Making my Flash Canvas / HTML5 responsive without stretching project?

So I'm really close to completing this Flash-based Canvas project. Issue is I want it to scale down for different browser sizes. I kind of have that now.....sort of.
Let me try to explain. I have this link: Punk Rock Fitness | Made in LA Fitness | Los Angeles, CA
Which is 100% width but cuts off the height.
Then I have this link: http://purcraft.com/madeinla/home2_height.html
Which is 100% height but depending on your browser, it stretches out the height to fit. Which makes sense but it isn't ideal.
Same problem with 100% height and width......you get that fun house mirror effect, which isn't so desirable.
So what I'd like to find is a piece of script that makes my project 'responsive' so it scales much at the same ratio of the movie, without distortion. This movie is 1200x768 so for example, on an iPad it might be 768x492 on a 768x1024. Make sense?

I forgot to mention but when I check the WP-based page, I get the following two errors in Console:
TypeError: cjs.MovieClip is not a constructor
}).prototype = p = new cjs.MovieClip();
home2.js (line 170, col 19)
TypeError: lib.home2 is not a constructor
exportRoot = new lib.home2();

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