i want to create a 'back to main menu' button inside the movieclip that will return to a certain frame in the main timeline.
can anybody help me in what coding to use?
cheersive put the code in my main timeline where on the same frame as the movieclip, but im coming up with an error which is:
Scene 1, Layer 'Actions', Frame 471, Line 3
1119: Access of possibly undefined property back_btn through a reference with static type flash.display:SimpleButton.
ive put in the instance name of the button which is inside the movieclip but doesnt seem to work -
Our company is creating a marketing project to be distributed
on CD. We have purchased Studio 8 for Mac and I have been given the
task of implementing Flash.
First, a question about structure. We want an intro animation
to loop continuously until user clicks a button. I have that
animation complete. My thinking was to export it as a separate file
then import it into a new Flash doc as a movie clip. Then I can
build the animated buttons and other elements around it. Make sense
or is there a preferred method?
Here's the problem. When I export the animation, the
resulting swf file is just fine. However, when I import it into
another Flash doc (either onto the stage or to the library) as a
movie clip, several items get lost. I have some animated text which
disappears. I have also applied the glow effect to static text. The
static text remains, but the glow is gone. I thought at first that
I was exporting for compatibility to an older Flash player and it
was losing these newer effects, but I'm exporting for compatibility
to Flash player 8.
Help greatly appreciated.There is no reason to compile it as an swf just to bring it
into a new flash doc. In fact SWF is to
FLA as JPG is to PSD. it is compressed format and almost all
its editability is lost on import.
If you need to bring it into a new doc - either copy frames
and paste frames into new doc - or paste
frames into a new symbol and then copy and paste that symbol
into a new doc - or - drag the symbol
containing your animation from one library to the other
library.
~~~~~~~~~~~~~~~~
--> Adobe Certified Expert
--> www.mudbubble.com
--> www.keyframer.com
~~~~~~~~~~~~~~~~
steve2057 wrote:
> Our company is creating a marketing project to be
distributed on CD. We have
> purchased Studio 8 for Mac and I have been given the
task of implementing Flash.
>
> First, a question about structure. We want an intro
animation to loop
> continuously until user clicks a button. I have that
animation complete. My
> thinking was to export it as a separate file then import
it into a new Flash
> doc as a movie clip. Then I can build the animated
buttons and other elements
> around it. Make sense or is there a preferred method?
>
> Here's the problem. When I export the animation, the
resulting swf file is
> just fine. However, when I import it into another Flash
doc (either onto the
> stage or to the library) as a movie clip, several items
get lost. I have some
> animated text which disappears. I have also applied the
glow effect to static
> text. The static text remains, but the glow is gone. I
thought at first that I
> was exporting for compatibility to an older Flash player
and it was losing
> these newer effects, but I'm exporting for compatibility
to Flash player 8.
>
> Help greatly appreciated.
> -
Multiple Preloaders for Multiple Movie Clips
Designed in Flash 8, the site's timeline is all in Scene 1
and is comprised of an introduction, which contains a short video,
and 6 movie clip categories that the user selects to view. Since I
want the intro to play as soon as possible, I'd like to limit the
first preloader to just the video in the intro and not
_root.getBytesTotal. Then, as the viewer watches this short video,
the rest of Scene 1 movie clips will keep on loading. After the
intro, the viewer will choose which of the 6 categories to view.
These categories are identified with buttons which play the
particular movie clip. Since I don't know the order of the
categories they will select, I thought there should be a separate
preloader for each category. Hopefully, after they view a category,
the rest of the categories will have loaded and the loading time
will be nil. The design for the preloader is comprised of a status
bar and a percent loaded. Is there a way to limit the
_root.GetBytesTotal to specific frames? I know I could break these
categories up into separate SWF files but then I loose the
advantage of one loading while another is being viewed.MovieClipLoader is a built in class of functions that will
allows you to easily load Media (swfs/jpgs) from external sources.
This will create a MCL object
var mcl:MovieClipLoader = new MovieClipLoader
We want the MCL object to receive events for any movie that
is loaded into the main timeline
mcl.addListener(this);
Ok. now we have a movie clip loader that is able to recieve
events. Since we want to show the progressive download and want to
do something with that content after it loads, we need to declare
two event handlers onLoadProgress and onLoadInit. onLoadProgress is
pretty straight forward. onLoadInit executes it's action as soon
all of the AS on frame 1 of its time has finished loading. In this
case, we want two different things to happen. 1st, load the first
clip and show it.... 2nd, load all remaining clips into the buffer.
But first, lets declare those next...
function onLoadProgress( target:MovieClip,
bytesLoaded:Number, bytesTotal:Number):Void {
// standard preloader code goes here
function onLoadInit( target:MovieClip ):Void {
// display the clip - this will be as easy as just calling
our loadClip function for the mcl...more on that in a minute
// If you want something special to happen, i.e. movie fades
in or a mask is applied to it, you'd do that here.
