Memory continually growing in JS AIR app
Hi -
We're currently developing an HTML/Javascript AIR application, and I've been trying to pay pretty close attention to memory. One of the things I'm noticing is that memory never seems to come back down, even after objects have been nullified and events have been unbound. ...And I can't quite figure out why that is.
As far as I understand, any objects that are no longer referenced should be picked up by garbage collector, but I don't see that happening.
So for now my question is pretty simple: how do you go about profiling your memory usage on Adobe AIR? I've seen some tools that were available with Aptana, but that was back for AIR 2.0. Are there more up-to-date processes for this? Does anyone have any recommendations for how to deal with memory growth in AIR?
Thanks,
Zach
Quick follow up here.
I went ahead and modified my source to run within Google Chrome so I could take advantage of Chrome's dev tools, which include some pretty solid memory profiling tools. What I discovered is that Chrome is garbage collecting as expected, and my memory footprint is remaining relatively consistent. But unfortunately that does not look like the case for AIR. I'll continue to post on here as I discover things, so perhaps others can benefit from what I might find.
Similar Messages
-
Fixing Memory Leaks in AIR App?
Hi Friends,
I'm been facing this memory leaks issue in our app and this has taken enough of our time and resources and we are not being able to find a solution for it.
I have identified the problem in the module where we primarily need memory related fixes which is - We are setting Repeater's recycleChildren() property to true/false based upon certain conditions which we cant change. Now when this property is set to false Repeater is supposed to be removing its last created objects from memory and creating fresh ones. In our case repeater is unable to delete those. When I managed to get their instances (using createdChildren()) and freed them in code I called System.gc() for releasing the memory back to OS. Now what is happening is that this approach works fine when I run the app from code but when I create its installer (from Installsheild) and formally out in on machines it does not work. I came to know the reason from following blogs:
http://jvalentino.blogspot.com/2009/05/flex-memory-issue-3-garbage-collection.html
http://gskinner.com/blog/archives/2006/06/as3_resource_ma.html
http://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/flash/system/System.htm l#gc()
http://stackoverflow.com/questions/192373/force-garbage-collection-in-as3
http://gskinner.com/blog/archives/2006/08/as3_resource_ma_2.html
Guys, can anyone of you suggest what should I do here? This has become a delivery bottleneck and we need to give a fix where the memroy is released periodically and efficiently so that the end user's system does not hang.
Please help.
ShubhraAre you sure it doesn't ? Maybe flash does release memory but the OS leaves it assigned as described in the below comment from http://www.mikechambers.com/blog/2008/08/06/what-are-your-biggest-issues-with-adobe-air/co mment-page-3/#comment-26330
"I just finished doing more experiments, I looks like the AIR app does free the memory, but the OS leaves it assignned to the app process, until other apps requiere that memory. So, looks like it is a natural behaviour and the memory leak is not as terrible as I thougth." -
Need to 'launch' AIR app from SD card on Samsung Galaxy TABLET...
April/28/11 at 3pm ET
Hi to the group...
Not 100% sure if this is proper forum to ask this, if anyone knows a better one please point me to it via ([email protected])
Ok. Trying to see if my working .AIR app will run on my pals Samsung Tablet (before I buy one for myself)...
Dropped the 'AIR' file onto the SD card (I can see it (the AIR file, size correct) via the fileBrowser app but clicking it does nothing.
Of note AIR is installed in background of the device and it is running.
Cant see/find an 'Adobe AIR launcher?' icon' anywhere (only see Adobe PDF browser).
In all my web searching I see 10000 developer related tutorials re: creating an APK file / converting to APK file using Flash Professional ect. Not what I am looking for...
I think I am missing something very basic here is there a launcher for AIR apps on Android?
TIA //GregHHello
Thank you for your post.
You cannot throw directly from your external device, however you can once that file is transferred to internal memory.
please review this guide for instructions on how.
