Load a System Image into Virtual PC
Hello,
I have images of all the different model computers that we use. Is it possible to launch the .VHD files that are created by the System Image in Windows Virtual PC?
Hi,
Please refer to this link
Run a VHD file in Virtual PC
http://answers.microsoft.com/en-us/windows/forum/windows_7-windows_programs/run-a-vhd-file-in-virtual-pc/592a4311-221a-4624-a104-c2a013934990
And Windows 7 itself has the feature to creating, mounting and booting from VHD images
you can refer to this link
http://blogs.msdn.com/b/knom/archive/2009/04/07/windows-7-vhd-boot-setup-guideline.aspx
Yolanda Zhu
TechNet Community Support
Similar Messages
-
Loading up an image into a Jpanel!! HELP!!
Hi,
With regards to the following code, I was wondering if anyone could help me. I am in the early stages of making a basic Image Editing program, and have managed to implement the following code. The thing is, when you load up an image, it seems to always position it in the top left corner of the container - overwiting all menus, buttons placed underneath. Why is this??
I need the image to appear in the JPanel/canvas below the toolbar and not on top of it!!
I hope someone out there can help me!
Thanks,
a very confused girl :(
SAMPLE CODE:-
import javax.swing.*;
import javax.swing.border.*;
import java.awt.*;
import java.awt.event.*;
import java.awt.image.*;
import java.io.*;
import java.util.*;
import javax.imageio.ImageIO;
import java.net.*;
import javax.swing.filechooser.*;
public class ImageMaker extends JFrame implements ActionListener
String kBanner = "ImageMaker v1.0";
JPanel contentPane;
JButton loadButton;
JToolBar toolBar;
JMenuBar menuBar;
JMenu fileMenu;
JMenuItem fileOpenMenuItem;
public BufferedImage mBufferedImage;
public ImageMaker(String fileName)
Container appWindow = getContentPane();
setTitle(kBanner);
appWindow.setLayout(new BorderLayout(5,5));
menuBar = new JMenuBar();
setJMenuBar(menuBar);
fileMenu = new JMenu("File");
menuBar.add(fileMenu);
fileOpenMenuItem = new JMenuItem("Open");
fileMenu.add(fileOpenMenuItem);
fileOpenMenuItem.addActionListener(this);
toolBar = new JToolBar();
loadButton = new JButton("Open");
loadButton.addActionListener(this);
toolBar.add(loadButton);
contentPane = new JPanel();
appWindow.add( BorderLayout.NORTH, toolBar);
appWindow.add( BorderLayout.SOUTH, contentPane);
public void loadImage(String fileName)
Image image = Toolkit.getDefaultToolkit().getImage(fileName);
MediaTracker mt = new MediaTracker(this);
mt.addImage(image, 0);
try { mt.waitForID(0); }
catch (InterruptedException ie) { return; }
if (mt.isErrorID(0)) return;
mBufferedImage = new BufferedImage(image.getWidth(null),
image.getHeight(null),
BufferedImage.TYPE_INT_RGB);
Graphics2D g2 = mBufferedImage.createGraphics();
g2.drawImage(image, null, null);
validate();
repaint();
setTitle(kBanner + ": " + fileName);
public void paint(Graphics g)
super.paint(g);
if (mBufferedImage == null) return;
Insets insets = getInsets();
g.drawImage(mBufferedImage, insets.left, insets.top, null);
public void actionPerformed(ActionEvent ae)
JFileChooser fd = new JFileChooser();
int returnVal=fd.showOpenDialog(ImageMaker.this);
if(returnVal==JFileChooser.APPROVE_OPTION)
if (fd.getSelectedFile() == null)
{ return; }
File file=fd.getSelectedFile();
String path=(String)file.getPath();
loadImage(path);
JMenu men = (JMenu) ae.getSource();
String label = (String) men.getText();
JButton butt = (JButton) ae.getSource();
String butt2 = (String) butt.getText();
if (label.equals("Open"))
else if (label.equals("Save"))
}//end ActionListener
public static void main(String[] args)
String fileName = "default";
if (args.length > 0) fileName = args[0];
ImageMaker img=new ImageMaker(fileName);
img.setSize(800,600);
img.show();
}Hi,
Thank you for your help.
