Motion tween easing and timeline

just using flash cs4 for the first time (after flash 8). It seems to be the one program where theres a lot of new features since that version (yay new features!) That I dont know how to use (boo!)
So far I feel like someone at adobe made the mistake of letting the programmers design the usibility, but then flash has always been a bit unintuitive:
so -
I create a motion tween but by default it runs to the end of the animation, which makes it difficult to design a custom ease. So I add a blank keyframe to make it only 20 frames long.  Get my easing sorted, but now I want to set it so that it so that it remains visible on the stage for the rest of the animation.  I cant insert a key frame, and if I remove the blank keyframe, the bloody easing which I've just spent an hour getting my head around, is stretched out to the end of the animation.  And presumably if I insert more frames at any point the easing will also get mucked up.
so is there a way to either convert a blank keyframe to an old fashined timeline keyframe after a motion tween OR
fix the easing so that it applies between the original points?
Oh yeah, and ctrl-y instead of ctrl-shift-z. WTF?

I took a closer look at the this movie. While it does work just fine for me, there are a couple of areas where it can be optimized. This movie uses just one image. The stage size for this movie is 680 X 510 pixels. The image is 2816 X 2112 pixels at 32 bits. There is no advantage to using an image of this size. There are many disadvantages. You want to reduce the size of this image before it is imported into the movie. This alone will dramatically improve the performance of the animation.
There is also no need for this movie's frame rate to be more than 30 fps, 15 will probably work just fine with the reduced image size.
I'm sorry that I missed the size of the image as a problem initially, but then the movie plays fine for me.
Yes, you can export any sort of video that you like.

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