Is there a way to export an HDV project out to tape (FX1) after Export?

I know I can import HDV footage from the FX1 into FCP5, perform edits and then "Print to Tape" (FX1), but is there a particular format I need to export to, to be able to created a file for import into a new Project for "Print to Tape"?
In other words how do I export an edited HDV File back to tape frm within FCP5?

I import footage from 2 diff tapes (Cam Angles) of a Cooking show taping.
I edited the clips together and added titling
I then exported the Project out (Current Settings) to a single file
I open that file in After Effects to add Motion Graphics
I export that back out in the HDV format
Now I want to export that file to tape by importing into FCP5 HDV project and doing a "Print to Tape" command. But when I do this I get serious frame drop outs.
I hope that made my situation a little clearer.

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  • Is there a way to change the LUt extension form .CUBE to .cube. on export. TX

    Is there a way to change the LUt extension form .CUBE to .cube. on export with this script in photoshop For MAC:
    Chris Cox wrote:
    The file extensions are written by the export plugin.  (which incidentally has a comment that two studios wanted all caps extensions, but I failed to write down which ones in the comments)
    To change the filenames, you'd want to add something at the end of doExportLUTs() that uses the supplied path and substitutes the desired extensions, then renames the file.
    Thank you
    // Export Color Lookup Tables automation in JavaScript
    // IN_PROGRESS - why can't ColorSync Utility open any profile with a grid of 160 or larger?
    // 150 works, 160 fails -- sent samples in email to Apple on Nov 8, 2013; they are investigating
    // DEFERRED - right to left filenames (Arabic) come out wrong because of appending "RGB" and file extensions
    // This seems to be a bug in JavaScript's handing of strings, not sure we can solve it easily.
    // It might possibly be handled by checking bidi markers in UTF8 stream and adding custom handling for appending text/extensions.
    @@@BUILDINFO@@@ ExportColorLookupTables.jsx 1.0.0.0
    // BEGIN__HARVEST_EXCEPTION_ZSTRING
    <javascriptresource>
    <name>$$$/JavaScripts/ExportColorLookupTables/Menu=Color Lookup Tables...</name>
    <menu>export</menu>
    <enableinfo>true</enableinfo>
    <eventid>9AA9D7D6-C209-494A-CC01-4E7D926DA642</eventid>
    </javascriptresource>
    // END__HARVEST_EXCEPTION_ZSTRING
    #target photoshop
    const appUIState = app.displayDialogs;
    app.displayDialogs = DialogModes.NO; // suppress all app dialogs
    app.bringToFront(); // make Photoshop the frontmost app, just in case
    // on localized builds we pull the $$$/Strings from a .dat file
    $.localize = true;
    // from Terminology.jsx
    const classApplication = app.charIDToTypeID('capp');
    const classProperty = app.charIDToTypeID('Prpr');
    const enumTarget = app.charIDToTypeID('Trgt');
    const eventGet = app.charIDToTypeID('getd');
    const eventSet = app.charIDToTypeID('setd');
    const kcolorSettingsStr = app.stringIDToTypeID("colorSettings");
    const kDither = app.charIDToTypeID('Dthr');
    const keyTo = app.charIDToTypeID('T   ');
    const typeNULL = app.charIDToTypeID('null');
    const typeOrdinal = app.charIDToTypeID('Ordn');
    const kFloatWindowStr = app.stringIDToTypeID("floatWindow");
    const typePurgeItem = app.charIDToTypeID('PrgI');
    const enumClipboard = app.charIDToTypeID('Clpb');
    const eventPurge = app.charIDToTypeID('Prge');
    const keyExportLUT = app.charIDToTypeID( "lut " );
    const keyFilePath = app.charIDToTypeID( 'fpth' );
    const keyDescription = app.charIDToTypeID( 'dscr' );
    const keyCopyright = app.charIDToTypeID( 'Cpyr' );
    const keyDataPoints = app.charIDToTypeID( 'gPts' );
    const keyWriteICC = app.charIDToTypeID( 'wICC' );
    const keyWrite3DL = app.charIDToTypeID( 'w3DL' );
    const keyWriteCUBE = app.charIDToTypeID( 'wCUB' );
    const keyWriteCSP = app.charIDToTypeID( 'wCSP' );
    const kScriptOptionsKey = "9AA9D7D6-C209-494A-CC01-4E7D926DA642"; // same as eventID above
    const sGridMin = 7; // these must match the slider range defined in the dialog layout
    const sGridMax = 256;
    const sGridDefault = 32;
    // our baseline UI configuration info
    var gSaveFilePath = ""; // overwritten by document path
    var gDescription = ""; // overwritten by document name
    var gCopyright = ""; // "Adobe Systems Inc., All Rights Reserved";
    var gGridPoints = sGridDefault;
    var gDoSaveICCProfile = true;
    var gDoSave3DL = true;
    var gDoSaveCUBE = true;
    var gDoSaveCSP = true;
    gScriptResult = undefined;
    // start doing the work...
