IPhone SDK disk image size?

Hi everyone, thanks in advance for the assistance.
I've tried downloading the iPhone SDK about 4 times now (using Safari). Each time, Safari indicates that the download is complete. But when I attempt to mount the disk image, I keep getting an error that says the disk image failed to mount. The reason simply states "not recognized".
The DMG file size is 2,147,484,366 bytes. I'm not sure if this is correct, but I've tried 4 times now, and each file is exactly the same size.
Can anyone provide any advice? Thanks very much.

No, not at all. Just plain old Safari (and attempted from plain old Firefox too).
I'm still having the same problem.
Here's what I've considered so far and ruled out as possible problems:
1) Browser issue - tried on both Firefox, Safari
2) Network issue - used both my ISP & my office network
3) Hard drive space issue - but it has 23GB free
4) The source file has a problem - but surely someone else would have experienced the same problem as me.
My next 'tests' will be:
5) Can my drive store files larger than 2GB?
6) Can I download it correctly on another mac?
7) Can I download it correctly on a Windows/Linux machine?
8) Email Apple and ask them for help.
If anyone can suggest any explanation or reason for this, I'd really appreciate it. I don't know enough to suggest a reason why my browser reports a complete download, but the file is short 0.1GB.

Similar Messages

  • How to Increase disk image size of SAM

    Hello,
    I am trying to increase the disk image size. I am trying to increase to about 6G, but SAM just refused to load the image.
    So, is there a limit in SAM about the virtual disk size? Or is it limited to the physical memory of the system?
    I have read the thread http://forums.sun.com/thread.jspa?threadID=5239257&tstart=30 and http://forums.sun.com/thread.jspa?forumID=837&threadID=5286038 about enlarging the disk image.
    I am using OpenSparc T2 Arch 1.2 and the int12 boot bundle. I am wondering if I should change to the sasdisk for a try.
    It is strange, that I previously ran the simulator on a Solaris Express (actually 5.11), and it worked fine.
    But now I changed to the Solaris 10, then it failed.
    Thank you.
    Jim

    As it turns out, the way to make the image appear larger on the page is to edit and increase the size of the signature "box" on the pdf (under Forms > Add or Edit Fields), to considerably larger than the form might indicate.  Otherwise, the signature is constrained to the just the size of the small field on the pdf.  Interestingly, as soon as you do so, the signature appears "bolder", likely just because there is more of it.  Thanks for your suggestions!

  • HT1198 I shared disk space and my iPhoto library as described in this article. When creating the disk image, I thought I had set aside enough space to allow for growth (50G). I'm running out of space. What's the best way to increase the disk image size?

    I shared disk space and my iPhoto library as described in this article. When creating the disk image, I thought I had set aside enough space to allow for growth (50G). I'm running out of space. What's the best way to increase the disk image size?

    Done. Thank you, Allan.
    The sparse image article you sent a link to needs a little updating (or there's some variability in prompts (no password was required) with my OS and/or Disk Utility version), but it worked.
    Phew! It would have been much more time consuming to use Time Machine to recover all my photos after repartitioning the drive. 

  • Disk image size

    Hello. I have a number of files on an external drive that I would like to save to an encrypted image. The files amount to over 300 gb(and will grow). The external HD is 500gb. Is there a limit to the size of dmg file? Is there a better way to lock/encrypt the external HD rather than using a dmg file? Thanks in advance for your help.
    Greg

    Thanks for quick response! It looks like the "sparse disk image" format is the way to go. One other question: do I need to have space on my external HD to create various sparse disk image(s)? example: external HD free space is 75gb(out of 500gb)The files I want to put into the dmg file is on the external HD(425gb). Do I need to move the files to another HD, create the sparse image(s) and move back the files? Also, when adding files to the sparse disk image will I be alerted when I reach my limit or when there is no space to expand to my set size? Thanks again.
    Greg
    There's no limit to the size of a disk image - at
    least, whatever limit there is is way higher than
    500GB. If you look in Disk Utility -> New Image
    there's a popup menu where you can specify the image
    size and it includes a 'TB' option, so you can scale
    into the terabyte range.
    Using disk images is one of the easiest ways to
    encrypt data, so that's a good start.
    In addition you can create the image as a 'sparse'
    image. This means that you can create a 500GB image,
    but it will only consume the actual amount of disk
    space required by the files it contains. This
    contrasts with a typical disk image which would
    consume 500GB of space even if 499GB of that was
    empty.

