Loading external png

Could someone show me a sample script of how to load several external png images in to a movieclip using a click action.
E.g.
IMAGE 1 should appear in present_mc when PARI_BTN is clicked
IMAGE 2  should appear in present_mc when LOND_BTN is clicked.
IMAGE 3  should appear in present_mc when newy_BTN is clicked.
so on...

If you look into the Loader class in the help documents, there are examples there as well as explanations of all the properties and methods.  A basic set of code for what you want to do would be something like:
var ldr:Loader = new Loader();
var url:String = "yourimage.png";
var urlReq:URLRequest = new URLRequest(url);
ldr.load(urlReq);
present_mc.addChild(ldr);
You will probably find several explanations in this forum as well if you do a little searching.

Similar Messages

  • Loading external png with transperancy

    Hi,
    Im trying to create an as3.0 navigation with a few buttons.
    Each button is a png image.
    When im importing images to the stage i dont have any transperancy issues but the problem is that they are not smooth enough, especially
    because im animating them using TweenLite.
    I thought that the only way to do it properly is to load all the images using as3 into bitmap objects and then use the smoothing property.
    The problem is that everytime that i assign the png to a bitmap object i lose the transperancy information and i get a white background...
    Anyone knows how can i keep the transperancy information from the png onto the bitmap object ?
    Thanks

    Here's a bit of code that loads a png with transparency, smooths it, and places it on stage.
    var a:Loader = new Loader();
    a.load(new URLRequest("spider.png"));
    a.contentLoaderInfo.addEventListener(Event.COMPLETE, done);
    function done(e:Event){
        var bit:Bitmap = e.target.content;
        if(bit != null){
            bit.smoothing = true;
        addChild(bit);

  • How to load external png image via xml?

    Can anyone help me with adding a png image to a mc with an instance name.
    I only want to display a single image (no gallery)
    I would like to get the url for the image via an xml.
    Here is a copy of my current action script which has already pulled in the xml data which includes the node with the url for the photo.
    import flash.events.Event;
    import flash.events.MouseEvent;
    import flash.net.URLLoader;
    import flash.net.URLRequest;
    var myXML:XML;
    var myLoader:URLLoader = new URLLoader();
    myLoader.load(new URLRequest("links.xml"));
    myLoader.addEventListener(Event.COMPLETE, processXML);
    function processXML(e:Event):void
        myXML = new XML(e.target.data);
        trace(myXML);
        menumv.carbtn.addEventListener(MouseEvent.CLICK, openCURL);
        menumv.edubtn.addEventListener(MouseEvent.CLICK, openEURL);
        menumv.psybtn.addEventListener(MouseEvent.CLICK, openPURL);
        menumv.stubtn.addEventListener(MouseEvent.CLICK, openSTURL);
        menumv.busbtn.addEventListener(MouseEvent.CLICK, openBURL);
        menumv.shabtn.addEventListener(MouseEvent.CLICK, openSURL);
        studentmv.stuname.text = myXML.student.name;
    function openCURL(e:MouseEvent):void
            navigateToURL(new URLRequest(myXML.car.url));
    function openEURL(e:MouseEvent):void
            navigateToURL(new URLRequest(myXML.edu.url));
    function openPURL(e:MouseEvent):void
            navigateToURL(new URLRequest(myXML.psy.url));
    function openSTURL(e:MouseEvent):void
            navigateToURL(new URLRequest(myXML.stu.url));
    function openBURL(e:MouseEvent):void
            navigateToURL(new URLRequest(myXML.bus.url));
    function openSURL(e:MouseEvent):void
            navigateToURL(new URLRequest(myXML.sha.url));
    And here is a copy of the node containing the url
    <menu>
        <student>
        <name>testnamehere</name>
        <photo>http://10.0.0.2/test/photos/testnamephoto.jpg</photo>
        </student>
    </menu>
    I did see this tutorial but it was for a gallery and I couldnt seem to hack and slash it to do what I want.
    http://tuts.flashmint.com/creating-a-simple-xml-gallery-in-actionscript3/
    Thanks again in advance for all the help.