    main();
    app.displayDialogs = appUIState; // restore original dialog state
    gScriptResult; // must be the last thing - this is returned as the result of the script
    function readOptionsFromDescriptor( d )
      if (!d)
      return;
      if (d.hasKey(keyFilePath))
      gSaveFilePath = d.getString( keyFilePath ); // will be overridden by UI
      if (d.hasKey(keyDescription))
      gDescription = d.getString( keyDescription ); // will be overridden always
      if (d.hasKey(keyCopyright))
      gCopyright = d.getString( keyCopyright );
      if (d.hasKey(keyDataPoints))
      var temp = d.getInteger( keyDataPoints );
      if (temp >= sGridMin && temp <= sGridMax)
      gGridPoints = temp;
      if (d.hasKey(keyWriteICC))
      gDoSaveICCProfile = d.getBoolean( keyWriteICC );
      if (d.hasKey(keyWrite3DL))
      gDoSave3DL = d.getBoolean( keyWrite3DL );
      if (d.hasKey(keyWriteCUBE))
      gDoSaveCUBE = d.getBoolean( keyWriteCUBE );
      if (d.hasKey(keyWriteCSP))
      gDoSaveCSP = d.getBoolean( keyWriteCSP );
    function createDescriptorFromOptions()
      var desc = new ActionDescriptor();
      desc.putString( keyFilePath, gSaveFilePath ); // will be overridden by UI
      desc.putString( keyDescription, gDescription ); // will always be overridden by document name
      desc.putString( keyCopyright, gCopyright );
      desc.putInteger( keyDataPoints, gGridPoints );
      desc.putBoolean( keyWriteICC, gDoSaveICCProfile );
      desc.putBoolean( keyWrite3DL, gDoSave3DL );
      desc.putBoolean( keyWriteCUBE, gDoSaveCUBE );
      desc.putBoolean( keyWriteCSP, gDoSaveCSP );
      return desc;
    function doExportUI()
      // DEFERRED - it might be nice to be able to run without UI
      //  Right now we can't, but someone could modify the script if they so desire
      const sDescription = localize("$$$/AdobeScript/Export3DLUT/Description=Description:");
      const sCopyright = localize("$$$/AdobeScript/Export3DLUT/Copyright=Copyright:");
      const sQuality = localize("$$$/AdobeScript/Export3DLUT/Quality=Quality");
      const sGridPoints = localize("$$$/AdobeScript/Export3DLUT/GridPoints=Grid Points:");
      const sFormatsToSave = localize("$$$/AdobeScript/Export3DLUT/Formats=Formats");
      const sOpenButton = localize("$$$/JavaScripts/psx/OK=OK");
      const sCancelButton = localize("$$$/JavaScripts/psx/Cancel=Cancel");
      const strTextInvalidType = localize("$$$/JavaScripts/Export3DLUT/InvalidType=Invalid numeric value. Default value inserted.");
      const strTextInvalidNum = localize("$$$/JavaScripts/Export3DLUT/InvalidNum=A number between 7 and 256 is required. Closest value inserted.");
      const strNoExportsSelected = localize("$$$/JavaScripts/Export3DLUT/NoExportTypesSelected=No export types were selected.");
      const strExportPrompt = localize("$$$/JavaScripts/Export3DLUT/ExportColorLookup=Export Color Lookup");
      const strUntitledLUT = localize("$$$/JavaScripts/Export3DLUT/UntitledLUTFilename=untitled.lut");
      const sSaveICC = localize("$$$/AdobeScript/Export3DLUT/ICCProfile=ICC Profile");
      // these are not localized, since they refer to file format extensions
      const sSave3DL = "3DL";
      const sSaveCUBE = "CUBE";
      const sSaveCSP = "CSP";
      // strings similar to JPEG quality
      const sPoor = localize("$$$/AdobeScript/Export3DLUT/Poor=Poor");
      const sLow = localize("$$$/AdobeScript/Export3DLUT/Low=Low");
      const sMedium = localize("$$$/AdobeScript/Export3DLUT/Medium=Medium");
      const sHigh = localize("$$$/AdobeScript/Export3DLUT/High=High");
      const sMaximum = localize("$$$/AdobeScript/Export3DLUT/Maximum=Maximum");
      const ui = // dialog resource object
      "dialog { \
      orientation: 'row', \
      gp: Group { \
      orientation: 'column', alignment: 'fill', alignChildren: 'fill', \
      description: Group { \
      orientation: 'row', alignment: 'fill', alignChildren: 'fill', \
      st: StaticText { text:'Description:' }, \
      et: EditText { characters: 30, properties:{multiline:false}, text:'<your description here>' } \
      copyright: Group { \
      orientation: 'row', alignment: 'fill', alignChildren: 'fill', \
      st: StaticText { text:'Copyright:' }, \
