IPhone Simulator and Info.plist

I'm getting ready to release my new iPhone app, but I'm concerned because when I try to run my app with the .plist file checked to compile, it refuses to run (just closes before UI displays) and I can't seem to figure out why. I was also getting an error that the simulator "couldn't find com.----.----" (the identifier). Is there anything I should be aware of with the iPhone .plist files that can cause this? Is this simply an issue on the simulator? I don't want to have my app repeatedly rejected from the app store because the .plist file is screwing things up.

The plist shouldn't be set to 'compile'. Just use it as it came with the template and configure the plist itself. It shouldn't be added to the resources.
You have to make sure you have the bundle set correctly com.mycompany.myapp and make sure that relates to the provision. The icon name has to actually match an icon in the resources.
Is this simply an issue on the simulator?
Does it happen on the actual device? When it comes to the store that's what they will be testing it on.
If you haven't run it on the device then you shouldn't be submitting it yet to the store.

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