JButton-adding two images

hey, at first I want to say that I was looking here and on google about my problems and I did find nothing :/.
I had in my JButton ImageIcon like that:
JButton button = new JButtone(ImageIcon sampleImage);
and all is great. But i need in my program to change the background when user enter with mouse on this button and here is the problem, because that sampleImage what i added before should stay the same and as the background I want to add another image. So to sum up: I want to add as background the image...I was looking any solution for 5 hours and I cant find anyhing :(. Can anyone help?
Thanks in advance
-mike

Load one image and then load a different image--you have reference to them with 2 different variables. Once you have them loaded set one as the default background, then look at MouseListener and MouseEvent for a mouse over action, when you get the mouse over, then change the background image to the one that is not displayed. Since you only have 2 images you can keep track of which one is being displayed with a boolean flag--something like boolean isDefault = true;
Now if you need help with code, post what you have so far and ask specific questions.

Similar Messages

  • Two images on a page, want to number each image.  How?

    Page layout with two images on a page, other pages have one image.  I want to have a number associated with each image.  I tried page numbering to no avail.  How do I have a sequence number for each image?
    I further complicate this; I will make many documents, each document will have about five pages, as I progress, I want the photo numbers to function likek page numbers, across all the documents. 
    How do I accomplish this?
    Rob

    Thank you, I am closer to the solution after following your instructions. On the Master pages (Two page spread), I made a text frame adjacent to each of two frames for the images (There will be two images on each document page, thus two frames on each Master Page).  They are threaded together and I verified this by View > Show Text Threads.
    Since I am not getting the right result, I must have done something wrong.  I made numbered List using Paragrach Styles.  I could not find "text attribubutes" so I am probably not doing this right.  Please note that I have spent 7 hours on this so far, so I am making an effort. 
    It seems reasonable that this should be done on a Master layout, is this right?  So far, the text frame number flow from 1 to 4 across the the Master Page spread.  Thus the first two pages are correct.  However, when page is added based on the Master it repeats the same flow: 1 though 4.  I expect this because that's what the Master shows,  However, I want the numbers to continue as I add photos to additional pages.
    Thank you for any additional information you are willing to provide. 

