Motion 5, Importing a PNG, Alpha Channel Wonky

When I import a PNG into motion the alpha map gets brighter— brighter than it looks in photoshop, preview, pixelmator, etc.
Then in motion if I just export the project as a movie, the alpha channel values seem to return to normal in the MOV file. It's comforting to know that the final product will turn out ok, but how am I supposed to know what it will look like wihtout having to export the project everytime I want to see what it looks like. Note: I don't ever remember encountering any problems like this with Motion 4.
Any help appreciated. Thanks.

Very top right of the Motion interface, 4th icon from the right, check those settings.

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    Is there a difference between the way that the Windows and
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    are working with a .fla that was created in the Windows version of
    Flash 8, but we are editing it with the Mac version. When we import
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    Use PNG-24.
    Chris Georgenes
    Animator
    http://www.mudbubble.com
    http://www.keyframer.com
    Adobe Community Expert
    *\^^/*
    (OO)
    <---->
    masterys wrote:
    > Is there a difference between the way that the Windows
    and Mac versions of
    > Flash 8 Pro handle alpha channels on .bmp files? We are
    working with a .fla
    > that was created in the Windows version of Flash 8, but
    we are editing it with
    > the Mac version. When we import the .bmp files that we
    made on our Mac, the
    > alpha channels don't show up. But the same .bmp files
    that were imported with
    > the Windows version do display their alpha channels. We
    had to change the
    > format to .tif in order to avoid "losing" the alpha
    channel. Can anyone shed
    > any light on this? Thanks!
    >

  • BufferedImage from PNG : Alpha Channel disregaurded

    I'm trying to load a PNG with an alpha channel into a BufferedImage, and
    then sample the BufferedImage at various pixels for some operations.
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    So far so good. Now, the problem. When I try to sample a pixel, the alpha is always 255 or 100% opaque
    which is clearly not right. Also, when I print out the BufferedImage's type, I get 0 which means the image
    type is "Custom". Care to shed any light as to how I can accurately sample an image with an alpha channel?
    import javax.swing.*;
    import java.awt.*;
    import java.io.*;
    import javax.imageio.*;
    import java.awt.image.*;
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        public PNGTest() {
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            } catch (Exception e) {
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    Edited by: robbie.26 on May 20, 2010 4:26 PM
    Edited by: robbie.26 on May 20, 2010 4:29 PM

    Here ya go robbie, ti seems to work for the rest of the world, but not for you:
    import java.awt.*;
    import java.awt.image.*;
    import java.net.URL;
    import javax.swing.*;
    import javax.imageio.*;
    public class JTransPix{
      JTransPix(){
        JFrame f = new JFrame("Forum Junk");
        JPanel p = new MyJPanel();
        f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
        f.add(p);
        f.pack();
        f.setVisible(true);
      public static void main(String[] args) {
        new JTransPix();
      class MyJPanel extends JPanel{
        BufferedImage bi = null;
        MyJPanel(){
          try{
            bi = ImageIO.read(new URL("http://upload.wikimedia.org/wikipedia/commons/archive/4/47/20100130232511!PNG_transparency_demonstration_1.png"));  //here ya go--one liner
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          }catch(java.io.IOException e){
            System.out.println(e.toString());
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          super.paintComponent(g);
          g.setColor(Color.BLUE);
          g.fillRect(0, 0, bi.getWidth(), bi.getHeight());
          g.drawImage(bi,0, 0, this);
    }Please notice how the BufferedImage is declared and set to NULL, then allow ImageIO to set the type--Just as I said before. If you have any question about the PNG producing an ARGB image with ImageIO, then change the color painted onto the backgroun din the paintComponent to what ever you want and you'll see it show through.
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    Use PNG-24.
    Chris Georgenes
    Animator
    http://www.mudbubble.com
    http://www.keyframer.com
    Adobe Community Expert
    *\^^/*
    (OO)
    <---->
    masterys wrote:
    > Is there a difference between the way that the Windows
    and Mac versions of
    > Flash 8 Pro handle alpha channels on .bmp files? We are
    working with a .fla
    > that was created in the Windows version of Flash 8, but
    we are editing it with
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    made on our Mac, the
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    that were imported with
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    had to change the
    > format to .tif in order to avoid "losing" the alpha
    channel. Can anyone shed
    > any light on this? Thanks!
    >

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