    I have added that code but I think i have buggered up something else in the process.
    I get the following error
    ReferenceError: Error #1069: Property data not found on flash.display.LoaderInfo and there is no default value.
        at sdp_fla::MainTimeline/load_complete()
    Current AS
    import flash.events.Event;
    import flash.events.MouseEvent;
    import flash.net.URLLoader;
    import flash.net.URLRequest;
    var myXML:XML;
    var myLoader:URLLoader = new URLLoader();
    myLoader.load(new URLRequest("links.xml"));
    myLoader.addEventListener(Event.COMPLETE, processXML);
    function processXML(e:Event):void
        myXML = new XML(e.target.data);
        trace(myXML);
        menumv.carbtn.addEventListener(MouseEvent.CLICK, openCURL);
        menumv.edubtn.addEventListener(MouseEvent.CLICK, openEURL);
        menumv.psybtn.addEventListener(MouseEvent.CLICK, openPURL);
        menumv.stubtn.addEventListener(MouseEvent.CLICK, openSTURL);
        menumv.busbtn.addEventListener(MouseEvent.CLICK, openBURL);
        menumv.shabtn.addEventListener(MouseEvent.CLICK, openSURL);
        studentmv.stuname.text = myXML.student.name;
    var _request:URLRequest = new URLRequest(myXML.student.photo);
    var _ldr = new Loader();
    studentmv.photo.addChild(_ldr);
    _ldr.load(_request);
    _ldr.contentLoaderInfo.addEventListener(Event.COMPLETE, load_complete, false, 0, true);
    function openCURL(e:MouseEvent):void
            navigateToURL(new URLRequest(myXML.car.url));
    function openEURL(e:MouseEvent):void
            navigateToURL(new URLRequest(myXML.edu.url));
    function openPURL(e:MouseEvent):void
            navigateToURL(new URLRequest(myXML.psy.url));
    function openSTURL(e:MouseEvent):void
            navigateToURL(new URLRequest(myXML.stu.url));
    function openBURL(e:MouseEvent):void
            navigateToURL(new URLRequest(myXML.bus.url));
    function openSURL(e:MouseEvent):void
            navigateToURL(new URLRequest(myXML.sha.url));
    function load_complete(event):void
    var bitmap:Bitmap = Bitmap(event.currentTarget.data);
    bitmap.smoothing = true;
    bitmap.width = studentmv.photo.width
    bitmap.width = studentmv.photo.height
    studentmv.photo.addChild(bitmap)

  • Problem with Loader, trying to load multiple png files, error 1069 on the contentLoaderInfo

    Hi helpers !@
    im trying to load multiple external png files from a folder.  the path for the images comes from an xml attribute and i got no problem with the path. The error message pops on when i try to add the loader into an array for later use and then when im done remove each child i created.  There is something in my pratice that is not ok , i meen i know im wrong with at some point !  Duh theres an Error message for each loader i create .. .
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      var nodeM:XML;
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       var imageLoaderJ = new Loader();
       imageLoaderJ.contentLoaderInfo.addEventListener(Event.INIT,addM);
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           l_img.visible = false;
           mc_ArrayImg.push(l_img);
           mc_Jour.addChild(l_img);
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           //just counting errors for fun
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            var errorMessage:TextField = new TextField();
            errorMessage.autoSize = TextFieldAutoSize.LEFT;
            errorMessage.textColor = 0xFF0000;
            errorMessage.text = error.message + " " +  mc_Jour.numChildren + " " + mc_ArrayImg.length;
            errorMessage.x = 10*iErreurM;
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    Hi, I'm not sure you are on the correct forum. This is the Flash Player forum. When you first open your thread, look to your right "More like This" and perhaps one of those forums would be helpful. Perhaps the Flash forum?
    Thanks,
    eidnolb

  • Loading External Images Causes Memory Leak

    I have been working on an Actionscript 2.0 project that basically loads external images.
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    In the unloading of images, I have removed loader and the container of the image.
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    mcListener.onLoadComplete = function(target_mc:MovieClip, httpStatus:Number):Void {
    mcListener.onLoadInit = function(target_mc:MovieClip):Void {
      target_mc._x = 300;
      target_mc._y = 200;
      target_mc._width = 300;
      target_mc._height = 250;
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    function unLoadImage(){
      mcLoader.unloadClip(container1);
      mcLoader = null;
      container1 = null;
      removeMovieClip(loader_reference.container1);
    Thanks in advance.

    that code should only execute once.  fix that.