I have done what you suggested and created this code below using the paintComponent.
It compiles, but when i run it i get an error ("Uncaught error fetching image: java.lang.NullPointerExecption"). I was hoping you could advise me further as i am really struggling to get this basic app running propely.
Thanks againfor your help.
import javax.swing.*;
import javax.swing.border.*;
import java.awt.*;
import java.awt.event.*;
import java.awt.image.*;
import java.io.*;
import java.util.*;
import javax.imageio.ImageIO;
import java.net.*;
import javax.swing.filechooser.*;
import javax.swing.plaf.basic.*;
public class TLookupOp extends JFrame
{ DisplayPanel displayPanel;
JButton loadButton;
public BufferedImage mBufferedImage;
Graphics2D g2;
String path;
JFileChooser fd;
public TLookupOp()
{super("Test");
Container container=getContentPane();
container.setLayout(new BorderLayout(5,5));
displayPanel=new DisplayPanel(path);
container.add(displayPanel);
JPanel panel=new JPanel();
loadButton = new JButton("Open");
loadButton.addActionListener(new ActionListener()
{public void actionPerformed(ActionEvent ae)
fd = new JFileChooser();
int returnVal=fd.showOpenDialog(TLookupOp.this);
if(returnVal==JFileChooser.APPROVE_OPTION )
if (fd.getSelectedFile() == null)
{ return; }
File file=fd.getSelectedFile();
path=(String)file.getPath();
//displayPanel=new DisplayPanel(path);
//displayPanel.loadImage(path);
loadButton.setToolTipText("Click to load an image.");
panel.add(loadButton);
container.add( BorderLayout.NORTH, panel);
addWindowListener(new WindowEventHandler());
setSize(displayPanel.getWidth(),displayPanel.getHeight()+25);
show();
class WindowEventHandler extends WindowAdapter
{public void windowClosing(WindowEvent e)
{System.exit(0);
public static void main(String[] args)
{new TLookupOp();
class DisplayPanel extends JPanel
{Image image;
BufferedImage mBufferedImage;
Graphics2D g2;
String filepath;
DisplayPanel(String path)
{ filepath=path;
loadImage(filepath);
setSize(image.getWidth(this), image.getWidth(this));
createBufferedImage();
public void loadImage(String fileName)
Image image = Toolkit.getDefaultToolkit().getImage(fileName);
MediaTracker mt = new MediaTracker(this);
mt.addImage(image, 0);
try { mt.waitForID(0); }
catch (InterruptedException ie) { return; }
if (mt.isErrorID(0)) return;
public void createBufferedImage()
{mBufferedImage=new BufferedImage(image.getWidth(null),
image.getHeight(null),
BufferedImage.TYPE_INT_RGB);
g2 = mBufferedImage.createGraphics();
g2.drawImage(image,0,0,this);
public void paintComponent(Graphics g)
super.paintComponent(g);
Graphics2D g2D=(Graphics2D) g;
g2D.drawImage(mBufferedImage,0,0,this);
} -
Loading a jpg image into my java 3d scene
public class Example3D extends JApplet {
public BranchGroup createSceneGraph() {
// creating the universe
BoundingSphere bounds = new BoundingSphere(new Point3d(0.0,0.0,0.0), 100.0);
BranchGroup objRoot = new BranchGroup();
TransformGroup mainTG = new TransformGroup();
mainTG.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
mainTG.setCapability(TransformGroup.ALLOW_TRANSFORM_READ);
// Now you can add new elements to the mainTG
ColorCube c2 = new ColorCube(.1);
mainTG.addChild(c2);
objRoot.addChild(mainTG);
// Create the rotate behavior node
MouseRotate behavior = new MouseRotate();
behavior.setTransformGroup(mainTG);
objRoot.addChild(behavior);
behavior.setSchedulingBounds(bounds);
// Create the zoom behavior node
MouseZoom behavior2 = new MouseZoom();
behavior2.setTransformGroup(mainTG);
objRoot.addChild(behavior2);
behavior2.setSchedulingBounds(bounds);
// Create the translate behavior node
MouseTranslate behavior3 = new MouseTranslate();
behavior3.setTransformGroup(mainTG);
objRoot.addChild(behavior3);
behavior3.setSchedulingBounds(bounds);
objRoot.compile();
return objRoot;
public Example3D() {
Container cp = getContentPane();
cp.setLayout(new BorderLayout());
Canvas3D c = new Canvas3D(SimpleUniverse.