Now all we need to do is call the loadClip member function
for the MovieClipLoader. Just replace the two parameters with the
location of the swf and then the name of the instance you want it
to load into
mcl.loadClip( "myswf.swf", targetMovieClip );
The other movie clips are now a breeze as well. For each
button, just add an on(release) or onRelease = function (depending
on your situation) to just call that mcl.loadClip() line from up
above. Just change the movie you want loaded.
Let me know if you need more help... -
Simple play movie clip rollover
Hi all, I am losing it on this one. I have created a simple
movie clip called "web templates movie" I have a simple text button
to bring the movie to life.
The button has a rollover action on it but will not for the
life of me work.
What actionscript do I need to put on the button to play the
movie clip on my site? When I rollover it now it refreshes my main
page, no matter what I name the movie clip within the script to
play.
I just want to roll over the text button and bring up the
movie clip.
?Ned
thanks for the reply.
I have tried using this code before, it was actually what I had seen dotted around various forums. It still wont work though? I dont know if it is the way I have the timeline set up, or maybe the movieclip?
I have attached the .fla file to clear things up.
The movie clip named Atkins logo is on frame 1. Nothing else is on frame 1 in the main timeline. Then Frame 2 begins the section called 'intro'. I would like the movie clip to play through and then move to frame 2 of the main timeline, which is frame 1 of the 'intro' section.
I have tried putting the script in you have suggested but it does not seem to work. When I test the movie the logo does not even begin to play? -
In Premiere I can edit an avi or mov clip but I can not save tghe result as a like file. What do I have to do??? It only saves a project. Under 'File' the 'Export' function is greyed out. I need help baddly.
[email protected]
Bill SchoonBoatbuilder
Let us start from the beginning.
It has been established that you have Premiere Elements 10. On what computer operating system is it running?
There has not been a File Menu/Export/Movie export opportunitity in Premiere Elements since version 7. We are not up to version 12.
For Premiere Elements 10, your export opportunities are all in Share/ including one for Computer. Under Computer there are several choices. The ones that you see are Adobe Flash Video, MPEG, and AVCHD. The others you have to scroll down to. And those choices are AVI, Windows Media, QuickTime, Image, and Audio. You do not have to use the scroll bar for this. You can click on Adobe Flash Video panel to get it to turn black. Then use the down arrow to go down the list and the up arrow to go up the list. Once you get to a category, you can select a preset and go with it or customize it under the Advanced Button/Video Tab and Audio Tab of the preset.
If you post the properties of your source media that you want to try to match in the export, I would be glad to suggest the exact settings for you.
We will be watching for your follow up with details.
Thank you.
ATR
Add On...The Premiere Elements 10 File Menu is for more than Saving, just not exporting. One of the key features that can be access there is the Project Archiver. More on that another time. -
Unable to Sync Quicktime Movie Clips with IPOD
I am a new ipod user having difficulty syncing Quicktime movie clips to IPOD.
Clips are saved as .mov files and Itunes will play.
However I cannot get them to sync woth IPOD.
Any ideas - Do I need to convert to annother format?First you need to import your movies into iTunes. Do this by opening iTunes <File> <Import> <Movies> then choose the movie you want to put on your iPod. Make sure the movie has .mov at the end otherwise it won't be set up the way it's supposed to be.
Once the movie is imported into iTunes right click on it so a pull down menu appears. Click on <Convert Selection for iPod/iPhone>. It should begin converting it on its own and when it's done you'll hear the typical sound that happens after importing a cd, telling you the operation is complete.
After it's converted, you will have 2 identical movies in your menu. If you <Get Info> on each, you should be able to see which is newest version; that is the movie you are going to want to sync.
Then plug your iPod in to iTunes, go to the movie tab in iPod summary and check off the converted movies you want to sync to your iPod. Press <Sync> and that should add your movies to your iPod.
Hope this helps. -
Yellow triangle and a grayed out movie clip
Hi, I created a project in iMovie 08, kind of elaborate for me, with several movie clips, each with a transition, and background music from iTunes through out the majority of the 3 minute and 30 second final project. Initially, all was well and the project played perfectly. A couple of days later when I went into iMovie 08 to enhance the project, several clips were grayed out and had a yellow triangle in the clip. Placing the cursor over the clip resulted in the clip "coming to life" that is revealing the clip but the clip was not visible in the browser and the grayed out clips were not visible if I played the project in full screen mode. If I published the project to the web, the grayed out clips would not show (the video portion); the audio which was part of the whole project would play. I do not think I moved any clips to a different location although I certainly added other clips to iPhoto and then to iMovie. I just finished the lynda.com training on iMovie 08 which was just released and I got no help from that training on the yellow triangle problem. Any help or ideas would be appreciated. Thank you.
Great news! After some browsing around, I located the problem, and now my movie project is fixed!
As it turns out, videos that are located in iPhoto are referenced based on the Event that they belong to, which means that if you change the name of the Event that the picture belongs to then iMovie will no longer be able to find your picture. (This is also why the clips appear in the lower section of iMovie, because they are still there, just in a renamed or merged event.)
I was able to fix the problem very easily by renaming my event back to the original name, and then after closing and restarting iMovie all the nasty little yellow triangles were gone and all my clips were back as if they'd never left.
