Loop slideshow or movie clips

does anyone know how to loop the slideshows and movie clips on IMOVIE 6 just like u do on IDVD??

Ranjandeep,
You can't in iMovie.
But if you play your finished movie back with QuickTime you can.
Just output your movie using Share>QuickTime>Full Quality DV.
Then play the movie with QuickTime Player and choose View>Loop.
matt

Similar Messages

  • Combining slideshow with movie clip?

    Hello
    I have about 20 good quality photos and a one-hour movie clip that I would like to combine. The final product will go on a DVD. All the photos will appear before the movie, which is a 25 fps PAL standard. I think that means the frame size is 720x576. The photos are a little more awkward because while most are landscape in orientation, a few are portrait.
    Would it be best to create a slideshow for the photos in Elements Organiser, followed by the video clip, or would it be best to import each photo along the Pre Elements Timeline to be followed by the video clip? Can a slideshow created in Organiser be imported into the PrE Timeline? It is important that the transition from one to the other is seamless, and it is essential that I can have a soundtrack to accompany the photos.
    Finally, if I may, given the frame size of the video, what size should the photos be? The originals are quite large at the moment.
    Thanks for any advise which I will follow closely.
    Steve

    Steve
    You say that your source is PAL standard @ 25 frames per second.
    If the project preset is set to PAL NTSC Standard, then you should not have any black borders when you import that file into the
    project set with the PAL NTSC Standard project preset.
    Because of your black black borders in the monitor display of the import, I suspect that your source is really PAL DV Widescreen and not PAL DV Standard.
    So, to correct that, then we start again with the settings, and this time set the project preset for PAL DV Widescreen for the import side of things.
    And, then, for the export side of things, use
    Publish+Share
    Disc
    DVD
    with Presets = PAL_Widescreen_Dolby DVD.
    The "Default Scale to Frame Size" will have the project automatically scaling your import image to the frame size specified by the project preset....
    If PAL DV Standard 720 x 576....if PAL DV Widescreen 720 x 576 stretched to about 1050 x 476 by a 16:9 flag, giving the display resolution for PAL DV Widescreen.
    about 1050 x 576.
    Please check it out, and determine if that works for you.
    Thanks.
    ATR

  • Slideshow with movie clips

    How do I/can I create a slideshow button but within the slideshow drag in some short movie clips?

    Hi NototiousIG - and welcome from me as well!
    What you want to do is not that hard.
    I would suggest that you make the slide show, with the video in the middle, a seperate chapter. That will give you a Chapter Button in iDVDs sub-menu, which of course you can call what you like.
    The audio can be imported from iTunes. If it is from your own CD, then convert (save) that track as an AIFF file before import (saves i bit of rendering time). If purchased from iTunes Store, you may find you have to burn it to a CD and re-import it to iTunes before it will import into iMovie.
    When it comes to burning the finished DVD, you may find that the rendering of audio takes longer than anything else. This is normal - don't panic, do not shut down iDVD in desperation, and do not have any other application running at the time.
    One last word of advice: be careful what transitions you chose between a still photo and the video. A bit of experimentation goes a long way!
    Post back if you need more help.

  • Problems coding a button within a movie clip to navigate scenes

    Hello there! I've got another probably noobish question to ask about CS6.
    My goal is very similar to the one mentioned in this previously discussed forum question: http://forums.adobe.com/message/837995#837995 and also in this question http://forums.adobe.com/message/4172919#4172919
    I am attempting to make a button inside a movie clip in my first scene go when clicked to the first frame of my second scene. I named the button's instance menu_button_1 and I believe Scene 1 and Scene 2 are the names of the scenes. (If they should have special names or instance names, I did not see where to type them.) Because of the similarities, I attempted to follow the suggestions on those pages. However I probably did some small thing wrong, (Or heck, maybe a huge thing.) which I what I'd like help with to find.
    stop();
    myButton.addEventListener(MouseEvent.CLICK, clickHandler);
    function clickHandler(evt:MouseEvent):void {
    gotoAndStop(1, "Scene 1");
    This seemed to be what was suggested to enter. I attempted to modify it to work for me as well. This is what I typed for the button's action.
    menu_button_1.addEventListener(MouseEvent.CLICK, clickHandler);
    function clickHandler(evt:MouseEvent):void {
    gotoAndPlay(1, "Scene 2");
    (I removed the stop function because I have music looping in the movie clip that I want to play until the mouse is clicked.) (Also, I picked gotoandplay because I wanted scene 2 to start playing immediately when clicked rather than stopping.)
    I tried variations, including "2" instead of "scene 2" and whatnot. I also tried linking it to differnet places just to see if that would work. It seems like it could link if I only asked for a frame within the movie clip itself, but it couldn't go to any other frames in scene 1 or scene 2. When I attempt, this message is displayed in the output:
    ArgumentError: Error #2108: Scene 2 was not found.
        at flash.display::MovieClip/gotoAndPlay()
        at interactivestgermant_fla::menu_1/clickHandler()
    It seems it cannot find my Scene 2. (It also cannot seem to find Scene 1 when I prompt it to do that.) I'm afraid I'm not sure of what I've entered incorrectly, though I'd imagine it involves how I typed the scene navigation. Should it have an instance name or something? I'd very muchappreciate a push in the right direction. If you need any more info I'll be happy to provide it. Thanks for the help! I very much appreciate it.

