Issues importing XML photo gallery SWF in Catalyst
Hey everyone,
I'm creating a mini-site using Catalyst, and am trying to include a photo gallery on one of the pages. Problem is, the photo gallery uses XML, and grabs the photos from a folder. The photo gallery works great on its own, but when I import the gallery SWF into Catalyst and run it, nothing shows up. I've found a few posts saying to move the XML and other corresponding files into the "/Library/Application Support/ Adobe/Flash Catalyst/workspace/Project/bin-debug" folder, and tried it with no luck. I even tried publishing the project (both locally and to the web), and then adding the XML and photo folder in, but still didn't have any luck getting it to work. Has anyone had any similar issues/ have an idea of how to fix it?
Any help would be greatly appreciated!
I've been pointing people here for issues relating to xml driven swfs.
http://flashcats.net/2010/05/29/using-an-xml-driven-swf-in-catalyst/
Also, in regards to the previous comment, the run-local will work on your machine, the deploy-to-web when you put the content on the internet. This post has a bit more information.
http://flashcats.net/2010/06/23/run-local-vs-deploy-to-web/
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Error #2044: Unhandled IOErrorEvent:. text=Error #2035: URL Not Found.
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Flash is not able to get some file thats why the IO Error.
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http://www.darshanrane.com -
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Hi, I'm new to flash so this might seem like a dumb question, but I'm right in the middle of designing a photography site and need some help. I have 4 buttons in my timeline that go to the corresponding frame labels when clicked, above each frame label is a keyframe with actionscript applied to it, that will load an external XML photo gallery. I need the current photo gallery that's on the screen to disappear when I click on a new button to load the new XML photo gallery. this is the code that will be above each frame label with a few changes, then below this is the code for my buttons. Any help is greatly appreciated. Thank you Code: Select all var imageX:XML; var imageList:XMLList; var canvas:MovieClip = new MovieClip(); var picLoader:Loader; addChild(canvas); canvas.x = -155; canvas.y = 160; var req:URLRequest = new URLRequest("gallery.xml"); var imageLoader:URLLoader = new URLLoader(); imageLoader.addEventListener(Event.COMPLETE, onComplete); imageLoader.load(req); function onComplete(e:Event):void { imageX = new XML(imageLoader.data); imageList = imageX.image; picLoader = new Loader(); picLoader.contentLoaderInfo.addEventListener(Event .COMPLETE, imageLoaded); picLoader.load(new URLRequest (imageList[0].url)); } function imageLoaded(e:Event):void { canvas.addChild(picLoader); } Code for the buttons in different keyframe. Code: Select all stop(); kids_btn.addEventListener(MouseEvent.CLICK,onKidsClick); couples_btn.addEventListener(MouseEvent.CLICK,onCouplesClick); portraits_btn.addEventListener(MouseEvent.CLICK,onPortraitsClick); bellies_btn.addEventListener(MouseEvent.CLICK,onBelliesClick); function onKidsClick(e:MouseEvent):void { gotoAndStop("kids"); } function onCouplesClick(e:MouseEvent):void { gotoAndStop("couples"); } function onPortraitsClick(e:MouseEvent):void { gotoAndStop("portraits"); } function onBelliesClick(e:MouseEvent):void { gotoAndStop("bellies"); }
Hi, I'm new to flash so this might seem like a dumb question, but I'm right in the middle of designing a photography site and need some help. I have 4 buttons in my timeline that go to the corresponding frame labels when clicked, above each frame label is a keyframe with actionscript applied to it, that will load an external XML photo gallery. I need the current photo gallery that's on the screen to disappear when I click on a new button to load the new XML photo gallery. this is the code that will be above each frame label with a few changes, then below this is the code for my buttons. Any help is greatly appreciated. Thank you Code: Select all var imageX:XML; var imageList:XMLList; var canvas:MovieClip = new MovieClip(); var picLoader:Loader; addChild(canvas); canvas.x = -155; canvas.y = 160; var req:URLRequest = new URLRequest("gallery.xml"); var imageLoader:URLLoader = new