  • Adding background image to JPanal...............PLEASE PLEASE HELP

    Hi,
    i am very very stuck in adding a image to a JPanel. here is my code could any one please show me where and how to add an image to this please. a sample code would be prefered.
    Thanks
    * card.java
    public class card extends javax.swing.JFrame {
    /** Creates new form card */
    public card() {
    initComponents();
    /** This method is called from within the constructor to
    * initialize the form.
    * WARNING: Do NOT modify this code. The content of this method is
    * always regenerated by the Form Editor.
    private void initComponents() {
    java.awt.GridBagConstraints gridBagConstraints;
    jPanel1 = new javax.swing.JPanel();
    jLabel1 = new javax.swing.JLabel();
    jButton1 = new javax.swing.JButton();
    jButton2 = new javax.swing.JButton();
    jButton3 = new javax.swing.JButton();
    jPanel2 = new javax.swing.JPanel();
    getContentPane().setLayout(new java.awt.GridBagLayout());
    setTitle("Card Game");
    addWindowListener(new java.awt.event.WindowAdapter() {
    public void windowClosing(java.awt.event.WindowEvent evt) {
    exitForm(evt);
    jPanel1.setLayout(new java.awt.GridBagLayout());
    jPanel1.setBackground(new java.awt.Color(255, 255, 255));
    jLabel1.setIcon(new javax.swing.ImageIcon("card game implementation\\headingF1.jpg"));
    gridBagConstraints = new java.awt.GridBagConstraints();
    gridBagConstraints.gridx = 0;
    gridBagConstraints.gridy = 0;
    gridBagConstraints.gridwidth = 2;
    gridBagConstraints.insets = new java.awt.Insets(5, 145, 0, 205);
    jPanel1.add(jLabel1, gridBagConstraints);
    jButton1.setIcon(new javax.swing.ImageIcon("card game implementation\\Nigat\\helpbuttonF.jpg"));
    gridBagConstraints = new java.awt.GridBagConstraints();
    gridBagConstraints.gridx = 1;
    gridBagConstraints.gridy = 1;
    gridBagConstraints.ipadx = -36;
    gridBagConstraints.ipady = -10;
    gridBagConstraints.insets = new java.awt.Insets(83, 40, 130, 40);
    jPanel1.add(jButton1, gridBagConstraints);
    jButton2.setIcon(new javax.swing.ImageIcon("card game implementation\\Nigat\\newgame1.jpg"));
    gridBagConstraints = new java.awt.GridBagConstraints();
    gridBagConstraints.gridx = 1;
    gridBagConstraints.gridy = 1;
    gridBagConstraints.ipadx = -39;
    gridBagConstraints.ipady = -12;
    gridBagConstraints.insets = new java.awt.Insets(213, 40, 0, 40);
    jPanel1.add(jButton2, gridBagConstraints);
    jButton3.setIcon(new javax.swing.ImageIcon("card game implementation\\Nigat\\quit1.jpg"));
    gridBagConstraints = new java.awt.GridBagConstraints();
    gridBagConstraints.gridx = 1;
    gridBagConstraints.gridy = 2;
    gridBagConstraints.ipadx = -39;
    gridBagConstraints.ipady = -12;
    gridBagConstraints.insets = new java.awt.Insets(80, 40, 70, 40);
    jPanel1.add(jButton3, gridBagConstraints);
    jPanel2.setLayout(new java.awt.GridBagLayout());
    gridBagConstraints = new java.awt.GridBagConstraints();
    gridBagConstraints.gridx = 0;
    gridBagConstraints.gridy = 1;
    gridBagConstraints.gridheight = 2;
    gridBagConstraints.ipadx = 420;
    gridBagConstraints.ipady = 400;
    gridBagConstraints.insets = new java.awt.Insets(43, 60, 40, 0);
    jPanel1.add(jPanel2, gridBagConstraints);
    gridBagConstraints = new java.awt.GridBagConstraints();
    gridBagConstraints.gridx = 0;
    gridBagConstraints.gridy = 0;
    gridBagConstraints.insets = new java.awt.Insets(0, 0, 1, 1);
    getContentPane().add(jPanel1, gridBagConstraints);
    pack();
    /** Exit the Application */
    private void exitForm(java.awt.event.WindowEvent evt) {
    System.exit(0);
    * @param args the command line arguments
    public static void main(String args[]) {
    new card().show();
    // Variables declaration - do not modify
    private javax.swing.JButton jButton1;
    private javax.swing.JButton jButton2;
    private javax.swing.JButton jButton3;
    private javax.swing.JLabel jLabel1;
    private javax.swing.JPanel jPanel1;
    private javax.swing.JPanel jPanel2;
    // End of variables declaration