  • IPhone 5s, Wrong Image Size

    Hello!
    I have noticed a problem between my phone and a friends. We take a lot of pictures for work (location scouting, etc.) but her images seems to have a different file size than that of mine. When taking a picture, mine are usually ~1.5MB (sometimes bigger, some smaller.) Hers always come out ~500Kb. We only notice this when emailing the photos even though we are both using 'Actual Size', having done no editing, and literally send *immediately* after taking the picture. She has a 5S, I have a 5. We can take a picture of the exact same object and her image, when emailed actual size, will come out to be 1/3 the size.
    Any thoughts?

    My "actual size" 5S images are also sent at around the 5-600kb size and reduced in size to 1536x2048 too. Tehre is no way to send the true 'actual size' image other than to use software to access the file itself. Iphoto sends actual size but cripples the file down to 1.5mb max in preparing for email.
    Very frustrated that it does this.

  • IPhone SDK - Drawing images

    Hello.
    I'm a beginner in Cocoa and Objective-C programming.
    I have to develop an application where I have to draw a map (a simple JPEG image) on the screen. I want to be able to zoom in and out on that map and to be able to move on that map by moving a finger on the screen.
    My image is a UIImage object.
    I tried two methods :
    - I created an UIImageView initialized with a CGRect (with its bounds corresponding to where I wanted to draw my image) and I added that UIImageView to my main view.
    It works well but when I want to zoom or to move on my image, I have to recreate always a new UIImageView with the new bounds, which uses a lot of resources.
    - I tried to override the drawRect method and in that method I tried to draw my image by using its drawInRect method with the CGRect object but it doesn't seem to have the same effect as creating an UIImageView with the same CGRect : the image is not resized to fill the rectangle.
    Could someone help me to understand that please ?
    Thank you.
    Patrick Schevenels.

    Thank you. I didn't know that property because it didn't appear in the code completion suggestions.
    Now, I still have a little problem : when I handle the touch events with the following code, I have a vibration effect on my image when I move it :
    - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
    UITouch *touch = [[event allTouches] anyObject];
    ancienpoint=touch.locationInView;
    - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {
    UITouch *touch = [[event allTouches] anyObject];
    nouveaupoint=touch.locationInView;
    facteuroriginehorizontale += nouveaupoint.x-ancienpoint.x;
    facteurorigineverticale += nouveaupoint.y-ancienpoint.y;
    [self rafraichissement];
    ancienpoint=nouveaupoint;
    - (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event {
    "rafraichissement" is the name of the method to refresh the screen where I create a new CGRect with the new bounds (I add facteuroriginehorizontale to the previous x and facteurorigineverticale to the previous y) and I change the frame property of my image view.
    Thank you for your answer.
    Patrick Schevenels.
    Message was edited by: pscheven

  • Image size of iPhone 5S is smaller than screen size

    When I click any picture with my iPhone 5s, the image size is always 20-30% smaller than screen size. Its like a picture clicked from iPhone 4, is this an issue or is it designed in that way?? Coz Images clicked in potrait mode are always cropped 20-30% and I am not liking it..

    If auto adjust to fit with the Default Full Zoom extension isn't working then the pages may be using absolute values for elements and in such a case you would have to zoom the pages manually.
    Can you post a link to a few pages where it isn't working properly?

  • Disk Utility, disk image help

    I want to burn a disk image onto a disc using disk utility, however i dont know how to and my blank disk is smaller than the disk image size. SO i need to compress it. Can anyone tell me what to do and how i can burn a disc image onto a disc which is too small?

    Not all disk images are compressed, but you can't make a compressed disc (not with standard software).  You can store a compressed disk image on a disc, but it won't behave like a normal disc (e.g., you'd need to mount the disc, then mount the disk image stored on it separately).  If you want to create a normal, mountable disc, you either need to get a physical disc of the appropriate size and burn the uncompressed image onto it (Disk Utility has a Burn item in one of its menus), or you'll need to reduce the size of the uncompressed disk image to fit the size of the disc you have.

  • I am new to xCode and SDK Disks. My Interface Builder will not work and 'quit's unexpecteldy'. What can I do? I really want to create an applicaiton. Thanks

    Hi, I am a new user to xCode and just recently downloaded a SDK Disk image and also an older version of xCode from the Apple Developer site. I opened the 'Interface Builder' for the first time and it worked. Next, when I tried to open it again (with and without the xCode 'Mainmenu.xib' attachment file from xCode) it kept showing the message "it quit unexpectedly".
    I need to create an application for a project I am working on. If anyone who can resolve my problem of why the Interface Builder is not working, that will be great.
    If you need additional details (like which versions etc.) please ask, for I am desperate to find an adequate solution to this problem.
    Thanks.

