Movieclip Loader in AS3
hi,
i have a question
i download flash as3 demo version today
i already use flash mx 8 , and have to many projects and
components for Macromedia Flash MX 8 Professional.
so i test Flash CS3 . this is very great..
so i know that i can use my Flash 8 FLA (AS2) sources in
FlashCS3 (AS3).
but , i can not use AS2 and AS3 OR Flash 8 Component and
Flash CS3 Components together !
so i have a question , that : can i load an Flash8 ( AS2 )
with MovieClipLoader in AS3... ?!
( load old swf in new swf )!
in old version ( as2 )
i usef :
loadMovie("fileName.swf", "MovieClipSymbolaName")
how i can do it in new version
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92 North Ltd
Leeds website, graphic and web banner design
Phone 0113 815 1158
http://www.92north.comThanks kglad. Will give that a try
92 North Ltd
Leeds website, graphic and web banner design
Phone 0113 815 1158
http://www.92north.com -
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Hi! I'm getting desperated.
I started about 3 days ago trying to solve this problem,
maybe i'm very noob!
I have a main movie. Inside this, i load various externals
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a button swf, and witch one has to have a different image as
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So inside the button, i have a layer with a button, but no
shape or nothing, and in another layer, i have a movieclip to can
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Main Movie
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Thanks.sorry there but this system seems convoluted and unecessary.
You should be able to achieve nearly any 'effect' using either a
single button instance, or a movieclip instance used as a button,
but should not need multiple instances to do so, or multiple swf
files Each button symbol has three 'states' that you can apply
different 'images' to to achieve an 'effect'. You can even put
movieclips in a button state to animate something during the
triggering of that state. It seems that you should be able to at
least place all of the buttons within the 'menu' in a single swf
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What is it that you're trying to control? the 'images'? what
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When I try to load a single external AS2 SWF in an AS3 parent
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Related post:
http://www.actionscript.org/forums/showthread.php3?t=147637SymTsb,
So what is the code to do that? To delete the TWEEN variable?
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AS3 is ... -
Multiple MovieClips Loading SWF From Same Array (Posted Code)
Hey there,
I'm currently working on a project that has eight separate movieclips (for loading content) on separate layers. I have placed code in these mc's to randomly draw from the same array of 61 different swf's. Each mc randomizes the array just fine, but here's the problem. The code works great for one instance, but as soon as I add the code (including renaming) to the other mc's, the swf won't load/play. I am not getting an compiler errors, and am kinda stuck as to what the problem may be. Here's an example of the code I'm using. It is the same for each mc, except I'm renaming the variables as well as the instances for each mc. Thanks for any suggestions.
Mike
//filename = new Array("screen1.swf","screen2.swf","screen3.swf","screen4.swf","screen5.swf","screen6.swf" ,"screen7.swf","screen8.swf","screen9.swf","screen10.swf","screen11.swf","screen12.swf","s creen13.swf","screen14.swf","screen15.swf","screen16.swf","screen17.swf","screen18.swf","s creen19.swf","screen20.swf","screen21.swf","screen22.swf","screen23.swf","screen24.swf","s creen25.swf","screen26.swf","screen27.swf","screen28.swf","screen29.swf","screen30.swf","s creen31.swf","screen32.swf","screen33.swf","screen34.swf","screen35.swf","screen36.swf","s creen37.swf","screen38.swf","screen39.swf","screen40.swf","screen41.swf","screen42.swf","s creen43.swf","screen44.swf","screen45.swf","screen46.swf","screen47.swf","screen48.swf","s creen49.swf","screen50.swf","screen51.swf","screen52.swf","screen53.swf","screen54.swf","s creen55.swf","screen56.swf","screen57.swf","screen58.swf","screen59.swf","screen60.swf","s creen61.swf");
//i = filename.length;
//k=random(i)
//_root.movieTarget.loadMovie(filename[k]);
//movieTarget._xscale=80;
//movieTarget._yscale=80;
