KeyListener in an Applet

i am trying to find the functions that allow me to use key events to move and object around the screen.
im geussing you would need the
KeyEvent.KEY_PRESSED
KeyEvent.KEY_RELEASED
KeyEvent.KEY_TYPED
commands but im unsure of how to use them to make the object move.
if any one could point me in the right direction or tell me of a site/tutorial to help me it would be much appreciated.
Thanks

Here is a smallo program that will get you up and going
import java.awt.*;
import javax.swing.*;
import java.awt.event.*;
public class ball extends JFrame implements KeyListener{
  JButton button = new JButton("Move");
  int a = 5;
  int b = 5;
  public ball() {
  super("My moveing button");
  setSize(400,400);
  setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
  Container pane = getContentPane();
  FlowLayout flow = new FlowLayout();
  pane.setLayout(null);
  button.addKeyListener(this);
  button.setBounds(a,b,100,100);
  pane.add(button);
  setVisible(true);
  public void  keyTyped(KeyEvent input) {
  public void  keyPressed(KeyEvent txt) {
   if(txt.getKeyCode()== txt.VK_UP) {b--;
      button.setBounds(a,b,100,100); }
   if(txt.getKeyCode()== txt.VK_DOWN) {b++;
      button.setBounds(a,b,100,100);}
   if(txt.getKeyCode()== txt.VK_LEFT) {a--;
      button.setBounds(a,b,100,100); }              
   if(txt.getKeyCode()== txt.VK_RIGHT) { a++;
     button.setBounds(a,b,100,100); }     
    //use the arrow keys to move the button around
  public void  keyReleased(KeyEvent txt) {}
public static void main(String[] args) {
     ball ba = new ball();
[/b]GOOD LUCK[/b]                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                   

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    I'm going to post this again, because I didn't really understand the last answer.. I know how to add KeyListeners to textfields and buttons, etc, but how do I add it to the applet itself.. I want to do this because I have a painted box on the screen and I want it to move its position everytime I hit the up key.. But I can't add the keylistener to anything but textfields and stuff. I dont know how to do it. Can u please help.. Someone told me JApplet.addKeyListener(this); but I tried it and it didn't work.. It gave me an error cannot find symbol JApplet, I dont have a variable for my whole applet, and I'm not sure how to create one either. Can anyone help?

    I'm going to post this again, because I didn't really
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    http://forum.java.sun.com/thread.jspa?threadID=5215206

  • Keylistener broken when applet implemented into application

    I am currently trying to imbed my "Game" into an application to make a game menu for it. However, when
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    The way you are approaching this is not a good idea though.
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  • [SOLVED] Trouble adding KeyListener to applet container

    I'm trying to add a KeyListener to my applet container but I'm not seeing anything happen when I press keys. My source is
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    Edited by: ner0 on Jun 30, 2008 10:52 AM

    Oops, forgot you were using awt instead of swing.
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    http://java.sun.com/j2se/1.5.0/docs/api/java/awt/ScrollPaneAdjustable.html
    http://java.sun.com/j2se/1.5.0/docs/api/java/awt/ScrollPane.html#getHAdjustable()

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    /*  <applet code="AppletKeyTest" width="400"
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    Intentional multi-post
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    Thanks.

    Your class A extends runnable which leads me to believe that this is a multi-threaded application. In that case, title may or may not be a shared variable. Who knows? It's impossible to tell from what you posted.
    Anyway, what is happening is that your applet is being painted by the JFrame before setTitle is called. After that, who knows what's happening. It's a complicated application. I suspect that if you called setTitle before you added the applet to the frame, it would work.