How to throw (send) music, video or picture files to a DNLA compatible device.
https://us.en.kb.sony.com/app/answers/detail/a_id/34563/c/65,66/kw/34563 -
What is the best and easiest way to upload a big file from an AIR app to a server?
hello everyone
i am a self-teach-as-i-go kind on person, and this is my first encounter with uploading to a server, websites and all
i have written an AIR app in which the user chooses pictures from his/her computer and fills out numerous forms. at the end i want to upload all this data to my server
currently, all the data folder gets compressed to a single zip file (using noChump zip library). i did this for simplicity reasons (uploading only a single file) - the size is the same. this files can get up to 200mb in size
as a server, i have one domain I have bought and currently only a small space (1G - basic). I control it using Parallels® Plesk panel (default from the company i bought the domain and space from)
I have no knowledge other then as3 (thanks, OReilly!), so i thought of something that doesn't require server side scripting.
after messing around a bit i found the code at this question: http://stackoverflow.com/questions/2285645/flex-crossdomain-xml-file-and-ftp
(thank you Joshua). please look at that code, basically, it uploads through a socket
I fixed it up a bit and was able to upload a 64mb zip file to my httpdocs folder in my domain. this included hard coding my username and password
looking at my site managing panel i see the file created and expanding in size, end at the end i even dowloaded the zip and decompressed it - all well.
my questions are:
the upload continued even when i exit my air app! how does this work?
i cant get progress events to fire (this relates to question 1).
this domain also holds my web page. is httpdocs the correct folder to put in user data? how do i give each user their own username and password?
is this the right way to go anyway? remember file sizes could reach 200mb and also, secure transferring is not a must
hope you guys can make sense in the mess
cheers
SaarGoogle search.
iTunes does not sync with non-Apple devices. -
Air apps on Microsoft Surface?
Microsofts challenge to the iPad is due out in mid October, which isnt that far away and we havent yet heard anything about getting Air apps on to it. Does anyone from Adobe want to comment?
It would seem a pretty good match. Microsoft needs quality apps for its new platform and if Air developers could just compile their exisiting iPad apps for Win8 Metro then I think a lot of people would do it (I would).
And technically it should be almost trivial given that Adobe and MS have already worked together on a version of the flash player for win 8 tablets.
so why no news on this?Hi Anupam,
For surface, developing a game and porting it as a Windows store app will suffice your requirement.A windows store app can be run on laptops,desktops and also surface running on Windows 8/8.1.Preferrably, try deploying your game as windows 8.1 store app
unity3d 4.3 supports this.
Keep in mind that you have to use 3D models with mobile diffuse(texture),which consume less memory while loading/progressing of the game.
Avoid using heavy GameObjects like terrain.Instead go for a plane.Terrains are not recommended by unity on mobiles.On a tab,it will work but with consumes more memory.
Here's a blog which will help you achieve this ,
http://onestopdotnet.wordpress.com/category/windows-store-2/ -
Adobe AIR Apps + Safari = Very slow
Hi everybody,
I'm experiencing a strange behaviour of my Adobe AIR Apps on iPad. I've tested several Apps now (one GPU-Heavy Game, one CPU-Blitting App, one pretty standard Puzzle) and all of them do have the same issue - as soon as Safari is running in the background it sometimes (not always.. and most likely on iPad1) slows my App down to 1fps. Until I close Safari again. I haven't ever seen any other App doing so, thus I believe it's an Adobe AIR bug. Maybe only on iPad though.
Does anyone know why this happens or if I can get around of that? Besides my Apps run superfast.
What I've tested so far is:
- My memory usage is ~4mb. Doesn't seem to bother him if it's more or not
- My GPU-Cache is held quite low (but even with empty GPU Cache this issue appears)
- I'm using an Enter-Frame in all my apps which simulates the rendertick. Maybe this may be the fault?!
Many thanks in advance,
Marvin.Furthermore:
- if the iPad was restarted you can have opened any iOS system-app without slowing down the Adobe AIR app
- nevertheless after some hours this bug occurs again.
