JFrame

Parent JFrame does not repaint a when processing is going on in child JFrame.
My problem is:
1. I have a JFrame which is root frame for my application. Then on click of a button, a new JFrame opens up which is child of the root frame.
2. This new Frame is used for searching. Now when I key-in a search criteria and click on Search button, reqest goes to server. Now during the processing of teh request if I move the child frame over the parent frame (root in this case), then it (root) does not repaint itself till the request processing at the child frame finishes.

1) Generally an application only has a single JFrame. The child frames are typically JDialogs, not JFrames.
2) To execute a long running task you need to use Threads so the GUI Event Thread is free to respond to GUI events. [url http://java.sun.com/docs/books/tutorial/uiswing/misc/threads.html]How to Use Threads.

Similar Messages

  • Problem with threads in JFrame

    Hy everyone...i have a small problem when i try to insert clock in my JFrame , because all i get is an empty text field.
    What i do is that i create inner class that extends Thread and implements Runnable , but i dont know ... i saw some examples on the intrnet...but they are all for Applets...
    Does any one know how i can implement this in JFrame (JTextField in JFrame).
    Actually any material on threads in JFrame or JPanel would be great....THNX.

    For my original bad thread version, I have rewritten it mimicking javax.swing.Timer
    implementation, reducing average CPU usage to 2 - 3%.
    Will you try this:
    import javax.swing.*;
    import java.awt.*;
    import java.text.*;
    import java.util.*;
    public class SamurayClockW{
      JFrame frame;
      Container con;
      ClockTextFieldW ctf;
      public SamurayClockW(){
        frame = new JFrame();
        frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
        con = frame.getContentPane();
        ctf = new ClockTextFieldW();
        con.add(ctf, BorderLayout.SOUTH);
        frame.setBounds(100, 100, 300, 300);
        frame.setVisible(true);
        ctf.start();
      public static void main(String[] args){
        new SamurayClockW();
    class ClockTextFieldW extends JTextField implements Runnable{
      String clock;
      boolean running;
      public ClockTextFieldW(){
        setEditable(false);
        setHorizontalAlignment(RIGHT);
      public synchronized void start(){
        running = true;
        Thread t = new Thread(this);
        t.start();
      public synchronized void stop(){
        running = false;
      public synchronized void run(){
        SimpleDateFormat sdf = new SimpleDateFormat("HH:mm:ss");
        try{
          while (running){
            clock = sdf.format(new Date());
            SwingUtilities.invokeLater(new Runnable(){
              public void run(){
                setText(clock);
            try{
              wait(1000);
            catch (InterruptedException ie){
              ie.printStackTrace();
        catch (ThreadDeath td){
          running = false;
    }

  • Can not refresh JFrame

    I am new to Java programming however I have undertaken a project to build a serial communication application using J2SE 1.4 w/javax.comm API. I am having a problem in which I detect a button click with action listener and post a JOptionPane message. Once the JOptionPane is closed I execute the desired task however the pane leaves a grey block overlaying the JFrame. I have been unable to figure out how to repaint the JFrame. Can anyone give me suggestions?
    Thanks
    D :-)

    A more active example:
    if (JOptionPane.showConfirmDialog(null, "Are you
    u sure?",
    "Are you sure?", JOptionPane.YES_NO_OPTION) ==
    N) == 0) {
    Thread t = new Thread(new Runnable() {
    public void run() {
    // Do your work in here!
    t.start();
    }This will leave the JFrame completely free to do
    whatever else it wants, so if you want it to do
    nothing, you may want to write a 'disableFrame()'
    method which disables everything, and perhaps stick a
    JProgressBar at the bottom to show that something's
    going on. This needs to be controlled via the 'run()'
    method.
    Let me know if this helps.
    RichardThanks Richard.
    Do I have to stop the thread explicitly. The task looks for a serial event.