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    The problem appears with AppletViewer trying to open an HTML file
    containing :
    <HTML>
    <APPLET CODE="Balls.class" WIDTH=300 HEIGHT=211>
    </APPLET>
    </HTML>
    (I tried unsuccessfully the CODEBASE and ARCHIVE attributes, with and without putting the .gif and .class into a .jar file)
    I can't find the solution by myself, so, I'd be very glad if someone could help
    me with this... Thank you very much in advance ! :-)
    You'll find below the source of a small game that I wrote and debugged (without
    problem) and that I'm now (unsuccessfully) trying to convert into an Applet :
    import java.applet.Applet;
    import java.awt.*;
    import java.awt.event.*;
    import java.util.*;
    import java.net.URL;
    public class Balls extends java.applet.Applet implements Runnable, KeyListener
    private Image offScreenImage;
    private Image backGroundImage;
    private Image[] gifImages = new Image[6];
    private Image PressStart ;
    private Sprite pressStartSprite = null ;
    private Image YouLose ;
    private Sprite YouLoseSprite = null ;
    private Image NextStage ;
    private Sprite NextStageSprite = null ;
    private Image GamePaused ;
    private Sprite GamePausedSprite = null ;
    //offscreen graphics context
    private Graphics offScreenGraphicsCtx;
    private Thread animationThread;
    private MediaTracker mediaTracker;
    private SpriteManager spriteManager;
    //Animation display rate, 12fps
    private int animationDelay = 83;
    private Random rand = new Random(System.currentTimeMillis());
    private int message = 0 ; // 0 = no message (normal playing phase)
    // 1 = press space to start
    // 2 = press space for next level
    // 3 = game PAUSED, press space to unpause
    // 4 = You LOSE
    public static void main(String[] args)
    try
    new Balls() ;
    catch (java.net.MalformedURLException e)
    System.out.println(e);
    }//end main
    public void start()
    //Create and start animation thread
    animationThread = new Thread(this);
    animationThread.start();
    public void init()
    try
    new Balls() ;
    catch (java.net.MalformedURLException e)
    System.out.println(e);
    public Balls() throws java.net.MalformedURLException
    {//constructor
    // Load and track the images
    mediaTracker = new MediaTracker(this);
    backGroundImage = getImage(getDocumentBase(), "background.gif");
    mediaTracker.addImage(backGroundImage, 0);
    PressStart = getImage(getDocumentBase(), "press_start.gif");
    mediaTracker.addImage(PressStart, 0);
    NextStage = getImage(getDocumentBase(), "stage_complete.gif");
    mediaTracker.addImage(NextStage, 0);
    GamePaused = getImage(getDocumentBase(), "game_paused.gif");
    mediaTracker.addImage(GamePaused, 0);
    YouLose = getImage(getDocumentBase(), "you_lose.gif");
    mediaTracker.addImage(YouLose, 0);
    //Get and track 6 images to use
    // for sprites
    gifImages[0] = getImage(getDocumentBase(), "blueball.gif");
    mediaTracker.addImage(gifImages[0], 0);
    gifImages[1] = getImage(getDocumentBase(), "redball.gif");
    mediaTracker.addImage(gifImages[1], 0);
    gifImages[2] = getImage(getDocumentBase(), "greenball.gif");
    mediaTracker.addImage(gifImages[2], 0);
    gifImages[3] = getImage(getDocumentBase(), "yellowball.gif");
    mediaTracker.addImage(gifImages[3], 0);
    gifImages[4] = getImage(getDocumentBase(), "purpleball.gif");
    mediaTracker.addImage(gifImages[4], 0);
    gifImages[5] = getImage(getDocumentBase(), "orangeball.gif");
    mediaTracker.addImage(gifImages[5], 0);
    //Block and wait for all images to
    // be loaded
    try {
    mediaTracker.waitForID(0);
    }catch (InterruptedException e) {
    System.out.println(e);
    }//end catch
    //Base the Frame size on the size
    // of the background image.
    //These getter methods return -1 if
    // the size is not yet known.
    //Insets will be used later to
    // limit the graphics area to the
    // client area of the Frame.
    int width = backGroundImage.getWidth(this);
    int height = backGroundImage.getHeight(this);
    //While not likely, it may be
    // possible that the size isn't
    // known yet. Do the following
    // just in case.
    //Wait until size is known
    while(width == -1 || height == -1)
    System.out.println("Waiting for image");
    width = backGroundImage.getWidth(this);
    height = backGroundImage.getHeight(this);
    }//end while loop
    //Display the frame
    setSize(width,height);
    setVisible(true);
    //setTitle("Balls");
    //Anonymous inner class window
    // listener to terminate the
    // program.
    this.addWindowListener
    (new WindowAdapter()
    {public void windowClosing(WindowEvent e){System.exit(0);}});
    // Add a key listener for keyboard management
    this.addKeyListener(this);
    }//end constructor
    public void run()
    Point center_place = new Point(
    backGroundImage.getWidth(this)/2-PressStart.getWidth(this)/2,
    backGroundImage.getHeight(this)/2-PressStart.getHeight(this)/2) ;
    pressStartSprite = new Sprite(this, PressStart, center_place, new Point(0, 0),true);
    center_place = new Point(
    backGroundImage.getWidth(this)/2-NextStage.getWidth(this)/2,
    backGroundImage.getHeight(this)/2-NextStage.getHeight(this)/2) ;
    NextStageSprite = new Sprite(this, NextStage, center_place, new Point(0, 0),true);
    center_place = new Point(
    backGroundImage.getWidth(this)/2-GamePaused.getWidth(this)/2,
    backGroundImage.getHeight(this)/2-GamePaused.getHeight(this)/2) ;
    GamePausedSprite = new Sprite(this, GamePaused, center_place, new Point(0, 0),true);
    center_place = new Point(
    backGroundImage.getWidth(this)/2-YouLose.getWidth(this)/2,
    backGroundImage.getHeight(this)/2-YouLose.getHeight(this)/2) ;
    YouLoseSprite = new Sprite(this, YouLose, center_place, new Point(0, 0),true);
    BackgroundImage bgimage = new BackgroundImage(this, backGroundImage) ;
    for (;;) // infinite loop
    long time = System.currentTimeMillis();
    message = 1 ; // "press start to begin"
    while (message != 0)
    repaint() ;
    try
    time += animationDelay;
    Thread.sleep(Math.max(0,time - System.currentTimeMillis()));
    catch (InterruptedException e)
    System.out.println(e);
    }//end catch
    boolean you_lose = false ;
    for (int max_speed = 7 ; !you_lose && max_speed < 15 ; max_speed++)
    for (int difficulty = 2 ; !you_lose && difficulty < 14 ; difficulty++)
    boolean unfinished_stage = true ;
    spriteManager = new SpriteManager(bgimage);
    spriteManager.setParameters(difficulty, max_speed) ;
    //Create 15 sprites from 6 gif
    // files.
    for (int cnt = 0; cnt < 15; cnt++)
    if (cnt == 0)
    Point position = new Point(
    backGroundImage.getWidth(this)/2-gifImages[0].getWidth(this)/2,
    backGroundImage.getHeight(this)/2-gifImages[0].getHeight(this)/2) ;
    spriteManager.addSprite(makeSprite(position, 0, false));
    else
    Point position = spriteManager.
    getEmptyPosition(new Dimension(gifImages[0].getWidth(this),
    gifImages[0].getHeight(this)));
    if (cnt < difficulty)
    spriteManager.addSprite(makeSprite(position, 1, true));
    else
    spriteManager.addSprite(makeSprite(position, 2, true));
    }//end for loop
    time = System.currentTimeMillis();
    while (!spriteManager.getFinishedStage() && !spriteManager.getGameOver())
    // Loop, sleep, and update sprite
    // positions once each 83
    // milliseconds
    spriteManager.update();
    repaint();
    try
    time += animationDelay;
    Thread.sleep(Math.max(0,time - System.currentTimeMillis()));
    catch (InterruptedException e)
    System.out.println(e);
    }//end catch
    }//end while loop
    if (spriteManager.getGameOver())
    message = 4 ;
    while (message != 0)
    spriteManager.update();
    repaint();
    try
    time += animationDelay;
    Thread.sleep(Math.max(0,time - System.currentTimeMillis()));
    catch (InterruptedException e)
    System.out.println(e);
    }//end catch
    you_lose = true ;
    if (spriteManager.getFinishedStage())
    message = 2 ;
    while (message != 0)
    spriteManager.update();
    repaint();
    try
    time += animationDelay;
    Thread.sleep(Math.max(0,time - System.currentTimeMillis()));
    catch (InterruptedException e)
    System.out.println(e);
    }//end catch
    } // end for difficulty loop
    } // end for max_speed
    } // end infinite loop
    }//end run method
    private Sprite makeSprite(Point position, int imageIndex, boolean wind)
    return new Sprite(
    this,
    gifImages[imageIndex],
    position,
    new Point(rand.nextInt() % 5,
    rand.nextInt() % 5),
    wind);
    }//end makeSprite()
    //Overridden graphics update method
    // on the Frame
    public void update(Graphics g)
    //Create the offscreen graphics
    // context
    if (offScreenGraphicsCtx == null)
    offScreenImage = createImage(getSize().width,
    getSize().height);
    offScreenGraphicsCtx = offScreenImage.getGraphics();
    }//end if
    if (message == 0)
    // Draw the sprites offscreen
    spriteManager.drawScene(offScreenGraphicsCtx);
    else if (message == 1)
    pressStartSprite.drawSpriteImage(offScreenGraphicsCtx);
    else if (message == 2)
    NextStageSprite.drawSpriteImage(offScreenGraphicsCtx);
    else if (message == 3)
    GamePausedSprite.drawSpriteImage(offScreenGraphicsCtx);
    else if (message == 4)
    YouLoseSprite.drawSpriteImage(offScreenGraphicsCtx);
    // Draw the scene onto the screen
    if(offScreenImage != null)
    g.drawImage(offScreenImage, 0, 0, this);
    }//end if
    }//end overridden update method
    //Overridden paint method on the
    // Frame
    public void paint(Graphics g)
    //Nothing required here. All
    // drawing is done in the update
    // method above.
    }//end overridden paint method
    // Methods to handle Keyboard event
    public void keyPressed(KeyEvent evt)
    int key = evt.getKeyCode(); // Keyboard code for the pressed key.
    if (key == KeyEvent.VK_SPACE)
    if (message != 0)
    message = 0 ;
    else
    message = 3 ;
    if (key == KeyEvent.VK_LEFT)
    if (spriteManager != null)
    spriteManager.goLeft() ;
    else if (key == KeyEvent.VK_RIGHT)
    if (spriteManager != null)
    spriteManager.goRight() ;
    else if (key == KeyEvent.VK_UP)
    if (spriteManager != null)
    spriteManager.goUp() ;
    else if (key == KeyEvent.VK_DOWN)
    if (spriteManager != null)
    spriteManager.goDown() ;
    if (spriteManager != null)
    spriteManager.setMessage(message) ;
    public void keyReleased(KeyEvent evt)
    public void keyTyped(KeyEvent e)
    char key = e.getKeyChar() ;
    //~ if (key == 's')
    //~ stop = true ;
    //~ else if (key == 'c')
    //~ stop = false ;
    //~ spriteManager.setStop(stop) ;
    }//end class Balls
    //===================================//
    class BackgroundImage
    private Image image;
    private Component component;
    private Dimension size;
    public BackgroundImage(
    Component component,
    Image image)
    this.component = component;
    size = component.getSize();
    this.image = image;
    }//end construtor
    public Dimension getSize(){
    return size;
    }//end getSize()
    public Image getImage(){
    return image;
    }//end getImage()
    public void setImage(Image image){
    this.image = image;
    }//end setImage()
    public void drawBackgroundImage(Graphics g)
    g.drawImage(image, 0, 0, component);
    }//end drawBackgroundImage()
    }//end class BackgroundImage
    //===========================
    class SpriteManager extends Vector
    private BackgroundImage backgroundImage;
    private boolean finished_stage = false ;
    private boolean game_over = false ;
    private int difficulty ;
    private int max_speed ;
    public boolean getFinishedStage()
    finished_stage = true ;
    for (int cnt = difficulty ; cnt < size(); cnt++)
    Sprite sprite = (Sprite)elementAt(cnt);
    if (!sprite.getEaten())
    finished_stage = false ;
    return finished_stage ;
    public boolean getGameOver() {return game_over ;}
    public void setParameters(int diff, int speed)
    difficulty = diff ;
    max_speed = speed ;
    finished_stage = false ;
    game_over = false ;
    Sprite sprite;
    for (int cnt = 0;cnt < size(); cnt++)
    sprite = (Sprite)elementAt(cnt);
    sprite.setSpeed(max_speed) ;
    public SpriteManager(BackgroundImage backgroundImage)
    this.backgroundImage = backgroundImage ;
    }//end constructor
    public Point getEmptyPosition(Dimension spriteSize)
    Rectangle trialSpaceOccupied = new Rectangle(0, 0,
    spriteSize.width,
    spriteSize.height);
    Random rand = new Random(System.currentTimeMillis());
    boolean empty = false;
    int numTries = 0;
    // Search for an empty position
    while (!empty && numTries++ < 100)
    // Get a trial position
    trialSpaceOccupied.x =
    Math.abs(rand.nextInt() %
    backgroundImage.
    getSize().width);
    trialSpaceOccupied.y =
    Math.abs(rand.nextInt() %
    backgroundImage.
    getSize().height);
    // Iterate through existing
    // sprites, checking if position
    // is empty
    boolean collision = false;
    for(int cnt = 0;cnt < size(); cnt++)
    Rectangle testSpaceOccupied = ((Sprite)elementAt(cnt)).getSpaceOccupied();
    if (trialSpaceOccupied.intersects(testSpaceOccupied))
    collision = true;
    }//end if
    }//end for loop
    empty = !collision;
    }//end while loop
    return new Point(trialSpaceOccupied.x, trialSpaceOccupied.y);
    }//end getEmptyPosition()
    public void update()
    Sprite sprite;
    // treat special case of sprite #0 (the player)
    sprite = (Sprite)elementAt(0);
    sprite.updatePosition() ;
    int hitIndex = testForCollision(sprite);
    if (hitIndex != -1)
    if (hitIndex < difficulty)
    { // if player collides with an hunter (red ball), he loose
    sprite.setEaten() ;
    game_over = true ;
    else
    // if player collides with an hunted (green ball), he eats the green
    ((Sprite)elementAt(hitIndex)).setEaten() ;
    //Iterate through sprite list
    for (int cnt = 1;cnt < size(); cnt++)
    sprite = (Sprite)elementAt(cnt);
    //Update a sprite's position
    sprite.updatePosition();
    //Test for collision. Positive
    // result indicates a collision
    hitIndex = testForCollision(sprite);
    if (hitIndex >= 0)
    //a collision has occurred
    bounceOffSprite(cnt,hitIndex);
    }//end if
    }//end for loop
    }//end update
    public void setMessage(int message)
    Sprite sprite;
    //Iterate through sprite list
    for (int cnt = 0;cnt < size(); cnt++)
    sprite = (Sprite)elementAt(cnt);
    //Update a sprite's stop status
    sprite.setMessage(message);
    }//end for loop
    }//end update
    public void goLeft()
    Sprite sprite = (Sprite)elementAt(0);
    sprite.goLeft() ;
    public void goRight()
    Sprite sprite = (Sprite)elementAt(0);
    sprite.goRight() ;
    public void goUp()
    Sprite sprite = (Sprite)elementAt(0);
    sprite.goUp() ;
    public void goDown()
    Sprite sprite = (Sprite)elementAt(0);
    sprite.goDown() ;
    private int testForCollision(Sprite testSprite)
    //Check for collision with other
    // sprites
    Sprite sprite;
    for (int cnt = 0;cnt < size(); cnt++)
    sprite = (Sprite)elementAt(cnt);
    if (sprite == testSprite)
    //don't check self
    continue;
    //Invoke testCollision method
    // of Sprite class to perform
    // the actual test.
    if (testSprite.testCollision(sprite))
    //Return index of colliding
    // sprite
    return cnt;
    }//end for loop
    return -1;//No collision detected
    }//end testForCollision()
    private void bounceOffSprite(int oneHitIndex, int otherHitIndex)
    //Swap motion vectors for
    // bounce algorithm
    Sprite oneSprite = (Sprite)elementAt(oneHitIndex);
    Sprite otherSprite = (Sprite)elementAt(otherHitIndex);
    Point swap = oneSprite.getMotionVector();
    oneSprite.setMotionVector(otherSprite.getMotionVector());
    otherSprite.setMotionVector(swap);
    }//end bounceOffSprite()
    public void drawScene(Graphics g)
    //Draw the background and erase
    // sprites from graphics area
    //Disable the following statement
    // for an interesting effect.
    backgroundImage.drawBackgroundImage(g);
    //Iterate through sprites, drawing
    // each sprite
    for (int cnt = 0;cnt < size(); cnt++)
    ((Sprite)elementAt(cnt)).drawSpriteImage(g);
    }//end drawScene()
    public void addSprite(Sprite sprite)
    addElement(sprite);
    }//end addSprite()
    }//end class SpriteManager
    //===================================//
    class Sprite
    private Component component;
    private Image image;
    private Rectangle spaceOccupied;
    private Point motionVector;
    private Rectangle bounds;
    private Random rand;
    private int message = 0 ; // number of message currently displayed (0 means "no message" = normal game)
    private int max_speed = 7 ;
    private boolean eaten = false ; // when a green sprite is eaten, it is no longer displayed on screen
    private boolean wind = true ;
    private boolean go_left = false ;
    private boolean go_right = false ;
    private boolean go_up = false ;
    private boolean go_down = false ;
    public Sprite(Component component,
    Image image,
    Point position,
    Point motionVector,
    boolean Wind
    //Seed a random number generator
    // for this sprite with the sprite
    // position.
    rand = new Random(position.x);
    this.component = component;
    this.image = image;
    setSpaceOccupied(new Rectangle(
    position.x,
    position.y,
    image.getWidth(component),
    image.getHeight(component)));
    this.motionVector = motionVector;
    this.wind = Wind ;
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    // area in the Frame.
    int topBanner = ((Container)component).getInsets().top;
    int bottomBorder = ((Container)component).getInsets().bottom;
    int leftBorder = ((Container)component).getInsets().left;
    int rightBorder = ((Container)component).getInsets().right;
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    , component.getSize().width - (leftBorder + rightBorder)
    , component.getSize().height - (topBanner + bottomBorder));
    }//end constructor
    public void setMessage(int message_number)
    message = message_number ;
    public void setSpeed(int speed)
    max_speed = speed ;
    public void goLeft()
    go_left = true ;
    public void goRight()
    go_right = true ;
    public void goUp()
    go_up = true ;
    public void goDown()
    go_down = true ;
    public void setEaten()
    eaten = true ;
    setSpaceOccupied(new Rectangle(4000,4000,0,0)) ;
    public boolean getEaten()
    return eaten ;
    public Rectangle getSpaceOccupied()
    return spaceOccupied;
    }//end getSpaceOccupied()
    void setSpaceOccupied(Rectangle spaceOccupied)
    this.spaceOccupied = spaceOccupied;
    }//setSpaceOccupied()
    public void setSpaceOccupied(
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    spaceOccupied.setLocation(
    position.x, position.y);
    }//setSpaceOccupied()
    public Point getMotionVector(){
    return motionVector;
    }//end getMotionVector()
    public void setMotionVector(
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    this.motionVector = motionVector;
    }//end setMotionVector()
    public void setBounds(Rectangle bounds)
    this.bounds = bounds;
    }//end setBounds()
    public void updatePosition()
    Point position = new Point(spaceOccupied.x, spaceOccupied.y);
    if (message != 0)
    return ;
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    // one chance in 10 of making a
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    // occurs, the motionVector
    // coordinate values are forced to
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    // puts a cap on the maximum speed
    // for a sprite.
    if (!wind)
    if (go_left)
    motionVector.x -= 2 ;
    if (motionVector.x < -15)
    motionVector.x = -14 ;
    go_left = false ;
    if (go_right)
    motionVector.x += 2 ;
    if (motionVector.x > 15)
    motionVector.x = 14 ;
    go_right = false ;
    if (go_up)
    motionVector.y -= 2 ;
    if (motionVector.y < -15)
    motionVector.y = -14 ;
    go_up = false ;
    if (go_down)
    motionVector.y += 2 ;
    if (motionVector.y > 15)
    motionVector.y = 14 ;
    go_down = false ;
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    motionVector.x -= max_speed;
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    motionVector.x += max_speed ;
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    position.y = bounds.y +
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    return spaceOccupied.intersects(
    testSprite.getSpaceOccupied());
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    }//end testCollision
    }//end Sprite class
    //===================================//
    Thanks for your help...

    Sorry,
    Can you tell me how do you solve it because I have got the same problem.
    Can you indicate me the topic where did you find solution.
    Thank in advance.