getPreferredConfiguration() );
cp.add("Center", c);
BranchGroup scene = createSceneGraph();
SimpleUniverse u = new SimpleUniverse(c);
u.getViewingPlatform().setNominalViewingTransform();
u.addBranchGraph(scene);
public static void main(String[] args) {
new MainFrame(new Example3D(), 512, 512);
}as a test, i added a cube into the scene and it works fine. but i also want to add a 2d jpg image into the scene too, its called flatTable.jpg
i hope someone can help me, thanks guys.Check out this link:
http://java3d.j3d.org/tutorials/raw_j3d/chapter1/textures.html
It should give you enough information about loading textures with java3d. -
Load a redrawn image into a JLabel and save it into a BufferedImage?
Hello, I'm doing a small application to rotate an image, it works, but I'd like to show it into a JLabel that I added, and also store the converted image into a BufferedImage to save it into a database, this is what I have so far:
public void getImage() {
try{
db_connection connect = new db_connection();
Connection conn = connect.getConnection();
Statement stmt = conn.createStatement();
sql = "SELECT image " +
"FROM image_upload " +
"WHERE image_id = 1";
rset = stmt.executeQuery(sql);
if(rset.next()){
img1 = rset.getBinaryStream(1);
buffImage = ImageIO.read(img1);
rset.close();
} catch(Exception e){
System.out.println(e);
public void paint(Graphics g){
super.paint(g);
Graphics2D g2 = (Graphics2D) g;
ImageIcon imgIcon = new ImageIcon(buffImage);
AffineTransform tx = AffineTransform.getRotateInstance(rotacion, imgIcon.getIconWidth()/2, imgIcon.getIconHeight()/2);
g2.drawImage(imgIcon.getImage(), tx, this);
jLabel1.setIcon(imgIcon);
private void jButton1MouseClicked(java.awt.event.MouseEvent evt) {
// TODO add your handling code here:
setRotacion(getRotacion() + 1.5707963249999999);
repaint();
I get the image from a db, then using the paint() method I rotate the image, it works, but the new image is outside of the JLabel and I don't know how to assign the new one into the JLabel (like overwritting the original) and also how to store the new image into a BufferedImage to upload it into the database converted, thanks in advanced, any help would be appreciated, thanks!!
Edited by: saman0suke on 25-dic-2011 14:07
Edited by: saman0suke on 25-dic-2011 15:08I was able already to fill the JLabel with the modified content, just by creating a new BufferedImage, then create this one into a Graphics2D object and the drawing the image into it, last part, inserting the modified image into the database, so far, so good, thanks!
EDIT: Ok, basic functionality is ok, I can rotate the image using AffineTransform class, and I can save it to the database and being displayed into a JLabel, now, there's a problem, the image for this example is 200 width and 184 height, but when I rotate it the width can be 184 and the height 200 depending on the position, but the BufferedImage that I create always read from original saved image:
bimage = new BufferedImage(buffImage.getWidth(), buffImage.getHeight(), BufferedImage.TYPE_INT_ARGB);
Is there a way that I can tell BufferedImage new width and height after rotate it? :( as far as I understand this cannot be done because before the image bein rotated the bufferedImage is already created and, even being able to do it how can I get width and height from rotated image? thanks!