    I bet you're absolutely right. However I am not sure how I am misnaming it, as to my ametuer eyes, it seems to be entered properly into the properties box? It does show up as "menu" written in white over the keyframes and also in the properties slot. I can include some images here to help out in correcting me.
    http://girlfoxgirl.deviantart.com/art/Flash-Help-1-395704638   This image shows my movie clip. This seems to be the problem it's having, identifying "menu." Did I do that incorrectly? It looks to be in order.
    http://girlfoxgirl.deviantart.com/art/Flash-Help-2-395704633 This is inside of the movie clip named menu. You can see I did the same to name the button menu_button_1.
    http://girlfoxgirl.deviantart.com/art/Flash-Help-3-395704627   This shows the action I gave to menu_button_1 in which I attempt to have it naviagte to Scene 1 frame 493.
    http://girlfoxgirl.deviantart.com/art/Flash-Help-4-395704623  This shows where I'd like the button to go to. (It is hard to tell if that's frame 493 or 492. I figured that it should be ok either way and if this frame is 492 then it's easily changed once I get the darn thing working in general) (Also, I named the layer "peanuts." I tired entering the name "peanuts" as well but it didn't seem to work either, so I figured "493" is easier since I know that you can go to a specific frame by doing gotoandplay("scene 1" , #) and I'm not sure if it requires any additional stuff to go to a name.
    http://girlfoxgirl.deviantart.com/art/Flash-Help-5-395704687    These are the errors I get. I totally agree with you- It seems very much to be an issue of getting it to recognize the "menu." However I am unsure where I named something wrong. Is this enough info to help you perhaps point out where that is?

  • How to stop a slideshow and show another movie clip at the end?