var fileNames:Array = ["screen1.swf","screen2.swf","screen3.swf","screen4.swf","screen5.swf","screen6.swf","scr een7.swf","screen8.swf","screen9.swf","screen10.swf","screen11.swf","screen12.swf","screen 13.swf","screen14.swf","screen15.swf","screen16.swf","screen17.swf","screen18.swf","screen 19.swf","screen20.swf","screen21.swf","screen22.swf","screen23.swf","screen24.swf","screen 25.swf","screen26.swf","screen27.swf","screen28.swf","screen29.swf","screen30.swf","screen 31.swf","screen32.swf","screen33.swf","screen34.swf","screen35.swf","screen36.swf","screen 37.swf","screen38.swf","screen39.swf","screen40.swf","screen41.swf","screen42.swf","screen 43.swf","screen44.swf","screen45.swf","screen46.swf","screen47.swf","screen48.swf","screen 49.swf","screen50.swf","screen51.swf","screen52.swf","screen53.swf","screen54.swf","screen 55.swf","screen56.swf","screen57.swf","screen58.swf","screen59.swf","screen60.swf","screen 61.swf"]
fileNames.sort(function () {
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trace("Random array: " + fileNames);
var currentMovieNum:Number = 0 ;
this.createEmptyMovieClip("container", _root.getNextHighestDepth());
var mcl:MovieClipLoader = new MovieClipLoader();
var mclListener:Object = new Object();
mcl.addListener(mclListener);
mclListener.onLoadInit = function(movieTarget:MovieClip) {
trace("Preparing to play: " + fileNames[currentMovieNum]);
movieTarget.loadClip(fileNames[currentMovieNum], container);
movieTarget._xscale=80;
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this.onEnterFrame = function() {
if (currentMovieNum == fileNames.length) {
currentMovieNum = 0;
} else {
if (movieTarget._currentframe == movieTarget._totalframes) {
mcl.loadClip(fileNames[currentMovieNum], movieTarget);
currentMovieNum++;Thanks for taking a look at this. The randomizer seems to work just fine, as here is a sample output from the trace:
Random array: screen47.swf,screen2.swf,screen57.swf,screen21.swf,screen9.swf,screen49.swf,screen36.swf, screen17.swf,screen6.swf,screen59.swf,screen15.swf,screen12.swf,screen33.swf,screen25.swf, screen42.swf,screen22.swf,screen24.swf,screen40.swf,screen11.swf,screen19.swf,screen32.swf ,screen35.swf,screen7.swf,screen39.swf,screen23.swf,screen4.swf,screen1.swf,screen48.swf,s creen31.swf,screen45.swf,screen29.swf,screen18.swf,screen51.swf,screen14.swf,screen34.swf, screen10.swf,screen38.swf,screen26.swf,screen16.swf,screen13.swf,screen55.swf,screen37.swf ,screen44.swf,screen61.swf,screen43.swf,screen20.swf,screen28.swf,screen30.swf,screen56.sw f,screen50.swf,screen54.swf,screen53.swf,screen46.swf,screen58.swf,screen41.swf,screen8.sw f,screen5.swf,screen52.swf,screen3.swf,screen60.swf,screen27.swf
Might you be able to lead me down a better path? I'm currently unable to get this to function for multiple symbols. The previous is the code that I've placed on the first keyframe of a movieclip with an instance name of movieTarget. Works swimmingly for one, but once the code is placed on the other symbols on different layers, it seems to only work on the lowest layer in the project.
M -
FlashVar to as2 loaded into as3
I am afraid I already know the answer to my question but I am
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flashvars into the AS3 movie so that isn't an issue. I searched
around and couldn't find any posts that helped and if this has
already been covered I would appreciate a point in the right
direction.First off thank you for your replies, links and help.
So my fears were correct, there is no easy solution. I was
hoping that I could use loader variables to load flashvars to the
loaded clip or something where I could still have the as2 continue
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I'm seriously at a loss.
I'm loading a Flash AS3 SWF into Flex via SWFloader and it
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is fairly basic and loads XML data from a local file.
I've tried all sorts of scoping within the Flash file
pointing to the xml file just in case but still nothing. What do I
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<mx:SWFLoader x="9" y="14" width="140" height="90"
source="swfs/sponsors/top_sponsors.swf"/>
The xml file is in the same directory.The migration of this file to proper AS3 is brutal. It would
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Movieclip load order FIFO or FILO
Hi, I recently purchased Zinc to simply have more control
over the window
(placement, title, icon - that's all I wanted for this
project!!) and it is
causing issues with my program.