Edited by: saman0suke on 25-dic-2011 19:40 -
How can I load pattern matching images into memory?
I discovered this problem by accident when our network went down. I could not run my VI because the .png file used for pattern matching was on a network drive. My concern it the amount of time that is required to read a network file. Is there a way to load the file into memory when the VI is opened?
Brian,
Thank you for contacting National Instruments. For most pattern matching programs, the pattern file should only be read from file once and is then copy to a buffer on the local machine. If you examine your code, or an example program for pattern matching, you should see at least two IMAQ Create VI called somewhere near the front of your code. This VI basically creates a memory location and most likely will be called once for your pattern image and once for the image you are searching.
Unless you are specifically calling a File Dialog VI where you are given a dialog box to open a file or have hard coded the file path so that it is read each iteration of your code, then your pattern file should only need to be called at the beginning of your application, th
us causing only one file read over the network for that image. Therefore your program most likely already loads the image in memory once it is read and should not be accessing the network constantly.
Again, I would recommend taking a look at your code to make sure you are not causing a file access every time and then you should be ready to go. Just in case you do have the network go down, I would recommend keeping a copy of the image locally and, if you are feeling ambitious, you can programmatically have your program read the file locally if the network file returns an error.
Good luck with your application and let us know if we can be of any further assistance.
Regards,
Michael
Applications Engineer
National Instruments -
Loading Legacy system data into CRM 4.0 Service
I want to load a legacy system and create an IBASE component : the legacy data is filled in excel format.
Which is a better way ?? LSMW or use the function module:'CRMXIF_IBASE_SAVE'. What are the advantages and disadvantages??
This is urgent.Hi Narayani,
LSMW using Ibase-idocs:
- a lot of functionality is covered (file-upload, converting, mapping,...)
- probably no coding required (or at least not to much).
- follow-up & errorhandling of uploaded data
- should be easy to set up
using function CRMXIF_IBASE_SAVE:
- direct control of data
- coding (you'll have to do the mapping yourself)
- no follow-up or errorhandling (except in the bdocs)
- The code cannot be reused.
--> If you need to combine excel-data with data already present in CRM, then it's a bit more complex.
--> I haven't tried the LSMW yet for IBASES
Michael. -
Nexus 5010P-BF does not load system image
Hi experts,
We have a N5K-C50510P-BF. When these nexus starts that didn't booting any further than the kickstart. Here's the boot sequence log
User break into bootloader
Loader Version pr-1.3
loader>
loader> boot bootflash:n5000-uk9-kickstart.5.2.1.N1.3.bin
Booting kickstart image: bootflash:n5000-uk9-kickstart.5.2.1.N1.3.bin....
........................Image verification OK
<FF>serial 00:04: unable to assign resources
INIT: platform_type cmdline parameter not found. Asssuming Oregon.
I2C - Mezz absent
Starting Nexus5010 POST...
Executing Mod 1 1 SEEPROM Test......done
Executing Mod 1 1 GigE Port Test.......done
Executing Mod 1 1 Inband GigE Test.....done
Executing Mod 1 1 NVRAM Test....done
Executing Mod 1 1 PCIE Test...............................done
Mod 1 1 Post Completed Successfully
POST is completed
can't create lock file /var/lock/mtab~185: No such file or directory (use -n flag to override)
nohup: redirecting stderr to stdout
autoneg unmodified, ignoring
autoneg unmodified, ignoring
Checking all filesystems..... done.
Loading system software
No system image INIT: Sending processes the TERM signal !!! --
INIT: Sending processes the KILL signal
Cisco Nexus Operating System (NX-OS) Software
TAC support: http://www.cisco.com/tac
Copyright (c) 2002-2012, Cisco Systems, Inc. All rights reserved.
