Load a specific image in an array
Hi,
In my photo gallery, I have an array of images that load sequentially using 'next' / 'prev' buttons. The code fades out the current swf, recognises when the new external swf has fully loaded, then fades in:
this.pathToPics = "portfolio/100_design/";
this.pArray = ["1.swf", "2.swf", "3.swf", "4.swf"];
this.fadeSpeed = 40;
this.pIndex = 0;
//loads an image automatically when you run animation
loadMovie(this.pathToPics+this.pArray[0], _root.image_holder);
MovieClip.prototype.changeImage = function(d) {
// make sure pIndex falls within pArray.length
this.pIndex = (this.pIndex+d)%this.pArray.length;
if (this.pIndex<0) {
this.pIndex += this.pArray.length;
this.onEnterFrame = fadeOut;
MovieClip.prototype.fadeOut = function() {
if (this.image_holder._alpha>this.fadeSpeed) {
this.image_holder._alpha -= this.fadeSpeed;
} else {
this.loadPhoto();
MovieClip.prototype.loadPhoto = function() {
// specify the movieclip to load images into
var p = _root.image_holder;
p._alpha = 0;
p.loadMovie(this.pathToPics+this.pArray[this.pIndex]);
this.onEnterFrame = loadMeter;
MovieClip.prototype.loadMeter = function() {
var i, l, t;
l = this.image_holder.getBytesLoaded();
t = this.image_holder.getBytesTotal();
if (t>0 && t == l) {
this.onEnterFrame = fadeIn;
} else {
trace(l/t);
MovieClip.prototype.fadeIn = function() {
if (this.image_holder._alpha<100-this.fadeSpeed) {
this.image_holder._alpha += this.fadeSpeed;
} else {
this.image_holder._alpha = 100;
this.onEnterFrame = null;
This works beautifully when scrolling images sequentially. However I also have buttons 'menu1', 'menu2', 'menu3', 'menu4'...
Is there a way on 'menu2', I can do the following:
- fade out the current swf
- load '2.swf' into _root.image_holder and fade in
- ensure the 'next' / 'prev' buttons recognise the position of the current swf relative to the array (so when 'next' is pressed '3.swf' loads)
Thanks!!!
Everything I try comes back with the following Output statement:
Error opening URL 'file:///Macintosh%20HD/Users/andrew/Desktop/Website/NaN'
I have tried to make a new function (in bold) but am completely lost. I appreciate this is tricky for you at this stage. Hopefully you can shed some light!
this.pathToPics = "portfolio/100_design/";
this.pArray = ["1.swf", "2.swf", "3.swf", "4.swf"];
this.fadeSpeed = 40;
this.pIndex = 0;
// d=direction; should be 1 or -1 but can be any number
//loads an image automatically when you run animation
loadMovie(this.pathToPics+this.pArray[0], _root.image_holder);
MovieClip.prototype.changeImage = function(d) {
// make sure pIndex falls within pArray.length
this.pIndex = (this.pIndex+d)%this.pArray.length;
if (this.pIndex<0) {
this.pIndex += this.pArray.length;
this.onEnterFrame = fadeOut;
MovieClip.prototype.image2 = function() {
this.pIndex = 2;
this.onEnterFrame = fadeOut;
MovieClip.prototype.fadeOut = function() {
if (this.image_holder._alpha>this.fadeSpeed) {
this.image_holder._alpha -= this.fadeSpeed;
} else {
this.loadPhoto();
MovieClip.prototype.loadPhoto = function() {
// specify the movieclip to load images into
var p = _root.image_holder;
p._alpha = 0;
p.loadMovie(this.pathToPics+this.pArray[this.pIndex]);
this.onEnterFrame = loadMeter;
MovieClip.prototype.loadMeter = function() {
var i, l, t;
l = this.image_holder.getBytesLoaded();
t = this.image_holder.getBytesTotal();
if (t>0 && t == l) {
this.onEnterFrame = fadeIn;
} else {
trace(l/t);
MovieClip.prototype.fadeIn = function() {
if (this.image_holder._alpha<100-this.fadeSpeed) {
this.image_holder._alpha += this.fadeSpeed;
} else {
this.image_holder._alpha = 100;
this.onEnterFrame = null;
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IOS Bootloader - Starting system.
FLASH CHIP: Numonyx P33
Checking for Over Erased blocks
Xmodem file system is available.
DDR values used from system serial eeprom.
WRDTR,CLKTR: 0x83000800, 0x40000000
RQDC, RFDC : 0x80000035, 0x00000208
PCIE0: link is up.
PCIE0: VC0 is active
PCIE1: link is NOT up.
PCIE1 port 1 not initialized
PCIEx: initialization done
flashfs[0]: 1 files, 1 directories
flashfs[0]: 0 orphaned files, 0 orphaned directories
flashfs[0]: Total bytes: 32385024
flashfs[0]: Bytes used: 1536
flashfs[0]: Bytes available: 32383488
flashfs[0]: flashfs fsck took 16 seconds.
Reading cookie from system serial eeprom...Done
Base Ethernet MAC address: 28:94:0f:d6:c8:62
Ethernet speed is 100 Mb - FULL duplex
The system is unable to boot automatically because there
are no bootable files.
C1140 Boot Loader (C1140-BOOT-M) Version 12.4(23c)JA3, RELEASE SOFTWARE (fc1)
Technical Support: http://www.cisco.com/techsupport
Compiled Tue 18-Oct-11 14:51 by prod_rel_team
ap:
So , now my question is how to load the boot image ? From where will we get this ? OR
I m also having another Cisco aironet 1140 , Can i get bootimage from that . Kindly let me know the solution from genius ?Take a look at this link as it should have the info you need
https://supportforums.cisco.com/docs/DOC-14636
Sent from Cisco Technical Support iPhone App -
How to load a background Image on a JDialog object
Hi All, Actually i am new to java programing and i am stuck in this problem. I am developing a java application which is dialog based (using JDialog objects) and i want to load a background image on my dialog. I hope this could be done and i really appreciate your help because i must deliver this project and this is a user interface requirement.
Try something along the lines of this: Create a new class called BackgroundImagePanel and have it extend JPanel.
Have an attribute in the class for your image, and a method to set it.
Override isOpaque() to return true.
Override the paintComponenet method as such:
public void paintComponent (Graphics g) {
super.paintComponent(g);
if( image == null ) return;
Icon icon = new ImageIcon(image);
icon.paintIcon(this, g, x, y);
Add this panel to your JDialog and then add other component to this panel.
You might have to tweak this a bit, but it should get you close...
Bill
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