Karza Football Manager is out!

Hello to everyone,
I'm very happy to announce that after a year of work, my new game, Karza Football Manager, is ready.
For people who like soccer, this is a strategic soccer manager game.
Apple Store:
http://itunes.apple.com/us/app/karza-football-manager/id513858042
Google Play/Android Market:
https://play.google.com/store/apps/details?id=air.com.int33h.kfm
Minipage:
http://www.int33h.com/apps/kfm/index_en.html  (English)
http://www.int33h.com/apps/kfm/index_it.html  (Italian)
Facebook page:
http://www.facebook.com/pages/Karza-Football-Manager/181270378656844
Here it is the short description and the list of the features:
Karza Football Manager: it's a funny old football manager game!
Take the helm of a failing team with a glorious past.
Will you bring it back to its righteous place in the football hall of fame?
- Manage every aspect of your football team.
- Begin from the 3rd division and go back to the premium league!
- Adjust your strategy, formation and tactics.
- Build custom modules, from a 3-3-4 to a 5-3-2!
- View individuals players skills, statistics and contract details: pay attention to their morale and fitness.
- Train your players to improve your team.
- Buy, sell players and negotiate their contracts.
- Check out the transfer market to strengthen your team.
- Improve the quality of your youth team: the higher it is, the more it will be probable to create new soccer stars.
- Take part to two different cups: the National Cup and the Champions' Cup.
- Manage your staff, a fundamental component of your team: there are nine types of professionals you can hire.
- Full commentary of the match in real time.
- Change your tactics or strategy in real time during the game and make substitutions.
- Manage club finances and pay attention not to go negative.
- Discover and conquer 27 different achievement!
- Read the glorious history of your club!
- Professional musics and sound effects.
- Play and save multiple game profiles.
- Everytime you start a new game, it will always be different!
...and over all...
- No in-app purchase necessary to advance in the game!
Now, about the techincal part...
The game was made by using Flash CS5.5 and Flashdevelop.
After a month of design, it took me about 9 months to write 75.000+ lines of as3 for building the game (about 2.4MB of source code).
Seen that I have an eight-hour job, I had to write it in the evenings, in the weekends, during the holidays... and so on... it was really hard, but, in the end, I liked it.
The musics and the sound effects (and some additional ideas) were made by a friend of mine, nickname Composer, nick-nomen omen :-)
The UI was made by me and some additional graphics by another friend of mine, Darkuncle.
And the translation in English was done by a third friend, Cug.
We spent also more than a month to test it and to balance it.
Finally I submitted it to the Apple Store and it was approved yesterday.
I have to say that I'm pleased by the AIR runtime but not because I was able to animate a lot of sprites and so on (the application is a strategic game and although there are some animations, these are mostly marginal).
I'm pleased because my appication does a lot of computations and it uses really a lot the SQLite engine.
For example, when the game starts, the user can choose to generate randomly the datas: this means about 100+ teams, 2000+ players and about 3000-4000 inserts and updates on the db!
And with AIR this is always plain sailing!
And obviously, I'm really pleased by the fact that with a few changes (really!) I was able to export the game for iPhone/iPad and for Android: when the so called internet agencies will really understand this, Flash will live a second youth!
Thank you Adobe!
The Android version is free, but only because I was able to put the adv banners thanks to the great Admob native extension made by Milkman Games that I really recommend (http://www.milkmangames.com/blog/2011/11/10/announcing-native-android-admob-support-for-ad obe-air/)
The iPhone/iPad version is sold for 1.59€ with no advertise at all in it.
And to conclude, here they are some screenshots taken from the iPhone version (I resized it to fit here), however you can find many screenshots in the Facebook page
https://www.facebook.com/photo.php?fbid=182015455249003&set=a.182014571915758.38907.181270 378656844
Click on enlarge.
I know there are few soccer fans in the United States, but I have faith in the rest of the world :-)
Thanks and Happy Easter!

http://code.google.com/p/flash-for-mobile/
qq讨论群:56892018
version for android http://code.google.com/p/flash-for-mobile/
version for iphone and ipad https://github.com/lilili87222/admob-for-flash
this is a actionscript native extension for developer to ad advertisement to their air mobile application run on iphone or android.it very easy to use
admob for flash android this lib enable you to add admob ad to your flash air application to add native advertisement to your actionscript3 application you just need to do four step
1.replace D:\Program Files\Adobe\Adobe Flash Builder 4.6\sdks\4.6.1\lib\android\lib\resources\android-res.jar with android-res.jar
2. add this config to -app.xml
<android>
<manifestadditions><![CDATA[
<manifest android:installLocation="auto">    <uses-sdk android:targetSdkVersion="11"/> <uses-sdk android:minSdkVersion="8"/>    <uses-permission android:name="android.permission.INTERNET"/> <uses-permission android:name="android.permission.ACCESS_NETWORK_STATE"/> <application><!-- <activity android:name="com.google.ads.AdActivity?" android:configChanges="keyboard|keyboardHidden|orientation"/> --> <activity android:name="com.google.ads.AdActivity?" android:configChanges="keyboard|keyboardHidden|orientation|screenLayout|uiMode|screenSize |smallestScreenSize"/>
</application>
Unknown end tag for </manifest>
]]></manifestadditions>
</android>
3.add this config to -app.xml
<extensions>
<extensionid>so.cuo.ane.Admob</extensionid>
</extensions>
4. add code to your android air application like follow 
test1(); private function test1():void {    var admob:Admob=Admob.getInstance(); if(admob.isSupported){    admob.setUnitId(gid); admob.dispatcher.addEventListener(AdEvent?.onReceiveAd,this.adHandler); admob.dispatcher.addEventListener(AdEvent?.onFailedToReceiveAd,this.adHandler);
// admob.showRelation(AdMobAlignment?.ALIGN_BOTTOM,AdType?.BANNER); 
admob.show(50,100,AdType?.BANNER);
}else{    trace("not support"); }
protected function adHandler(event:AdEvent?):void {    trace("receive ad"); }

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