      et: EditText { characters: 30, properties:{multiline:false}, text:'<your copyright here>' } \
      qual: Panel { \
      text: 'Quality', \
      orientation: 'column', alignment: 'fill', alignChildren: 'fill', \
      g2: Group { \
      st: StaticText { text:'Grid Points:' }, \
      et: EditText { characters:4, justify:'right' } \
      drp: DropDownList {alignment:'right'} \
      sl: Slider { minvalue:7, maxvalue:256, value: 32 }, \
      options: Panel { \
      text: 'Formats', \
      orientation: 'column', alignment: 'fill', alignChildren: 'left', \
      ck3DL: Checkbox { text:'3DL', value:true }, \
      ckCUBE: Checkbox { text:'CUBE', value:true } \
      ckCSP: Checkbox { text:'CSP', value:true } \
      ckICC: Checkbox { text:'ICC Profile', value:true } \
      gButtons: Group { \
      orientation: 'column', alignment: 'top', alignChildren: 'fill', \
      okBtn: Button { text:'Ok', properties:{name:'ok'} }, \
      cancelBtn: Button { text:'Cancel', properties:{name:'cancel'} } \
      const titleStr = localize("$$$/AdobeScript/Export3DLUT/DialogTitle/ExportColorLookupTables=Export Color Lookup Tables");
      var win = new Window (ui, titleStr ); // new window object with UI resource
        // THEORETICALLY match our dialog background color to the host application
        win.graphics.backgroundColor = win.graphics.newBrush (win.graphics.BrushType.THEME_COLOR, "appDialogBackground");
      // poor, low, medium, high, max
      var MenuQualityToGridPoints = [ 8, 16, 32, 64, 256 ];
      function GridPointsToQualityMenuIndex( num )
      var menu = MenuQualityToGridPoints;
      var menuItems = menu.length;
      if (num <= menu[0])
      return 0;
      if (num >= menu[ menuItems-1 ])
      return (menuItems-1);
      for (var i = 0; i < (menuItems-1); ++i)
      if ((num >= menu[i]) && (num < menu[i+1]))
      return i;
      return 0; // just in case of a logic failure
      // insert our localized strings
      var drop = win.gp.qual.g2.drp; // for easier typing
      drop.add('item', sPoor ); // 0
      drop.add('item', sLow ); // 1
      drop.add('item', sMedium ); // 2
      drop.add('item', sHigh ); // 3
      drop.add('item', sMaximum ); // 4
      drop.selection = drop.items[2]; // Medium
      win.gp.description.st.text = sDescription;
      win.gp.copyright.st.text = sCopyright;
      win.gp.qual.text = sQuality;
      win.gp.qual.g2.st.text = sGridPoints;
      win.gp.options.text = sFormatsToSave;
      win.gp.options.ck3DL.text = sSave3DL;
      win.gp.options.ckCUBE.text = sSaveCUBE;
      win.gp.options.ckCSP.text = sSaveCSP;
      win.gp.options.ckICC.text = sSaveICC;
      win.gButtons.okBtn.text = sOpenButton;
      win.gButtons.cancelBtn.text = sCancelButton;
      // set starting parameters
      win.gp.description.et.text = gDescription;
      win.gp.copyright.et.text = gCopyright;
      win.gp.options.ckICC.value = gDoSaveICCProfile;
      win.gp.options.ck3DL.value = gDoSave3DL;
      win.gp.options.ckCUBE.value = gDoSaveCUBE;
      win.gp.options.ckCSP.value = gDoSaveCSP;
      // global flag/hack to keep the UI pretty
      var gGlobalPreventChanges = false;
      with (win.gp.qual)
      sl.value = gGridPoints;
      g2.et.text = gGridPoints;
      drop.selection = drop.items[ GridPointsToQualityMenuIndex(gGridPoints) ];
      // global flag is ugly, but recursive change calls are uglier
      g2.et.onChange = function () {  if (gGlobalPreventChanges) { return; }
      gGlobalPreventChanges = true;
      var val = Number(this.text);
      this.parent.parent.sl.value = val;
      drop.selection = drop.items[ GridPointsToQualityMenuIndex(val) ];
      gGlobalPreventChanges = false; };
      sl.onChanging = function () {   if (gGlobalPreventChanges) { return; }
      gGlobalPreventChanges = true;
      var val = Math.floor(this.value);
      this.parent.g2.et.text = val;
      drop.selection = drop.items[ GridPointsToQualityMenuIndex(val) ];
      gGlobalPreventChanges = false; };
      // DEFERRED - we should also set the value if the same menu item is selected again (reset)
      // but the JSX toolkit doesn't support that
      drop.onChange = function()
      if (gGlobalPreventChanges) { return; }
      gGlobalPreventChanges = true;
      var theSelection = this.selection.text;
