Movieclip symbol into library

Hi,
anyone has an idea when and why movieclip symbol become green in library when i export actionscript file with that movieclip?
thanks

u wanna see rude... not using the search... or looking through the topics that are two minutes old... i dont care about answering them but i dont like answering them every 2 minutes... look for all posts by me.

Similar Messages

  • Loading an external image (from file system) to fla library as MovieClip symbol.

    Hi everyone,
    I am new to actionscript and Flash.
    I have been working on code updation project wherein initially we had an image and text as movieclips in fla library. The image and the text are read by the actionscript program which then creates an animation.
    For Example:
    // Picture
    // _imageMC: Name of the Movie Clip in the libary which
    // contains the picture.
    var _imageMC:String = "polaroid";
    This is later on used by another actionscript class as follows to finally create the animation.
    var _mcPolaroid:MovieClip = this._mcBg.attachMovie(this._polaroid, "polaroid_mc", this._mcBg.getNextHighestDepth());
    Now the problem here is when one needs to update the image or text, one needs to go and open the fla file andmanually change the image attached to the movieClip (polaroid).
    I want to ease the updation process by giving the url of the image in an XML file. Read the image url from the xml and load this image in the library of the fla as movieclip. This, i think, will result in less code change and improve the updation of the final animation image.
    The problem i am facing is not been able to figure out how can i change the image (after fetching its URL) to a movieclip and then load it in the library?
    Thank you kindly in advance,
    Varun

    This is the AS3 forum and you are posting with regards to AS2 code.  Try posting in the AS2 forum...
    http://forums.adobe.com/community/flash/flash_actionscript
    As for the solution you seem to want.  You cannot dynamically add something to the library during runtime.  To add an image during runtime you would need to use the MovieClip.loadMovie() or MovieClipLoader.loadClip() methods.  You could have the movieclip pre-arranged in the library, but to add the image dynamically via xml information you need to load it into a movieclip, not the library.

  • Loading an external image (from file system) to fla library as MovieClip symbol using ActionScript.

    Hi everyone,
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    The following was my attempt: (i created a new MovieClip)
    this.createEmptyMovieClip("polaroidTest", this.getNextHighestDepth());
    loadMovie("imagefile.jpg", polaroidTest)
    var _imageMC:String = "polaroidTest";
    This mentioned variable _imageMC is read by a MovieClip class(self created as follows)
    /////////////////////////////// CODE STARTS //////////////////////////////////////
    class as.MovieClip.MovieClipPolaroid {
    private var _mcTarget:MovieClip;
    private var _polaroid:String;
    private var _mcBg:MovieClip;
    private var _rmcBg:MovieClip;
    private var _w:Number;
    private var _h:Number;
    private var _xPosition:Number;
    private var _yPosition:Number;
    private var _border:Number;
    * Constructor
        function MovieClipPolaroid(mcTarget:MovieClip, polaroid:String) {
    this._mcTarget = mcTarget;
    this._polaroid = polaroid;
    init();
    * initialise the polaroid movieclip and reflecting it
        private function init():Void {
    this._border = 10;
    this.initSize();
    this.setPosition(48,35);
    this.createBackground();
    var _mcPolaroid:MovieClip = this._mcBg.attachMovie(this._polaroid, "polaroid_mc", this._mcBg.getNextHighestDepth());
    _mcPolaroid._x = _border;
    _mcPolaroid._y = _border;
    var _rmcPolaroid:MovieClip=this._rmcBg.attachMovie(this._polaroid,"rpolaroid_mc", this._rmcBg.getNextHighestDepth());
    _rmcPolaroid._yscale *=-1;
    _rmcPolaroid._y = _rmcPolaroid._y + _h + _border ;
    _rmcPolaroid._x =_border;
    * create the background for the polaroid
    private function createBackground():Void {
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    this._rmcBg = _mcTarget.createEmptyMovieClip("rTarget_mc", _mcTarget.getNextHighestDepth());
    fill(_mcBg,_w+2*_border,_h+2*_border,100);
    fill(_rmcBg,_w+2*_border,_h+2*_border,10);
    placeBg(_mcBg,_w+2*_border,_yPosition);
    placeBg(_rmcBg,_w+2*_border,_h+2*_border+_yPosition);
    * position the background
    private function placeBg(mc:MovieClip,w:Number,h:Number) : Void {  
        mc._x = Stage.width - w - _xPosition;
    mc._y = h;
    * paint the backgound
    private function fill(mc:MovieClip,w:Number,h:Number, a:Number): Void {
    mc.beginFill(0xFFFFFF);
    mc.moveTo(0, 0);
    mc.lineTo(w, 0);
    mc.lineTo(w, h);
    mc.lineTo(0, h);
    mc.lineTo(0, 0);
    mc.endFill();
    mc._alpha=a;
    * init the size of the polaroid
    private function initSize():Void {
    var mc:MovieClip =_mcTarget.createEmptyMovieClip("mc",_mcTarget.getNextHighestDepth());
    mc.attachMovie(this._polaroid,"polaroid_mc", _mcTarget.getNextHighestDepth());
    this._h = mc._height;
    this._w = mc._width;
    removeMovieClip(mc);
    mc = null;
    * sets the position of the polaroid
    public function setPosition(xPos:Number,yPos:Number):Void {
    this._xPosition = xPos;
    this._yPosition = yPos;
    * moving in
    public function moveIn():Tween {
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    mc._visible=true;
    var tween:Tween = new Tween(mc, "_x", Strong.easeOut, 0, 0, 1, true);
    var tween:Tween = new Tween(mc, "_y", Strong.easeOut, 200, 0, 1, true);
    var tween:Tween = new Tween(mc, "_xscale", Strong.easeOut, 30, 100, 1, true);
    var tween:Tween = new Tween(mc, "_yscale", Strong.easeOut, 30, 100, 1, true);
    var tween:Tween = new Tween(mc, "_alpha", Strong.easeOut, 0, 100, 1, true);
    return tween;
    * moving in
    public function moveOut():Tween {
    var mc:MovieClip = this._mcTarget;
    var tween:Tween = new Tween(mc, "_alpha", Strong.easeIn, 99, 0, 1, true);
    var tween:Tween = new Tween(mc, "_x", Strong.easeIn,0, 1000, 1, true);
    var tween:Tween = new Tween(mc, "_y", Strong.easeIn, 0, -50, 1, true);
    var tween:Tween = new Tween(mc, "_xscale", Strong.easeIn, 100, 50, 1, true);
    var tween:Tween = new Tween(mc, "_yscale", Strong.easeIn, 100, 50, 1, true);
    return tween;
    /////////////////////////////// CODE ENDS ///////////////////////////////////////
    As in the current case, the name of the movieclip which has the image (originally polaroid) is being read through the variable _imageMC which we hadd given the value "polaroidTest".
    The animation shows no image even when i have inserted the correct url (i m sure this step isn't wrong).
    Any clues?

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    I have my character split into different symbols. Arms, Head, Body and so on. Each symbol (movie clip) has its own timeline of animation. How do I get all of my symbols into one clip without losing animation? I've tried selecting all of the symbols and and creating a new movie clip out of all of them together but when I try to covert to sprite sheet, it is just my entire character with no other sequences of movement on the sprite sheet.
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