IPad app crashes in ad-hoc mode; debug interpreter works fine

Hi there,
I've been fighting with this issue for days now. I have an app which uses Away3D and Starling together. Works beautifully on the web, and also when compiled with debug-interpreter mode. However, when I compile for ad-hoc ipa and run it, it loads up just as slowly as debug-interpreter mode, and then crashes. I find a LowMemory report in my CrashReporter directory when I sync with iTunes.
Another strange thing is that the app's viewport is screwed up, it truncates part of the screen.
I am using the combined Flex 4.6/Air 3.3 sdk found here: - and compiling against air 3.3.
This is using Windows XP.
Can anyone help please - this is so frustrating..
Thank you.

Hi Gaius,
With the exception of my preloader, which has no actionscript code in it whatsoever, I do not have any external swfs being loaded into my app. It's all images, zip and text files.
How are they _very_ different? Is this documented somewhere? I ended up working around the problem - it seemed like it doesn't support pass-by-reference of typed vectors, although I have other code that does things like so:
var foo:Vector.<cFoo> = GetFooVector(); 
and it works just fine. Sounds like a bug to me. Anyway, my workaround didn't solve the problem - because I ran into this next:
https://bugbase.adobe.com/index.cfm?event=bug&id=3356966
Thankfully it's the exact same issue that several people have encountered, and it causes no 3d meshes to be renderable on an iOS device. Pretty serious stuff.

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