      if (theSelection != null) { // only change if selection made
      var theSelectionIndex = this.selection.index;
      var newGridPoints = MenuQualityToGridPoints[ theSelectionIndex ];
      win.gp.qual.g2.et.text = newGridPoints;
      win.gp.qual.sl.value = newGridPoints;
      gGlobalPreventChanges = false;
      win.onShow = function ()
      this.qual.sl.size.width = 128;
      this.layout.layout(true);
      win.gButtons.cancelBtn.onClick = function () { this.window.close(2); };
      // validate inputs when the user hits OK
        var gInAlert = false;
      win.gButtons.okBtn.onClick = function ()
      if (gInAlert == true)
      gInAlert = false;
      return;
      var gridText = win.gp.qual.g2.et.text;
      var w = Number(gridText);
      var inputErr = false;
      if ( isNaN( w ) )
      if ( DialogModes.NO != app.playbackDisplayDialogs )
      gInAlert = true;
      alert( strTextInvalidType );
      gInAlert = false;
      win.gp.qual.g2.et.text = sGridDefault;
      win.gp.qual.sl.value = sGridDefault;
      drop.selection = drop.items[ GridPointsToQualityMenuIndex(sGridDefault) ];
      return false;
      if ( (w < sGridMin) || (w > sGridMax) )
      if ( DialogModes.NO != app.playbackDisplayDialogs )
      gInAlert = true;
      alert( strTextInvalidNum );
      gInAlert = false;
      if ( w < sGridMin)
      inputErr = true;
      drop.selection = drop.items[ GridPointsToQualityMenuIndex(sGridMin) ];
      win.gp.qual.g2.et.text = sGridMin;
      win.gp.qual.sl.value = sGridMin;
      return false;
      if ( w > sGridMax)
      inputErr = true;
      drop.selection = drop.items[ GridPointsToQualityMenuIndex(sGridMax) ];
      win.gp.qual.g2.et.text = sGridMax;
      win.gp.qual.sl.value = sGridMax;
      return false;
      if (inputErr == false)
      win.close(true);
      return;
      win.center(); // move to center the dialog
      var ret = win.show();  // dialog display
      if (2 == ret)
      return false; // user cancelled
      // user hit OK, copy values from dialog
      gDescription = win.gp.description.et.text;
      gCopyright = win.gp.copyright.et.text;
      gGridPoints = win.gp.qual.sl.value;
      gDoSave3DL = win.gp.options.ck3DL.value;
      gDoSaveCUBE = win.gp.options.ckCUBE.value;
      gDoSaveCSP = win.gp.options.ckCSP.value;
      gDoSaveICCProfile = win.gp.options.ckICC.value;
      // if no files are going to be saved, then we have zero work to do
      if ((false == gDoSaveICCProfile) && (false == gDoSave3DL) &&
      (false == gDoSaveCUBE) && (false == gDoSaveCSP) )
      // tell the user that no formats were selected
      alert( strNoExportsSelected );
      gScriptResult = 'cancel'; // quit, returning 'cancel' (dont localize) makes the actions palette not record our script
      return false;
      // prompt user for directory and output base filename
      // default to directory and filename of current document
      var currentDocumentPath
      try
      // if the file has no path (not saved), then this throws
      var documentPath = app.activeDocument.fullName.fsName; // Get the OS friendly file path and name
      documentPath = documentPath.replace(/\....$/,''); // remove extension, if there is one
      documentPath = documentPath + ".lut"; // add dummy extension
      currentDocumentPath = File ( documentPath );
      catch (e)
      // if there was no document path, default to user's home directory
      var defaultName = "~/" + strUntitledLUT;
      currentDocumentPath = File(defaultName);
      var fname = currentDocumentPath.saveDlg(strExportPrompt);
      if (fname == null)
      return false;
      gSaveFilePath = fname.fsName;
      return true;
    function doExportLUTs( path )
      const keyUsing     = charIDToTypeID( 'Usng' );
      const eventExport = charIDToTypeID( 'Expr' );
      var desc = new ActionDescriptor();
      var desc2 = new ActionDescriptor();
      desc2.putString( keyFilePath, path );
      desc2.putString( keyDescription, gDescription );
      desc2.putInteger( keyDataPoints, gGridPoints );
      // assemble the full copyright string, if needed
      var copyrightAssembled = gCopyright;
      if (gCopyright != "")
      var theDate = new Date();
      // the year is from 1900 ????