    My images loaded up just fine. I left them in and commented out. Try using the single forward slash below...
    public class CardTest extends javax.swing.JFrame {
        /** Creates new form card */
        public CardTest() {
            initComponents();
        /** This method is called from within the constructor to
         * initialize the form.
         * WARNING: Do NOT modify this code. The content of this method is
         * always regenerated by the Form Editor.
        private void initComponents() {
            java.awt.GridBagConstraints gridBagConstraints;
            jPanel1 = new javax.swing.JPanel();
            jLabel1 = new javax.swing.JLabel();
            jButton1 = new javax.swing.JButton();
            jButton2 = new javax.swing.JButton();
            jButton3 = new javax.swing.JButton();
            jPanel2 = new javax.swing.JPanel();
            getContentPane().setLayout(new java.awt.GridBagLayout());
            setTitle("Card Game");
            addWindowListener(new java.awt.event.WindowAdapter() {
                public void windowClosing(java.awt.event.WindowEvent evt) {
                    exitForm(evt);
            jPanel1.setLayout(new java.awt.GridBagLayout());
            jPanel1.setBackground(new java.awt.Color(255, 255, 255));
            jLabel1.setIcon(new javax.swing.ImageIcon(
                            //"images/T1.gif"));
                            "card game implementation/headingF1.jpg"));
            gridBagConstraints = new java.awt.GridBagConstraints();
            gridBagConstraints.gridx = 0;
            gridBagConstraints.gridy = 0;
            gridBagConstraints.gridwidth = 2;
            gridBagConstraints.insets = new java.awt.Insets(5, 145, 0, 205);
            jPanel1.add(jLabel1, gridBagConstraints);
            jButton1.setIcon(new javax.swing.ImageIcon(
                             //"images/T2.gif"));
                             "card game implementation/Nigat/helpbuttonF.jpg"));
            gridBagConstraints = new java.awt.GridBagConstraints();
            gridBagConstraints.gridx = 1;
            gridBagConstraints.gridy = 1;
            gridBagConstraints.ipadx = -36;
            gridBagConstraints.ipady = -10;
            gridBagConstraints.insets = new java.awt.Insets(83, 40, 130, 40);
            jPanel1.add(jButton1, gridBagConstraints);
            jButton2.setIcon(new javax.swing.ImageIcon(
                             //"images/T3.gif"));
                             "card game implementation/Nigat/newgame1.jpg"));
            gridBagConstraints = new java.awt.GridBagConstraints();
            gridBagConstraints.gridx = 1;
            gridBagConstraints.gridy = 1;
            gridBagConstraints.ipadx = -39;
            gridBagConstraints.ipady = -12;
            gridBagConstraints.insets = new java.awt.Insets(213, 40, 0, 40);
            jPanel1.add(jButton2, gridBagConstraints);
            jButton3.setIcon(new javax.swing.ImageIcon(
                             //"images/T4.gif"));
                             "card game implementation/Nigat/quit1.jpg"));
            gridBagConstraints = new java.awt.GridBagConstraints();
            gridBagConstraints.gridx = 1;
            gridBagConstraints.gridy = 2;
            gridBagConstraints.ipadx = -39;
            gridBagConstraints.ipady = -12;
            gridBagConstraints.insets = new java.awt.Insets(80, 40, 70, 40);
            jPanel1.add(jButton3, gridBagConstraints);
            jPanel2.setLayout(new java.awt.GridBagLayout());
            gridBagConstraints = new java.awt.GridBagConstraints();
            gridBagConstraints.gridx = 0;
            gridBagConstraints.gridy = 1;
            gridBagConstraints.gridheight = 2;
            gridBagConstraints.ipadx = 420;
            gridBagConstraints.ipady = 400;
            gridBagConstraints.insets = new java.awt.Insets(43, 60, 40, 0);
            jPanel1.add(jPanel2, gridBagConstraints);
            gridBagConstraints = new java.awt.GridBagConstraints();
            gridBagConstraints.gridx = 0;
            gridBagConstraints.gridy = 0;
            gridBagConstraints.insets = new java.awt.Insets(0, 0, 1, 1);
            getContentPane().add(jPanel1, gridBagConstraints);
            pack();
        /** Exit the Application */
        private void exitForm(java.awt.event.WindowEvent evt) {
            System.exit(0);
         * @param args the command line arguments
        public static void main(String args[]) {
            new CardTest().setVisible(true);
        // Variables declaration - do not modify
        private javax.swing.JButton jButton1;
        private javax.swing.JButton jButton2;
        private javax.swing.JButton jButton3;
        private javax.swing.JLabel jLabel1;
        private javax.swing.JPanel jPanel1;
        private javax.swing.JPanel jPanel2;
        // End of variables declaration
    }

  • Adding another image gallery

    I have added an image gallery to my site and would like to add another one..
    except when i copy the code the 2nd image gallery doesnt work..
    HTML
    Javascript
    Thanks for your help.