    Currently my slideshow is in a loop. At the end of last slideshow, I want to show another movie clip (End_mv) that's on another layer. How do I do that? My current scripts are below:
    import fl.transitions.Tween;
    import fl.transitions.easing.*;
    //change scale on an image
    var fadeTween:Tween;
    //To slide in on X axis
    var slideXTween:Tween;
    //To slide in on Y axis
    var slideYTween:Tween;
    //To fade IN
    var alphaTween:Tween;
    //To get bigger on its X axis
    var scaleXTween:Tween;
    //To get bigger on its Y axis
    var scaleYTween:Tween;
    //var fadeTween:Tween;
    //description place holder
    var strDescrp:String;
    //source place holder
    var strSource:String;
    //x poistion
    var posX:Number;
    //y position
    var posY:Number;
    //degree rotation
    var degreeRot:Number;
    // delay between slides
    //const TIMER_DELAY:int = 5000;
    var TIMER_DELAY:int = 5000;
    // fade time between slides
    const FADE_TIME:int = 3;
    // reference to the current slider container
    var currentContainer:Sprite;
    // index of the current slide
    var intCurrentSlide:int = -1;
    // total slides
    var intSlideCount:int;
    // timer for switching slides
    var slideTimer:Timer;
    // slides holder
    var sprContainer1:Sprite;
    var sprContainer2:Sprite;
    // slides loader
    var slideLoader:Loader;
    // url to slideshow xml
    var strXMLPath:String = "lstHouse.xml";
    // slideshow xml loader
    var xmlLoader:URLLoader;
    // slideshow xml
    var xmlSlideshow:XML;
    var txtField:TextField = new TextField();
    var formatText:TextFormat = new TextFormat();
    //start of sound section is for sound
    var soundReq:URLRequest = new URLRequest("PaukenBrumfiel_AngelsOnHigh.mp3");
    var sound:Sound = new Sound();
    sound.load(soundReq);
    sound.addEventListener(Event.COMPLETE, onComplete);
    //end of sound section
    function onComplete(event:Event):void
        sound.play();
    function init():void
        // create new urlloader for xml file
        xmlLoader = new URLLoader();
        // add listener for complete event
        xmlLoader.addEventListener(Event.COMPLETE, onXMLLoadComplete);
        // load xml file
        xmlLoader.load(new URLRequest(strXMLPath));
        // create new timer with delay from constant
        slideTimer = new Timer(TIMER_DELAY);
        // add event listener for timer event
        slideTimer.addEventListener(TimerEvent.TIMER, switchSlide);
        // create 2 container sprite which will hold the slides and
        // add them to the masked movieclip
        sprContainer1 = new Sprite();
        sprContainer2 = new Sprite();   
        mcSlideHolder.addChild(sprContainer1);
        mcSlideHolder.addChild(sprContainer2);
        // keep a reference of the container which is currently
        // in the front
        currentContainer = sprContainer2;
    function onXMLLoadComplete(event:Event):void
        // create new xml with the received data
        xmlSlideshow = new XML(event.target.data);
        // get total slide count
        intSlideCount = xmlSlideshow..image.length();
        // switch the first slide without a delay
        switchSlide(null);
    function fadeSlideIn(e:Event):void {
        // add loaded slide from slide loader to the
        // current container
        currentContainer.addChild(slideLoader.content);
        // clear preloader text
        //mcInfo.lbl_loading.text = "";
        // fade the current container in and start the slide timer
        // when the tween is finished
        //Tweener.addTween(currentContainer, {alpha:1, time:FADE_TIME, onComplete:function() { slideTimer.start(); }});       
        //strSource = xmlSlideshow.image[intCurrentSlide].@src;
        fadeTween = new Tween(currentContainer, "alpha", Regular.easeInOut, 0, 1, 2, true)
        //scale = new Tween(currentContainer, "alpha", Regular.easeInOut, 0, 1, 2, true)
        slideTimer.start()
        onComplete:function();
    function switchSlide(e:Event):void
        // check, if the timer is running (needed for the
        // very first switch of the slide)
        if(slideTimer.running)
            slideTimer.stop();
        // check if we have any slides left and increment
        // current slide index
        if(intCurrentSlide + 1 < intSlideCount)
            intCurrentSlide++;
        // if not, start slideshow from beginning
        else
            intCurrentSlide = 0;
        // check which container is currently in the front and
        // assign currentContainer to the one that's in the back with
        // the old slide
        if(currentContainer == sprContainer2)
            currentContainer = sprContainer1;
        else
            currentContainer = sprContainer2;
        // hide the old slide
        currentContainer.alpha = 0;
        // bring the old slide to the front
        mcSlideHolder.swapChildren(sprContainer2, sprContainer1);
        strDescrp = xmlSlideshow.image[intCurrentSlide].@desc;
        //strSource = xmlSlideshow.image[intCurrentSlide].@src;
        //txtField.border = true;
        //txtField.x = 0;
        //txtField.y = 600;
        txtField.width = 855;
        txtField.height = 200;   
        //txtField.background = true;
        //txtField.backgroundColor = 0xEE9A00;
        txtField.alpha = 20;
        txtField.text = strDescrp;
        formatText.align = TextFormatAlign.CENTER;
        //txtField.autoSize = TextFieldAutoSize.LEFT;
        formatText.color = 0x000;
        formatText.size = 30;
        txtField.x = 0;
        txtField.y = 550;
        posX = 0;
        posY = 0;
        degreeRot = 0;
        // create a new loader for the slide
        slideLoader = new Loader();
        // add event listener when slide is loaded
        slideLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, fadeSlideIn);
        // load the next slide
        slideLoader.load(new URLRequest(xmlSlideshow.image[intCurrentSlide].@src));   
        addChild(txtField);
        txtField.setTextFormat(formatText)
    // init slideshow
    init();