The copyrights to certain works contained in this software are
owned by other third parties and used and distributed under
license. Certain components of this software are licensed under
the GNU General Public License (GPL) version 2.0 or the GNU
Lesser General Public License (LGPL) Version 2.1. A copy of each
such license is available at
http://www.opensource.org/licenses/gpl-2.0.php and
http://www.opensource.org/licenses/lgpl-2.1.php
switch(boot)#
switch(boot)# sho ver
Cisco Nexus Operating System (NX-OS) Software
TAC support: http://www.cisco.com/tac
Copyright (c) 2002-2012, Cisco Systems, Inc. All rights reserved.
The copyrights to certain works contained in this software are
owned by other third parties and used and distributed under
license. Certain components of this software are licensed under
the GNU General Public License (GPL) version 2.0 or the GNU
Lesser General Public License (LGPL) Version 2.1. A copy of each
such license is available at
http://www.opensource.org/licenses/gpl-2.0.php and
http://www.opensource.org/licenses/lgpl-2.1.php
Software
kickstart: version 5.2(1)N1(3)
kickstart image file is: bootflash:/n5000-uk9-kickstart.5.2.1.N1.3.bin
kickstart compile time: 12/4/2012 1:00:00 [12/04/2012 09:53:21]
Hardware
RAM 3619880 kB
bootflash: 4030464 kB
--More--
(none) kernel uptime is 0 days 0 hour 1 minute(s) 42 second(s)
I try to load the system image
switch(boot)# load bootflash:n5000-uk9.5.2.1.N1.3.bin
****************INIT: Sending processes the TERM signal
switch(boot)# INIT:
INIT: Sending processes the TERM signal
INIT: Sending processes the KILL signal
Cisco Nexus Operating System (NX-OS) Software
TAC support: http://www.cisco.com/tac
Copyright (c) 2002-2012, Cisco Systems, Inc. All rights reserved.
The copyrights to certain works contained in this software are
owned by other third parties and used and distributed under
license. Certain components of this software are licensed under
the GNU General Public License (GPL) version 2.0 or the GNU
Lesser General Public License (LGPL) Version 2.1. A copy of each
such license is available at
http://www.opensource.org/licenses/gpl-2.0.php and
http://www.opensource.org/licenses/lgpl-2.1.php
switch(boot)#
As you to see, Nexus5010 does not load system image, falls back to kickstart.
Plz help me.Check the MD5 hash of the boot file. It could be corrupted.
-
I have an applet that I need to load images into memory. For instance, lets say I am in the first section of the applet. While that section is being showed, I want to load the background image of the second section into memory.
To load the initial image into momory, I am just using a Mediatracker. No problem there. But I don't want to load all 20 backgrounds into memory at the same time as they take a lot of time. My understanding is that if I create a new MediaTracker while the first chapter is running, it will potentially cause some chaos, as that will stop my thread from running while I have an image loading.
Somebody told me perhaps I could create a new thread and have that thread load the backgroudn into momory? Perhaps something like this?
public class TestClass extends JApplet {
private TestClass thisClass;
public void init() {
thisClass = this;
Runnable r = new Runnable() {
public void run() {
MediaTracker tracker = new MediaTracker(thisClass);
Image nextImage = getImage( getDocumentBase(), getImagePath() +"img1.jpg");
tracker.addImage(nextImage,0);
try {
tracker.waitForID(0);
} catch (InterruptedException ie) {
System.out.println(ie.toString());
Thread t = new Thread(r);
t.setDaemon(false);
t.start();
while(t.isAlive()) {
int i = 1;
t.stop();
t.destroy();
}No idea if I am on the right track or not? Another friend told me something about swing helpers but couldn't tell me much more?
Thanks in advance!I use media tracker when I need information about how percent the image is loaded. you can use JLabel to load the images since it has own image observer in it.
hope you just want to deal with it. easiest way I can offer :) -
Problem loading image into texture memory
Hi there, I am currently porting our new casual PC game over to the iPad using the pfi, the game was written in Flash so the porting process isn't that hard thankfully, it's mainly just optimizing the graphics.