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         private JLabel lLinkRegister, lLinkForgot;
         private JLabel lEmpty = new JLabel(" ", JLabel.CENTER);
         private JPanel panel1, panel2;
         public void init() {
              try {
                   UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
                   SwingUtilities.invokeAndWait(new Runnable() {
                        public void run() {
                             LoginGUI();
              catch(Exception e) {
                   e.printStackTrace();
         public void start() {
              setVisible(true);
         public void stop() {
              setVisible(false);
         private void LoginGUI() {
              super.setSize(300, 150);
              super.setBackground(Color.white);
              lTitle = new JLabel("<HTML><BODY><FONT FACE = \"COURIER NEW\" SIZE = 6 COLOR = BLUE>Login</FONT></BODY></HTML>", JLabel.CENTER);
              lUsername = new JLabel("Username : ", JLabel.CENTER);
              lPassword = new JLabel("Password : ", JLabel.CENTER);
              tUsername = new JTextField(15);
              tPassword = new JPasswordField(15);
              bLogin = new JButton("LOGIN");
    //          bLogin.setEnabled(false);
              bLogin.addActionListener(this);
              bLogin.addKeyListener(this);
              panel2 = new JPanel();
              GridBagLayout gbag = new GridBagLayout();
              GridBagConstraints gbc = new GridBagConstraints();
              panel2.setLayout(gbag);
              panel2.addKeyListener(this);
              gbc.anchor = GridBagConstraints.CENTER;
              panel2.setMinimumSize(new Dimension(300, 200));
              panel2.setMaximumSize(panel2.getMinimumSize());
              panel2.setPreferredSize(panel2.getMinimumSize());
              gbc.gridx = 1;
              gbc.gridy = 1;
              gbag.setConstraints(lUsername,gbc);
              panel2.add(lUsername);
              gbc.gridx = 2;
              gbc.gridy = 1;
              gbag.setConstraints(tUsername,gbc);
              panel2.add(tUsername);
              gbc.gridx = 1;
              gbc.gridy = 2;
              gbag.setConstraints(lPassword,gbc);
              panel2.add(lPassword);
              gbc.gridx = 2;
              gbc.gridy = 2;
              gbag.setConstraints(tPassword,gbc);
              panel2.add(tPassword);
              gbc.gridx = 2;
              gbc.gridy = 3;
              gbag.setConstraints(lEmpty,gbc);
              panel2.add(lEmpty);
              gbc.gridx = 2;
              gbc.gridy = 4;
              gbag.setConstraints(bLogin,gbc);
              panel2.add(bLogin);
              panel1 = new JPanel(new BorderLayout());
              panel1.add(lTitle, BorderLayout.NORTH);
              panel1.add(panel2, BorderLayout.CENTER);
              add(panel1);
              setVisible(true);
         public void keyReleased(KeyEvent ke) {}
         public void keyTyped(KeyEvent ke) {}
         public void keyPressed(KeyEvent ke) {
              if(ke.getKeyCode() == KeyEvent.VK_ENTER){
                   String username = tUsername.getText();
                   String password = new String(tPassword.getPassword());
                   if(username.length() == 0 || password.length() == 0) {
                        JOptionPane.showMessageDialog(new JFrame(),"You must enter a username and password to login", "Error", JOptionPane.ERROR_MESSAGE);
                   else {
                        boolean flag = checkUsernamePassword(username, password);
                        if(flag)
                             JOptionPane.showMessageDialog(new JFrame(),"Username and Password Accepted", "Access Granted", JOptionPane.INFORMATION_MESSAGE);
                        else
                             JOptionPane.showMessageDialog(new JFrame(),"Username or password Incorrect", "Access Denied", JOptionPane.INFORMATION_MESSAGE);
         public void actionPerformed(ActionEvent ae) {
              String gotCommand = ae.getActionCommand();
              if(gotCommand.equals("LOGIN")) {
                   String username = tUsername.getText();
                   String password = new String(tPassword.getPassword());
                   if(username.length() == 0 || password.length() == 0) {
                        JOptionPane.showMessageDialog(new JFrame(),"You must enter a username and password to login", "Error", JOptionPane.ERROR_MESSAGE);
                   else {
                        boolean flag = checkUsernamePassword(username, password);
                        if(flag)
                             JOptionPane.showMessageDialog(new JFrame(),"Username and Password Accepted", "Access Granted", JOptionPane.INFORMATION_MESSAGE);
                        else
                             JOptionPane.showMessageDialog(new JFrame(),"Username or password Incorrect", "Access Denied", JOptionPane.INFORMATION_MESSAGE);
         private boolean checkUsernamePassword(String username, String password) {
              String user = null, pswd = null;
              try {
                   FileInputStream fin = new FileInputStream("@data\\userpass.txt");
                   DataInputStream din = new DataInputStream(fin);
                   BufferedReader brin = new BufferedReader(new InputStreamReader(din));
                   user = (String) brin.readLine();
                   pswd = (String) brin.readLine();
              catch(IOException ioe) {
                   ioe.printStackTrace();
              if(username.equals(user) && password.equals(pswd))
                   return true;
              else
                   return false;
    }PLEASE HELP ME GUYS......

    RockAsh wrote:
    Hey Andrew, first of all sorry for that shout, it was un-intentional as i am new to posting topics on forums and didn't new that this kind of writing is meant as shouting. Cool.
    Secondly thank you for taking interest in my concern.No worries.
    Thirdly, as i mentioned before, I am reading i file for checking of username and password. the file is named as "userpass.txt" and is saved in the directory named "@data" which is kept in the same directory in which my class file resides.OK - server-side. That makes some sense, and makes things easier. The problem with your current code is that the applet will be looking for that directory on the end user's local file system. Of course the file does not exist there, so the applet will fail unless the the end user is using the same machine as the server is coming from.
    To get access to a resource on the server - the place the applet lives - requires an URL. In applets, URLs are relatively easy to form. It might be something along the lines of
    URL urlToPswrd = new URL(getCodeBase(), "@data/userpass.txt");
    InputStream is = urlToPswrd.openStream();
    DataInputStream din = new DataInputStream(is);
    So the problem is that it is reading the file and showing the specific output dialog box when i run it through appletviewer.. Huhh. What version of the SDK are you using? More recent applet viewers should report security exceptions if the File exists.
    ..but the same is not happening when i launch the applet in my browser window using the code as written belowHave you discovered how to open the Java Console in the browser yet? It is important.
    Also the answer to your second question
    Also, the entire approach to storing/restoring the password is potentially wrong. For instance, where is it supposed to be stored, on the server, or on the client?is that, as of now it is just my college project so all the data files and the username and password wiles will be stored on my laptop only i.e. on the client only. no server involved.OK, but understand that an applet ultimately does not make much sense unless deployed through a server. And the entire server/client distinction becomes very important, since that code would be searching for a non-existent file on the computer of the end user.

  • COMMUNICATION BETWEEN JAVASCRIPT AND JAVA APPLET: US$20 AWARD FOR SOLUTION!