URLLoader(); imageLoader.addEventListener(Event.COMPLETE, onComplete); imageLoader.load(req); function onComplete(e:Event):void { imageX = new XML(imageLoader.data); imageList = imageX.image; picLoader = new Loader(); picLoader.contentLoaderInfo.addEventListener(Event .COMPLETE, imageLoaded); picLoader.load(new URLRequest (imageList[0].url)); } function imageLoaded(e:Event):void { canvas.addChild(picLoader); } Code for the buttons in different keyframe. Code: Select all stop(); kids_btn.addEventListener(MouseEvent.CLICK,onKidsClick); couples_btn.addEventListener(MouseEvent.CLICK,onCouplesClick); portraits_btn.addEventListener(MouseEvent.CLICK,onPortraitsClick); bellies_btn.addEventListener(MouseEvent.CLICK,onBelliesClick); function onKidsClick(e:MouseEvent):void { gotoAndStop("kids"); } function onCouplesClick(e:MouseEvent):void { gotoAndStop("couples"); } function onPortraitsClick(e:MouseEvent):void { gotoAndStop("portraits"); } function onBelliesClick(e:MouseEvent):void { gotoAndStop("bellies"); }
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XML Photo Gallery - Loader won't load :(
Hi,
I'm trying to make an XML Photo Gallery type thing. For each
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library, 'XmlItem' which contains a Loader Component and Dynamic
Text.
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error in the Loader Component's code, then the pictures load! What
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Hello friends
i am trying but
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Hi all thanks for taking the time to look at this post,
I have made a Photo Gallery using Xml but im having a bit of
trouble getting it to work, What i mean is that i have saved my xml
gallery as a .swf file and im loading it into a loader componet of
another .swf file.
The gallery is the screen shots for my Clans webpage. But
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no pictures or captions.
I used a tutorial to make this work
http://www.gotoandlearn.com/
Flash XML Basics video.
My website thats in development can bew viewed here
http://www.theoaps.co.uk/Support%20Files/Index1.html
(please note this is still in draft as we are trying to include xml
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The Gallery file can be viewed here
http://www.theoaps.co.uk/Support%20Files/GScreens.swf
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The Actual .fla file is here
http://www.theoaps.co.uk/Support%20Files/GScreens.fla
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understand why it is doing this
Thanks
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www.theoaps.co.ukI HAVE SOLVED THE BUTTONS PROBLEM
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Last week I was troubleshooting a photo gallery, and
discover a PHP class does this. This program will extract EXIF
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Good luck
David -
hi guys,
I need to create a flash photo gallery that loads the photos
and photo title with xml but can't seems to b able to find a
suitable one.
this is what i need to do
http://www.afterlights.com/phuket/photo_gallery.html
basically the photos, thumbnails and photo description will
be all controlled by xml
i've created the flash with everything loaded in flash by
hard code now, can anyone share any similar tutorial that can do
something like this?
million thanks in advance!So this is the information that I'm using which leads me to believe I can use the xml feed to populate the slider.
http://forums.adobe.com/docs/DOC-1780
. You can now style this using your own CSS or use one of the many free, jQuery-based Gallery/Slideshow plugins available on the web, such as Galleria, the jQuery Cycle plugin, or InnerFade.
When using a seperate jQuery plugin on top of this set up, make sure you place and execute the plugin script after the code we just inserted, so that our LI items are generated before it attempts to process and manipulate them.
Am I right and it just takes the proper coding? -
I'm fairly new to flash, and after reading a few online
tutorials on trying to make xml photo galleries (specifically the
one here:
http://www.tutorio.com/tutorial/simple-flash-xml-photogallery)
I'm trying to figure things out.
I want to make something similar, but have the photos line up
in columns (not rows), and once there are a certain number of
photos in a column (in this case, 6) have them load into another
column.
