Mastering Format

I'm trying to bounce my CD project in a format acceptable for Discmakers:
*+CD-R master (16-bit/ 44.1kHz CDA format only) +
*+• PMCD master (pre-mastered CD)+*
I'm not sure what this correlates to in Logic or Waveburner. Will PCM CAF format work? They will not accept wav, aif, SoundDesigner II (SD2), and mp3.

noeqplease wrote:
noeqplease wrote:
pelliott wrote:
Not sure why we're wankers for this since this is how it is for all replicators. It's a result of the red book Cd standard that we have no control over. But to answer the OP, Waveburner burn audio cd's which is the 16 bit 44.1 kHz red book standard that is required to replicate. The only other possible option is to do a ddp file set but I don't believe waveburner is set up to do that. If you need to talk further about it you can email me @ [email protected] or call 800-468-9353 and we'll get you a disc that works for us. Thanks
Paul Elliott
Head Mastering Engineer
Disc Makers
Sorry Paul, I'm the insulter here.
Maybe you could explain to your clients what :
*CD-R master (16-bit/ 44.1kHz CDA format only)
• PMCD master (pre-mastered CD)
Actually mean, since, they actually mean almost the same thing, and audio CD.
Apparently, the OP did not know you meant and audio compact disk, in both cases.
Maybe he got confused because you are referring to one type of audio cd, with two different technical names.
"CDA" = audio compact disk, am I correct? this one would not necessarily contain any metadata, such as text, nor ISRC codes.
And
"PMCD" = audio compact disk, correct? or are you saying it is "Pre- Mastered Compact Disk", which is not very common nomenclature, as far as laymen are concerned. Now this one, does it mean to your company, the RedBook CD format, including all applicable Metadata? Or what exactly?
Thanks, and I apologise for my earlier bad tone. I was just surprised to find this kind of question on this forum.
Ok, no response from our man Paul.
I insult their company, and get a response in one hour.
I apologise, and then ask the man to explain their obscure delivery requirements, and do not get an answer for...let's see...almost seven hours....
Way to go, Paul. Maybe tomorrow we'll get an answer as to their policy... or maybe my post will get deleted...
Cheers
And now it's been 4 days since I asked this kind young man to explain their delivery policies. Not a peep...
Now I remember why I do not use them for duplication.
Cheers