    Note also that since javax.swing.Icon is an interface, you can simply create an Icon implementation that can draw two (or more) images. You could pass in two ImageIcons into your own class. Example code (untested):
    public class MultiIcon implements Icon {
       private Icon bottom;
       private Icon top;
       public MultiIcon(Icon bottom, Icon top) {
          this.bottom = bottom;
          this.top = top;
       public int getIconWidth() {
          return Math.max(top.getIconWidth(), bottom.getIconWidth());
       public int getIconHeight() {
          return Math.max(top.getIconHeight(), bottom.getIconHeight());
       public void paintIcon(Component c, Graphics g, int x, int y) {
          bottom.paintIcon(c, g, x, y);
          top.paintIcon(c, g, x, y);
    }

  • Adding an image that a user can click.

    Hi
    Been programming java for nearly a year now and I was wondering if there was a way I can add images to a frame, which a user can then hover over to receive information of click to go to the next screen with sub information on it. Any help currently would be much appreciated.
    Gretna

    I was wondering if there was a way I can add images to a frameJLabel. http://java.sun.com/docs/books/tutorial/uiswing/components/label.html
    which a user can then hover over to receive informationtooltip. http://java.sun.com/docs/books/tutorial/uiswing/components/tooltip.html
    click to go to the next screen with sub information on itMouseListener. http://java.sun.com/docs/books/tutorial/uiswing/events/mouselistener.html
    Or use a JButton instead of a JLabel.
    http://java.sun.com/docs/books/tutorial/uiswing/components/button.html
    If the frame is to be a container for numerous "screens", consider giving it a CardLayout.
    http://java.sun.com/docs/books/tutorial/uiswing/layout/card.html
    (Specific problems you have with adding the images would best be addressed to the Swing forum.)

  • Quick question - JButton containing an Image - removing the Images border?

    Hi, I have a JButton with an image inside it.
    I would like the JButton to have a border, but not the image when it is clicked.
    It currently looks like this - here
    As you can see, there are two borders (this is once the button has been clicked).
    The one around the JButton is the one I wish to keep, the one around the ImageIcon is the one I would like removed.
    I am sure there is a simple way to do this - I'm sure I have managed it before.
    part of the code used to create:
    JButton money = new JButton();
    money.setBackground(buttonColor);
    money.setIcon(new ImageIcon ("money.gif");

    That thin blue box is indicating the button has focus. It appears even if the button just shows text and has no icon. Here is an example where I get rid of it on btn1 but not btn2.
    And in the future, please post Swing questions to the Swing forum.
    import java.awt.*;
    import javax.swing.*;
    public class ButtonExample {
        public static void main(String[] args) {
            EventQueue.invokeLater(new Runnable(){
                public void run() {
                    new ButtonExample().launch();
        void launch() {
            JPanel cp = new JPanel();
            JButton btn1 = new JButton("button 1");
            btn1.setFocusPainted(false);
            JButton btn2 = new JButton("button 2");
            cp.add(btn1);
            cp.add(btn2);
            JFrame frame = new JFrame("ButtonExample");
            frame.setContentPane(cp);
            frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
            frame.pack();
            frame.setLocationRelativeTo(null);
            frame.setVisible(true);
    }

  • Slideshow image resizing when adding new images

    I am creating a series of slideshows on multiple pages. I created one slide show using the "basic" slideshow and resized it to the dimensions and settings I wanted. I have many pictures all of different proportion, therefore, I selected the "fill frame proportionally" so they would all fit the dimension I set. I wanted to use this first slideshow as a template for all of the rest. I added images to this first slideshow with no problems. All of my different sized images scaled or cropped to fit within the dimension I set. The problem comes in when I do two things: 1) When I add other images of different dimensions to this same slideshow gallery, they come smaller that the intended dimensions I set previous. I check the setting and it is still on "fill frame proportionally" similar to the first batch of pictures. 2) The second issue is when copy this slideshow as a template to other pages. When I try to replace or add to the slideshow gallery, the images come in cropped or smaller rather than filling the frame. Again, the settings are still the same from my very first slideshow that worked just as i intended.
    I could resize all the images to all the same dimensions using another program like photoshop, but that is another step that is very tedious and it would seem that it should be something built into Muse.
    Is there a way around this?. Am I doing something wrong? Or is this just one of those glitches that happens with Muse? I appreciate any help that I can get.
    Thanks!