I have been trying to mess around with the AS given in the
tutorial as well as what I've been reading on the net, and here is
what I have so far:
I'm loading the images and thumbs through the images.xml
file. On my stage I only have 2 movie clips (loader &
thumbnails) and a dynamic text field (title_txt). Any thoughts??? I
really am new to this, but I'm trying hard to figure it out - I'm
at the point now where I need help.
Thanks!
Mike ([email protected])You can add a drop shadow filter by creating a new variable
at the top of the code:
var dropShadow:DropShadowFilter = new
DropShadowFilter(PARAMETERS);
You can test different parameters to change the appearence -
see this page on the livedocs, or look at Flash help for the
accepted parameters:
http://livedocs.adobe.com/flash/9.0/main/wwhelp/wwhimpl/common/html/wwhelp.htm?context=Liv eDocs_Parts&file=00001633.html
I thought you would be asking about making a fade transition,
it aways makes it look much better.
I would definitely recommend downloading the "Tweener"
library and placing the "caurina" folder in the same folder as your
FLA or in your "global ActionScript directory". This tutorial will
teach you all about Tweener:
http://www.gotoandlearn.com/player.php?id=45
Attached code includes a fade in and out transition on the
images and adds a drop shadow to the thumbnails.
I also realised (after testing for the first time!) that the
thumbs were lining up vertically instead of in columns and I
corrected the following 2 lines of code:
thumb.x = xOffset + (thumbWidth+xspacing)*i; //j becomes i
thumb.y = yOffset + (thumbHeight+yspacing)*j; //i becomes
j -
I'm fairly new to flash, and after reading a few online
tutorials on trying to make xml photo galleries (specifically the
one here:
http://www.tutorio.com/tutorial/simple-flash-xml-photogallery)
I'm trying to figure things out.
I want to make something similar, but have the photos line up
in columns (not rows), and once there are a certain number of
photos in a column (in this case, 6) have them load into another
column.
I have been trying to mess around with the AS given in the
tutorial as well as what I've been reading on the net, and here is
what I have so far:
I'm loading the images and thumbs through the images.xml
file. On my stage I only have 2 movie clips (loader &
thumbnails) and a dynamic text field (title_txt). Any thoughts??? I
really am new to this, but I'm trying hard to figure it out - I'm
at the point now where I need help.
Thanks!
Mike ([email protected])
***you want to use:
thumbnail_mc["t"+k].removeMovieClip(); // where k is defined as in your createEmptyMovieClip() method. -
In this tutorial
http://www.kirupa.com/developer/mx2004/thumbnails5.htm
it explain how to make a Flash Thumbnail Photo Gallery. I am
designing a bigger photo gellery based on this code. how do I have
the photo gallery to list 5 pictures it create a new row . This
code is the code that designs the thumbnail movie clip with all the
thumbs in 1 row.
function thumbnails_fn(k) {
thumbnail_mc.createEmptyMovieClip("t"+k,
thumbnail_mc.getNextHighestDepth());
tlistener = new Object();
tlistener.onLoadInit = function(target_mc) {
target_mc._x = hit_left._x+(target_mc._width+5)*k;
target_mc.pictureValue = k;
target_mc.onRelease = function() {
p = this.pictureValue-1;
nextImage();
target_mc.onRollOver = function() {
this._alpha = 50;
thumbNailScroller();
target_mc.onRollOut = function() {
this._alpha = 100;
image_mcl = new MovieClipLoader();
image_mcl.addListener(tlistener);
image_mcl.loadClip(thumbnails[k], "thumbnail_mc.t"+k);
}Right... you need to update row and column, for each k:
var perRow = 5;
function thumbnails_fn(k) {
//these go inside the function
var row = Math.ceil(k/perRow);
var col = (k%perRow == 5) ? k/row : k%perRow;
thumbnail_mc.createEmptyMovieClip("t"+k,
thumbnail_mc.getNextHighestDepth());
tlistener = new Object();
tlistener.onLoadInit = function(target_mc) {
target_mc._x = hit_left._x+(target_mc._width+5)*col;
target_mc._y = hit_left._y+(target_mc._height+5)*row;
target_mc.pictureValue = k;
target_mc.onRelease = function() {
p = this.pictureValue-1;
nextImage();
target_mc.onRollOver = function() {
this._alpha = 50;
thumbNailScroller();
target_mc.onRollOut = function() {
this._alpha = 100;
image_mcl = new MovieClipLoader();
image_mcl.addListener(tlistener);
image_mcl.loadClip(thumbnails[k], "thumbnail_mc.t"+k);
Dave -
Head Developer
http://www.blurredistinction.com
Adobe Community Expert
http://www.adobe.com/communities/experts/ -
Need help with a xml photo gallery
First, hello to everyone. My name is Tudor , i'm from Romania and i have a flash project which implies building an XML driven scrolling photo galery. Very sorry if my english will slip in some phrases. Well , the question for which i must get an answer is: I already built the gallery, everything works ok.... but ... when i want to make some changes when the pictures load .... well here is the problem. I will print the code and briefly explain and ask at the end....