Our game is in stores now: http://itunes.apple.com/us/app/ifunnel-frenzy-hd/id457822239?mt=8 and many people send us bugreports because of it. As soon as I'm telling them to close iOS system-apps things work superfine again.
You can download and test this bug for yourself - I think this might be pretty self-explaining then.
I'm a bit struggling how to solve this.. honestly. -
Trace not working when create air app in flash cs6
hi
when i compile air app in flash cs6 , trace function dont workk and flash cs6 dispatch error with this title: test movie lunch failed, please help meyeah, that happened to me, is not a compilation error is a popup that says "test lunch movie failed". I usually happened when the machine is saturated memory, and does not work well until after restart
-
Converting the web app into AIR app leads errors
Hi all,
I am new to flex, i am trying to convert a web app into air app.
I changes the tags and when i complie i get the below 3 error popups with dismis and continue buttons on the bottom right..
Error: Error #2067: The ExternalInterface is not available in this container. ExternalInterface requires Internet Explorer ActiveX, Firefox, Mozilla 1.7.5 and greater, or other browsers that support NPRuntime.
Error: Error #2067: The ExternalInterface is not available in this container. ExternalInterface requires Internet Explorer ActiveX, Firefox, Mozilla 1.7.5 and greater, or other browsers that support NPRuntime.
TypeError: Error #1009: Cannot access a property or method of a null object reference.
Any help would be greatly appreciated.
Thanks in advance.Thanks peter.
commenting those lines avoids the first 2 errors but still i am getting the below errors.
this is a microstrategy flex project.
Error #1009: Cannot access a property or method of a null object reference.
at com.microstrategy.web.vf.viewer::MstrWindowedApplication/handleCreationComplete()[Z:\Flex \projects\VisFrameworkAIR\src\com\microstrategy\web\vf\viewer\MstrWindowedApplication.as:9 9]
at flash.events::EventDispatcher/dispatchEventFunction()
at flash.events::EventDispatcher/dispatchEvent()
at mx.core::UIComponent/dispatchEvent()[C:\autobuild\3.2.0\frameworks\projects\framework\src \mx\core\UIComponent.as:9298]
at mx.core::UIComponent/set initialized()[C:\autobuild\3.2.0\frameworks\projects\framework\src\mx\core\UIComponent.as :1169]
at mx.managers::LayoutManager/doPhasedInstantiation()[C:\autobuild\3.2.0\frameworks\projects \framework\src\mx\managers\LayoutManager.as:718]
at Function/http://adobe.com/AS3/2006/builtin::apply()
at mx.core::UIComponent/callLaterDispatcher2()[C:\autobuild\3.2.0\frameworks\projects\framew ork\src\mx\core\UIComponent.as:8628]
at mx.core::UIComponent/callLaterDispatcher()[C:\autobuild\3.2.0\frameworks\projects\framewo rk\src\mx\core\UIComponent.as:8568] -
Having trouble with the Air/app crashing after 3 or so hours on Win 7.
Heya.
I have been battling with this issue for a few days now, trying to debug what might be the root cause. The application is a reaction game with organic creatures and movement via Bezier Splines and some physics. It uses some really intense calculations while the game is running. Anyhow, the game is being ran on a dedicated machine with Win 7 and AIR installed. It should be able to function about 13-16hours in a row, since it is a part of a science centers show, and it should be touring europe in the near future as well. Needless to say having the app crash every few hours isn't really an option.