    COMMUNICATION BETWEEN JAVASCRIPT AND JAVA APPLET PROBLEM (Easy Filter Java Applet) -
    US$20 TO ANYONE WHO CAN RESOLVE THE PROBLEM
    To forum visitors:
    I am prepared to pay a standard shareware fee of US$20 to a user who can resolve this technical problem.
    If your advice resolves the problem, I'll forward the payment to your postal address (include your
    address with your reply, and also your email address)
    I am attempting to enable a HTML button (using Javascript's onClick command) to directly input a number into one of the parameter text boxes in the Easy Filter Java applet (ie, enter a new color value number in the text field of the standard Colors Multiplicator Filter interface).
    The applet is Freeware and can be downloaded at: http://www.javazoom.net/applets/easyfilter10/EasyFilter10.html
    (It is a very effective bitmap display and editing utility)
    To achieve this, I am trying to access the part of the applet that defines and sets the textbox. The text box is defined in the .class file by accessing the parameter details in the genericfilter.txt file (accompanies the .class files). I need to access 'private String appletInitialize()' and then one of the 'textFieldParameters' which sets the textbox.
    I understand the basic syntax for referencing the applet:
    document.appletname.setString("An example"). However, accessing the text fields in this applet is more complex!!
    Please can you recommend the correct Javascript syntax to achieve communication with the applet.
    Thank you for your kind assistance.
    JM Graham
    [email protected]
    The Java source code for the applet: EasyFilter.class
    # Easy Filter - E.B/JavaZOOM 1999 #
    # Contact: [email protected] #
    # http://javazoom.hypermart.net #
    /* Originally compiled from EasyFilter.java */
    import java.awt.*;
    import java.io.*;
    import java.net.*;
    import java.applet.Applet;
    import java.awt.event.KeyEvent;
    import java.awt.event.KeyListener;
    import java.awt.image.MemoryImageSource;
    import java.awt.image.PixelGrabber;
    import java.util.Vector;
    public synchronized class EasyFilter extends Applet implements KeyListener
    private String paramFileName;
    private Color bgColor;
    private Color fgColor;
    private Color parColor;
    private Color sepColor;
    private Color titleColor;
    private Color helpColor;
    private int WinWidth;
    private int WinHeight;
    private String title;
    private String logoFileName;
    private String originalImageFileName;
    private String filteredCaption;
    private String originalCaption;
    private Vector paramsName;
    private Vector paramsValue;
    private Vector paramsComment;
    private Panel panelParameters[];
    private Label labelParameters[];
    private TextField textFieldParameters[];
    private Label labelComments[];
    private int nbParameters;
    private ScrollPane scrollPaneParams;
    private Panel panelParams;
    private Image theLogo;
    private Image theOriginalImage;
    private Image theFilteredImage;
    private int theOriginalPixelArray[];
    private int logoWidth;
    private int logoHeight;
    private int imageWidth;
    private int imageHeight;
    private drawCanvas canvasTitle;
    private Panel panelTitle;
    private Label labelTitle;
    private Panel panelImages;
    private Panel panelOriginalImage;
    private drawCanvas canvasOriginalImage;
    private Label labelOriginalImage;
    private Panel panelFilteredImage;
    private drawCanvas canvasFilteredImage;
    private Label labelFilteredImage;
    private Panel panelHelp;
    private Label labelHelp;
    private int Yspc;
    private FilterImplementation theFilter;
    public void init()
    String string = null;
    string = appletInitialize();
    setBackground(bgColor);
    if (string != null)
    removeAll();
    setBackground(Color.white);
    setForeground(Color.black);
    Label label = new Label(new StringBuffer("Error: ").append(string).toString(), 1);
    Panel panel = new Panel();
    panel.add(label);
    add(panel);
    setLayout(new FlowLayout(1, 5, Yspc));
    public void keyPressed(KeyEvent keyEvent)
    panelHelp.removeAll();
    boolean flag = true;
    if (KeyEvent.getKeyText(keyEvent.getKeyCode()).equals("Enter"))
    for (int i = 0; i < nbParameters; )
    try
    paramsValue.setElementAt(new Double(textFieldParameters.getText()), i);
    i++;
    catch (NumberFormatException e)
    labelHelp.setText(labelParameters[i].getText() + ": Not a Number");
    flag = false;
    break;
    if (flag == 1)
    labelHelp.setText(" .... Running, please wait .... ");
    labelHelp.setAlignment(1);
    panelHelp.add(labelHelp);
    panelHelp.doLayout();
    theFilter.updateParameters(paramsValue);
    theFilter.computeFilter();
    theFilteredImage = createImage(new MemoryImageSource(theFilter.getFinalImageWidth(), theFilter.getFinalImageHeight(), theFilter.getFinalImageBuffer(), 0, theFilter.getFinalImageWidth()));
    canvasFilteredImage.setImage(theFilteredImage);
    canvasFilteredImage.setBounds(0, 0, theFilter.getFinalImageWidth(), theFilter.getFinalImageHeight());
    canvasFilteredImage.repaint();
    panelHelp.removeAll();
    labelHelp.setText("- Done -");
    else
    labelHelp.setText("- Press Enter to run the Filter -");
    labelHelp.setAlignment(1);
    panelHelp.add(labelHelp);
    panelHelp.doLayout();
    public void keyReleased(KeyEvent keyEvent)
    public void keyTyped(KeyEvent keyEvent)
    private String appletInitialize()
    WinWidth = size().width;
    WinHeight = size().height;
    if (getParameter("bgcolor") == null)
    bgColor = new Color(0, 0, 40);
    else
    bgColor = new Color(Integer.parseInt(getParameter("bgcolor"), 16));
    if (getParameter("fgcolor") == null)
    fgColor = new Color(255, 255, 255);
    else
    fgColor = new Color(Integer.parseInt(getParameter("fgcolor"), 16));
    if (getParameter("sepcolor") == null)
    sepColor = new Color(158, 128, 128);
    else
    sepColor = new Color(Integer.parseInt(getParameter("sepcolor"), 16));
    if (getParameter("parcolor") == null)
    parColor = new Color(24, 24, 24);
    else
    parColor = new Color(Integer.parseInt(getParameter("parcolor"), 16));
    if (getParameter("titlecolor") == null)
    titleColor = new Color(255, 255, 0);
    else
    titleColor = new Color(Integer.parseInt(getParameter("titlecolor"), 16));
    if (getParameter("helpcolor") == null)
    helpColor = new Color(0, 255, 255);
    else
    helpColor = new Color(Integer.parseInt(getParameter("helpcolor"), 16));
    paramsName = new Vector();
    paramsValue = new Vector();
    paramsComment = new Vector();
    paramFileName = getParameter("paramfile");
    String string = readParams(paramFileName);
    if (string != null)
    return string;
    MediaTracker mediaTracker = new MediaTracker(this);
    theOriginalImage = getImage(getDocumentBase(), originalImageFileName);
    mediaTracker.addImage(theOriginalImage, 0);
    if (logoFileName != null)
    theLogo = getImage(getDocumentBase(), logoFileName);
    mediaTracker.addImage(theLogo, 1);
    try
    mediaTracker.waitForAll();
    catch (InterruptedException e1)
    return "Error while loading image";
    if (mediaTracker.isErrorAny())
    return "Error while loading image";
    if (logoFileName != null)
    logoWidth = theLogo.getWidth(this);
    logoHeight = theLogo.getHeight(this);
    imageWidth = theOriginalImage.getWidth(this);
    imageHeight = theOriginalImage.getHeight(this);
    theOriginalPixelArray = new int[imageWidth * imageHeight];
    PixelGrabber pixelGrabber = new PixelGrabber(theOriginalImage, 0, 0, imageWidth, imageHeight, theOriginalPixelArray, 0, imageWidth);
    try
    pixelGrabber.grabPixels();
    panelTitle = new Panel();
    canvasTitle = new drawCanvas();
    labelTitle = new Label();
    panelTitle.setLayout(new FlowLayout(1, 10, Yspc));
    add(panelTitle);
    panelTitle.setBackground(bgColor);
    panelTitle.add(canvasTitle);
    canvasTitle.setImage(theLogo);
    canvasTitle.setBounds(0, 0, logoWidth, logoHeight);
    labelTitle.setText(title);
    catch (InterruptedException e2)
    return "Internal Error, Try RELOAD !";
    if (title != null)
    panelTitle.add(labelTitle);
    labelTitle.setForeground(titleColor);
    labelTitle.setFont(new Font("Dialog", 1, 14));
    panelImages = new Panel();
    panelOriginalImage = new Panel();
    canvasOriginalImage = new drawCanvas();
    labelOriginalImage = new Label();
    panelFilteredImage = new Panel();
    canvasFilteredImage = new drawCanvas();
    labelFilteredImage = new Label();
    panelImages.setLayout(new FlowLayout(1, 10, Yspc));
    add(panelImages);
    panelImages.setBackground(bgColor);
    panelOriginalImage.setLayout(new BorderLayout(0, 2));
    panelImages.add(panelOriginalImage);
    panelOriginalImage.setBackground(Color.black);
    panelOriginalImage.add("Center", canvasOriginalImage);
    canvasOriginalImage.setImage(theOriginalImage);
    canvasOriginalImage.setBounds(0, 0, imageWidth, imageHeight);
    labelOriginalImage.setText(originalCaption);
    labelOriginalImage.setAlignment(1);
    panelOriginalImage.add("South", labelOriginalImage);
    labelOriginalImage.setBackground(Color.lightGray);
    labelOriginalImage.setForeground(Color.black);
    labelOriginalImage.setFont(new Font("SansSerif", 0, 10));
    panelFilteredImage.setLayout(new BorderLayout(0, 2));
    panelImages.add(panelFilteredImage);
    panelFilteredImage.setBackground(Color.black);
    panelFilteredImage.add("Center", canvasFilteredImage);
    theFilter = new FilterImplementation(paramsValue, theOriginalPixelArray, imageWidth, imageHeight);
    theFilter.computeFilter();
    theFilteredImage = createImage(new MemoryImageSource(theFilter.getFinalImageWidth(), theFilter.getFinalImageHeight(), theFilter.getFinalImageBuffer(), 0, theFilter.getFinalImageWidth()));
    canvasFilteredImage.setImage(theFilteredImage);
    canvasFilteredImage.setBounds(0, 0, theFilter.getFinalImageWidth(), theFilter.getFinalImageHeight());
    labelFilteredImage.setText(filteredCaption);
    labelFilteredImage.setAlignment(1);
    panelFilteredImage.add("South", labelFilteredImage);
    labelFilteredImage.setBackground(Color.lightGray);
    labelFilteredImage.setFont(new Font("SansSerif", 0, 10));
    scrollPaneParams = new ScrollPane(0);
    panelParams = new Panel();
    nbParameters = paramsName.size();
    int i = WinHeight - (33 + 7 * Yspc + logoHeight + imageHeight + 23);
    if (i < Yspc + 2 + 24)
    i = Yspc + 2 + 24;
    scrollPaneParams.setBounds(0, 0, WinWidth - 10, i);
    panelParams.setLayout(new GridLayout(nbParameters, 1, 5, Yspc / 2));
    scrollPaneParams.add(panelParams);
    panelParams.setBackground(sepColor);
    panelParameters = new Panel[nbParameters];
    labelParameters = new Label[nbParameters];
    textFieldParameters = new TextField[nbParameters];
    labelComments = new Label[nbParameters];
    for (int j = 0; j < nbParameters; j++)
    panelParameters[j] = new Panel();
    panelParameters[j].setLayout(new FlowLayout(0, 5, 1));
    panelParams.add(panelParameters[j]);
    panelParameters[j].setBackground(parColor);
    labelParameters[j] = new Label();
    labelParameters[j].setText((String)paramsName.elementAt(j));
    panelParameters[j].add(labelParameters[j]);
    labelParameters[j].setForeground(fgColor);
    labelParameters[j].setFont(new Font("Dialog", 1, 12));
    textFieldParameters[j] = new TextField(8);
    textFieldParameters[j].setText(paramsValue.elementAt(j).toString());
    panelParameters[j].add(textFieldParameters[j]);
    textFieldParameters[j].setBackground(fgColor);
    textFieldParameters[j].addKeyListener(this);
    labelComments[j] = new Label();
    labelComments[j].setText((String)paramsComment.elementAt(j));
    panelParameters[j].add(labelComments[j]);
    labelComments[j].setForeground(fgColor);
    add(scrollPaneParams);
    panelHelp = new Panel();
    labelHelp = new Label();
    panelHelp.setLayout(new FlowLayout(1, 5, 0));
    add(panelHelp);
    panelHelp.setBackground(bgColor);
    labelHelp.setText(" Change colour values and press enter ");
    labelHelp.setAlignment(1);
    panelHelp.add(labelHelp);
    labelHelp.setForeground(helpColor);
    return null;
    private String readParams(String string1)
    Object object1;
    String string2;
    if (string1 == null)
    return "Filename of filter's parameters needed";
    try
    URL uRL = new URL(getDocumentBase(), string1);
    URLConnection uRLConnection = uRL.openConnection();
    uRLConnection.setDoInput(true);
    uRLConnection.setUseCaches(false);
    BufferedReader bufferedReader = new BufferedReader(new InputStreamReader(uRLConnection.getInputStream()));
    string2 = null;
    catch ()
    return object1.getMessage();
    catch ()
    return object1.getMessage();
    catch ()
    return object1.getMessage();
    if (bufferedReader != null)
    Object object2;
    try
    for (object2 = bufferedReader.readLine(); object2 != null && string2 == null; object2 = bufferedReader.readLine())
    string2 = extractFormat(object2);
    catch ()
    string2 = object2.getMessage();
    finally
    bufferedReader.close();
    if (string2 != null)
    return string2;
    else
    return null;
    private String extractFormat(String string1)
    if (string1.length() == 0)
    return null;
    int i = 0;
    int j = string1.indexOf(" ", i);
    if (j == -1)
    return "Bad format error (space missing)";
    String string2 = string1.substring(i, j);
    if (string2.equals("TITLE"))
    i = j;
    j = string1.indexOf(34, i);
    if (j == -1)
    return "Bad format (Double quote in TITLE missing)";
    i = j + 1;
    j = string1.indexOf(34, i);
    if (j == -1)
    return "Bad format (Double quote in TITLE missing)";
    title = string1.substring(i, j);
    return null;
    if (string2.equals("ORIGINALCAPTION"))
    i = j;
    j = string1.indexOf(34, i);
    if (j == -1)
    return "Bad format (Double quote in ORIGINALCAPTION missing)";
    i = j + 1;
    j = string1.indexOf(34, i);
    if (j == -1)
    return "Bad format (Double quote in ORIGINALCAPTION missing)";
    originalCaption = string1.substring(i, j);
    return null;
    if (string2.equals("FILTEREDCAPTION"))
    i = j;
    j = string1.indexOf(34, i);
    if (j == -1)
    return "Bad format (Double quote in FILTEREDCAPTION missing)";
    i = j + 1;
    j = string1.indexOf(34, i);
    if (j == -1)
    return "Bad format (Double quote in FILTEREDCAPTION missing)";
    filteredCaption = string1.substring(i, j);
    return null;
    if (string2.equals("LOGO"))
    i = j + 1;
    j = string1.length();
    logoFileName = string1.substring(i, j);
    return null;
    if (string2.equals("ORIGINALIMAGE"))
    i = j + 1;
    j = string1.length();
    originalImageFileName = string1.substring(i, j);
    return null;
    if (!string2.equals("PARAM"))
    return null;
    i = j;
    j = string1.indexOf(34, i);
    if (j == -1)
    return "Bad format in a PARAM line";
    i = j + 1;
    j = string1.indexOf(34, i);
    if (j == -1)
    return "Bad format in a PARAM line";
    paramsName.addElement(string1.substring(i, j));
    i = j + 2;
    j = string1.indexOf(32, i);
    if (j == -1)
    return "Bad format in a PARAM line";
    try
    paramsValue.addElement(new Double(string1.substring(i, j)));
    j = string1.indexOf(34, i);
    catch (NumberFormatException e)
    return "Bad format in a PARAM line";
    if (j == -1)
    return "Bad format (Double quote in PARAM comment missing)";
    i = j + 1;
    j = string1.indexOf(34, i);
    if (j == -1)
    return "Bad format (Double quote in PARAM comment missing)";
    paramsComment.addElement(string1.substring(i, j));
    return null;
    public EasyFilter()
    logoHeight = 33;
    Yspc = 5;

    Addition to my above submission
    To clarify, I'll offer the US$20 to the FIRST person who offers me a workable solution to the problem, not to everyone!!!
    JMGRAHAM