    Hi, I got it to work like this:
    Using background colours in Photoshop so that all sizes are the same in pixels. Then manually adjusting thumbnails by double-clicking on them so that a red square appears.
    Cheers,
    Elsemiek
    Op 26 dec. 2014, om 00:50 heeft MediaGraphics <[email protected]> het volgende geschreven:
    slideshow image resizing when adding new images
    created by MediaGraphics <https://forums.adobe.com/people/MediaGraphics> in Adobe Muse Bugs - View the full discussion <https://forums.adobe.com/message/7043933#7043933>
    Hi there Elsemiekagain,
    I had to fiddle around with my slide show to get it to work. That is, it worked at first, then went funky, and I had to fiddle. So much fiddling that I can't possibly know what actually made it start to work again.
    And to some degree, this is the way that I find Muse to be in general. That it requires finessing to get it to work as expected. This adds a good deal of time to every development project, though I am getting better at this with practice and experience.
    Most of it is not even things that could be easily put in words as instructions, as many are nanced. But in fairness, this version of Muse is a complete code re-write this year. So we do need to cut Adobe some slack, and give the team time to iron things out.
    If the reply above answers your question, please take a moment to mark this answer as correct by visiting: https://forums.adobe.com/message/7043933#7043933 and clicking ‘Correct’ below the answer
    Replies to this message go to everyone subscribed to this thread, not directly to the person who posted the message. To post a reply, either reply to this email or visit the message page:
    Please note that the Adobe Forums do not accept email attachments. If you want to embed an image in your message please visit the thread in the forum and click the camera icon: https://forums.adobe.com/message/7043933#7043933
    To unsubscribe from this thread, please visit the message page at , click "Following" at the top right, & "Stop Following"
    Start a new discussion in Adobe Muse Bugs by email <mailto:[email protected]ftware.com> or at Adobe Community <https://forums.adobe.com/choose-container.jspa?contentType=1&containerType=14&container=47 59>
    For more information about maintaining your forum email notifications please go to https://forums.adobe.com/thread/1516624 <https://forums.adobe.com/thread/1516624>.

  • I added an image as a signature which works great if a compose a email, however, the image signature is not added when I reply to an email?

    I've added a image as a signature when a set up my email account. This image is successfully added when I compose a new email. When I reply to an email, the image is not added and I have to copy it manually from a newly composed email. I assumed that there should be a way around this?

    Goto Account Settings and look under the section Composition & Addressing. There are two tick boxes for including signatures in replies and forwards.

  • How do I use the move tool in CS5 to put two images on to an A4 sheet?

    Have recently upgraded from CS3 to CS5.
    I often print out two images on A4 paper.  Under CS3 I would simply adjust and crop 2 images to say 7 ins x 5 ins, after that bring up a new A4 sized sheet (file, new), then using the move tool I'd move the two separate images on to the A4 sheet and print.  Fine!
    Now under CS5, once I've adjusted my first image then try to bring up a second image to adjust that one I seem to lose the first one from the screen.  But on going back via Bridge and clicking on the image it re-appears - problem is, I lose the second image.
    When I bring up a new A4 sheet neither of the images stay on the screen and there is nothing to move.
    Have been into Preferences to see if there is anything there to help but can't see anything.
    Does anyone know what is happening here and what I'm doing wrong i.e. how do I get 2 separate images on to an A4 sheet?
    Thanks,
    Bob Eveleigh.