  • Need to convert JApplet to JFrame

    I need to write code for where I have 60 balls bouncing around inside a window. The client will then be able to select a button and it will pull out a ball with the number 1-60 written on it. The user will be able to do this up to 7 times. Each time it is done the past numbers that have already appeared can not reappear. What I am stuck on right now is geting my balls into a JFrame. Can anyone give advice or show how to. I currently have my 60 balls running in a JApplet. Here is the JAVA code and the HTML code. Thanks!
    Here is the JAVA code
    import java.awt.*;
    import java.applet.*;
    import java.util.*;
    import javax.swing.*;
    class CollideBall{
    int width, height;
    public static final int diameter=20;
    //coordinates and value of increment
    double x, y, xinc, yinc, coll_x, coll_y;
    boolean collide;
    Color color;
    Graphics g;
    Rectangle r;
    //the constructor
    public CollideBall(int w, int h, int x, int y, double xinc, double yinc, Color c){
    width=w;
    height=h;
    this.x=x;
    this.y=y;
    this.xinc=xinc;
    this.yinc=yinc;
    color=c;
    r=new Rectangle(150,80,130,90);
    public double getCenterX() {return x+diameter/2;}
    public double getCenterY() {return y+diameter/2;}
    public void alterRect(int x, int y, int w, int h){
    r.setLocation(x,y);
    r.setSize(w,h);
    public void move(){
    if (collide){  
    double xvect=coll_x-getCenterX();
    double yvect=coll_y-getCenterY();
    if((xinc>0 && xvect>0) || (xinc<0 && xvect<0))
    xinc=-xinc;
    if((yinc>0 && yvect>0) || (yinc<0 && yvect<0))
    yinc=-yinc;
    collide=false;
    x+=xinc;
    y+=yinc;
    //when the ball bumps against a boundary, it bounces off
    if(x<6 || x>width-diameter){
    xinc=-xinc;
    x+=xinc;
    if(y<6 || y>height-diameter){
    yinc=-yinc;
    y+=yinc;
    //cast ball coordinates to integers
    int x=(int)this.x;
    int y=(int)this.y;
    //bounce off the obstacle
    //left border
    if(x>r.x-diameter&&x<r.x-diameter+7&&xinc>0&&y>r.y-diameter&&y<r.y+r.height){
    xinc=-xinc;
    x+=xinc;
    //right border
    if(x<r.x+r.width&&x>r.x+r.width-7&&xinc<0&&y>r.y-diameter&&y<r.y+r.height){
    xinc=-xinc;
    x+=xinc;
    //upper border
    if(y>r.y-diameter&&y<r.y-diameter+7&&yinc>0&&x>r.x-diameter&&x<r.x+r.width){
    yinc=-yinc;
    y+=yinc;
    //bottom border
    if(y<r.y+r.height&&y>r.y+r.height-7&&yinc<0&&x>r.x-diameter&&x<r.x+r.width){
    yinc=-yinc;
    y+=yinc;
    public void hit(CollideBall b){
    if(!collide){
    coll_x=b.getCenterX();
    coll_y=b.getCenterY();
    collide=true;
    public void paint(Graphics gr){
    g=gr;
    g.setColor(color);
    //the coordinates in fillOval have to be int, so we cast
    //explicitly from double to int
    g.fillOval((int)x,(int)y,diameter,diameter);
    g.setColor(Color.white);
    g.drawArc((int)x,(int)y,diameter,diameter,45,180);
    g.setColor(Color.darkGray);
    g.drawArc((int)x,(int)y,diameter,diameter,225,180);
    public class BouncingBalls extends Applet implements Runnable {
    Thread runner;
    Image Buffer;
    Graphics gBuffer;
    CollideBall ball[];
    //Obstacle o;
    //how many balls?