  • How to add a scrollbar to applet

    This is the source code of my applet.I wat to have an autoscroll on this applet
    i think it is usefull if i put here all the code for my project.
    ======================================================
    Class ConsolePanel:
    The file defines a class ConsolePanel. Objects of type
    ConsolePanel can be used for simple input/output exchanges with
    the user. Various routines are provided for reading and writing
    values of various types from the output. (This class gives all
    the I/O behavior of another class, Console, that represents a
    separate window for doing console-style I/O.)
    This class is dependent on another class, ConsoleCanvas.
    Note that when the console has the input focus, it is outlined with
    a bright blue border. If, in addition, the console is waiting for
    user input, then there will be a blinking cursor. If the console
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    any input will be accepted.
    This is an update an earlier version of the same class,
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    numbers..
    package myproj;
    import java.awt.*;
    import java.awt.event.*;
    import javax.swing.JScrollPane;
    import javax.swing.JScrollBar;
    import javax.swing.*;
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    static public JScrollPane scrollPane;
    // ***************************** Constructors *******************************
    public ConsolePanel() { // default constructor just provides default window title and size
    setBackground(Color.white);
    setLayout(new BorderLayout(0, 0));
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    scrollPane.setVerticalScrollBarPolicy(
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    scrollPane.setPreferredSize( new Dimension( 1000,10000) );
    add("Center", scrollPane);
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    try {
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    } catch (Exception ex) {
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    public void clear() { // clear all characters from the canvas
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    // *************************** I/O Methods *********************************
    // Methods for writing the primitive types, plus type String,
    // to the console window, with no extra spaces.
    // Note that the real-number data types, float
    // and double, a rounded version is output that will
    // use at most 10 or 11 characters. If you want to
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    public void put(int x) {
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    public void put(long x) {
    put(x, 0);
    public void put(double x) {
    put(x, 0);
    } // Also handles float.
    public void put(char x) {
    put(x, 0);
    public void put(boolean x) {
    put(x, 0);
    public void put(String x) {
    put(x, 0);
    // Methods for writing the primitive types, plus type String,
    // to the console window,followed by a carriage return, with
    // no extra spaces.
    public void putln(int x) {
    put(x, 0);
    newLine();
    } // Note: also handles byte and short!
    public void putln(long x) {
    put(x, 0);
    newLine();
    public void putln(double x) {
    put(x, 0);
    newLine();
    } // Also handles float.
    public void putln(char x) {
    put(x, 0);
    newLine();
    public void putln(boolean x) {
    put(x, 0);
    newLine();
    public void putln(String x) {
    put(x, 0);
    newLine();
    // Methods for writing the primitive types, plus type String,
    // to the console window, with a minimum field width of w,
    // and followed by a carriage return.
    // If outut value is less than w characters, it is padded
    // with extra spaces in front of the value.
    public void putln(int x, int w) {
    put(x, w);
    newLine();
    } // Note: also handles byte and short!
    public void putln(long x, int w) {
    put(x, w);
    newLine();
    public void putln(double x, int w) {
    put(x, w);
    newLine();
    } // Also handles float.
    public void putln(char x, int w) {
    put(x, w);
    newLine();
    public void putln(boolean x, int w) {
    put(x, w);
    newLine();
    public void putln(String x, int w) {
    put(x, w);
    newLine();
    // Method for outputting a carriage return
    public void putln() {
    newLine();
    // Methods for writing the primitive types, plus type String,
    // to the console window, with minimum field width w.
    public void put(int x, int w) {
    dumpString(String.valueOf(x), w);
    } // Note: also handles byte and short!
    public void put(long x, int w) {
    dumpString(String.valueOf(x), w);
    public void put(double x, int w) {
    dumpString(realToString(x), w);
    } // Also handles float.
    public void put(char x, int w) {
    dumpString(String.valueOf(x), w);
    public void put(boolean x, int w) {
    dumpString(String.valueOf(x), w);
    public void put(String x, int w) {
    dumpString(x, w);
    // Methods for reading in the primitive types, plus "words" and "lines".
    // The "getln..." methods discard any extra input, up to and including
    // the next carriage return.
    // A "word" read by getlnWord() is any sequence of non-blank characters.
    // A "line" read by getlnString() or getln() is everything up to next CR;
    // the carriage return is not part of the returned value, but it is
    // read and discarded.
    // Note that all input methods except getAnyChar(), peek(), the ones for lines
    // skip past any blanks and carriage returns to find a non-blank value.
    // getln() can return an empty string; getChar() and getlnChar() can
    // return a space or a linefeed ('\n') character.
    // peek() allows you to look at the next character in input, without
    // removing it from the input stream. (Note that using this
    // routine might force the user to enter a line, in order to
    // check what the next character.)
    // Acceptable boolean values are the "words": true, false, t, f, yes,
    // no, y, n, 0, or 1; uppercase letters are OK.
    // None of these can produce an error; if an error is found in input,
    // the user is forced to re-enter.
    // Available input routines are:
    // getByte() getlnByte() getShort() getlnShort()
    // getInt() getlnInt() getLong() getlnLong()
    // getFloat() getlnFloat() getDouble() getlnDouble()
    // getChar() getlnChar() peek() getAnyChar()
    // getWord() getlnWord() getln() getString() getlnString()
    // (getlnString is the same as getln and is onlyprovided for consistency.)
    public byte getlnByte() {
    byte x = getByte();
    emptyBuffer();
    return x;
    public short getlnShort() {
    short x = getShort();
    emptyBuffer();
    return x;
    public int getlnInt() {
    int x = getInt();
    emptyBuffer();
    return x;
    public long getlnLong() {
    long x = getLong();
    emptyBuffer();
    return x;
    public float getlnFloat() {
    float x = getFloat();
    emptyBuffer();
    return x;
    public double getlnDouble() {
    double x = getDouble();
    emptyBuffer();
    return x;
    public char getlnChar() {
    char x = getChar();
    emptyBuffer();
    return x;
    public boolean getlnBoolean() {
    boolean x = getBoolean();
    emptyBuffer();
    return x;
    public String getlnWord() {
    String x = getWord();
    emptyBuffer();
    return x;
    public String getlnString() {
    return getln();
    } // same as getln()
    public String getln() {
    StringBuffer s = new StringBuffer(100);
    char ch = readChar();
    while (ch != '\n') {
    s.append(ch);
    ch = readChar();
    return s.toString();
    public byte getByte() {
    return (byte) readInteger( -128L, 127L);
    public short getShort() {
    return (short) readInteger( -32768L, 32767L);
    public int getInt() {
    return (int) readInteger((long) Integer.MIN_VALUE,
    (long) Integer.MAX_VALUE);
    public long getLong() {
    return readInteger(Long.MIN_VALUE, Long.MAX_VALUE);
    public char getAnyChar() {
    return readChar();
    public char peek() {
    return lookChar();
    public char getChar() { // skip spaces & cr's, then return next char
    char ch = lookChar();
    while (ch == ' ' || ch == '\n') {
    readChar();
    if (ch == '\n') {
    dumpString("? ", 0);
    ch = lookChar();
    return readChar();
    public float getFloat() { // can return positive or negative infinity
    float x = 0.0F;
    while (true) {
    String str = readRealString();
    if (str.equals("")) {
    errorMessage("Illegal floating point input.",
    "Real number in the range " + Float.MIN_VALUE +
    " to " + Float.MAX_VALUE);
    } else {
    Float f = null;
    try {
    f = Float.valueOf(str);
    } catch (NumberFormatException e) {
    errorMessage("Illegal floating point input.",
    "Real number in the range " + Float.MIN_VALUE +
    " to " + Float.MAX_VALUE);
    continue;
    if (f.isInfinite()) {
    errorMessage("Floating point input outside of legal range.",
    "Real number in the range " + Float.MIN_VALUE +
    " to " + Float.MAX_VALUE);
    continue;
    x = f.floatValue();
    break;
    return x;
    public double getDouble() {
    double x = 0.0;
    while (true) {
    String str = readRealString();
    if (str.equals("")) {
    errorMessage("Illegal floating point input",
    "Real number in the range " + Double.MIN_VALUE +
    " to " + Double.MAX_VALUE);
    } else {
    Double f = null;
    try {
    f = Double.valueOf(str);
    } catch (NumberFormatException e) {
    errorMessage("Illegal floating point input",
    "Real number in the range " + Double.MIN_VALUE +
    " to " + Double.MAX_VALUE);
    continue;
    if (f.isInfinite()) {
    errorMessage("Floating point input outside of legal range.",
    "Real number in the range " + Double.MIN_VALUE +
    " to " + Double.MAX_VALUE);
    continue;
    x = f.doubleValue();
    break;
    return x;
    public String getWord() {
    char ch = lookChar();
    while (ch == ' ' || ch == '\n') {
    readChar();
    if (ch == '\n') {
    dumpString("? ", 0);
    ch = lookChar();
    StringBuffer str = new StringBuffer(50);
    while (ch != ' ' && ch != '\n') {
    str.append(readChar());
    ch = lookChar();
    return str.toString();
    public boolean getBoolean() {
    boolean ans = false;
    while (true) {
    String s = getWord();
    if (s.equalsIgnoreCase("true") || s.equalsIgnoreCase("t") ||
    s.equalsIgnoreCase("yes") || s.equalsIgnoreCase("y") ||
    s.equals("1")) {
    ans = true;
    break;
    } else if (s.equalsIgnoreCase("false") || s.equalsIgnoreCase("f") ||
    s.equalsIgnoreCase("no") || s.equalsIgnoreCase("n") ||
    s.equals("0")) {
    ans = false;
    break;
    } else {
    errorMessage("Illegal boolean input value.",
    "one of: true, false, t, f, yes, no, y, n, 0, or 1");
    return ans;
    // ***************** Everything beyond this point is private *******************
    // ********************** Utility routines for input/output ********************
    private ConsoleCanvas canvas; // the canvas where I/O is displayed
    private String buffer = null; // one line read from input
    private int pos = 0; // position next char in input line that has
    // not yet been processed
    private String readRealString() { // read chars from input following syntax of real numbers
    StringBuffer s = new StringBuffer(50);
    char ch = lookChar();
    while (ch == ' ' || ch == '\n') {
    readChar();
    if (ch == '\n') {
    dumpString("? ", 0);
    ch = lookChar();
    if (ch == '-' || ch == '+') {
    s.append(readChar());
    ch = lookChar();
    while (ch == ' ') {
    readChar();
    ch = lookChar();
    } while (ch >= '0' && ch <= '9') {
    s.append(readChar());
    ch = lookChar();
    if (ch == '.') {
    s.append(readChar());
    ch = lookChar();
    while (ch >= '0' && ch <= '9') {
    s.append(readChar());
    ch = lookChar();
    if (ch == 'E' || ch == 'e') {
    s.append(readChar());
    ch = lookChar();
    if (ch == '-' || ch == '+') {
    s.append(readChar());
    ch = lookChar();
    } while (ch >= '0' && ch <= '9') {
    s.append(readChar());
    ch = lookChar();
    return s.toString();
    private long readInteger(long min, long max) { // read long integer, limited to specified range
    long x = 0;
    while (true) {
    StringBuffer s = new StringBuffer(34);
    char ch = lookChar();
    while (ch == ' ' || ch == '\n') {
    readChar();
    if (ch == '\n') {
    dumpString("? ", 0);
    ch = lookChar();
    if (ch == '-' || ch == '+') {
    s.append(readChar());
    ch = lookChar();
    while (ch == ' ') {
    readChar();
    ch = lookChar();
    } while (ch >= '0' && ch <= '9') {
    s.append(readChar());
    ch = lookChar();
    if (s.equals("")) {
    errorMessage("Illegal integer input.",
    "Integer in the range " + min + " to " + max);
    } else {
    String str = s.toString();
    try {
    x = Long.parseLong(str);
    } catch (NumberFormatException e) {
    errorMessage("Illegal integer input.",
    "Integer in the range " + min + " to " + max);
    continue;
    if (x < min || x > max) {
    errorMessage("Integer input outside of legal range.",
    "Integer in the range " + min + " to " + max);
    continue;
    break;
    return x;
    private static String realToString(double x) {
    // Goal is to get a reasonable representation of x in at most
    // 10 characters, or 11 characters if x is negative.
    if (Double.isNaN(x)) {
    return "undefined";
    if (Double.isInfinite(x)) {
    if (x < 0) {
    return "-INF";
    } else {
    return "INF";
    if (Math.abs(x) <= 5000000000.0 && Math.rint(x) == x) {
    return String.valueOf((long) x);
    String s = String.valueOf(x);
    if (s.length() <= 10) {
    return s;
    boolean neg = false;
    if (x < 0) {
    neg = true;
    x = -x;
    s = String.valueOf(x);
    if (x >= 0.00005 && x <= 50000000 &&
    (s.indexOf('E') == -1 && s.indexOf('e') == -1)) { // trim x to 10 chars max
    s = round(s, 10);
    s = trimZeros(s);
    } else if (x > 1) { // construct exponential form with positive exponent
    long power = (long) Math.floor(Math.log(x) / Math.log(10));
    String exp = "E" + power;
    int numlength = 10 - exp.length();
    x = x / Math.pow(10, power);
    s = String.valueOf(x);
    s = round(s, numlength);
    s = trimZeros(s);
    s += exp;
    } else { // constuct exponential form
    long power = (long) Math.ceil( -Math.log(x) / Math.log(10));
    String exp = "E-" + power;
    int numlength = 10 - exp.length();
    x = x * Math.pow(10, power);
    s = String.valueOf(x);
    s = round(s, numlength);
    s = trimZeros(s);
    s += exp;
    if (neg) {
    return "-" + s;
    } else {
    return s;
    private static String trimZeros(String num) { // used by realToString
    if (num.indexOf('.') >= 0 && num.charAt(num.length() - 1) == '0') {
    int i = num.length() - 1;
    while (num.charAt(i) == '0') {
    i--;
    if (num.charAt(i) == '.') {
    num = num.substring(0, i);
    } else {
    num = num.substring(0, i + 1);
    return num;
    private static String round(String num, int length) { // used by realToString
    if (num.indexOf('.') < 0) {
    return num;
    if (num.length() <= length) {
    return num;
    if (num.charAt(length) >= '5' && num.charAt(length) != '.') {
    char[] temp = new char[length + 1];
    int ct = length;
    boolean rounding = true;
    for (int i = length - 1; i >= 0; i--) {
    temp[ct] = num.charAt(i);
    if (rounding && temp[ct] != '.') {
    if (temp[ct] < '9') {
    temp[ct]++;
    rounding = false;
    } else {
    temp[ct] = '0';
    ct--;
    if (rounding) {
    temp[ct] = '1';
    ct--;
    // ct is -1 or 0
    return new String(temp, ct + 1, length - ct);
    } else {
    return num.substring(0, length);
    private void dumpString(String str, int w) { // output string to console
    for (int i = str.length(); i < w; i++) {
    canvas.addChar(' ');
    for (int i = 0; i < str.length(); i++) {
    if ((int) str.charAt(i) >= 0x20 && (int) str.charAt(i) != 0x7F) { // no control chars or delete
    canvas.addChar(str.charAt(i));
    } else if (str.charAt(i) == '\n' || str.charAt(i) == '\r') {
    newLine();
    private void errorMessage(String message, String expecting) {
    // inform user of error and force user to re-enter.
    newLine();