import com.greensock.TweenLite;
import com.greensock.TweenMax;
import fl.transitions.Tween;
import fl.transitions.easing.*;
import fl.transitions.*;
import fl.containers.UILoader;
var MASK_WIDTH:Number = myMask_mc.width;
var menuHolder:MovieClip = new MovieClip();
//menuHolder.x = myMask_mc.x;
//menuHolder.y = myMask_mc.y;
addChild(menuHolder);
var mouseIsOver:Boolean = false;
var oldX:Number = menuHolder.x;
menuHolder.mask = myMask_mc;
import flash.filters.ColorMatrixFilter;
import fl.motion.AdjustColor;
var color : AdjustColor;
var colorMatrix : ColorMatrixFilter;
var matrix : Array;
var filterBW : Array;
color = new AdjustColor();
color.brightness = 20;
color.contrast = 20;
color.hue = 0;
color.saturation = -100;
matrix = color.CalculateFinalFlatArray();
colorMatrix = new ColorMatrixFilter(matrix);
filterBW = [colorMatrix];
/// HERE i read and parse the XML
var xmlLoader:URLLoader = new URLLoader();
var xmlData:XML = new XML();
xmlLoader.addEventListener(Event.COMPLETE, LoadXML);
xmlLoader.load(new URLRequest("C:/Documents and Settings/Sm/Desktop/feteModel.xml"));
function LoadXML(e:Event):void
xmlData = new XML(e.target.data);
ParsePictures(xmlData);
function ParsePictures(input:XML):void
var mainPictures:Array = new Array();
var firstPictures:Array = new Array();
var secondPictures:Array = new Array();
var thirdPictures:Array = new Array();
var forthPictures:Array = new Array();
var dimensiuniArray:Array = new Array();
var heightArray:Array = new Array();
var eyeColorArray:Array = new Array();
var hairColorArray:Array = new Array();
var numeArray:Array = new Array();
var mainPicturesList:XMLList = input.fata.pozaPrincipala;
var firstPicturesList:XMLList = input.fata.poza1;
var secondPicturesList:XMLList = input.fata.poza2;
var thirdPicturesList:XMLList = input.fata.poza3;
var forthPicturesList:XMLList = input.fata.poza4;
var dimensiuniList:XMLList = input.fata.dimensiuni;
var heightList:XMLList = input.fata.inaltime;
var eyeColorList:XMLList = input.fata.culoare_ochi;
var hairColorList:XMLList = input.fata.culoare_par;
var numeList:XMLList = input.fata.nume;
for each (var element1:XML in mainPicturesList)
mainPictures.push(element1);
for each (var element2:XML in numeList)
numeArray.push(element2);
/////////// HERE I LOAD THE PICTURES ...... i must say that menuItem is a mc - exported as a class , which basically has inside a textfield, a UILoader and a preloader - also movieclip. Also i need the pictures to be black and white when they are displayed and when the mouse is over to color
for (var i=0; i < mainPictures.length; i++)
var menuItem:MenuItem;
menuItem = new MenuItem();
menuItem.y = 200;
menuItem.x =(i * (menuItem.width+1))+150;
menuItem.itemLoader.filters = filterBW;
menuItem.itemText.text = numeArray[i];
menuItem.itemLoader.source = mainPictures[i];
menuItem.itemLoader.maintainAspectRatio = false;
menuItem.itemLoader.addEventListener(Event.COMPLETE, completeHandler);
//menuItem.itemLoader.addEventListener(Event.COMPLETE,uiLoaded, false, 0, true);
//menuItem.itemLoader.addEventListener(ProgressEvent.PROGRESS, progressHandler);
//menuItem.itemLoader.load();