    If you need additional details (like which versions etc.) please ask, for I am desperate to find an adequate solution to this problem.
    Without intending any disrespect, if you had suspected these would be questions and if you're in a hurry for an answer, then why did you exclude the information?  And yes, knowing the Mac OS X version (preferably Mac OS X 10.5.8 or 10.6.7) , as well as the Xcode version might shed some light on this.  Might.  And I'll presume there's a specific reason you downloaded what I will assume is an Xcode3 version.
    Was this an existing Xcode project, or did you start with a new project here?  If it's an existing project, it could well have a corruption or an incompatibility.
    Initially, I'd probably start with a new project, and load in newly-copied source files.  On the off chance the project is corrupted.
    Failing that, I'd deinstall Xcode using the documented procedures, and would then reload it.  If there was an old version of Xcode around on the system, sometimes wonky stuff can happen with an installation.
    And FWIW, the Apple Developer Forums and the Apple mailing lists tend to see far more developer-related traffic than do these particular forums.  (There's an Xcode users' mailing list around which sees regular traffic, too.)

  • Creating FAT32 Encrypted Disk Image

    I have a 2TB WD external hard drive and am looking to have half of the space used in such a way that it is password-protected and also can be accessed by both Macs and PCs.
    I have tried the following:
    Disk Utility
    New Blank Disk Image
    Size: 1TB
    Format: MS-DOS (FAT)
    Encryption: 128-bit AES encryption
    Partitions: Single partition - Apple Partition Map
    Image Format: read/write disk image
    Received this error message:
    "Unable to create "testname.dmg." (File too large)
    ALSO:
    Disk Utility
    New Blank Disk Image
    Size: 1TB
    Format: MS-DOS (FAT)
    Encryption: 128-bit AES encryption
    Partitions: Single partition - Apple Partition Map
    Image Format: sparse disk image
    Received this error message:
    "Unable to create "testname.sparseimage." (Invalid argument)
    Thank you. Any assistance would be greatly appreciated!
    AppleCare was unable to provide a solution.

    FAT file system has partition and file size limits, which apparently you exceeded. I think the file size limit for a FAT32 file system is (2^32) - 1 byte.
    See here for more info.
    http://lmgtfy.com/?q=FATFile+SizeLimit

  • Encrypted disk image from ****

    So i made an encrypted disk image and forgot the password.
    The disk image:
    Size: 100 mb
    Format: Mac OS X Extended (Journaled)
    Encryption: 25-bit AES
    Partition: Single partition-Apple partition map
    ..and no, i didnt save the password on my keychain
    ...(you can stop laughing now :P )
    I´ve been in contact with Apple Care and we spent about 3 hours trying loads of things with no luck.
    I know im more or less f*ed, but i know there is a lot of smart ppl on this forum.
    If anyone has idea, no matter how crazy, im willing to try it.

    Hi Worm76;
    My suggestion is forget about what was in the encrypted disk image. Write it off as lost.
    It would take someone like the NSA to get it back for you and I doubt very much that you have anything in there to interest them.
    Allan

  • Open An Encrypted, Password Protected Saprsebundle Disk Image With iPhone?

    Is it possible to open an encrypted, password protected sparsebundle disk image using an iPhone/iPad/iPod Touch that is stored on a NAS drive connected to an AirPort Extreme Base Station?
    If so, how do I do it?
    If not, would you be able to explain why not?
    Thanks, Alex

    Hi Robert,
    > Once you through a sudo in there, you lose the option
    to have a regular user
       That's not really true. Sudo is one of the most flexible commands around and not only can a regular user use it but they can use it without a password. Mind you I'm not suggesting that you make all users admins; you can specify both of these privileges for this command only. All you have to do is to put a line like the following in your /etc/sudoers file. (with sudo visudo of course)
    ALL ALL = NOPASSWD: /usr/bin/hdiutil create -encryption -certificate*-stdinpass -type SPARSE -fs "HFS+" -volname-size
    I've included wildcards so that the cert file, volume name, size and image are arbitrary but the others must be in the user's command to qualify. I realize that you'll want different options to use FileVault certs but I don't know how to do that so I used your original example as my example.
       Of course it wouldn't be that easy for your lusers to get all of those options correct so the next thing you do is to wrap the command, with it's sudo preface, in a shell script that parses the cert file, volume name, size and image from the options the user passes to the script and puts those into the command with the right syntax. If you want to get really fancy, the script could prompt the user for any arguments that were omitted. Your lusers will think that you created this really cool command and never know that sudo was involved.
    Gary
    ~~~~
       If you give a man enough rope, he'll claim he's tied up
       at the office.