    I got this error:
    ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller.
        at flash.display::DisplayObjectContainer/swapChildren()
        at University_Advancement_Holiday_Greeting2012_fla::MainTimeline/switchSlide()
        at flash.utils::Timer/_timerDispatch()
        at flash.utils::Timer/tick()
    And here's the code:
    // import tweener
    //import caurina.transitions.Tweener;
    import fl.transitions.Tween;
    import fl.transitions.easing.*;
    import flash.display.MovieClip;
    //change scale on an image
    var fadeTween:Tween;
    //To slide in on X axis
    var slideXTween:Tween;
    //To slide in on Y axis
    var slideYTween:Tween;
    //To fade IN
    var alphaTween:Tween;
    //To get bigger on its X axis
    var scaleXTween:Tween;
    //To get bigger on its Y axis
    var scaleYTween:Tween;
    //var fadeTween:Tween;
    //description place holder
    var strDescrp:String;
    //source place holder
    var strSource:String;
    //x poistion
    var posX:Number;
    //y position
    var posY:Number;
    //degree rotation
    var degreeRot:Number;
    // delay between slides
    //const TIMER_DELAY:int = 5000;
    var TIMER_DELAY:int = 5000;
    // fade time between slides
    const FADE_TIME:int = 3;
    // reference to the current slider container
    var currentContainer:Sprite;
    // index of the current slide
    var intCurrentSlide:int = -1;
    // total slides
    var intSlideCount:int;
    // timer for switching slides
    var slideTimer:Timer;
    // slides holder
    var sprContainer1:Sprite;
    var sprContainer2:Sprite;
    // slides loader
    var slideLoader:Loader;
    // url to slideshow xml
    var strXMLPath:String = "lstHouse.xml";
    // slideshow xml loader
    var xmlLoader:URLLoader;
    // slideshow xml
    var xmlSlideshow:XML;
    var txtField:TextField = new TextField();
    var formatText:TextFormat = new TextFormat();
    //var myEnding:MovieClip = stage.getChildByName('End_mc') as MovieClip;
    //start of sound section is for sound
    var soundReq:URLRequest = new URLRequest("PaukenBrumfiel_AngelsOnHigh.mp3");
    var sound:Sound = new Sound();
    sound.load(soundReq);
    sound.addEventListener(Event.COMPLETE, onComplete);
    //end of sound section
    function onComplete(event:Event):void
        sound.play();
    function init():void
        //reference my movie clip "End_mc" oon the stage and turn its visibility off
        MovieClip(getChildByName('End_mc')).visible = false;
        // create new urlloader for xml file
        xmlLoader = new URLLoader();
        // add listener for complete event
        xmlLoader.addEventListener(Event.COMPLETE, onXMLLoadComplete);
        // load xml file
        xmlLoader.load(new URLRequest(strXMLPath));
        // create new timer with delay from constant
        slideTimer = new Timer(TIMER_DELAY);
        // add event listener for timer event
        slideTimer.addEventListener(TimerEvent.TIMER, switchSlide);
        // create 2 container sprite which will hold the slides and
        // add them to the masked movieclip
        sprContainer1 = new Sprite();
        sprContainer2 = new Sprite();   
        mcSlideHolder.addChild(sprContainer1);
        mcSlideHolder.addChild(sprContainer2);
        // keep a reference of the container which is currently
        // in the front
        currentContainer = sprContainer2;
    //function onXMLLoadComplete(e:Event):void
    function onXMLLoadComplete(event:Event):void
        // create new xml with the received data
        xmlSlideshow = new XML(event.target.data);
        // get total slide count
        intSlideCount = xmlSlideshow..image.length();
        // switch the first slide without a delay
        switchSlide(null);
    function fadeSlideIn(e:Event):void {
        // add loaded slide from slide loader to the
        // current container
        currentContainer.addChild(slideLoader.content);
        // clear preloader text
        //mcInfo.lbl_loading.text = "";
        // fade the current container in and start the slide timer
        // when the tween is finished
        //Tweener.addTween(currentContainer, {alpha:1, time:FADE_TIME, onComplete:function() { slideTimer.start(); }});       
        //strSource = xmlSlideshow.image[intCurrentSlide].@src;
        fadeTween = new Tween(currentContainer, "alpha", Regular.easeInOut, 0, 1, 2, true)
        //scale = new Tween(currentContainer, "alpha", Regular.easeInOut, 0, 1, 2, true)
        slideTimer.start()
        onComplete:function();
    function switchSlide(e:Event):void
        // check, if the timer is running (needed for the
        // very first switch of the slide)
        if(slideTimer.running)
            slideTimer.stop();
        // ADDED: Check if using sprContainer2 and at the last slide
        //if ((currentContainer == sprContainer2) && (intCurrentSlide == intSlideCount))
        trace("Current Slide: " + intCurrentSlide);
        trace("SlideCount: " + intSlideCount);
        if ((currentContainer == sprContainer2) && ((intCurrentSlide + 1) == intSlideCount))
            // hide the slideshow (and other related elements, or remove them if desired)
            //mcSlideHolder.visible = false;
            // remove any clips directly inside slideshow (any timers/etc need to be stopped too)
             while (mcSlideHolder.numChildren > 0)
                mcSlideHolder.removeChildAt(0);
            // I do see a var named 'sound' playing so you might want to:
             //sound.stop();
             //sound = null;
            // etc any other slideshow-only elements to hide/remove..
            // play your movie
            MovieClip(getChildByName('End_mc')).visible = true;
            MovieClip(getChildByName('End_mc')).play();       
        // check if we have any slides left and increment
        // current slide index
        if(intCurrentSlide + 1 < intSlideCount)
            intCurrentSlide++;
        // if not, start slideshow from beginning
        else
            intCurrentSlide = 0;
        // check which container is currently in the front and
        // assign currentContainer to the one that's in the back with
        // the old slide
        if(currentContainer == sprContainer2)
            currentContainer = sprContainer1;
        else
            currentContainer = sprContainer2;
        // hide the old slide
        currentContainer.alpha = 0;
        // bring the old slide to the front
        mcSlideHolder.swapChildren(sprContainer2, sprContainer1);
        strDescrp = xmlSlideshow.image[intCurrentSlide].@desc;
        //strSource = xmlSlideshow.image[intCurrentSlide].@src;
        //txtField.border = true;
        //txtField.x = 0;
        //txtField.y = 600;
        txtField.width = 855;
        txtField.height = 200;   
        //txtField.background = true;
        //txtField.backgroundColor = 0xEE9A00;
        txtField.alpha = 20;
        txtField.text = strDescrp;
        formatText.align = TextFormatAlign.CENTER;
        //txtField.autoSize = TextFieldAutoSize.LEFT;
        formatText.color = 0x000;
        formatText.size = 30;
        txtField.x = 0;
        txtField.y = 550;
        posX = 0;
        posY = 0;
        degreeRot = 0;
        // create a new loader for the slide
        slideLoader = new Loader();
        // add event listener when slide is loaded
        slideLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, fadeSlideIn);
        // add event listener for the progress
        //slideLoader.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS, showProgress);
        // load the next slide
        slideLoader.load(new URLRequest(xmlSlideshow.image[intCurrentSlide].@src));   
        addChild(txtField);
        txtField.setTextFormat(formatText)   
    // init slideshow
    init();