I use the following code to create some movie clips:
for (var i=0;i<count;i++)
filePath = pstrFolderPath + swatchNameArray
paLoadedSwatchClips.push(new swatch(this, pobjMainRef,
pmcSWFHolder, i,
filePath, theCounterValues));
The swatch class has the following code that actually creates
the clips:
loadListener.onLoadInit = function(target_mc:MovieClip)
trace(target_mc + ' is done loading' + ' !! ' +
thisRef.pnID);
var mdm = _global.mdm;
mdm.Exception.DebugWindow.trace(target_mc + ' is done
loading' + ' !! ' +
thisRef.pnID, mdm.ASYNC)
thisRef.pmcLoadedClip = target_mc; // Set reference for
calling play and
stop
thisRef.pobjSetRef.mClipDone();
// Store height before we put textfield on there
thisRef.pnMyHeight = target_mc._height;
thisRef.mCreateCounter(initialCount);
mcLoader.addListener(loadListener);
var thePath = _global.mdm.Application.path + swfPath;
mcLoader.loadClip(swfPath, pmcButton);
My trace statements in Flash are in order - 0,1,2.....
I am using Flash MX 2004.
When I run it through Zinc, and when customer support runs my
files, the
trace statements are reversed - 2,1,0
I guess I'm wondering if load order has changed since 2004
version... This
problem is breaking this part of my program when I run it
through Zinc, and
want to know if it is Zinc, or an issue with Flash?
Any help would be appreciated,
JasonUpdate for anyone who cares...
It seems flash 7 and 8 are different in how they load movie
clips. Using an
older version of Zinc(which uses player 7) works just fine.
Seems to me,
Flash 8 loads them first in last out, where Flash 7 loads
them first in
first out.
Good to know for me at least!
"Jason C Reynolds" <[email protected]>
wrote in message
news:[email protected]...
> Hi, I recently purchased Zinc to simply have more
control over the window
> (placement, title, icon - that's all I wanted for this
project!!) and it
> is causing issues with my program.
>
> I use the following code to create some movie clips:
>
> for (var i=0;i<count;i++)
> {
> filePath = pstrFolderPath + swatchNameArray
> paLoadedSwatchClips.push(new swatch(this, pobjMainRef,
pmcSWFHolder, i,
> filePath, theCounterValues));
> }
>
>
> The swatch class has the following code that actually
creates the clips:
>
> loadListener.onLoadInit = function(target_mc:MovieClip)
> {
> trace(target_mc + ' is done loading' + ' !! ' +
thisRef.pnID);
> var mdm = _global.mdm;
> mdm.Exception.DebugWindow.trace(target_mc + ' is done
loading' + ' !! '
> + thisRef.pnID, mdm.ASYNC)
>
> thisRef.pmcLoadedClip = target_mc; // Set reference for
calling play and
> stop
> thisRef.pobjSetRef.mClipDone();
> // Store height before we put textfield on there
> thisRef.pnMyHeight = target_mc._height;
> thisRef.mCreateCounter(initialCount);
> }
> mcLoader.addListener(loadListener);
> var thePath = _global.mdm.Application.path + swfPath;
> mcLoader.loadClip(swfPath, pmcButton);
>
>
> My trace statements in Flash are in order - 0,1,2.....
> I am using Flash MX 2004.
>
> When I run it through Zinc, and when customer support
runs my files, the
> trace statements are reversed - 2,1,0
>
> I guess I'm wondering if load order has changed since
2004 version... This
> problem is breaking this part of my program when I run
it through Zinc,
> and want to know if it is Zinc, or an issue with Flash?
>
> Any help would be appreciated,
> Jason
>
> -
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Hello Everyone,
I have a flash file that pulls together two external swf files and displays them one after the other. This flash file has only the AS3 code to display the two external swf files. The external swfs are in the same folder as the final flash file. When I insert the final flash animation into Captivate using the Insert-->animation feature in Captivate, and view the published the file, the swf file starts automatically playing right from the first slide till the end of the project. The swf file is actually placed in the second slide of Captivate. Has anyone had similar experience? Am I missing something?
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Hello,
I hope someone out there can help me with this problem: I
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several other MovieClips at runtime in response to user inputs
using attachMoveClip() (both MCs are in my library and set to
export for actionscrip in first frame). Each of those MovieClips
contains a ComboBox.
At runtime, I attach the MovieClip containing the ComboBox,
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Setting the dataProvider property sort of works: the ComboBox
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Setting the text property doesn't seem to work: the value
doesn't display in the ComboBox's TextField, but oddly, if I trace
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Also, none of the event handlers work at all.
I tried all of the same code on a ComboBox that isn't created
dynamically, and it all works.
Here's the code. The first set of code is the part I need to
get working. It sets up the ComboBox after the MovieClip it is
contained in is attached to the parent MovieClip. The second set of
code was my test code to see if this worked on a ComboBox that
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check if a property of the cb is undefined using an interval and
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