      var theYear = (theDate.getYear() + 1900).toString();
      // Localization team says to just use the year
      var dateString = theYear;
      copyrightAssembled = localize("$$$/JavaScripts/Export3DLUT/Copyright=(C) Copyright ") + dateString + " " + gCopyright;
      desc2.putString( keyCopyright, copyrightAssembled );
      // select output format
      desc2.putBoolean( keyWriteICC, gDoSaveICCProfile );
      desc2.putBoolean( keyWrite3DL, gDoSave3DL );
      desc2.putBoolean( keyWriteCUBE, gDoSaveCUBE );
      desc2.putBoolean( keyWriteCSP, gDoSaveCSP );
        desc.putObject( keyUsing, keyExportLUT, desc2 );
      try
      var resultDesc = executeAction( eventExport, desc, DialogModes.NO );
      catch (e)
      if ( e.number != 8007 ) { // don't report error on user cancel
      var str = localize("$$$/JavaScripts/Export3DLUT/ExportLUTFailed=Unable to run the Export Color Lookup plugin because ");
      alert( str + e + " : " + e.line );
      gScriptResult = 'cancel'; // quit, returning 'cancel' (dont localize) makes the actions palette not record our script
      return false;
      return true;
    function doRenderGrid( points )
      // call the grid rendering plugin to do the work
        const keyRenderGrid = charIDToTypeID( "3grd" );
      const keyDataPoints2 = charIDToTypeID( 'grdP' );
      var args = new ActionDescriptor();
        args.putInteger( keyDataPoints2, points);
      try
      var result = executeAction( keyRenderGrid, args, DialogModes.NO );
      catch (e)
      if ( e.number != 8007 ) { // don't report error on user cancel
      var str = localize("$$$/JavaScripts/Export3DLUT/RenderGridFailed=Unable to render color grid because ");
      alert( str + e + " : " + e.line );
      gScriptResult = 'cancel'; // quit, returning 'cancel' (dont localize) makes the actions palette not record our script
      return false;
      return true;
    function resizeDocumentInPixels( width, height )
      var myDocument = app.activeDocument;
      var originalRulerUnits = app.preferences.rulerUnits;
      app.preferences.rulerUnits = Units.PIXELS;
      myDocument.resizeCanvas( width, height, AnchorPosition.MIDDLECENTER)
      app.preferences.rulerUnits = originalRulerUnits;
    function GetColorSettings()
      var desc1 = new ActionDescriptor();
      var ref1 = new ActionReference();
      ref1.putProperty( classProperty, kcolorSettingsStr );
      ref1.putEnumerated( classApplication, typeOrdinal, enumTarget );
      desc1.putReference( typeNULL, ref1 );
      var result = executeAction( eventGet, desc1, DialogModes.NO );
      var desc2 = result.getObjectValue( kcolorSettingsStr );
      return desc2;
    function GetColorConversionDitherState()
      var settings = GetColorSettings();
      if (settings.hasKey(kDither))
      return settings.getBoolean( kDither );
      else
      return null;
    function ConvertTo16Bit()
      const eventConvertMode = charIDToTypeID( 'CnvM' );
      const keyDepth = charIDToTypeID( 'Dpth' );
      var modeDesc16Bit = new ActionDescriptor();
      modeDesc16Bit.putInteger( keyDepth, 16 );
      var result = executeAction( eventConvertMode, modeDesc16Bit, DialogModes.NO );
    // state = true or false
    function SetColorConversionDither( state )
      var desc1 = new ActionDescriptor();
      var ref1 = new ActionReference();
      ref1.putProperty( classProperty, kcolorSettingsStr );
      ref1.putEnumerated( classApplication, typeOrdinal, enumTarget );
      desc1.putReference( typeNULL, ref1 );
      var desc2 = new ActionDescriptor();
      desc2.putBoolean( kDither, state );
      desc1.putObject( keyTo, kcolorSettingsStr, desc2 );
      executeAction( eventSet, desc1, DialogModes.NO );
    function PurgeClipboard()
      var desc1 = new ActionDescriptor();
      desc1.putEnumerated( typeNULL, typePurgeItem, enumClipboard );
      var result = executeAction( eventPurge, desc1, DialogModes.NO );
    // This helps us avoid resizing existing document views in tabbed document mode.