    static final int MAX=60;
    boolean intro=true,drag,shiftW,shiftN,shiftE,shiftS;
    boolean shiftNW,shiftSW,shiftNE,shiftSE;
    int xtemp,ytemp,startx,starty;
    int west, north, east, south;
    public void init() {  
    Buffer=createImage(getSize().width,getSize().height);
    gBuffer=Buffer.getGraphics();
    ball=new CollideBall[MAX];
    int w=getSize().width-5;
    int h=getSize().height-5;
    //our balls have different start coordinates, increment values
    //(speed, direction) and colors
    for (int i = 0;i<60;i++){
    ball=new CollideBall(w,h,50+i,20+i,1.5,2.0,Color.white);
    /* ball[1]=new CollideBall(w,h,60,210,2.0,-3.0,Color.red);
    ball[2]=new CollideBall(w,h,15,70,-2.0,-2.5,Color.pink);
    ball[3]=new CollideBall(w,h,150,30,-2.7,-2.0,Color.cyan);
    ball[4]=new CollideBall(w,h,210,30,2.2,-3.5,Color.magenta);
    ball[5]=new CollideBall(w,h,360,170,2.2,-1.5,Color.yellow);
    ball[6]=new CollideBall(w,h,210,180,-1.2,-2.5,Color.blue);
    ball[7]=new CollideBall(w,h,330,30,-2.2,-1.8,Color.green);
    ball[8]=new CollideBall(w,h,180,220,-2.2,-1.8,Color.black);
    ball[9]=new CollideBall(w,h,330,130,-2.2,-1.8,Color.gray);
    ball[10]=new CollideBall(w,h,330,10,-2.1,-2.0,Color.gray);
    ball[11]=new CollideBall(w,h,220,230,-1.2,-1.8,Color.gray);
    ball[12]=new CollideBall(w,h,230,60,-2.3,-2.5,Color.gray);
    ball[13]=new CollideBall(w,h,320,230,-2.2,-1.8,Color.gray);
    ball[14]=new CollideBall(w,h,130,300,-2.7,-3.0,Color.gray);
    ball[15]=new CollideBall(w,h,210,90,-2.0,-1.8,Color.gray);*/
    public void start(){
    if (runner == null) {
    runner = new Thread (this);
    runner.start();
    /* public void stop(){
    if (runner != null) {
    runner.stop();
    runner = null;
    public void run(){
    while(true) {
    Thread.currentThread().setPriority(Thread.MAX_PRIORITY);
    try {runner.sleep(15);}
    catch (Exception e) { }
    //move our balls around
    for(int i=0;i<MAX;i++)
    ball[i].move();
    handleCollision();
    repaint();
    boolean collide(CollideBall b1, CollideBall b2){
    double wx=b1.getCenterX()-b2.getCenterX();
    double wy=b1.getCenterY()-b2.getCenterY();
    //we calculate the distance between the centers two
    //colliding balls (theorem of Pythagoras)
    double distance=Math.sqrt(wx*wx+wy*wy);
    if(distance<b1.diameter)
    return true;
    return false;
    private void handleCollision()
    //we iterate through all the balls, checking for collision
    for(int i=0;i<MAX;i++)
    for(int j=0;j<MAX;j++)
    if(i!=j)
    if(collide(ball[i], ball[j]))
    ball[i].hit(ball[j]);
    ball[j].hit(ball[i]);
    public void update(Graphics g)
    paint(g);
    public void paint(Graphics g)
    gBuffer.setColor(Color.lightGray);
    gBuffer.fillRect(0,0,getSize().width,getSize().height);
    gBuffer.draw3DRect(5,5,getSize().width-10,getSize().height-10,false);
    //paint our balls
    for(int i=0;i<MAX;i++)
    ball[i].paint(gBuffer);
    g.drawImage (Buffer,0,0, this);
    Here is the HTML code
    <html>
    <body bgcolor="gray">
    <br><br>
    <div align="center">
    <applet code="BouncingBalls.class" width="1000" height="650"></applet>
    </div>
    </body>
    </html>