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    5. Turn on Duplicate selected sequence and place into a new project. This further protects you by saving all changes to a duplicate project file, which is also saved in the directory you choose with the Browse button.
    6. Turn off Include affiliate clips outside selection. This saves more space.
    7. If this is a multi-camera edit, turn off Include nonactive multiclip angles if you've locked your edit. This will significantly reduce the amount of hard drive space you need to transport your project.
    8. If you're using the Copy option, click the Browse button to choose the external hard drive to which you want to copy the media.
    The following screenshot shows the Media Manager set up to copy preexisting media.
    Media Manager Setup
    Once you've media managed your project and copied all the files to your portable hard drive, it's a good idea to unmount the hard drive containing the original media, and then try opening up the newly copied project and media from your portable hard drive. This lets you check to make sure you've got everything, and that all the files relink to the project properly.
    Recapture Your Source Media (If Necessary) at the Highest Quality
    For the best results, it’s essential to use media that has been captured at the highest possible quality. If you’re following an offline/online workflow where you captured the source media at low quality in order to save hard drive space, you’ll need to recapture that media at its highest original quality. This is not to say that you need to recapture everything using the 10-bit Uncompressed 4:2:2 codec if it was originally shot using a compressed format.
    For example, if you’re working on a program that was shot on NTSC DV tape but that was originally captured and edited with the OfflineRT format, you need only recapture the source media at its original resolution and format using the DV/DVCPRO - NTSC codec. Likewise, DVCPRO 50, HDV, DVCPRO HD, IMX, and HDCAM HD (35 Mb/sec VBR) are all suitable video formats for beginning the color correction process using their native codecs.
    Here's why. In either Final Cut Pro or Color, image data from supported compressed formats is decompressed at the beginning of the image processing pipeline, with all the internal image processing performed on uncompressed data. During rendering, the corrected, internally uncompressed image can be written straight to disk as an uncompressed file. In essence, the rendering process upconverts your program at the same time it processes your color corrections, preserving maximum image quality.
    On the other hand, if you’re working with media that's in an analog or digital mastering format such as Betacam SP, Digital Betacam, or D-5, you’ll want to capture it using the 10-bit Uncompressed 4:2:2 codec if you want your media to be completely uncompressed. On the other hand, to save hard drive space you can now capture your media using Apple's new mastering-quality compressed codecs; ProRes 422 is suitable for capturing and mastering standard definition media, while ProRes 422 (HQ) is suitable for high-definition media.
    Render Specific Effects as Self-Contained QuickTime Clips (optional)
    (This step pertains only to preparing for a Color session)
    If we've discussed your program in advance and you know for a fact that it will be corrected using Color, there's another optional step you can perform to prep your project. Certain types of clips and effects in Final Cut Pro sequences are not supported directly inside of Color, including:
    * Still images (such as .tiff and .jpg files with durations greater then one frame)
    * Final Cut Pro freeze frame clips
    * Final Cut Pro generators
    * Motion project files edited into the Timeline
    * LiveType project files edited into the Timeline
    * FXScript and FxPlug filters (ignored by Color)
    * Variable speed effects (linear speed effects like 50% and 200% are fine)
    Most of these effects are simply ignored by Color, leaving offline clips in the Color timeline. However, unless they're titles or superimposition effects, usually these clips need to be color corrected along with the rest of the program. For the smoothest Final Cut Pro to Color round trip, it's usually best to render (export) such effects as self-contained QuickTime files, then import them back into your project and edit them back into your Final Cut Pro project to replace the original effect clip in your project.
    If you have any questions about this process, don't worry about it. This is a preparatory step that I can take care of. However, if you know what you're doing and you'd like to take care of this yourself, the following is a good workflow:
    1. Drag the unsupported clip to track V2 (see 1 in illustration).
    2. Solo the auto-select control for track V2 by Option-clicking it (see 2 in illustration).
    3. Move the playhead to that clip, and mark the clip for export by pressing X. This sets the sequence In and Out points to match those of the clip (see 3 in illustration).Rendering Unsupported Clips
    4. Choose File > Export > QuickTime Movie...
    5. When the Save window appears, choose Custom from the Setting pop-up.
    6. When the Sequence Preset Editor window appears, choose 10-bit Uncompressed 4:2:2 from the Compressor pop-up menu in the QuickTime Video Settings section, then click OK (despite the window's name, this does not change the original sequence settings).
    7. In the Save window, choose a name and location for the new media file, and click Save.
    8. When it finishes rendering, reimport the new QuickTime movie back into your project. It's helpful to create a new bin in which to store all of your prerendered clips.
    9. Lastly, edit the rendered clip into the gap on track V1 underneath the original clip on track V2.Preparing Sequence 02
    After you've rendered all of the unsupported clips in your sequence, you can disable the original superimposed clips in track V2, but leaving them in your sequence makes it easier to locate and rework these effects should you decide you ever need to make a change. Now that the effect has been turned into a QuickTime movie, it can be graded in Color just like any other clip.
    Note: Don't forget to bring these rendered clips along with all the other media for your project.
    Rendering Speed Effects
    Rendering speed effects works a little differently. If you have Final Cut Studio 2, you have the option of rendering clips with linear or variable speed effects in higher quality by sending all such clips to Motion to render using Motion's adaptive image analysis to create smooth slow motion effects. This is highly recommended.

  • Setting timecode

    hello, i'm attempting to black a tape in order use the edit to tape feature in FCP, and i need to set the starting timecode on the deck itself to 00:00:58:00. I am using a Sony HVR-M15U HDV deck. If anyone has experience with this please help. Thank you.

    You cannot EDIT TO TAPE to HDV...only PRINT TO VIDEO. Because HDV needs to conform back to a GOP format when you output back to HDV.
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