This may or may not help, but for me, to make sure that I got the event name correct, I found the movie file (which was in "Movies/iMovie Projects") and then right mouse clicked and selected "Show Package Contents" so that I could see what was in my project, and then opened the "Project" file, which had the names listed in it. Hope that helps!
Trigby -
Need help returning correct name from a code created movie clip
Hello. I am an AS3 n00b with hopefuly a simple question I am designing a simple game in flash. This code creates an array of movie clips and asigns a picture to each one. It is a map screen. What I need is when I click on one of the created movie clips, I need it to return either the index of the clip in the array or the name of the clip. Basicaly anything I can use to tell them apart in the code. Here is the code:
import flash.display.MovieClip;
var MapLoader:Array = new Array();
var strJPGext:String = ".jpg";
var intContTileNumber:int;
var strContTilePath:String;
var intDistStartX:int = 63;
var intDistStartY:int = 64;
var intDistMultiplyY:int = 0;
var intDistMultiplyX:int = 0;
var intDistCount:int = 0;
var MapSquare:Array = new Array();
for (var i:int = 0; i < 729; i++)
//var MapSquare:MovieClip = new MovieClip();
MapSquare.push (new MovieClip());
MapSquare[i].x = intDistStartX + (intDistMultiplyX * 30);
MapSquare[i].y = intDistStartY + (intDistMultiplyY * 30);
MapSquare[i].name = "MapSquare" + i ;
addChild(MapSquare[i]);
intContTileNumber = i;
MapLoader.push (new Loader);
strContTilePath = intContTileNumber + strJPGext;
MapLoader[i].load(new URLRequest(strContTilePath));
MapSquare[i].addChild(MapLoader[i]);
intDistCount++;
intDistMultiplyX++;
if (intDistCount > 26){
intDistCount = 0;
intDistMultiplyX = 0;
intDistMultiplyY++;
stage.addEventListener(MouseEvent.CLICK, reportClick);
function reportClick(event:MouseEvent):void
trace("movieClip Instance Name = " + event.target.name);
Now all this works fine, it creates the map and assigns the correct picture and places them in the correct X,Y position and it is the correct grid of 27x27 squares. The problem is with the name, when I click on the movie clip, it returns "Instance2" or "Instance5" or whatever. It starts with 2 and then increases each number by 3 for each clip, so the first one is 2, then 5 then 8 and so on. This is no good. I need it to return the name that I assigned it
. If I put the code in trace(MapSquare[1]) it will return the name "MapSquare1" so I know the name was assigned, but it isnt returning.
Please assist
Thanks,
-redThanks for the resopnse,
I know I dont really need the name, I just need the index number of the array, but I cant figure out how to get the index name without specificaly coding for it. That is why in the listener event I use event.target.name because I dont know what movie clip is being clicked until it has been clicked on. Basically when a movie clip is clicked it needs to return which index of the array was clicked.
I could do it this way:
MapSquare[0].addEventListener(
MouseEvent.MOUSE_UP,
function(evt:MouseEvent):void {
trace("I've been clicked!");
MapSquare[1].addEventListener(
MouseEvent.MOUSE_UP,
function(evt:MouseEvent):void {
trace("I've been clicked!");
MapSquare[2].addEventListener(
MouseEvent.MOUSE_UP,
function(evt:MouseEvent):void {
trace("I've been clicked!");
... ect
but that is unreasonable and it kind of defeats the purpose of having the array in the first place. The code that each movie clip executes is the same, eventualy that index will be passed into a database and the data at that primary key will be retrieved and returned to the program. So I just need to know, when one of those buttons is clicked, which one was clicked and what is its index in the array.
I am a VB programer and in VB this is very easy, the control array automatically sends its own index into the function when one of the buttons is clicked. It seems simple enough, I just dont know how to do it in action script.
Thanks again,
-red -
How do i make an image pause in a flash movie clip
Please can someone help me. I am trying to find out how to pause or stop an image in a basic flash movie clip, after it has entered from one side and before it exits the other side.
I have been trying to work it out myself for three days but no joy. I am practicing for a test with a training agency which gave me a disk to use but nowhere in it does it say how this is done. I am also having a lot of difficulty making stop start buttons work with this movie clip. I am using a trial cs5.5 version of Flash which expires in 7 days so i need to know this soon. I am up to speed on most of the features, its just this one thing that has me stumped. A lot of the tutorials or examples i have found on the net are very long winded and hard to follow exactly. Could someone let me know, step by step the sequence i should follow after i have created an object and made it go from one side of the stage to the other.Hi
Thank you for getting back to me. Yes i am using a timeline tween. I have an image on my stage which moves in from one side and out the other side. I am trying to stop or pause the image. The effect i will be asked to reproduce in my exam will be something very much like the banner on the website http://www,iactweb.com. If you go to this website you will see images arrive on the banner and pause before exiting the other side. I am fairly up to speed on all the aspects of getting this effect but i have forgotten what i learned during the course on how stop or pause the images. I am using the trial cs5.5 version of flash . Thanks again for getting back to me.
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