So, after about 3 hours (checking from Win 7 error log) Windows notifies me that the application has stopped working and it just freezes the whole thing. I've been running it over nights to see when this error happens, and it seems to happen pretty consistently after around 3-4 hours of runtime with constant games. (having the game play itself)
This is what Windows error log says
Faulting application name: APPLICATIONNAME.exe, version: 0.0.0.0, time stamp: 0x4b66b0f3
Faulting module name: Adobe AIR.dll, version: 1.5.3.9130, time stamp: 0x4b66b06a
Exception code: 0xc0000005
Fault offset: 0x00256e29
Faulting process id: 0xaf8
Faulting application start time: 0x01cae2f060312579
Faulting application path: C:\Users\Muffinssi\Desktop\APPLICATIONNAME.exe
Faulting module path: C:\Program Files (x86)\Common Files\Adobe AIR\Versions\1.0\Adobe AIR.dll
Report Id: 2b358e12-4efb-11df-84f7-64b9e8d85ac7
Now from what I've tested from extended running of the game by itself, it doesn't leak memory, and it doesn't seem to throw any Flash based error at all. I set the Debug flag on the installed AIR app, and checked the trace log for any errors, there were none. Also no flash/air specific modal window about an error, only the Win 7 error about it stopped working.
I am at a loss here, what could be causing this error? Any ideas on how to fix this? I would really appreciate it!
Cheers
NiiloIf you get any form of strange behaviour from your BB then, with the power-on, remove the battery and leave it out for a couple of minutes.
If that doesn't sort the problem then post again or use the search facility above.
Blackberry Best Advice - Back-up weekly
If I have helped you please check the "Kudos" star on the right >>>> -
Air bugs: Air apps wont open
Hello,when I try the run any of my air apps. It wont open. I installed Magix Music Maker prior to this event. All my apps ran properly before this event.. My operating system is Windows 7. I have Adode Air installed on my computer. I have an Intel i3 2.10 GHz core processor. 4 gigs of memory.
1. Settings>Safari>Clear History, Cookies and Data
2. Hold the Sleep/Wake and Home button down for about 10 seconds until you see the Apple Logo -
When I try to install any Adobe Air app I receive an error around the 75% mark that says:
The instruction at "0×77a5e52e" reference memory at "0×000000x44". The memory could not be read.
I have uninstalled Adobe Air and reinstalled. I can't figure out the issue here. Any help would be appreciated. Thanks.
Mark.Do you have administration privileges on your computer?
Because AIR apps could install only if you have them -
Application error running air app
My air app is a sildeshow viewer which sends request to the
server and represents the response data using chart component.
I encounter a very tricky problem that when this app runs for
hours it will get a application error, as air dismiss all the
exception while running, I can not get the stacktrace. I tried
debug this app in flex builder, but still got a application error
from air debug launcher without exception stacktrace. That mean adl
crashed while I run my app.
The difficulty is that this error does not always occur. It
happens usually once a week while running , so I can not get the
location of the error generated.
The application error is kind of "memory could not be
written", so did anyone ever face this problem? And is there any
suggestion for me? I want to know what kind of exception could
crash adl.
Thanks very much, it bothers me a lot.This kind of error is bug. If you can capture a crash report
of some kind (use a web search to find out how to do that for your
OS) and file it as a bug, that'd be great.
That said, a common cause with applications that run for a
long time and use lots of data is that they run out of memory. You
might check your memory use; if it increases without bound, that's
a sign that your application is leaking. -
[AIR 3.0] AIR app crash on attachCamera()
edit:
I'v changed the topic because the App chrashes on the attachCamera() function, not during Camera.getCamera()
Hi,
I'm developing an AIR App using Flash CS4 on windows 7 (64 bit), macbook pro. I catch the built In webcam (iSight...) with Camera.getCamera() and apply it to a Sprite on the stage.
All works fine when I run the app using "control+enter" in Flash CS4.
But when I install the published AIR package and run the standalone AIR app it crashes at Camera.getCamera() videoContainer.attachCamera(camera) and the usual windows error message appears. VideoContainer is a object from the class Video.
any idea?Chris,
it's a simple call to Camera.names , as pretty most everyone in this post (and many others on the web) reported.
The AIR application just closes. No RTE, no crash report, nothing.
I've found people reporting this issue since 2010. This is a Critical issue, IMHO, and I'm surprised the issue is still out there after being reported for such a long time.