    In the future, Swing related questions should be posted in the Swing forum.
    First you need to convert your custom painting. This is done by overriding the paintComponent() method of JComponent or JPanel. Read the Swing tutorial on [Custom Painting|http://java.sun.com/docs/books/tutorial/uiswing/TOC.html].
    If you need further help then you need to create a [Short, Self Contained, Compilable and Executable, Example Program (SSCCE)|http://homepage1.nifty.com/algafield/sscce.html], that demonstrates the incorrect behaviour.
    Don't forget to use the [Code Formatting Tags|http://forum.java.sun.com/help.jspa?sec=formatting], so the posted code retains its original formatting.

  • Problem with Paining in a Panel in a JFrame.

    So I can paint directly on a JFrame, and I can paint on a class that extends Panel, and put the Panel on a JFrame. But if I try to Repaint the Panel it won't show on the JFrame. Do I have to do anything to the JFrame to show the changes to the objects inside as well?

    I'm not sure if you've done this, but don't change the paint method when using Swing components, use paintComponent instead. By default, the JFrame will paint its children. Just remember whenever overriding any of the paintComponent methods to call super.paintComponent(g) first.

  • Problem with IconImage for JFrame

    If I create an BufferedImage by ImageIO.read for example and then call getScaledInstance on this image and set the scaled Image to a JFrame as the IconImage (via setIconImage(Image image)), the application hangs.
    Has anyone else this problem?

    ok ok, i read it and now think that this is a sscce:
    import java.awt.Image;
    import java.io.File;
    import java.io.IOException;
    import javax.imageio.ImageIO;
    import javax.swing.ImageIcon;
    import javax.swing.JFrame;
    import javax.swing.JLabel;
    public class Start
         public static void main(String[] args)
              final JFrame frame = new JFrame();
              final Image image, imageScaled;
              try
                   image = ImageIO.read(new File("test.png"));
                   imageScaled = image.getScaledInstance(8, 8, Image.SCALE_DEFAULT);
                   frame.add(new JLabel(new ImageIcon(image)));
                   //frame.setIconImage(image); works
                   frame.setIconImage(imageScaled); // works not
                   frame.pack();
                   frame.setVisible(true);
              catch (IOException e)
                   System.err.println(e.getMessage());
                   e.printStackTrace(System.err);
    }

  • Problem with display of JFrame

    I have a run opperation in which i call a method that creates a j frame and displays it. all the j frame is used for is displaying the text "adding sample data...". It works fine when I have my main window open but when I have my layout editor open, the JFrame shows up grayed out. It clears after my samples are added. I have no Idea why it wont display correctly and I was just wondering if you had any ideas as to what whould cause this to happen. Thanks

    I can't be sure without seeing your code, or without more information about what it is your doing, but the problem could be threading. Is the JFrame that's showing up grayed out just supposed to tell the user to basically "please wait while I do something", and then dissapear after it's done working? If so, you should probably use a JDialog. In any case, try wrapping the code that opens the window in this:
    Thread opener new Thread(new Runnable(){
         public void run()
              // ... put your code that opens the window in here.  such as myFrame.setVisible(true);
    opener.start();

  • Problem with backspace on JFrame

    Hello,
    I have a problem on a JFrame. Indeed, I add a keyListener to the frame, but the "Bakcspace" don't work. There is anything when a I press on Backspace (with KeyTyped, KeyReleased and KeyPressed). All other keys are working.
    Thanks.

    the solution of the problem is :
    Version note: This page reflects the focus API introduced in released 1.4. As of that release, the focus subsystem consumes focus traversal keys, such as Tab and Shift Tab. If you need to prevent the focus traversal keys from being consumed, you can call
    component.setFocusTraversalKeysEnabled(false)
    on the component that is firing the key events. Your program must then handle focus traversal on its own. Alternatively, you can use a KeyEventDispatcher to pre-listen to all key events. The focus page (in the Creating a GUI with JFC/Swing trail) has detailed information on the focus subsystem.

  • Problem with jDialog in a JFrame

    Hello to everyone...i'm newby java GUI developer, and i've got a problem with a JDialog within a JFrame...
    I made a JFrame which creates a new customized JDialog in his contructor, like this:
    MioJdialog dlg = new MioJdialog(this, true);
    dlg.setVisible(true);
    ...The "MioJdialog" class store his JFrame parent under a private attribute, in this way:
    class MioJdialog {...
    private Frame parent;
    public MioJdialog (Frame parent, boolean modal){
        this.parent=parent;
    ....}and here's the problem: when i try to close the parent JFrame with a command like this:
    parent.dispose();
    ( in order to close the whole window), sometimes happens that the JFrame is still visible on the screen...and i don't know why...
    got some hints?
    thanks to everyone!
    Edited by: akyra on Jan 14, 2008 4:36 AM
    Edited by: akyra on Jan 14, 2008 4:37 AM
    Edited by: akyra on Jan 14, 2008 4:37 AM