So far things are going smoothly, I was initially worried about graphical performance, but since we put everything into the GPU that's no longer a concern- it runs super smooth at 60fps at 1024x768, we can have a hundred large bitmaps rotating and alphaing at once with no slowdown.
However there is one weird problem which is really worrying me at this point- it seems that the speed at which images are loaded into video memory as textures is vastly different depending on what else is being run on the iPad, for example:
* If I run my game with nothing else in memory, it will run fine at 60fps, and load up large images into texture memory very fast.
* If I run another App, in this case a Virtual piano app for a while, then close that App via the Home button (so the piano app is still in memory but suspended due to the multitasking), then when I run my game, it will run ok initially, but when I try to load a large (1024x512) image into texture memory it pauses the whole game for several seconds.
* To make matters worse, if I repeat the same test using the RAGE app from ID software (which is very graphically intense), my game actually slows down to 1 fps and runs extremely slowly as soon as I run it and the frame rate never returns to normal. If I then double-click the home button, shut down RAGE, then go back to my game, it will run fine.
I have read that sometimes when you load images into texture memory it will have to reclaim that memory from other apps, but that doesnt exaplain why it slows down every time I want to load something, or why the game would slow right down to a crawl.
So then it seems that having other Apps in memory is slowing down my game, or stopping it from working altogether. Obviously this is not ideal and would stop us from releasing, so is there any way I can stop this, has anyone come across the problem? Please help!
PS. this problem also happens on an iPhone 4, as I have performed the same tests.Hi _mz84
First thing I noticed, is that you did not close your
<embed> tag
<embed src="gallery1.swf" bgcolor="#421628" width="385"
height="611" wmode="transparent" />
If that doesn't solve your troubles, try the following
container.
<object type="application/x-shockwave-flash" height="611"
width="385" align="middle" data="gallery1.swf">
<param name="allowScriptAccess" value="never" />
<param name="allowNetworking" value="internal" />
<param name="movie" value="gallery1.swf" />
<param name="quality" value="high" />
<param name="scale" value="noscale" />
<param name="wmode" value="transparent" />
<param name="bgcolor" value="#421628" />
</object>
hope this helps out. -
Unable to load TIF images into Photoshop.
CS4 (11.0.2) and Windows 7 Home Edition.
Have developed a problem trying to load some TIF images into Photoshop. I have a large number of images archived over a decade or more. At this point it may some of the older files that exhibit the problem. Now all these files were edited and stored using the Photoshop versions during the complete time period. The files are always saved with no compression. Have tried to load from Photoshop and clicking on the file in a file list. Photoshop just hangs and I get the message Program not responding. I can take these same files and load them into the ROXIO photo editor with no problem. Stranger yet is if I simply load the file into the ROXIO editor then "save as" back into the same folder (overwrite) the file can then be brought into Photoshop with no problem! Any ideas?Noel,
Will try to keep short.
I reinstalled Photoshop CS4 from the cd CS set. Did not uninstall first. Restarted PC and Photoshop. Still failed the same way with a 3001 image.
Did the following, changing one item in the Edit->Preference->GPU Setting. After each change, closed Photoshop, reopened, brought in 3001 image, restored original setting. 3001 failed each time.
* Unchecked Enable OpenGL Drawing
* Advanced setup: Unchecked Advanced Drawing.
* Advanced setup: Unchecked Color Matching
Next went to the Edit->Color Profile.
Scanned thru options and saw in the Convert Options: Engine. It was set to Adobe (ACE). ACE was the module name in the error detail!