I've logged the bug here: https://bugbase.adobe.com/index.cfm?event=bug&id=3609470
When Adobe changed all it's roadmap for AIR and FP, I lost access to the pre-releases so I can't really pressure the AIR team. Could you do that for me, Chris?
I have asked one of our clients for the dxdiag report:
System Information
Time of this report: 8/8/2013, 14:02:41
Machine name: NT-PT-045
Operating System: Windows 7 Enterprise 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.130318-1533)
Language: Portuguese (Regional Setting: Portuguese)
System Manufacturer: CLEVO CO.
System Model: W150HNM/W170HN
BIOS: Default System BIOS
Processor: Intel(R) Core(TM) i7-2620M CPU @ 2.70GHz (4 CPUs), ~2.7GHz
Memory: 8192MB RAM
Available OS Memory: 8100MB RAM
Page File: 7973MB used, 8224MB available
Windows Dir: C:\Windows
DirectX Version: DirectX 11
DX Setup Parameters: Not found
User DPI Setting: Using System DPI
System DPI Setting: 96 DPI (100 percent)
DWM DPI Scaling: Disabled
DxDiag Version: 6.01.7601.17514 32bit Unicode
DxDiag Notes
Display Tab 1: No problems found.
Display Tab 2: No problems found.
Sound Tab 1: No problems found.
Sound Tab 2: No problems found.
Input Tab: No problems found.
DirectX Debug Levels
Direct3D: 0/4 (retail)
DirectDraw: 0/4 (retail)
DirectInput: 0/5 (retail)
DirectMusic: 0/5 (retail)
DirectPlay: 0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow: 0/6 (retail)
Display Devices
Card name: Intel(R) HD Graphics 3000
Manufacturer: Intel Corporation
Chip type: Intel(R) HD Graphics Family
DAC type: Internal
Device Key: Enum\PCI\VEN_8086&DEV_0126&SUBSYS_51401558&REV_09
Display Memory: 1696 MB
Dedicated Memory: 64 MB
Shared Memory: 1632 MB
Current Mode: 1600 x 900 (32 bit) (60Hz)
Monitor Name: Generic PnP Monitor
Monitor Model: unknown
Monitor Id: LGD020C
Native Mode: 1600 x 900(p) (59.978Hz)
Output Type: Internal
Driver Name: igdumd64.dll,igd10umd64.dll,igd10umd64.dll,igdumd32,igd10umd32,igd10umd32
Driver File Version: 9.17.0010.2932 (English)
Driver Version: 9.17.10.2932
DDI Version: 10.1
Driver Model: WDDM 1.1
Driver Attributes: Final Retail
Driver Date/Size: 12/14/2012 03:42:34, 12615680 bytes
WHQL Logo'd: Yes
WHQL Date Stamp:
Device Identifier: {D7B78E66-4266-11CF-6673-4D71B4C2C435}
Vendor ID: 0x8086
Device ID: 0x0126
SubSys ID: 0x51401558
Revision ID: 0x0009
Driver Strong Name: oem67.inf:Intel.Mfg.NTamd64:iSNBM0:9.17.10.2932:pci\ven_8086&dev_0126
Rank Of Driver: 00E02001
Video Accel: ModeMPEG2_A ModeMPEG2_C ModeWMV9_C ModeVC1_C
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D3D9 Overlay: Supported
DXVA-HD: Supported
DDraw Status: Enabled
D3D Status: Enabled
AGP Status: Enabled
Card name: Intel(R) HD Graphics 3000
Manufacturer: Intel Corporation
Chip type: Intel(R) HD Graphics Family
DAC type: Internal
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Display Memory: 1696 MB
Dedicated Memory: 64 MB
Shared Memory: 1632 MB
Current Mode: 1280 x 1024 (32 bit) (60Hz)
Monitor Name: Generic PnP Monitor
Monitor Model: DELL 1708FP
Monitor Id: DEL4023
Native Mode: 1280 x 1024(p) (60.020Hz)
Output Type: HD15
Driver Name: igdumd64.dll,igd10umd64.dll,igd10umd64.dll,igdumd32,igd10umd32,igd10umd32
Driver File Version: 9.17.0010.2932 (English)
Driver Version: 9.17.10.2932
DDI Version: 10.1
Driver Model: WDDM 1.1
Driver Attributes: Final Retail
Driver Date/Size: 12/14/2012 03:42:34, 12615680 bytes
WHQL Logo'd: Yes
WHQL Date Stamp:
Device Identifier: {D7B78E66-4266-11CF-6673-4D71B4C2C435}
Vendor ID: 0x8086
Device ID: 0x0126