    If you need further help then you need to create a "Short, Self Contained, Compilable and Executable, Example Program (SSCCE)", that demonstrates the incorrect behaviour.
    http://homepage1.nifty.com/algafield/sscce.html
    Don't forget to use the "Code Formatting Tags", so the posted code retains its original formatting.
    http://forum.java.sun.com/help.jspa?sec=formatting

  • Problem with setContentPane() in JFrame class

    I recently discovered a problem with the setContentPane method in the JFrame class. When I use setContentPane(Container ..), the previously existing contentPane remains in the stack. I have tried nullifying getContentPane(), and all manner of things, but, each time I use setContentPane, I have another instance of a JPanel in the stack.
    I'm using code similar to setContentPane(new CustomJPanel()); and each time the user changes screens, and a similar call to that is made, the old CustomJPanel instance remains in the stack. Can anyone suggest a way around this? On their own the panels do not take up very much memory, but after several hours of usage, they will build up.

    I tried what you suggested; it only resulted in a huge performance decrease. The problem with memory allocation is still there.
    Here is the method I use to switch screens in my app:
    public static void changeScreen (JPanel panel){
              try{
                   appFrame.setTitle("Wordinary : \""+getTitle()+"\"");
                   appFrame.setContentPane(panel);
                   appFrame.setSize(appFrame.getContentPane().getPreferredSize());     
                   appFrame.getContentPane().setBackground(backColour);
                   for (int i = 0; i < appFrame.getContentPane().getComponents().length; i++)
                        appFrame.getContentPane().getComponents().setForeground(textColour);
                   //System.out.println("Background colour set to "+backColour+" text colour set to "+textColour);
                   appFrame.validate();
              catch (Exception e){
                   //System.out.println("change");
                   e.printStackTrace();
    And it is called like this:
    changeScreen(new AddWordPanel());The instantiation of the new instance is what is causing the memory problems, but I can't think of a way around it.

  • Problem with JPanel in JFrame

    hai ashrivastava..
    thank u for sending this one..now i got some more problems with that screen .. actually i am added one JPanel to JFrame with BorderLayout at south..the problem is when i am drawing diagram..the part of diagram bellow JPanel is now not visible...and one more problem is ,after adding 6 ro 7 buttons remaing buttons are not vissible..how to increase the size of that JPanel...to add that JPanel i used bellow code
    JFrame f = new JFrame();
    JPanel panel = new JPanel();
    f.getContentPane().add(BorderLayout.SOUTH, panel);

    Hi
    JFrame f = new JFrame();
    JPanel panel = new JPanel();
    // Add this line to ur code with ur requiredWidth and requiredHeight
    panel.setPreferredSize(new Dimension(requiredWidth,requiredHeight));
    f.getContentPane().add(BorderLayout.SOUTH, panel);
    This should solve ur problem
    Ashish