Only other option for this is Microsoft ICM. Changed to that, close/open Photoshop and 3001 came in no problem. So did the Nikon 3000, srgb IEC 61922 2.1 and Untagged. However, when briging in an Adobe RGB(1998) image Photoshop notes Profile Mismatch. It allows me to decide what to do (use embedded profile instead of workspace; convert color to work space color; discard embedded profile. and I choose use the convert color and it loads ok. At least it loads the image! Will use this approach for now. I need to get educated on color profiles!!
Joe -
Nexus 5010 Won't Load System Image - Stuck at Boot Prompt
I have a 5010 that simply won't load any system image. Loads the kickstart image just fine, but once at the Switch(boot)# prompt just give me garbage when I enter "load bootflash:n5000-uk9.5.1.3.N2.1b.bin
Restarting system.
Loader Version pr-1.3
loader> dir
bootflash:
lost+found
n5000-uk9-kickstart.5.2.1.N1.1b.bin
n5000-uk9.5.2.1.N1.1b.bin
n5000-uk9-kickstart.5.1.3.N2.1b.bin
n5000-uk9.5.1.3.N2.1b.bin
loader> show version
Version is pr-1.3
loader> boot fb
Booting kickstart image: fb....
Error 15: File not found
loader> boot bootflash:n5000-uk9-kickstart.5.1.3.N2.1b.bin
Booting kickstart image: bootflash:n5000-uk9-kickstart.5.1.3.N2.1b.bin....
.................................Image verification OK
ÿserial 00:04: unable to assign resources
INIT: platform_type cmdline parameter not found. Asssuming Oregon.
I2C - Mezz absent
sprom_drv_init_platform: nuova_i2c_register_get_card_index
Starting Nexus5010 POST...
Executing Mod 1 1 SEEPROM Test......done
Executing Mod 1 1 GigE Port Test.......done
Executing Mod 1 1 Inband GigE Test.....done
Executing Mod 1 1 NVRAM Test....done
Executing Mod 1 1 PCIE Test...............................done
Mod 1 1 Post Completed Successfully
Mod 2 Post Completed Successfully
POST is completed
can't create lock file /var/lock/mtab~185: No such file or directory (use -n flag to override)
nohup: redirecting stderr to stdout
autoneg unmodified, ignoring
autoneg unmodified, ignoring
Checking all filesystems..... done.
Warning: switch is starting up with default configuration
Loading system software
No system image
INIT: Sending processes the TERM signal
INIT: Sending processes the KILL signal
Cisco Nexus Operating System (NX-OS) Software
TAC support: http://www.cisco.com/tac
Copyright (c) 2002-2012, Cisco Systems, Inc. All rights reserved.
The copyrights to certain works contained in this software are
owned by other third parties and used and distributed under
license. Certain components of this software are licensed under
the GNU General Public License (GPL) version 2.0 or the GNU
Lesser General Public License (LGPL) Version 2.1. A copy of each
such license is available at
http://www.opensource.org/licenses/gpl-2.0.php and
http://www.opensource.org/licenses/lgpl-2.1.php
switch(boot)# dir
16384 Jan 01 2005 20:57:47 lost+found/
34349568 Jan 10 2005 20:05:23 n5000-uk9-kickstart.5.1.3.N2.1b.bin
31642624 Jan 09 2005 04:23:49 n5000-uk9-kickstart.5.2.1.N1.1b.bin
172705188 Jan 10 2005 20:34:02 n5000-uk9.5.1.3.N2.1b.bin
173082673 Jan 09 2005 22:07:23 n5000-uk9.5.2.1.N1.1b.bin
Usage for bootflash: filesystem
0 bytes used
2147483647 bytes free
2147483647 bytes total
switch(boot)# load bootflash:n5000-uk9.5.1.3.N2.1b.bin
INIT: Sending processes the TERM signal
INIT: (boot)#
INIT: Sending processes the TERM signal
INIT: Sending processes the KILL signal
Cisco Nexus Operating System (NX-OS) Software
TAC support: http://www.cisco.com/tac
Copyright (c) 2002-2012, Cisco Systems, Inc. All rights reserved.