SubSys ID: 0x51401558
Revision ID: 0x0009
Driver Strong Name: oem67.inf:Intel.Mfg.NTamd64:iSNBM0:9.17.10.2932:pci\ven_8086&dev_0126
Rank Of Driver: 00E02001
Video Accel: ModeMPEG2_A ModeMPEG2_C ModeWMV9_C ModeVC1_C
Deinterlace Caps: {BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_EdgeFiltering
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend
{BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_EdgeFiltering
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend
{BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F}: Format(In/Out)=(YV12,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_EdgeFiltering
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YV12,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend
{BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F}: Format(In/Out)=(NV12,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_EdgeFiltering
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(NV12,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend
{BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F}: Format(In/Out)=(IMC1,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_EdgeFiltering
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC1,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC1,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend
{BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F}: Format(In/Out)=(IMC2,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_EdgeFiltering
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend
{BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F}: Format(In/Out)=(IMC3,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_EdgeFiltering
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC3,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC3,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend
{BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F}: Format(In/Out)=(IMC4,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_EdgeFiltering
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC4,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC4,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend
D3D9 Overlay: Supported
DXVA-HD: Supported
DDraw Status: Enabled
D3D Status: Enabled
AGP Status: Enabled
Sound Devices
Description: Speakers (Realtek High Definition Audio)
Default Sound Playback: Yes
Default Voice Playback: Yes
Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0269&SUBSYS_15585140&REV_1001
Manufacturer ID: 1
Product ID: 100
Type: WDM
Driver Name: RTKVHD64.sys
Driver Version: 6.00.0001.6233 (English)
Driver Attributes: Final Retail
WHQL Logo'd: Yes
Date and Size: 10/29/2010 12:20:54, 2533352 bytes
Other Files:
Driver Provider: Realtek Semiconductor Corp.
HW Accel Level: Basic
Cap Flags: 0xF1F
Min/Max Sample Rate: 100, 200000
Static/Strm HW Mix Bufs: 1, 0
Static/Strm HW 3D Bufs: 0, 0
HW Memory: 0
Voice Management: No
EAX(tm) 2.0 Listen/Src: No, No
I3DL2(tm) Listen/Src: No, No
Sensaura(tm) ZoomFX(tm): No
Description: Realtek Digital Output (Realtek High Definition Audio)
Default Sound Playback: No
Default Voice Playback: No
Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0269&SUBSYS_15585140&REV_1001
Manufacturer ID: 1
Product ID: 100
Type: WDM
Driver Name: RTKVHD64.sys
Driver Version: 6.00.0001.6233 (English)
Driver Attributes: Final Retail
WHQL Logo'd: Yes
Date and Size: 10/29/2010 12:20:54, 2533352 bytes
Other Files:
Driver Provider: Realtek Semiconductor Corp.