    There have been changes since cs3, mainly that cs5 uses tabs.
    Tabs can be confusing if your coming from cs3.
    If your in the tabbed mode, try going to Window>Arrange>Tile.
    All your open documents should be visible on the screen.
    If this is the cause of your frustrations, you can read more here:
    http://help.adobe.com/en_US/photoshop/cs/using/WS8599BC5C-3E44-406c-9288-C3B3BBEB5E88.html #WS6389D09B-91D5-4474-9AED-C52AE33356EB
    MTSTUNER

  • Two images at the same time

    Hi!
    I'm new into FCE and I would like to ask for some help. Can I work with two images at the same time? I mean, Can I superimpose two images to make one? How can I do it?
    Maybe this is something easy, but I'm just starting,
    thanks in advance for your answers
    Message was edited by: angelcotallo

    Yes, you can. You can put one clip on top of the other in the timeline. You can make both clips visible by reducing the opposite of the clip or top, or by scaling back the clips so they are smaller. You can reduce the opacity and scale of the clips in the viewer by opening the clips from the timeline into the viewer. You can also scale the images directly in the canvas when it is in Image+Wireframe mode.

  • Photo gallery able to reorganise into subcategories + adding new images via in-browser editing

    Hi,
    I'm looking for a photo gallery which has the ability to reorganise the images displayed based on subcategories or tags. For example I want to add a gallery which contains photos of a clients projects. The client wants site visitors to be able to shuffle the gallery to view only for example "stone walls" or "timber decking". A tagging system would be handy rather than having to load the photos into each subcategory.
    The other consideration is that my client needs to be able to add new images with tags using the in-browser via Business Catalyst. So far I have only succeeded in replacing existing images rather than adding new images.
    Is there such a widget for Muse or are there anyother widgets for wordp-ress or other which could be embedded to tdo the job.
    Thanks in advance,
    Jimmy

    Hi Jimmy
    If I am not wrong, basically you want to provide users an option to select category of images which they want to show up on page.
    From Muse we cannot tag or categorize them , also photogallery module in BC does not provides this option, but there is a workaround with web apps.
    You can create a web app and then web app items as images and then categorize them. On page insert the web app with categories drop down, so when users will select the category those web app items would be displayed on page. Additionally you can add custom fields in web app to search using keyword.
    With editing , clients can login to BC admin and then using photogallery module or web app module ( if used ) to edit the images, add new ones. IBE cannot be used to add new ones but to replace existing ones.
    Helpful Links :
    http://helpx.adobe.com/business-catalyst/partner/web-apps.html
    http://helpx.adobe.com/business-catalyst/partner/building-web-apps-part-1.html
    Thanks,
    Sanjit

  • How to combine two images in preview onto one page

    Sorry if this topic doesn't go here - there wasn't a "preview" category.
    I have two images that i want to print out on the same page and right now they are each on a separate page in the same file in preview. Does anyone know how I can combine them onto one page?
    Thanks
    Message was edited by: p-rock

    Hi -
    I load two images in Preview and select them.
    !http://www.spotsbeforeyoureyes.com/Preview1.jpg!
    Then I select Print Selected Images:
    !http://www.spotsbeforeyoureyes.com/Preview2.jpg!
    When the print dialog box opens, I select Images per Page:2
    !http://www.spotsbeforeyoureyes.com/Preview3.jpg!
    Hope this helps.
    MtD

  • IO - Read two image files and put them into one file

    Hi,
    i have 3 files in all. The two image files and one text file. I need to place the image in the first image file, followed by text in the text file and then the image in the second image file, into one file.
    Can anyone tell me how do i go about doing this ?
    i tried using fileinputstream and fileoutputstream, which works fine if all the 3 files have text but when the first and the third file have image, the code doesn't give any error but the result file displays only the image from the first file and nothing else.
    i am running short of time and need to do this really soon.
    if anyone has done anything like this. please let me know,
    thanx,
    poonam

    One approach would be to programmatcally create a single zip/jar file from the three input files. You can use the java.util.zip and java.util.jar packages for this purpose.
    The other apprach would be to create a single image by drawing images and text strings on a BufferedImage object.
    I think the first approach is preferable because you can easily extract the individual files from the zip/jar file