    dumpString(" *** Error in input: " + message + "\n", 0);
    dumpString(" *** Expecting: " + expecting + "\n", 0);
    dumpString(" *** Discarding Input: ", 0);
    if (lookChar() == '\n') {
    dumpString("(end-of-line)\n\n", 0);
    } else {
    while (lookChar() != '\n') {
    canvas.addChar(readChar());
    dumpString("\n\n", 0);
    dumpString("Please re-enter: ", 0);
    readChar(); // discard the end-of-line character
    private char lookChar() { // return next character from input
    if (buffer == null || pos > buffer.length()) {
    fillBuffer();
    if (pos == buffer.length()) {
    return '\n';
    return buffer.charAt(pos);
    private char readChar() { // return and discard next character from input
    char ch = lookChar();
    pos++;
    return ch;
    private void newLine() { // output a CR to console
    canvas.addCR();
    private void fillBuffer() { // Wait for user to type a line and press return,
    // and put the typed line into the buffer.
    buffer = canvas.readLine();
    pos = 0;
    private void emptyBuffer() { // discard the rest of the current line of input
    buffer = null;
    public void clearBuffers() { // I expect this will only be called by
    // CanvasApplet when a program ends. It should
    // not be called in the middle of a running program.
    buffer = null;
    canvas.clearTypeAhead();
    private void jbInit() throws Exception {
    this.setNextFocusableComponent(scrollPane);
    this.setToolTipText("");
    } // end of class Console
    ============================================================
    Class ConsoleCanvas:
    /* A class that implements basic console-oriented input/output, for use with
    Console.java and ConsolePanel.java. This class provides the basic character IO.
    Higher-leve fucntions (reading and writing numbers, booleans, etc) are provided
    in Console.java and ConolePanel.java.
    (This vesion of ConsoleCanvas is an udate of an earilier version, rewritten to
    be compliand with Java 1.1. David Eck; July 17, 1998.)
    (Modified August 16, 1998 to add the
    a mousePressed method to ConsoleCanvas. The mousePressed method requests
    the focus. This is necessary for Sun's Java implementation -- though not,
    apparently for anyone else's. Also added: an isFocusTraversable() method)
    MouseListener interface and
    Minor modifications, February 9, 2000, some glitches in the graphics.
    package myproj;
    import java.awt.*;
    import java.awt.event.*;
    import java.util.*;
    import javax.swing.*;
    public class ConsoleCanvas extends JTextArea implements FocusListener, KeyListener,
    MouseListener {
    // public interface, constructor and methods
    public ConsoleCanvas(int u,int y) {
    addFocusListener(this);
    addKeyListener(this);
    try {
    jbInit();
    } catch (Exception ex) {
    ex.printStackTrace();
    public final String readLine() { // wait for user to enter a line of input;
    // Line can only contain characters in the range
    // ' ' to '~'.
    return doReadLine();
    public final void addChar(char ch) { // output PRINTABLE character to console
    putChar(ch);
    public final void addCR() { // add a CR to the console
    putCR();
    public synchronized void clear() { // clear console and return cursor to row 0, column 0.
    if (OSC == null) {
    return;
    currentRow = 0;
    currentCol = 0;
    OSCGraphics.setColor(Color.white);
    OSCGraphics.fillRect(4, 4, getSize().width - 8, getSize().height - 8);
    OSCGraphics.setColor(Color.black);
    repaint();
    try {
    Thread.sleep(25);
    } catch (InterruptedException e) {}
    // focus and key event handlers; not meant to be called excpet by system
    public void keyPressed(KeyEvent evt) {
    doKey(evt.getKeyChar());
    public void keyReleased(KeyEvent evt) {}
    public void keyTyped(KeyEvent evt) {}
    public void focusGained(FocusEvent evt) {
    doFocus(true);
    public void focusLost(FocusEvent evt) {
    doFocus(false);
    public boolean isFocusTraversable() {
    // Allows the user to move the focus to the canvas
    // by pressing the tab key.
    return true;
    // Mouse listener methods -- here just to make sure that the canvas
    // gets the focuse when the user clicks on it. These are meant to
    // be called only by the system.
    public void mousePressed(MouseEvent evt) {
    requestFocus();
    public void mouseReleased(MouseEvent evt) {}
    public void mouseClicked(MouseEvent evt) {}
    public void mouseEntered(MouseEvent evt) {}
    public void mouseExited(MouseEvent evt) {}
    // implementation section: protected variables and methods.
    protected StringBuffer typeAhead = new StringBuffer();
    // Characters typed by user but not yet processed;
    // User can "type ahead" the charcters typed until
    // they are needed to satisfy a readLine.
    protected final int maxLineLength = 256;
    // No lines longer than this are returned by readLine();
    // The system effectively inserts a CR after 256 chars
    // of input without a carriage return.
    protected int rows, columns; // rows and columns of chars in the console
    protected int currentRow, currentCol; // current curson position
    protected Font font; // Font used in console (Courier); All font
    // data is set up in the doSetup() method.
    protected int lineHeight; // height of one line of text in the console
    protected int baseOffset; // distance from top of a line to its baseline
    protected int charWidth; // width of a character (constant, since a monospaced font is used)
    protected int leading; // space between lines
    protected int topOffset; // distance from top of console to top of text
    protected int leftOffset; // distance from left of console to first char on line
    protected Image OSC; // off-screen backup for console display (except cursor)
    protected Graphics OSCGraphics; // graphics context for OSC
    protected boolean hasFocus = false; // true if this canvas has the input focus
    protected boolean cursorIsVisible = false; // true if cursor is currently visible
    private int pos = 0; // exists only for sharing by next two methods
    public synchronized void clearTypeAhead() {
    // clears any unprocessed user typing. This is meant only to
    // be called by ConsolePanel, when a program being run by
    // console Applet ends. But just to play it safe, pos is
    // set to -1 as a signal to doReadLine that it should return.
    typeAhead.setLength(0);
    pos = -1;
    notify();
    protected synchronized String doReadLine() { // reads a line of input, up to next CR
    if (OSC == null) { // If this routine is called before the console has
    // completely opened, we shouldn't procede; give the
    // window a chance to open, so that paint() can call doSetup().
    try {
    wait(5000);
    } catch (InterruptedException e) {} // notify() should be set by doSetup()
    if (OSC == null) { // If nothing has happened for 5 seconds, we are probably in
    // trouble, but when the heck, try calling doSetup and proceding anyway.
    doSetup();
    if (!hasFocus) { // Make sure canvas has input focus
    requestFocus();
    StringBuffer lineBuffer = new StringBuffer(); // buffer for constructing line from user
    pos = 0;
    while (true) { // Read and process chars from the typeAhead buffer until a CR is found.
    while (pos >= typeAhead.length()) { // If the typeAhead buffer is empty, wait for user to type something
    cursorBlink();
    try {
    wait(500);
    } catch (InterruptedException e) {}
    if (pos == -1) { // means clearTypeAhead was called;
    return ""; // this is an abnormal return that should not happen
    if (cursorIsVisible) {
    cursorBlink();
    if (typeAhead.charAt(pos) == '\r' || typeAhead.charAt(pos) == '\n') {
    putCR();
    pos++;
    break;
    if (typeAhead.charAt(pos) == 8 || typeAhead.charAt(pos) == 127) {
    if (lineBuffer.length() > 0) {
    lineBuffer.setLength(lineBuffer.length() - 1);
    eraseChar();
    pos++;
    } else if (typeAhead.charAt(pos) >= ' ' &&
    typeAhead.charAt(pos) < 127) {
    putChar(typeAhead.charAt(pos));
    lineBuffer.append(typeAhead.charAt(pos));
    pos++;
    } else {
    pos++;
    if (lineBuffer.length() == maxLineLength) {
    putCR();
    pos = typeAhead.length();
    break;
    if (pos >= typeAhead.length()) { // delete all processed chars from typeAhead
    typeAhead.setLength(0);
    } else {
    int len = typeAhead.length();
    for (int i = pos; i < len; i++) {
    typeAhead.setCharAt(i - pos, typeAhead.charAt(i));
    typeAhead.setLength(len - pos);
    return lineBuffer.toString(); // return the string that was entered
    protected synchronized void doKey(char ch) { // process key pressed by user
    typeAhead.append(ch);
    notify();
    private void putCursor(Graphics g) { // draw the cursor
    g.drawLine(leftOffset + currentCol * charWidth + 1,
    topOffset + (currentRow * lineHeight),
    leftOffset + currentCol * charWidth + 1,
    topOffset + (currentRow * lineHeight + baseOffset));
    protected synchronized void putChar(char ch) { // draw ch at cursor position and move cursor
    if (OSC == null) { // If this routine is called before the console has
    // completely opened, we shouldn't procede; give the
    // window a chance to open, so that paint() can call doSetup().
    try {
    wait(5000);
    } catch (InterruptedException e) {} // notify() should be set by doSetup()
    if (OSC == null) { // If nothing has happened for 5 seconds, we are probably in
    // trouble, but when the heck, try calling doSetup and proceding anyway.
    doSetup();
    if (currentCol >= columns) {
    putCR();
    currentCol++;
    Graphics g = getGraphics();
    g.setColor(Color.black);
    g.setFont(font);
    char[] fudge = new char[1];
    fudge[0] = ch;
    g.drawChars(fudge, 0, 1, leftOffset + (currentCol - 1) * charWidth,
    topOffset + currentRow * lineHeight + baseOffset);
    g.dispose();
    OSCGraphics.drawChars(fudge, 0, 1,
    leftOffset + (currentCol - 1) * charWidth,
    topOffset + currentRow * lineHeight + baseOffset);
    protected void eraseChar() { // erase char before cursor position and move cursor
    if (currentCol == 0 && currentRow == 0) {
    return;
    currentCol--;
    if (currentCol < 0) {
    currentRow--;
    currentCol = columns - 1;
    Graphics g = getGraphics();
    g.setColor(Color.white);
    g.fillRect(leftOffset + (currentCol * charWidth),
    topOffset + (currentRow * lineHeight),
    charWidth, lineHeight - 1);
    g.dispose();
    OSCGraphics.setColor(Color.white);
    OSCGraphics.fillRect(leftOffset + (currentCol * charWidth),
    topOffset + (currentRow * lineHeight),
    charWidth, lineHeight - 1);
    OSCGraphics.setColor(Color.black);
    protected synchronized void putCR() { // move cursor to start of next line, scrolling window if necessary
    if (OSC == null) { // If this routine is called before the console has
    // completely opened, we shouldn't procede; give the
    // window a chance to open, so that paint() can call doSetup().
    try {
    wait(5000);
    } catch (InterruptedException e) {} // notify() should be set by doSetup()
    if (OSC == null) { // If nothing has happened for 5 seconds, we are probably in
    // trouble, but when the heck, try calling doSetup and proceding anyway.
    doSetup();
    currentCol = 0;
    currentRow++;
    if (currentRow < rows) {
    return;
    OSCGraphics.copyArea(leftOffset, topOffset + lineHeight,
    columns * charWidth,
    (rows - 1) * lineHeight - leading, 0, -lineHeight);
    OSCGraphics.setColor(Color.white);
    OSCGraphics.fillRect(leftOffset, topOffset + (rows - 1) * lineHeight,
    columns * charWidth, lineHeight - leading);
    OSCGraphics.setColor(Color.black);
    currentRow = rows - 1;
    Graphics g = getGraphics();
    paint(g);
    g.dispose();
    try {
    Thread.sleep(20);
    } catch (InterruptedException e) {}
    protected void cursorBlink() { // toggle visibility of cursor (but don't show it if focus has been lost)
    if (cursorIsVisible) {
    Graphics g = getGraphics();
    g.setColor(Color.white);
    putCursor(g);
    cursorIsVisible = false;
    g.dispose();
    } else if (hasFocus) {
    Graphics g = getGraphics();
    g.setColor(Color.black);
    putCursor(g);
    cursorIsVisible = true;
    g.dispose();
    protected synchronized void doFocus(boolean focus) { // react to gain or loss of focus
    if (OSC == null) {
    doSetup();
    hasFocus = focus;
    if (hasFocus) { // the rest of the routine draws or erases border around canvas
    OSCGraphics.setColor(Color.cyan);
    } else {
    OSCGraphics.setColor(Color.white);
    int w = getSize().width;
    int h = getSize().height;
    for (int i = 0; i < 3; i++) {
    OSCGraphics.drawRect(i, i, w - 2 * i, h - 2 * i);
    OSCGraphics.drawLine(0, h - 3, w, h - 3);
    OSCGraphics.drawLine(w - 3, 0, w - 3, h);
    OSCGraphics.setColor(Color.black);
    repaint();
    try {
    Thread.sleep(50);
    } catch (InterruptedException e) {}
    notify();
    protected void doSetup() { // get font parameters and create OSC
    int w = getSize().width;
    int h = getSize().height;
    font = new Font("Courier", Font.PLAIN, getFont().getSize());
    FontMetrics fm = getFontMetrics(font);
    lineHeight = fm.getHeight();
    leading = fm.getLeading();
    baseOffset = fm.getAscent();
    charWidth = fm.charWidth('W');
    columns = (w - 12) / charWidth;
    rows = (h - 12 + leading) / lineHeight;
    leftOffset = (w - columns * charWidth) / 2;
    topOffset = (h + leading - rows * lineHeight) / 2;
    OSC = createImage(w, h);
    OSCGraphics = OSC.getGraphics();
    OSCGraphics.setFont(font);
    OSCGraphics.setColor(Color.white);
    OSCGraphics.fillRect(0, 0, w, h);
    OSCGraphics.setColor(Color.black);
    notify();
    public void update(Graphics g) {
    paint(g);
    public synchronized void paint(Graphics g) {
    if (OSC == null) {
    doSetup();
    g.drawImage(OSC, 0, 0, this);
    private void jbInit() throws Exception {
    ===============================================================
    and finally Consola:
    package myproj;
    /* The Consola provides a basis for writing applets that simulate
    line-oriented consola-type input/output. The class ConsoleCanvas is
    used to provide the I/O routines; these routines type output into
    the ConsoleCanvas and read input typed there by the user. See the
    files CanvasPanel.java and ConsoleCanvas.java for information.
    A consola applet is set up to run one particular program. The applet
    includes a button that the user presses to run the program (or to
    abort it when it is running). It also includes a label, which by default
    is "Java I/O consola". The default program, defined in this file,
    is a simple Hello World program.
    To write a new consola applet, with a more interesting program, you
    should create a subclass of Consola. The subclass should
    override the method program() , which represents the program to
    be run. The program should use the instance variable, consola, to
    do input/output. For example, consola.putln("HelloWorld.")
    or N=consola.getInt(). All the public methods of class ConsolePanel
    can be called in the program.
    (Of course, you could also just modify this file, instead of
    writing a subclass.)
    import java.awt.*;
    import java.awt.event.*;
    import myproj.ConsoleCanvas;
    import myproj.ConsolePanel;
    import java.util.*;
    import javax.swing.JScrollPane;
    import javax.swing.JList;
    import javax.swing.*;
    import java.io.*;
    public class Consola extends java.applet.Applet implements Runnable,
    ActionListener {
    public Consola() {
    try {
    jbInit();
    } catch (Exception ex) {
    ex.printStackTrace();
    protected String title = "Configure Vlan "; // (Used for compatibility with previous versions of consola Applet)
    protected String getTitle() {
    // Return a label to appears over the consola;
    // If you want to change the label, override this
    // method to return a different string.
    return title;
    //variabilele mele
    static String[] Foo={"Fa0/1","Fa0/2","Fa0/3","Fa0/4","Fa0/5","Fa0/6","Fa0/7","Fa0/8","Fa0/9","F a0/10","Fa0/11","Fa0/12"};
    static String[] vlan={"","","","","","","","","","","",""};
    static String [] showdefault={"","","","","","","","","","","",""};
    stat