HW Accel Level: Basic
Cap Flags: 0xF1F
Min/Max Sample Rate: 100, 200000
Static/Strm HW Mix Bufs: 1, 0
Static/Strm HW 3D Bufs: 0, 0
HW Memory: 0
Voice Management: No
EAX(tm) 2.0 Listen/Src: No, No
I3DL2(tm) Listen/Src: No, No
Sensaura(tm) ZoomFX(tm): No
Sound Capture Devices
Description: Microphone (Realtek High Definition Audio)
Default Sound Capture: Yes
Default Voice Capture: Yes
Driver Name: RTKVHD64.sys
Driver Version: 6.00.0001.6233 (English)
Driver Attributes: Final Retail
Date and Size: 10/29/2010 12:20:54, 2533352 bytes
Cap Flags: 0x1
Format Flags: 0xFFFFF
DirectInput Devices
Device Name: Mouse
Attached: 1
Controller ID: n/a
Vendor/Product ID: n/a
FF Driver: n/a
Device Name: Keyboard
Attached: 1
Controller ID: n/a
Vendor/Product ID: n/a
FF Driver: n/a
Device Name: Controller (Wireless Gamepad F710)
Attached: 1
Controller ID: 0x0
Vendor/Product ID: 0x046D, 0xC21F
FF Driver: n/a
Device Name: USB Receiver
Attached: 1
Controller ID: 0x0
Vendor/Product ID: 0x046D, 0xC52B
FF Driver: n/a
Device Name: USB Receiver
Attached: 1
Controller ID: 0x0
Vendor/Product ID: 0x046D, 0xC52B
FF Driver: n/a
Device Name: USB Receiver
Attached: 1
Controller ID: 0x0
Vendor/Product ID: 0x046D, 0xC52B
FF Driver: n/a
Device Name: Cordless Receiver
Attached: 1
Controller ID: 0x0
Vendor/Product ID: 0x046D, 0xC52B
FF Driver: n/a
Device Name: Cordless Receiver
Attached: 1
Controller ID: 0x0
Vendor/Product ID: 0x046D, 0xC52B
FF Driver: n/a
Poll w/ Interrupt: No
--- -
What causes an AIR app crash (non-error type)
Gidday guys
Pretty general question, but I'm curious as to what I should be looking for if...
- I randomly get the Test Movie Terminated message when compiling or running a desktop AIR app from Flash Pro IDE
- the installed AIR app crashes/terminates randomly from no apparent reason?
No compiler errors or warnings are generated.
Cheers'The most important thing to notice is the red line. This represents the budget time that you have to keep below on each frame, if you’re to meet the framerate you want to achieve. For example, on a SWF running at 30 frames per second (fps), you have a budget of 33ms per frame (1000ms / 30 frames). In other words, if you spend more than 33ms per frame, your application will start stuttering and skipping frames, which you really don’t want to happen!'
Does that mean when I'm coding, I should be making sure that functions etc are complete before the frame finishes? ie if my project is 12 fps, a function should never take longer than 83ms to complete?
no, (and going over budget wouldn't crash flash). going over budget means flash is not able to maintain the targeted frame rate. go over budget enough and you'll see your display stutter instead of maintain smooth animation. that's not relevant to a data app and not relevant to a crash problem.
you want to check the memory use and see if it is relentlessly increasing as you use your app. in particular, what's scout tell you when your app crashes.
My project isn't frame really specific - ie there's no animation or frame reliant graphics in particular. It's a data based app.
Does it just mean that my display will slow down if I'm jamming more processing in that a frame can handle, and should I be worried about it if my display isn't particularly important?
no, that's not a problem. -
FB4 AIR app: profiler internal error
Hi, we have a relatively large AIR app under FB4 and we're trying to track down a memory leak using the flex profiler. We have the profiler performance profiling turned OFF and memory profiling ON. Problem is, with stack tracing turned OFF, there's very little useful information in the profiler output, and with it turned ON, the profiler crashes. The crash happens when trying to open an object instance. It crunches away for about 10 minutes, then stops with the "Java heap space" error seen in the screen capture below. System is a MacBook Pro with quad core i7 @ 2.8 GHz with 8 GB RAM. Crash happens on both WinXP under VMware, and on the Mac side. Any ideas on how to get the flex profiler to work? Thanks.
Please vote for the bug http://bugs.adobe.com/jira/browse/FB-29278
Thanks,
Kishan
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