Library / Compilations

I'm trying to clean up/fix my iTunes Library. I'm getting confused on how this works. First my library is on a Network Attached Storage Media (NAS). All my music is located in NAS\Music. I have "Add to Library" the artists/songs that were not currently in my Library. Once added, I got the info on each and selected them as a "compilation". Now some of my albums are under NAS\Music\Compilations. However when I try to listen to them, iTunes doesn't recognize it and I need to search for it again. Once I locate where the file is, iTunes still doesn't recognize it and I need to search again. This time when I browse to the folder, iTunes has changed the title from "name" to "01 Name".
Why do I have to constantly keep searching for the songs that I just added to the library and why doesn't the name I give it stay??
Please help me understand..

It appears that my iTunes has lost the path to where my songs are. So it seems that I have to go into each song individually to 1) show iTunes the correct path, and 2) uncheck compilations (if I don't want it as a compilation anymore). If I try to select all the songs from an album, iTunes only remembers the path for the first song of the album. I still have to go into each song.
any idea why all of the songs can't be modified at once? (shown path and/or check/uncheck compilations)

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    Primary memory available: 4.00 gigabytes
    ! Default processor set: 90 tasks, 374 threads, 2 processors
    ! Load average: 0.38, Mach factor: 1.60
    /bin/machine = unknown
    /usr/bin/oslevel = unknown
    /bin/universe = unknown
    diff -crB libpng-1.2.44/libtool libpng-1.2.44.iOS/libtool
    * libpng-1.2.44/libtool 2010-10-14 14:57:16.000000000 -0400
    --- libpng-1.2.44.iOS/libtool 2010-10-14 14:55:40.000000000 -0400
    * 240,249 **
    hardcodeintolibs=no
    # Compile-time system search path for libraries.
    ! syslib_search_path_spec="/usr/lib/gcc/i686-apple-darwin10/4.2.1/x8664 /usr/lib/i686-apple-darwin10/4.2.1 /usr/lib /usr/local/lib"
    # Run-time system search path for libraries.
    ! syslib_dlsearch_pathspec="/usr/local/lib /lib /usr/lib"
    # Whether dlopen is supported.
    dlopen_support=unknown
    --- 240,249 ----
    hardcodeintolibs=no
    # Compile-time system search path for libraries.
    ! syslib_search_pathspec="/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.2.sdk/usr/lib"
    # Run-time system search path for libraries.
    ! syslib_dlsearch_pathspec="/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.2.sdk/usr/lib"
    # Whether dlopen is supported.
    dlopen_support=unknown
    * 260,272 **
    # The linker used to build libraries.
    ! LD="/usr/libexec/gcc/i686-apple-darwin10/4.2.1/ld"
    # Commands used to build an old-style archive.
    oldarchivecmds="$AR $AR_FLAGS $oldlib$oldobjs~$RANLIB $oldlib"
    # A language specific compiler.
    ! CC="gcc"
    # Is the compiler the GNU compiler?
    with_gcc=yes
    --- 260,272 ----
    # The linker used to build libraries.
    ! LD="/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/ld"
    # Commands used to build an old-style archive.
    oldarchivecmds="$AR $AR_FLAGS $oldlib$oldobjs~$RANLIB $oldlib"
    # A language specific compiler.
    ! CC="/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/gcc"
    # Is the compiler the GNU compiler?
    with_gcc=yes
    It seems to work:
    file ./.libs/libpng12.0.dylib
    ./.libs/libpng12.0.dylib: Mach-O dynamically linked shared library arm
    You don't need to create static libraries. Just use the "installnametool" to change the location of the dynamic libraries to @executable_path and include the required libraries inside your application bundle.

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