The copyrights to certain works contained in this software are
owned by other third parties and used and distributed under
license. Certain components of this software are licensed under
the GNU General Public License (GPL) version 2.0 or the GNU
Lesser General Public License (LGPL) Version 2.1. A copy of each
such license is available at
http://www.opensource.org/licenses/gpl-2.0.php and
http://www.opensource.org/licenses/lgpl-2.1.php
switch(boot)#
Any help greatly appreciated.Hi, I have the same problem as you.
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Unable to load external image into iOS app with AS3
Just trying out Flash Builder for iOS app development and have run into a problem right off the bat with loading an external image into an iOS app. The actionscript is very simple (this was basically my Hello World attempt), and I'm hoping someone here can explain where I'm going wrong. This code works in Flash Pro, and works when launched on the desktop from Flash Builder, but doesn't work on my iOS devices.
Here's the code:
var container:MovieClip = new MovieClip();
addChild(container);
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How do I load a print screen image into a picture indicator?
Hi,
I am trying to load a printscreen image into a picture indicator without first saving it. I am currently doing it by acquiring and saving a print screen image, then reloading and displaying the bitmap file. This works, but it is not elegant and the colors are displayed wrong. (The SnapView.vi is from the G Toolbox for LabVIEW) Thanks for your help.
Peter Buerki
Attachments:
Test PrintScreen.vi 29 KBHello –
When you push the print screen button in your keyboard, the image is send (temporarily stored) to the clipboard.
You could call the Windows API to recover that image and send it to an indicator in the front panel. This Example Program can show you how to make Windows API calls; I think you might find it useful to get started in programming your application.
Hope this helps.
SVences
Applications Engineer
National Instruments -
Hi.
I have satellite A665-S6094 (US Version). I created system image and used it before.
After that HDD broken and changed.
But service installed windows7 Turkish version. But my original windows7 is US.
Now when i want to use my system image, it doesnt work.
But as i said before, i use my system image on my old hdd. So dvd has not error.
What can i do now, how to load my system image to new hdd?Sorry, your image won't work even if they had installed usa version it would not work! cause when you create a image in the background it puts exclussive system rights codes to the image [ like a passcode ] and only the origanator windows can access the image! Microsoft done this on purpose to hold their rights, so users could not replicate to other systems!
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U330 System Image = System recovery disk?
hi all
i have created a system image into a portable external harddisk for my U330 laptop.
once that is done, i was prompted if i want to create a system recovery disk.
just wondering, do i still need to create a system recovery disk if i have already created an image?
if i want to recover my system, just plug in the hard disk containing the system image during boot-up, and follow the onwards instructions?
also, in what ways is this way of recovering different from the one-key recovery by Lenovo?
pls advise.if windows vista installed, run one-key recover 6.0.
already got backups, skip "back up" otherwise click that.
select full backup, quick compression and next >
choose the path or leave it default and next >
and start.
after back up ends, restart the application one-key recover 6.0
click "create recovery disc" and next >
select the backup you have and next>
this screen will tell you how much cd or dvd you need, min 2 dvd or 8cd, max 7 dvd or 28 cd. and next>
insert the blank cds or dvds into driver and wait until done.
you may need the system image, you can lose your back-up cd, or cds may not working after a while, so , i still recommend that you keep the original copy or more than one backup.
size of recovery cd depens on how much size of disk space you use. its up 2-7 dvd or 4-28 cd.
after upgrading to win7, have you seen new part of hard disk such as lenovo system and backup files included?
http://img194.imageshack.us/img194/8528/99892440.png
one-key recover 6.0 doesn't work on win7, at least for me, but you can try.
i got error when i want to ""an internal program error has occured error code : 0xe0dd001f."
and for that, i'm still working on and waiting for the solution.
http://forums.lenovo.com/t5/IdeaPad-Y-and-U-series-Laptops/Onekey-recovery-error-y550-serie/td-p/182...
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