    First thing...you made a mistake
    import javax.swing.JScrollPane;
    import javax.swing.JScrollBar;
    import javax.swing.*;When you import javax.swing.*; You automatically
    import JScrollPane & JScrollBar class, there's no
    need for you to re import again...
    That is not always a mistake. There are cases where it makes sense to do both (i.e., to import both '*' and a specific class name from that package at the same time). I believe the common example is:
    import java.awt.*;
    import java.util.*;
    import java.util.List;Now you can use "List" as a short name for "java.util.List", but must use "java.awt.List" in full for "java.awt.List" objects. If you just did:
    import java.awt.*;
    import java.util.*;Then you couldn't use List as a short name for anything--because it is ambiguous. You'd have to use both "java.awt.List" and "java.util.List" spelled out in full.
    Or, if you did:
    import java.awt.*;
    import java.util.*;
    import java.awt.List; // NOTE CHANGEThen "List" is short for "java.awt.List", and you must use "java.util.List" in full for "java.awt.List" objects.

  • Help With adding a scrollbar to my applet

    This is the source code of my applet.I wat to have an autoscroll on this applet
    i think it is usefull if i put here all the code for my project.
    ======================================================
    Class ConsolePanel:
    The file defines a class ConsolePanel. Objects of type
    ConsolePanel can be used for simple input/output exchanges with
    the user. Various routines are provided for reading and writing
    values of various types from the output. (This class gives all
    the I/O behavior of another class, Console, that represents a
    separate window for doing console-style I/O.)
    This class is dependent on another class, ConsoleCanvas.
    Note that when the console has the input focus, it is outlined with
    a bright blue border. If, in addition, the console is waiting for
    user input, then there will be a blinking cursor. If the console
    is not outlined in light blue, the user has to click on it before
    any input will be accepted.
    This is an update an earlier version of the same class,
    rewritten to use realToString() for output of floating point
    numbers..
    package myproj;
    import java.awt.*;
    import java.awt.event.*;
    import javax.swing.JScrollPane;
    import javax.swing.JScrollBar;
    import javax.swing.*;
    public class ConsolePanel extends JTextArea{
    static public JScrollPane scrollPane;
    // ***************************** Constructors *******************************
    public ConsolePanel() { // default constructor just provides default window title and size
    setBackground(Color.white);
    setLayout(new BorderLayout(0, 0));
    canvas = new ConsoleCanvas(500,1000);
    scrollPane = new JScrollPane(canvas);
    scrollPane.setVerticalScrollBarPolicy(
    JScrollPane.VERTICAL_SCROLLBAR_ALWAYS);
    scrollPane.setPreferredSize( new Dimension( 1000,10000) );
    add("Center", scrollPane);
    //scrollPane.getVerticalScrollBar().setUnitIncrement(1);
    try {
    jbInit();
    } catch (Exception ex) {
    ex.printStackTrace();
    public void clear() { // clear all characters from the canvas
    canvas.clear();
    // *************************** I/O Methods *********************************
    // Methods for writing the primitive types, plus type String,
    // to the console window, with no extra spaces.
    // Note that the real-number data types, float
    // and double, a rounded version is output that will
    // use at most 10 or 11 characters. If you want to
    // output a real number with full accuracy, use
    // "con.put(String.valueOf(x))", for example.
    public void put(int x) {
    put(x, 0);
    } // Note: also handles byte and short!
    public void put(long x) {
    put(x, 0);
    public void put(double x) {
    put(x, 0);
    } // Also handles float.
    public void put(char x) {
    put(x, 0);
    public void put(boolean x) {
    put(x, 0);
    public void put(String x) {
    put(x, 0);
    // Methods for writing the primitive types, plus type String,
    // to the console window,followed by a carriage return, with
    // no extra spaces.
    public void putln(int x) {
    put(x, 0);
    newLine();
    } // Note: also handles byte and short!
    public void putln(long x) {
    put(x, 0);
    newLine();
    public void putln(double x) {
    put(x, 0);
    newLine();
    } // Also handles float.
    public void putln(char x) {
    put(x, 0);
    newLine();
    public void putln(boolean x) {
    put(x, 0);
    newLine();
    public void putln(String x) {
    put(x, 0);
    newLine();
    // Methods for writing the primitive types, plus type String,
    // to the console window, with a minimum field width of w,
    // and followed by a carriage return.
    // If outut value is less than w characters, it is padded
    // with extra spaces in front of the value.
    public void putln(int x, int w) {
    put(x, w);
    newLine();
    } // Note: also handles byte and short!
    public void putln(long x, int w) {
    put(x, w);
    newLine();
    public void putln(double x, int w) {
    put(x, w);
    newLine();
    } // Also handles float.
    public void putln(char x, int w) {
    put(x, w);
    newLine();
    public void putln(boolean x, int w) {
    put(x, w);
    newLine();
    public void putln(String x, int w) {
    put(x, w);
    newLine();
    // Method for outputting a carriage return
    public void putln() {
    newLine();
    // Methods for writing the primitive types, plus type String,
    // to the console window, with minimum field width w.
    public void put(int x, int w) {
    dumpString(String.valueOf(x), w);
    } // Note: also handles byte and short!
    public void put(long x, int w) {
    dumpString(String.valueOf(x), w);
    public void put(double x, int w) {
    dumpString(realToString(x), w);
    } // Also handles float.
    public void put(char x, int w) {
    dumpString(String.valueOf(x), w);
    public void put(boolean x, int w) {
    dumpString(String.valueOf(x), w);
    public void put(String x, int w) {
    dumpString(x, w);
    // Methods for reading in the primitive types, plus "words" and "lines".
    // The "getln..." methods discard any extra input, up to and including
    // the next carriage return.
    // A "word" read by getlnWord() is any sequence of non-blank characters.
    // A "line" read by getlnString() or getln() is everything up to next CR;
    // the carriage return is not part of the returned value, but it is
    // read and discarded.
    // Note that all input methods except getAnyChar(), peek(), the ones for lines
    // skip past any blanks and carriage returns to find a non-blank value.
    // getln() can return an empty string; getChar() and getlnChar() can
    // return a space or a linefeed ('\n') character.
    // peek() allows you to look at the next character in input, without
    // removing it from the input stream. (Note that using this
    // routine might force the user to enter a line, in order to
    // check what the next character.)
    // Acceptable boolean values are the "words": true, false, t, f, yes,
    // no, y, n, 0, or 1; uppercase letters are OK.
    // None of these can produce an error; if an error is found in input,
    // the user is forced to re-enter.
    // Available input routines are:
    // getByte() getlnByte() getShort() getlnShort()
    // getInt() getlnInt() getLong() getlnLong()
    // getFloat() getlnFloat() getDouble() getlnDouble()
    // getChar() getlnChar() peek() getAnyChar()
    // getWord() getlnWord() getln() getString() getlnString()
    // (getlnString is the same as getln and is onlyprovided for consistency.)
    public byte getlnByte() {
    byte x = getByte();
    emptyBuffer();
    return x;
    public short getlnShort() {
    short x = getShort();
    emptyBuffer();
    return x;
    public int getlnInt() {
    int x = getInt();
    emptyBuffer();
    return x;
    public long getlnLong() {
    long x = getLong();
    emptyBuffer();
    return x;
    public float getlnFloat() {
    float x = getFloat();
    emptyBuffer();
    return x;
    public double getlnDouble() {
    double x = getDouble();
    emptyBuffer();
    return x;
    public char getlnChar() {
    char x = getChar();
    emptyBuffer();
    return x;
    public boolean getlnBoolean() {
    boolean x = getBoolean();
    emptyBuffer();
    return x;
    public String getlnWord() {
    String x = getWord();
    emptyBuffer();
    return x;
    public String getlnString() {
    return getln();
    } // same as getln()
    public String getln() {
    StringBuffer s = new StringBuffer(100);
    char ch = readChar();
    while (ch != '\n') {
    s.append(ch);
    ch = readChar();
    return s.toString();
    public byte getByte() {
    return (byte) readInteger( -128L, 127L);
    public short getShort() {
    return (short) readInteger( -32768L, 32767L);
    public int getInt() {
    return (int) readInteger((long) Integer.MIN_VALUE,
    (long) Integer.MAX_VALUE);
    public long getLong() {
    return readInteger(Long.MIN_VALUE, Long.MAX_VALUE);
    public char getAnyChar() {
    return readChar();
    public char peek() {
    return lookChar();
    public char getChar() { // skip spaces & cr's, then return next char
    char ch = lookChar();
    while (ch == ' ' || ch == '\n') {
    readChar();
    if (ch == '\n') {
    dumpString("? ", 0);
    ch = lookChar();
    return readChar();
    public float getFloat() { // can return positive or negative infinity
    float x = 0.0F;
    while (true) {
    String str = readRealString();
    if (str.equals("")) {
    errorMessage("Illegal floating point input.",
    "Real number in the range " + Float.MIN_VALUE +
    " to " + Float.MAX_VALUE);
    } else {
    Float f = null;
    try {
    f = Float.valueOf(str);
    } catch (NumberFormatException e) {
    errorMessage("Illegal floating point input.",
    "Real number in the range " + Float.MIN_VALUE +
    " to " + Float.MAX_VALUE);
    continue;
    if (f.isInfinite()) {
    errorMessage("Floating point input outside of legal range.",
    "Real number in the range " + Float.MIN_VALUE +
    " to " + Float.MAX_VALUE);
    continue;
    x = f.floatValue();
    break;
    return x;
    public double getDouble() {
    double x = 0.0;
    while (true) {
    String str = readRealString();
    if (str.equals("")) {
    errorMessage("Illegal floating point input",
    "Real number in the range " + Double.MIN_VALUE +
    " to " + Double.MAX_VALUE);
    } else {
    Double f = null;
    try {
    f = Double.valueOf(str);
    } catch (NumberFormatException e) {
    errorMessage("Illegal floating point input",
    "Real number in the range " + Double.MIN_VALUE +
    " to " + Double.MAX_VALUE);
    continue;
    if (f.isInfinite()) {
    errorMessage("Floating point input outside of legal range.",
    "Real number in the range " + Double.MIN_VALUE +
    " to " + Double.MAX_VALUE);
    continue;
    x = f.doubleValue();
    break;
    return x;
    public String getWord() {
    char ch = lookChar();
    while (ch == ' ' || ch == '\n') {
    readChar();
    if (ch == '\n') {
    dumpString("? ", 0);
    ch = lookChar();
    StringBuffer str = new StringBuffer(50);
    while (ch != ' ' && ch != '\n') {
    str.append(readChar());
    ch = lookChar();
    return str.toString();
    public boolean getBoolean() {
    boolean ans = false;
    while (true) {
    String s = getWord();
    if (s.equalsIgnoreCase("true") || s.equalsIgnoreCase("t") ||
    s.equalsIgnoreCase("yes") || s.equalsIgnoreCase("y") ||
    s.equals("1")) {
    ans = true;
    break;
    } else if (s.equalsIgnoreCase("false") || s.equalsIgnoreCase("f") ||
    s.equalsIgnoreCase("no") || s.equalsIgnoreCase("n") ||
    s.equals("0")) {
    ans = false;
    break;
    } else {
    errorMessage("Illegal boolean input value.",
    "one of: true, false, t, f, yes, no, y, n, 0, or 1");
    return ans;
    // ***************** Everything beyond this point is private *******************
    // ********************** Utility routines for input/output ********************
    private ConsoleCanvas canvas; // the canvas where I/O is displayed
    private String buffer = null; // one line read from input
    private int pos = 0; // position next char in input line that has
    // not yet been processed
    private String readRealString() { // read chars from input following syntax of real numbers
    StringBuffer s = new StringBuffer(50);
    char ch = lookChar();
    while (ch == ' ' || ch == '\n') {
    readChar();
    if (ch == '\n') {
    dumpString("? ", 0);
    ch = lookChar();
    if (ch == '-' || ch == '+') {
    s.append(readChar());
    ch = lookChar();
    while (ch == ' ') {
    readChar();
    ch = lookChar();
    } while (ch >= '0' && ch <= '9') {
    s.append(readChar());
    ch = lookChar();
    if (ch == '.') {
    s.append(readChar());
    ch = lookChar();
    while (ch >= '0' && ch <= '9') {
    s.append(readChar());
    ch = lookChar();