//menuItem.preloader_mc.visible = true;
function completeHandler(event:Event)
//trace(menuItem.itemText.text);
menuItem.mouseChildren = false;
menuItem.buttonMode = true;
menuItem.addEventListener(MouseEvent.MOUSE_OVER, mouseOverItem);
menuItem.addEventListener(MouseEvent.MOUSE_OUT, mouseOutItem);
//Add the menuItem to the menuHolder
menuHolder.addChild(menuItem);
menuHolder.addEventListener(MouseEvent.MOUSE_OVER, mouseOverMenu);
menuHolder.addEventListener(MouseEvent.MOUSE_OUT, mouseOutMenu);
function mouseOverMenu(e:Event):void
mouseIsOver = true;
//Calculate the vertical distance of how far the mouse is from
//the topleft of the mask.
var distance:Number = mouseX - myMask_mc.x;
//Calculate the distance in percentages
var percentage:Number = distance / MASK_WIDTH;
//Save the holder's old y coordinate
oldX = menuHolder.x;
var targetX:Number = -((menuHolder.width - MASK_WIDTH +150) * percentage) + myMask_mc.x;
//Tween the menuHolder to the target coordinate
TweenMax.to(menuHolder, 5, {x: Math.round(targetX)});
//This function is called when the mouse is out of the menu
function mouseOutMenu(e:Event):void
mouseIsOver = false;
var tw1:Tween;
var tw2:Tween;
function mouseOverItem(e:Event):void
var item:MenuItem = e.target as MenuItem;
menuHolder.addChild(item);
item.itemLoader.filters = [];
//trace(item.itemText.text);
tw1 = new Tween(item,"scaleX", Strong.easeInOut,1, 1.25,0.25,true);
tw2 = new Tween(item,"scaleY", Strong.easeInOut,1, 1.25,0.25,true);
//This function is called when mouse moves out of the item
function mouseOutItem(e:Event):void
var item:MenuItem = e.target as MenuItem;
item.itemLoader.filters = filterBW;
tw1 = new Tween(item,"scaleX", Strong.easeInOut,1.25, 1,0.25,true);
tw2 = new Tween(item,"scaleY", Strong.easeInOut,1.25, 1,0.25,true);
Now , i want each picture to scale when it fully loads ... i thought it will be enough to put it on the completeHandler function , but here is the problem - it scales only the last picture ..... eg. if there are 5 , it scales only the 5th ..... i tried to trace the name of the picture inside the completeHandler and also , i got 4 identical names - the name of the last picture ...... my question is : why is the completeHandler firing only for the last item? anyone has any idea why this is hapening? and more how can i fix it? PLEASE ... i'm burning my brain here for half a day here .......... THANKS in advance!!!!!!!!!!!!!!!!!!
REGARDS, TudorIf you are using a "for" loop to do the loading, it can process thru the entire set of loops before the first image is loaded. If you want to have control over the loading you should load things sequencially.
So instead of using a for loop, build a pseudo loop using an array of the files to load, a counter variable, a loading function, and a loadComplete function. Have the loading function load just one image using the counter variable to identify which image in the array to load. Have the loadComplete function process the one image that was just kloaded, increment the counter, and call the loading function if the counter value does not equal the length of the array.
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