    // This is new functionality, and will not work in older Photoshop versions.
    function MoveDocumentToNewWindow()
      var desc1 = new ActionDescriptor();
      var result = executeAction( kFloatWindowStr, desc1, DialogModes.NO );
    function main()
      try
      var tempDoc = null;
      var tempDoc2 = null;
      // do basic troubleshooting first
      // make sure there is a document
      if (!app.activeDocument)
        gScriptResult = 'cancel'; // quit, returning 'cancel' (dont localize) makes the actions palette not record our script
      return;
      // check the document mode
      var mode = app.activeDocument.mode;
      if (mode != DocumentMode.RGB
      && mode != DocumentMode.LAB
      && mode != DocumentMode.CMYK)
      var str = localize("$$$/JavaScripts/Export3DLUT/UnsupportedColorMode=Could not export Color Lookup Tables because only RGB, LAB, and CMYK color modes are supported.");
      alert(str);
        gScriptResult = 'cancel'; // quit, returning 'cancel' (dont localize) makes the actions palette not record our script
      return;
      // check the document depth, for safety
      var depth = app.activeDocument.bitsPerChannel; // an object, not a number - why? I have no idea...
      var bitsPerChannel = 1;
      if (depth == BitsPerChannelType.EIGHT)
      bitsPerChannel = 8;
      else if (depth == BitsPerChannelType.SIXTEEN)
      bitsPerChannel = 16;
      else if (depth == BitsPerChannelType.THIRTYTWO)
      bitsPerChannel = 32;
      else
      var str = localize("$$$/JavaScripts/Export3DLUT/UnsupportedImageDepth=Could not export Color Lookup Tables because only 8, 16, and 32 bits/channel are supported.");
      alert(str);
        gScriptResult = 'cancel'; // quit, returning 'cancel' (dont localize) makes the actions palette not record our script
      return;
      // Check layer types: background plus adjustments only
      // For now, don't check each layer - a multiply solid layer still works as a color adjustment, as does selective blending
      // Users will get odd results from other layer types (layer masks, pixel layers, etc.)
      try
      app.activeDocument.backgroundLayer.visible = true;
      catch (e)
      if (activeDocument.layers.length == 1)
      alert( localize("$$$/JavaScripts/Export3DLUT/NoAdjustmentLayers=Could not export Color Lookup Tables because this document has no adjustment layers.") );
      else
      alert( localize("$$$/JavaScripts/Export3DLUT/NoBackground=Could not export Color Lookup Tables because this document has no background.") );
        gScriptResult = 'cancel'; // quit, returning 'cancel' (dont localize) makes the actions palette not record our script
      return;
      // look for last used params via Photoshop registry, getCustomOptions will throw if none exist
      try
      var desc = app.getCustomOptions(kScriptOptionsKey);
      readOptionsFromDescriptor( desc );
      catch(e)
      // it's ok if we don't have any existing options, continue with defaults
      // set some values from the document
      gDescription = app.activeDocument.name;
      // ask the user for options, bail if they cancel at any point
      if ( doExportUI() == false)
        gScriptResult = 'cancel'; // quit, returning 'cancel' (dont localize) makes the actions palette not record our script
      return;
      // we're good to go, so save our parameters for next time
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    Hi blabla12345,
    (untested and without warranty)
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    Message was edited by: Moderator

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