Loading swf into SWFLoader before it is added to a container

I want to dynamically load a SWF file, before a particular view is created in a Flex 4.5 mobile app. Is it possible to load a SWF file into a SWFLoader before the SWFLoader is added to a container? I tried this but it didn't work.
I tried doing this using the AS3 Loader class and movieclips, but when I compile for iOS this method does not work for me. Is there a way to do what I want?

Hello,
Firstly, why do you want to do this?
Secondly, you cannot run runtime-loaded SWF files on iOS devices.
By that I mean you can probably only use static SWF files like assets, but code inside them will not work.
If you still want to load it, try inside the initialize event handler.

Similar Messages

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    Hi.
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    I thought all swfs were automatically loaded into RAM ie: cached or in the flash player cache or the browser cache. Or do I have to do it specifically myself with some code. We are importing external files so we thought that was a great idea as they are shared by many games.
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    CHEERS
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    Hi Andrei, nice to see you around here.
    Well, somebody helping me says that normally we make a http request with urlLoader to the server and that is what was happening each time. We weren't getting the cached swf. (that bit I don't understand and doesn't sound right - anyway...)
    So he says if we create a dictionary class to hold that swf then the next time we make a request we will get the movie from there and not from the server.
    I have highlighted the main parts of code below.
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    I hunch is that as you say, we are doing something wrong somewhere because the only way to get an external file is via urlLoader to the server the first time and then the second time it should look for it cached on our computer is that right? Or when we make the urlLoader request how does it know to look on our computer first before going to the server or are these innner workings of the flash player I know nothing about. This is so important as when I get 10 kids on the computers they wait for as long as 5 minutes for movies that have already been downloaded many times before.
    Cheers in advance.
    package com.Gerry.managers.assetManager
        import flash.display.Loader;
        public class AssetLoader extends Loader
            private var _assetName:String;
            public function AssetLoader()
                super();
            public function get assetName():String
                return _assetName;
            public function set assetName(value:String):void
                _assetName = value;
    The asset manager loading class
    package com.Gerry.managers.assetManager
        import flash.display.Loader;
        import flash.display.LoaderInfo;
        import flash.display.MovieClip;
        import flash.display.Sprite;
        import flash.events.Event;
        import flash.net.URLRequest;
        import flash.utils.Dictionary;
        public class AssetManager extends Sprite
            public static const ASSET_LOADED:String = "assetLoaded";
            private static var _instance:AssetManager;
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            private var _assetsBeingLoaded:Dictionary = new Dictionary();
            public function AssetManager(pvt:SingletonEnforcer)
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             * @param name
             * @return null if the asset is not loaded yet
           public function loadAsset(name:String):MovieClip
                var asset:MovieClip;
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                    asset = _assetsLoaded[name];
                else if (_assetsBeingLoaded[name] == null)
                    var skinloader:AssetLoader = new AssetLoader();
                    skinloader.assetName = name;
                    skinloader.contentLoaderInfo.addEventListener(Event.COMPLETE, loadCompleteF);
                    skinloader.load(new URLRequest(name));
                    _assetsBeingLoaded[name] = true;
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            protected function loadCompleteF(e:Event):void
                var skin:MovieClip = e.target.content as MovieClip;
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                dispatchEvent(new Event(ASSET_LOADED));
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             * @return
            public static function get instance():AssetManager
                if (_instance == null)
                    _instance = new AssetManager(new SingletonEnforcer());
                return _instance;
    internal class SingletonEnforcer
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                _skin = AssetManager.instance.loadAsset(_path);
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                    AssetManager.instance.removeEventListener(AssetManager.ASSET_LOADED, loadSkinFromAssetManager);
                    loadCompleteF(null);

  • Can't load swf into editable region

    Am using DW CS4 in W7 64.
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    Cevema wrote:
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  • Loading swf into empty mc in a html page

    Hello Flashers,
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  • "Detecting" a variable from an externally-loaded SWF via SWFLoader

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  • Load SWF into empty movieClip?

    Hello,
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    I understand why you might think I was ignoring your advice,
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    The transition to AS3 is not as easy for some as for others,
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    Don't know what "nvm" means... curious, but might be better
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  • Loading swf into movieclip object

    I am trying to load a swf file into a movieclip object on the
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  • Loading SWF into level and setting height/width/location?

    Hi folks, I am an old AS2 guy who gave up on Flash heavy coding when it switched to AS3. Always thought it was less intuitive, longer, and a brand new language and I got tired of trying to keep up when most of my clients did not want to pay for a full flash site. But I got this client...
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  • How to load swf into a movie clip?

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  • Loading swf into swf in exact position

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  • Load .swf into .swf with linked .flv

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