  • Learning iPhone SDK - Trying to draw an image

    Although I have programmed for Mac in the last years, I have never used Mac-specific technologies as Cocoa (I have programmed more in OpenGL, SDL, and the like).
    Now I am getting started with the iPhone SDK. I'd like to do some OpenGL|ES stuff, but since it is not supported in the Simulator, and you need to join the Developer Program to test stuff on directly on the device (and admission of new members is closed right now), I am focused on other stuff right now, like using Core Graphics for drawing images on the iPhone.
    My application is based on the Cocoa Touch Application template. I left the default code except for a few changes.
    In file "UntitledAppDelegate.m", I have changed the method applicationDidFinishLaunching to:
    - (void)applicationDidFinishLaunching:(UIApplication *)application {
    window = [[[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]] autorelease];
    contentView = [[[MyView alloc] initWithFrame:[[UIScreen mainScreen] applicationFrame]] autorelease];
    [window addSubview:contentView];
    [window makeKeyAndVisible];
    Then, in the MyView interface file (MyView.h), I have added the attribute "UIImageView* image;" to the class, which is declared as a property, and synthesized.
    In the class implementation (MyView.m), I have changed the method initWithFrame to:
    - (id)initWithFrame:(CGRect)frame {
    if (self = [super initWithFrame:frame]) {
    self.backgroundColor = [UIColor darkGrayColor];
    image = [self loadImageView:@"box01.png"];
    [self addSubview:image];
    return self;
    loadImageView is a private method I have implemented as:
    - (UIImageView *)loadImageView:(NSString *) imageName {
    UIImage *img = [UIImage imageNamed:imageName];
    UIImageView *theView = [[UIImageView alloc] initWithImage:img];
    return theView;
    Since I have loaded the UIImage, and initialized a UIImageView with it, and the image view is added as a subview of the main view attached to the window, I thought it should be everything needed to draw an image on the screen. But nothing is visible. The screen is simply black when I run this on the Simulator. It doesn't even set the background to dark gray.
    So I need some help with this, I sure that anyone with experience in Mac programming will know how to help me.
    Thank you in advance.
    Message was edited by: Jedive

    I removed the XIB file from the project, but that didn't help. It was a problem with my inexperience with Objective-C. When accessing class properties in a method of the same class, i was not putting "self." before the property (in C++ that's redundant). For example, in the line "window = [[[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]] autorelease];". After adding it, it works correctly.

  • IPhone app image size and resolution?

    The icon and image creation guidelines specify all of the custom icons and images that I need to create for my app in two sizes: one for the iPhone 3 screen (and earlier) at 163 pixels per inch; and one for the iPhone 4 screen at 326 pixels per inch. While this guideline specifies the image sizes in pixels, I am unable to find any reference to the required resolution in pixels per inch. Should I save the images at 163 and 326 pixels per inch respectively?

      As I said it makes no difference to viewing, all things being equal, only to downloading the resultant image if needed for printing.
    If you were concerned with print quality you would probably save on maximum image quality -12 in resizing - but up to 90% - save for web - would make hardly a noticeable difference, except for file size.
    You can reduce image quality to optimize file size using the slider in save for web and by looking at the before and after preview.
    If using jpeg, it’s also possible to select progressive, which loads from top to bottom, without the user waiting for the full image to load.
    There really is no point in using 1000 dpi which only blows the pixel dimensions way beyond even the best HD monitor, capable of displaying 1920 x 1080p
      

  • Larger image size and disk performance

    hey all,
    Granted the majority of users here won't experience issues with larger image sizes, but i'm hoping a few may be able to shed some experience.
    I work with a H3D, Mamiya RB (with various Leaf backs) and also drum scanned film. The issue is that often a single image size can be anything from 150mb upto 500mb, this is excluding any post production changes.
    My current aperture library is on a FW800 disk, but disk i/o is crippling the box and program at the moment. I'm looking at the express slot and wondering who here is running a disk off that and what they feel it's like from a performance perspective.
    An example is a recent location shoot which has a handful of images above 500mb each. Aperture takes around 10-15 mins to startup when this folder is selected (constantly processing the image every time it starts) and this leads to a totally unresponsive OS.
    How are you handling large files with Aperture?
      Mac OS X (10.3.9)  

    On the Quad I process 250Mb+ TIF scans, not often, but often enough. External drives 7200rpm in a Sonnet 500P encl. attached to eSATA muliport card (Sonnet E2P). Performance is equal to internal so far as I can judge.
    I recall the PCMCIA then PC Card bus speed was horrendously slow. Not sure what the Expresscard bus speed is, but it would be a crying shame to attach 300Gb/s burst capable drives (or RAID 5 driving 200Mb+ continuous) to a backend bus capable of a few Mb.
    As Alan notes, a MBP may be OK for field work and tethered shooting, but for the image sizes you have, the preferred solution would be a Mac Pro.
    G.

Maybe you are looking for