  • Re: How to Join two images

    Do you want to side by side the images so one is on the left and the other on the right? If so just make them the appropriate size and copy them to the correct locations.
    If you want to overlay on onto the other then xor them.

    i have tried following code but it gives me image of 2 strips
    public static void joinImage()throws Exception{
              //loads two images with ImageIO
              //for testing purpose both header and content image are same
              BufferedImage imageHeader=ImageIO.read(new File("/home/g.pol/images/DSC04249.JPG"));
              System.out.println(""+imageHeader.getHeight()+" "+imageHeader.getWidth());
         BufferedImage imageContent=ImageIO.read(new File("/home/g.pol/images/DSC04249.JPG"));
         //create new BufferedImage instance of same width and height as that of merging images
         BufferedImage resultantImage=new BufferedImage(imageHeader.getWidth(),imageHeader.getHeight()*2,BufferedImage.TYPE_INT_ARGB);
         //get graphichs of resultant image
         Graphics resultantGraphics=resultantImage.getGraphics();
         //draw image on graphics with width is same as that of test images but height 1/2 of test image
         resultantGraphics.drawImage(imageHeader,0,0,null);
         resultantGraphics.drawImage(imageContent,0,50,null);
         ImageIO.write(resultantImage,"jpg",new File("/home/g.pol/images/result.JPG"));
         System.out.println("success");
         }

  • Adding an Image on top of Zoom area

    Hello everyone,
    I'm a brand new user of Captivate and I'm working with version 4.  I'll do my best to not get on your nerves with all the newbie questions!
    Current issue - I'm working within a single slide and have a small segment highlighted with the Zoom function.  The Zoom is working great, but there are multiple items within the Zoom box that I would like to highlight/indicate for the viewers.  I want to use a basic arrow to point at the icon I'm referring to in the audio, so I've tried adding an Image of an arrow, but it always appears behind the Zoom box when I Preview or Publish the project.  I've tried using both jpeg and bmp formats for the image and see no difference.  I've also tried to work with the Order of the Image and Zoom, setting them to 'Step Back, 'Bring to Front', etc, but it doesn't make a difference.
    Any suggestions on how I can get the image to show up on top of the Zoom box?
    Side question - I had to find an image of a basic arrow on the web, as all I could find within Captivate 4 are the Animated Arrows.  Does Captivate have good old basic arrows and pointers?  If so, where might I might find them?
    Thanks in advance.
    D

    Hi there
    See if the link below helps any
    Click here
    For lines and arrows, use Drawing Objects if you are using Captivate 4. Insert > Drawing Objects.
    Cheers... Rick
    Helpful and Handy Links
    Captivate Wish Form/Bug Reporting Form
    Adobe Certified Captivate Training
    SorcerStone Blog
    Captivate eBooks

Maybe you are looking for

  • Whenever people facetime me at my iphone 4 (att), they end up calling someone else - always the same person

    this is on behalf of my wife, who has had this weird problem where whenever people try to facetime her, they end up getting some guy in San Francisco. ATT says it is not their problem and Apple can't find an answer. Sometimes turning facetime off and

  • Bash job control not working

    Hey all, recent problem in bash. I do most of my development work in bash with emacs. I was working just fine until a couple weeks ago. Things added since... I tried Visor for a day, hated it and removed it (delete SIMBL plugin). I tried QuickSilver

  • Equalizer not working with 7.1.1 (intel)

    Can anyone confirm that their equalizer is working with 7.1.1 (5) / Intel? Checking the "On" box and making adjustments has no effect on the audio output. This is easiest to confirm by sliding the Preamp from one extreme to another. I'm on a 1st gen

  • Changing viewing area

    How do you "shrink" the width of the inspector window?  The arrow that appears will only widen the inspector area.  I would like to adjust the width of inspector therefore widening the viewing area.

  • Switching from Windows - iChat and MSN?

    Hi, I've been a windows user for over 10 years but I'm considering the switch over to apple. I'm researching a few things and hoped you could help with a quick question. I use MSN/Windows messenger to chat to all my friends and wondered if this would