  • Subject : Slideshow looks bad  Hello guys  I have a project in my Final Cut just about done.  I want to add my slideshow as part of the project and burn it to DVD.  In my slideshow, there are some stills from the movie clips and some downloaded from the i

    Subject : Slideshow looks bad
    Hello guys
    I have a project in my Final Cut just about done.  I want to add my slideshow as part ofthe project and burn it to DVD.  Inmy slideshow, there are some stills from the movie clips and some downloadedfrom the internet but they all look blur when playback and even worse if Iapply Ken Burn to it.   Pleasesome one can tell my how to do it right or it can’t be done because thedownload quality and stills from the clip are not suitable or slideshow.  Thank you
    PSC

    Thank you Ross.
    The entire DVD containing Quick Time movies (Final CutExpress project) and slideshow was done in iPhoto.  The Final Cut project was rendered prior to export to QT,  the slideshow was sent to iDVD withoutrendering. The slideshow with most of the pictures from my still camera incombination with stills from movie clips and some downloaded from the Internet.After burning, the movie playback is perfect but the slideshow is not.  The slideshow containing 3 differentkinds of pictures; those from my still camera looks OK; the stills from themovie clips and from the Internet are not.  I don’t have much knowledge in this game, but I think NTSCwith frame size 720x480, and the downloaded picture Item Property shows most ofthem are between 400 to 500 x 300 to 600, may be both of them are not suitablefor TV screen while the stills from my still camera looks OK because they are2048x1536.  Please enlightenme.  Once again, thank you so much,I really appreciate the time you offered.
    psc

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    Click here for Adobe Certified Captivate and RoboHelp HTML Training
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