Load different thumbnails into different movieclips

I'm creating a gallery and having a problem loading thumbnails into different MovieClips. I have all the MCs stored into an Array. I could load them if I wanted to type out:
var thumbLoader1:Loader = new Loader();
movieClipName1.addChild(thumbLoader1);
but I would think there's a more dynamic way. Right now Im stuck at:
var imageThumbNames:Array = new Array
function photoLoaded(event:Event):void
    trace ("photo loaded");
    trace (xmlData.Person.length());
    imageThumbNames[photoNumberLoaded] = "image" + photoNumberLoaded;
    var image:Bitmap = event.target.content as Bitmap;
    image.smoothing = true;
    thumbHolderArray[photoNumberLoaded].addChild(image);
    if (photoNumberLoaded < xmlData.Person.length() && photoNumberLoaded < numberOfThumbs)
        photoNumberLoaded += 1;
        addThumbs();
I tried switcing the var "image" with a name from the "imageThumbNames" array but that would've been too easy. Any help is greatly appreciated.

var thumbLoader1:Loader = new Loader();
movieClipName1.addChild(thumbLoader1);
var imageThumbNames:Array = [your image files];  // populate in for-loop
var photoNumberLoaded:uint=0;
addThumbs();
function photoLoaded(event:Event):void
    trace ("photo loaded");
    trace (xmlData.Person.length());
    //imageThumbNames[photoNumberLoaded] = "image" + photoNumberLoaded;
    var image:Bitmap = event.target.content as Bitmap;
    image.smoothing = true;
//not sure if this is the right thing to add to add these loaders to
    thumbHolderArray[photoNumberLoaded].addChild(mc.getChildAt(0));
photoNumberLoaded += 1;
    if (photoNumberLoaded < xmlData.Person.length() && photoNumberLoaded < numberOfThumbs)
        addThumbs();
var mc:MovieClip=new MovieClip();
function addThumbs(){
mc["loader_"+photoNumberLoaded]=new Loader();
var urlR:URLRequest=new URLRequest(imageThumbNames[photoNumberLoaded]);
mc["loader_"+photoNumberLoaded].addEventListener(Event.COMPLETE,photoLoaded);
mc["loader_"+photoNumberLoaded].load(urlR);

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