    if (ch == 'E' || ch == 'e') {
    s.append(readChar());
    ch = lookChar();
    if (ch == '-' || ch == '+') {
    s.append(readChar());
    ch = lookChar();
    } while (ch >= '0' && ch <= '9') {
    s.append(readChar());
    ch = lookChar();
    return s.toString();
    private long readInteger(long min, long max) { // read long integer, limited to specified range
    long x = 0;
    while (true) {
    StringBuffer s = new StringBuffer(34);
    char ch = lookChar();
    while (ch == ' ' || ch == '\n') {
    readChar();
    if (ch == '\n') {
    dumpString("? ", 0);
    ch = lookChar();
    if (ch == '-' || ch == '+') {
    s.append(readChar());
    ch = lookChar();
    while (ch == ' ') {
    readChar();
    ch = lookChar();
    } while (ch >= '0' && ch <= '9') {
    s.append(readChar());
    ch = lookChar();
    if (s.equals("")) {
    errorMessage("Illegal integer input.",
    "Integer in the range " + min + " to " + max);
    } else {
    String str = s.toString();
    try {
    x = Long.parseLong(str);
    } catch (NumberFormatException e) {
    errorMessage("Illegal integer input.",
    "Integer in the range " + min + " to " + max);
    continue;
    if (x < min || x > max) {
    errorMessage("Integer input outside of legal range.",
    "Integer in the range " + min + " to " + max);
    continue;
    break;
    return x;
    private static String realToString(double x) {
    // Goal is to get a reasonable representation of x in at most
    // 10 characters, or 11 characters if x is negative.
    if (Double.isNaN(x)) {
    return "undefined";
    if (Double.isInfinite(x)) {
    if (x < 0) {
    return "-INF";
    } else {
    return "INF";
    if (Math.abs(x) <= 5000000000.0 && Math.rint(x) == x) {
    return String.valueOf((long) x);
    String s = String.valueOf(x);
    if (s.length() <= 10) {
    return s;
    boolean neg = false;
    if (x < 0) {
    neg = true;
    x = -x;
    s = String.valueOf(x);
    if (x >= 0.00005 && x <= 50000000 &&
    (s.indexOf('E') == -1 && s.indexOf('e') == -1)) { // trim x to 10 chars max
    s = round(s, 10);
    s = trimZeros(s);
    } else if (x > 1) { // construct exponential form with positive exponent
    long power = (long) Math.floor(Math.log(x) / Math.log(10));
    String exp = "E" + power;
    int numlength = 10 - exp.length();
    x = x / Math.pow(10, power);
    s = String.valueOf(x);
    s = round(s, numlength);
    s = trimZeros(s);
    s += exp;
    } else { // constuct exponential form
    long power = (long) Math.ceil( -Math.log(x) / Math.log(10));
    String exp = "E-" + power;
    int numlength = 10 - exp.length();
    x = x * Math.pow(10, power);
    s = String.valueOf(x);
    s = round(s, numlength);
    s = trimZeros(s);
    s += exp;
    if (neg) {
    return "-" + s;
    } else {
    return s;
    private static String trimZeros(String num) { // used by realToString
    if (num.indexOf('.') >= 0 && num.charAt(num.length() - 1) == '0') {
    int i = num.length() - 1;
    while (num.charAt(i) == '0') {
    i--;
    if (num.charAt(i) == '.') {
    num = num.substring(0, i);
    } else {
    num = num.substring(0, i + 1);
    return num;
    private static String round(String num, int length) { // used by realToString
    if (num.indexOf('.') < 0) {
    return num;
    if (num.length() <= length) {
    return num;
    if (num.charAt(length) >= '5' && num.charAt(length) != '.') {
    char[] temp = new char[length + 1];
    int ct = length;
    boolean rounding = true;
    for (int i = length - 1; i >= 0; i--) {
    temp[ct] = num.charAt(i);
    if (rounding && temp[ct] != '.') {
    if (temp[ct] < '9') {
    temp[ct]++;
    rounding = false;
    } else {
    temp[ct] = '0';
    ct--;
    if (rounding) {
    temp[ct] = '1';
    ct--;
    // ct is -1 or 0
    return new String(temp, ct + 1, length - ct);
    } else {
    return num.substring(0, length);
    private void dumpString(String str, int w) { // output string to console
    for (int i = str.length(); i < w; i++) {
    canvas.addChar(' ');
    for (int i = 0; i < str.length(); i++) {
    if ((int) str.charAt(i) >= 0x20 && (int) str.charAt(i) != 0x7F) { // no control chars or delete
    canvas.addChar(str.charAt(i));
    } else if (str.charAt(i) == '\n' || str.charAt(i) == '\r') {
    newLine();
    private void errorMessage(String message, String expecting) {
    // inform user of error and force user to re-enter.
    newLine();
    dumpString(" *** Error in input: " + message + "\n", 0);
    dumpString(" *** Expecting: " + expecting + "\n", 0);
    dumpString(" *** Discarding Input: ", 0);
    if (lookChar() == '\n') {
    dumpString("(end-of-line)\n\n", 0);
    } else {
    while (lookChar() != '\n') {
    canvas.addChar(readChar());
    dumpString("\n\n", 0);
    dumpString("Please re-enter: ", 0);
    readChar(); // discard the end-of-line character
    private char lookChar() { // return next character from input
    if (buffer == null || pos > buffer.length()) {
    fillBuffer();
    if (pos == buffer.length()) {
    return '\n';
    return buffer.charAt(pos);
    private char readChar() { // return and discard next character from input
    char ch = lookChar();
    pos++;
    return ch;
    private void newLine() { // output a CR to console
    canvas.addCR();
    private void fillBuffer() { // Wait for user to type a line and press return,
    // and put the typed line into the buffer.
    buffer = canvas.readLine();
    pos = 0;
    private void emptyBuffer() { // discard the rest of the current line of input
    buffer = null;
    public void clearBuffers() { // I expect this will only be called by
    // CanvasApplet when a program ends. It should
    // not be called in the middle of a running program.
    buffer = null;
    canvas.clearTypeAhead();
    private void jbInit() throws Exception {
    this.setNextFocusableComponent(scrollPane);
    this.setToolTipText("");
    } // end of class Console
    ============================================================
    Class ConsoleCanvas:
    /* A class that implements basic console-oriented input/output, for use with
    Console.java and ConsolePanel.java. This class provides the basic character IO.
    Higher-leve fucntions (reading and writing numbers, booleans, etc) are provided
    in Console.java and ConolePanel.java.
    (This vesion of ConsoleCanvas is an udate of an earilier version, rewritten to
    be compliand with Java 1.1. David Eck; July 17, 1998.)
    (Modified August 16, 1998 to add the
    a mousePressed method to ConsoleCanvas. The mousePressed method requests
    the focus. This is necessary for Sun's Java implementation -- though not,
    apparently for anyone else's. Also added: an isFocusTraversable() method)
    MouseListener interface and
    Minor modifications, February 9, 2000, some glitches in the graphics.
    package myproj;
    import java.awt.*;
    import java.awt.event.*;
    import java.util.*;
    import javax.swing.*;
    public class ConsoleCanvas extends JTextArea implements FocusListener, KeyListener,
    MouseListener {
    // public interface, constructor and methods
    public ConsoleCanvas(int u,int y) {
    addFocusListener(this);
    addKeyListener(this);
    try {
    jbInit();
    } catch (Exception ex) {
    ex.printStackTrace();
    public final String readLine() { // wait for user to enter a line of input;
    // Line can only contain characters in the range
    // ' ' to '~'.
    return doReadLine();
    public final void addChar(char ch) { // output PRINTABLE character to console
    putChar(ch);
    public final void addCR() { // add a CR to the console
    putCR();
    public synchronized void clear() { // clear console and return cursor to row 0, column 0.
    if (OSC == null) {
    return;
    currentRow = 0;
    currentCol = 0;
    OSCGraphics.setColor(Color.white);
    OSCGraphics.fillRect(4, 4, getSize().width - 8, getSize().height - 8);
    OSCGraphics.setColor(Color.black);
    repaint();
    try {
    Thread.sleep(25);
    } catch (InterruptedException e) {}
    // focus and key event handlers; not meant to be called excpet by system
    public void keyPressed(KeyEvent evt) {
    doKey(evt.getKeyChar());
    public void keyReleased(KeyEvent evt) {}
    public void keyTyped(KeyEvent evt) {}
    public void focusGained(FocusEvent evt) {
    doFocus(true);
    public void focusLost(FocusEvent evt) {
    doFocus(false);
    public boolean isFocusTraversable() {
    // Allows the user to move the focus to the canvas
    // by pressing the tab key.
    return true;
    // Mouse listener methods -- here just to make sure that the canvas
    // gets the focuse when the user clicks on it. These are meant to
    // be called only by the system.
    public void mousePressed(MouseEvent evt) {
    requestFocus();
    public void mouseReleased(MouseEvent evt) {}
    public void mouseClicked(MouseEvent evt) {}
    public void mouseEntered(MouseEvent evt) {}
    public void mouseExited(MouseEvent evt) {}
    // implementation section: protected variables and methods.
    protected StringBuffer typeAhead = new StringBuffer();
    // Characters typed by user but not yet processed;
    // User can "type ahead" the charcters typed until
    // they are needed to satisfy a readLine.
    protected final int maxLineLength = 256;
    // No lines longer than this are returned by readLine();
    // The system effectively inserts a CR after 256 chars
    // of input without a carriage return.
    protected int rows, columns; // rows and columns of chars in the console
    protected int currentRow, currentCol; // current curson position
    protected Font font; // Font used in console (Courier); All font
    // data is set up in the doSetup() method.
    protected int lineHeight; // height of one line of text in the console
    protected int baseOffset; // distance from top of a line to its baseline
    protected int charWidth; // width of a character (constant, since a monospaced font is used)
    protected int leading; // space between lines
    protected int topOffset; // distance from top of console to top of text
    protected int leftOffset; // distance from left of console to first char on line
    protected Image OSC; // off-screen backup for console display (except cursor)
    protected Graphics OSCGraphics; // graphics context for OSC
    protected boolean hasFocus = false; // true if this canvas has the input focus
    protected boolean cursorIsVisible = false; // true if cursor is currently visible
    private int pos = 0; // exists only for sharing by next two methods
    public synchronized void clearTypeAhead() {
    // clears any unprocessed user typing. This is meant only to
    // be called by ConsolePanel, when a program being run by
    // console Applet ends. But just to play it safe, pos is
    // set to -1 as a signal to doReadLine that it should return.
    typeAhead.setLength(0);
    pos = -1;
    notify();
    protected synchronized String doReadLine() { // reads a line of input, up to next CR
    if (OSC == null) { // If this routine is called before the console has
    // completely opened, we shouldn't procede; give the
    // window a chance to open, so that paint() can call doSetup().
    try {
    wait(5000);
    } catch (InterruptedException e) {} // notify() should be set by doSetup()
    if (OSC == null) { // If nothing has happened for 5 seconds, we are probably in
    // trouble, but when the heck, try calling doSetup and proceding anyway.
    doSetup();
    if (!hasFocus) { // Make sure canvas has input focus
    requestFocus();
    StringBuffer lineBuffer = new StringBuffer(); // buffer for constructing line from user
    pos = 0;
    while (true) { // Read and process chars from the typeAhead buffer until a CR is found.
    while (pos >= typeAhead.length()) { // If the typeAhead buffer is empty, wait for user to type something
    cursorBlink();
    try {
    wait(500);
    } catch (InterruptedException e) {}
    if (pos == -1) { // means clearTypeAhead was called;
    return ""; // this is an abnormal return that should not happen
    if (cursorIsVisible) {
    cursorBlink();
    if (typeAhead.charAt(pos) == '\r' || typeAhead.charAt(pos) == '\n') {
    putCR();
    pos++;
    break;
    if (typeAhead.charAt(pos) == 8 || typeAhead.charAt(pos) == 127) {
    if (lineBuffer.length() > 0) {
    lineBuffer.setLength(lineBuffer.length() - 1);
    eraseChar();
    pos++;
    } else if (typeAhead.charAt(pos) >= ' ' &&
    typeAhead.charAt(pos) < 127) {
    putChar(typeAhead.charAt(pos));
    lineBuffer.append(typeAhead.charAt(pos));
    pos++;
    } else {
    pos++;
    if (lineBuffer.length() == maxLineLength) {
    putCR();
    pos = typeAhead.length();
    break;
    if (pos >= typeAhead.leng

    Hi
    I don't understand the exact need you want
    you want to add Scrolling facility to your Entire Applet or only for the Textarea Class?
    In first case
    Create the ScrollPane and add it to the applet contentPane. and put entire components to a Panel and just add it to scroll pane.
    Regards
    Vinoth

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