  • Problem with JFrame and busy/wait Cursor

    Hi -- I'm trying to set a JFrame's cursor to be the busy cursor,
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    Timing does seem to be an issue.
    There are thousands of posts on the BugParade, but
    in general Sun indicates this is not a bug. I just need
    a work-around.
    I've written a test program below to demonstrate the problem.
    I have the problem on Solaris, running with both J2SE 1.3 and 1.4.
    I have not tested on Windows yet.
    When you run the following code, three JFrames will be opened,
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    to each other's buttons.
    The "BUSY" button simply sets the cursor on its listener
    to the busy cursor. The "DONE" button sets it to the
    default cursor. These work fine.
    The "SLEEP" button sets the cursor, sleeps for 3 seconds,
    and sets it back. This does not work.
    The "INVOKE LATER" button does the same thing,
    except is uses invokeLater to sleep and set the
    cursor back. This also does not work.
    The "DELAY" button sleeps for 3 seconds (giving you
    time to move the mouse into the other (listerner's)
    window, and then it behaves just like the "SLEEP"
    button. This works.
    Any ideas would be appreciated, thanks.
    -J
    import java.awt.BorderLayout;
    import java.awt.Cursor;
    import java.awt.event.ActionEvent;
    import java.awt.event.ActionListener;
    import javax.swing.JButton;
    import javax.swing.JFrame;
    import javax.swing.JPanel;
    import javax.swing.SwingUtilities;
    public class BusyFrameTest implements ActionListener
    private static Cursor busy = Cursor.getPredefinedCursor (Cursor.WAIT_CURSOR);
    private static Cursor done = Cursor.getDefaultCursor();
    JFrame frame;
    JButton[] buttons;
    public BusyFrameTest (String title)
    frame = new JFrame (title);
    buttons = new JButton[5];
    buttons[0] = new JButton ("BUSY");
    buttons[1] = new JButton ("DONE");
    buttons[2] = new JButton ("SLEEP");
    buttons[3] = new JButton ("INVOKE LATER");
    buttons[4] = new JButton ("DELAY");
    JPanel buttonPanel = new JPanel();
    for (int i = 0; i < buttons.length; i++)
    buttonPanel.add (buttons);
    frame.getContentPane().add (buttonPanel);
    frame.pack();
    frame.setVisible (true);
    public void addListeners (ActionListener listener)
    for (int i = 0; i < buttons.length; i++)
    buttons[i].addActionListener (listener);
    public void actionPerformed (ActionEvent e)
    System.out.print (frame.getTitle() + ": " + e.getActionCommand());
    if (e.getActionCommand().equals ("BUSY"))
    frame.setCursor (busy);
    else if (e.getActionCommand().equals ("DONE"))
    frame.setCursor (done);
    else if (e.getActionCommand().equals ("SLEEP"))
    frame.setCursor (busy);
    try { Thread.sleep (3000); } catch (Exception ex) { }
    frame.setCursor (done);
    System.out.print (" finished");
    else if (e.getActionCommand().equals ("INVOKE LATER"))
    frame.setCursor (busy);
    SwingUtilities.invokeLater (thread);
    else if (e.getActionCommand().equals ("DELAY"))
    try { Thread.sleep (3000); } catch (Exception ex) { }
    frame.setCursor (busy);
    try { Thread.sleep (3000); } catch (Exception ex) { }
    frame.setCursor (done);
    System.out.print (" finished");
    System.out.println();
    Runnable thread = new Runnable()
    public void run()
    try { Thread.sleep (3000); } catch (Exception ex) { }
    frame.setCursor (done);
    System.out.println (" finished");
    public static void main (String[] args)
    BusyFrameTest f1 = new BusyFrameTest ("F1");
    f1.addListeners (f1);
    BusyFrameTest f2 = new BusyFrameTest ("F2");
    BusyFrameTest f3 = new BusyFrameTest ("F3");
    f2.addListeners (f3); // 2 listens to 3
    f3.addListeners (f2); // 3 listens to 2

    I've had the same problems with cursors and repaints in a swing application, and I was thinking of if I could use invokeLater, but I never got that far with it.
    I still believe you would need a thread for the time consuming task, and that invokeLater is something you only need to use in a thread different from the event thread.

  • Can i call a JMenuBar in a number of JFrame(s) ?

    Hi ,
    I've a program with a number of JFrames.
    I wanted to add a JMenuBar for each frame of my program, this menu bar has the same design code and the same events code in all the program frames, so is there a way to create this JMenuBar once only & call it some how in every JFrame to load it directly instead of writing its same code a lot of times for every JFrame ?
    Thanks ,
    Hesham

    import java.awt.event.ActionEvent;
    import java.awt.event.ActionListener;
    import javax.swing.JFrame;
    import javax.swing.JMenu;
    import javax.swing.JMenuBar;
    import javax.swing.JMenuItem;
    class Test{
         public static void main( String[] argv ) throws Throwable {
              for(int i=0; i<10; i++){
                   SuperFrame f = new SuperFrame();
                   f.setLocation(i*10,i*10);
                   f.setSize(400,300);
                   f.setVisible(true);
    class SuperFrame extends JFrame{
         private static final long serialVersionUID = 1L;
          * All the menu item goes here
         JMenuBar mbar = new JMenuBar();
         JMenu menu = new JMenu("Menu");
         JMenuItem menuItem1  = new JMenuItem("Close");
         JMenuItem menuItem2  = new JMenuItem("Exit");
         public SuperFrame(){
              super("Testing");
              this.menu.add(menuItem1);
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