  • Load external images and video in edge

    Hi.
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    Thanks in advance.
    Best,
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    The above solution I provided works if you already have the images in your composition and than if you want form load images from another server rather than the relative location to your html file.
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    below is a sample for that
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  • Loading external swf (no code)

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    hello
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  • Unable to load external swf which has runtime sharing with another swf.

    Hi,
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    [SWF] D:\runtime issue\example.swf - 441708 bytes after decompression
    [UnloadSWF] D:\runtime issue\example.swf
    [SWF] D:\runtime issue\importer.swf - 1920 bytes after decompression
    [SWF] D:\runtime issue\importer.swf - 441708 bytes after decompression
    [SWF] D:\runtime issue\ example.swf - 441708 bytes after decompression
    [UnloadSWF] D:\runtime issue\ example.swf
    [SWF] D:\runtime issue\importer.swf - 1920 bytes after decompression
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    b1.addEventListener(MouseEvent.CLICK, b1Clicked);
    b2.addEventListener(MouseEvent.CLICK, b2Clicked);
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        addChild(ldr);
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        ldr = new Loader();
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    Thanks

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    srb.

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    cowpox wrote:
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    var soundReq:URLRequest = new URLRequest("mardi_gras2.mp3");
    var sound:Sound = new Sound();
    sound.load(soundReq);
    sound.addEventListener(Event.COMPLETE, onComplete);
    function onComplete(event:Event):void
        sound.play();
    var soundReq:URLRequest = new URLRequest(root.loaderInfo.parameters.audio);
    var sound:Sound = new Sound();
    sound.load(soundReq);
    sound.addEventListener(Event.COMPLETE, onComplete);
    function onComplete(event:Event):void
        sound.play();
    HTML CODE
    <object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=9,0,0,0" width="550" height="400" id="mySoundvars" align="middle">
        <param name="allowScriptAccess" value="sameDomain" />
        <param name="allowFullScreen" value="false" />
        <param name="movie" value="mySoundvars.swf" />
       <param name="FlashVars" value="audio=mardi_gras2.mp3" />
        <param name="quality" value="high" /><param name="bgcolor" value="#ffffff" />    <embed src="mySoundvars.swf" quality="high" bgcolor="#ffffff" width="550" height="400" name="mySoundvars" align="middle" allowScriptAccess="sameDomain" allowFullScreen="false" type="application/x-shockwave-flash" pluginspage="http://www.adobe.com/go/getflashplayer" FlashVars="audio=mardi_gras2.mp3" />

    Ok waterlovinguy,
    I went back to my original code, and I got things to work... I think my whole issue was with the HTML CODE. So I decided to use the "SWFObject generator". I had never used it before, frankly I had never heard of it until I started my searches on "Flashvars".
    Thank you very much for all your assistance, PEACE,
    David
    Final Codes below
    var my_var:String = new String();
    my_var = root.loaderInfo.parameters.myflashvar;
    myText.text = my_var;
    var soundReq:URLRequest = new URLRequest(root.loaderInfo.parameters.audio);
    var sound:Sound = new Sound();
    var soundControl:SoundChannel = new SoundChannel;
    sound.load(soundReq);
    play_btn.addEventListener(MouseEvent.CLICK, playSound);
    stop_btn.addEventListener(MouseEvent.CLICK, stopSound);
    function playSound(event:MouseEvent):void
        SoundMixer.stopAll();
        soundControl = sound.play();
    function stopSound(event:MouseEvent):void
        soundControl.stop();
    HTML Code
                    <!>>
                    <!<![endif]>
                        http://www.adobe.com/go/getflashplayer
                        </a>
                    <!>>
                    </object>
                    <!<![endif]>
                </object

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