Moving objects a certain distance at an angle
I'm trying to move an object a certain distance at a certain angle. I select the object and hit Enter to bring up the Move dialog. I enter the angle and distance, and instead of moving the specified distance, it moves some other distance. I don't get it. Am I doing it wrong? I can't imagine how else it's supposed to work. Here's a simple example:
Based on the angle and distance I entered in the video, the duplicate square should have been placed so that its lower right corner touches the upper left corner of the original. Instead, it only moved half an inch or so.
I did not encounter your problem but you might find this a work around
Use the Effect>Distort and Transform>Transform
use the vertical and horizontal distances to get where you want it might also work witht he move tool dialog.
Similar Messages
-
Duplicating an object a certain distance away
For the life of me, I cannot remember what this is called, or where to find it in the menus. It doesn't have the word "duplicate" in it, but it should! You select an object and then go to a dialog box and set up how many times you want to duplicate it vertically or horizontally, and how far apart.
I will certainly write this command down when the answer comes through, but I can tell you it needs a name that sounds like what it is!
Thanks!Thanks, everyone. There are a couple ways to do it, actually, but Effect > Distort and transform > Transform seems to be the fastest.
And yes, where and how it is listed bears no relationship to what to do. Something for someone to think about, although I keep a Word doc with how-tos, and this is in there now.
Thanks again! -
Spawning Objects to Stage and making them move a certain distance in a given direction.
Here is my code:
function createEnemy(event:TimerEvent):void
var enemyAppear = new MovieClip;
enemyAppear = new Enemy();
enemyAppear.x = Math.random()*stage.stageWidth;
enemyAppear.y = 285;
enemyStorage.addChild(enemyAppear);
//Removes Enemy From Stage and adds a point to scoreboard
stage.addEventListener(MouseEvent.CLICK, clickEnemy);
function clickEnemy(event:MouseEvent):void
if(cursor.hitTestObject(enemyAppear))
enemyAppear.parent.removeChild(enemyAppear);
stage.removeEventListener(MouseEvent.CLICK, clickEnemy);
score++
messageDisplay.text = String(score);
What I am trying to do is spawn a enemy to stage and when it appears on the stage I would like it to move across the stage a certain distance.
Visual Example:
O = enemy, X = original position, Y = new position
O (Spawns @ Location X) X ---------------------------------------------------------> Y ( Moved from location X to Location Y)
Any help would be appreciated.
Thanks CaseyYou can start by trying the built-in Tween class, and if you're happy with getting that working the way you want, you can consider moving on to a third party tweening class such as TweenLite...
import fl.transitions.Tween;
var certainDistance:Number = 200;
var moveTime:Number = 2; // seconds
function createEnemy(event:TimerEvent):void
var enemyAppear = new Enemy();
enemyAppear.x = Math.random()*stage.stageWidth;
enemyAppear.y = 285;
enemyStorage.addChild(enemyAppear);
//Removes Enemy From Stage and adds a point to scoreboard
stage.addEventListener(MouseEvent.CLICK, clickEnemy);
var tweenX:Tween = new Tween(enemyAppear, "x", null, enemyAppear.x, enemyAppear.x+certainDistance, moveTime, true);// tween out
function clickEnemy(event:MouseEvent):void
if(cursor.hitTestObject(enemyAppear))
enemyAppear.parent.removeChild(enemyAppear);
stage.removeEventListener(MouseEvent.CLICK, clickEnemy);
score++
//messageDisplay.text = String(score); -
Why does a moving object randomly change direction without a keyframe?
I am creating a graphic in After Effects CC, which includes some rectangles zooming onscreen, slowly moving across the screen, and then zoom offscreen. However, after adding the keyframes to make the rectangle zoom offscreen, now, in the middle of the animation (where it is supposed to be slowly moving across the screen), it moves quicker in the opposite direction as before, then changes direction and moves in the direction I intended for it to move. There is no keyframe at the point where it changes, though it behaves just like there is. I've noticed that adding additional keyframes before/after that point causes another direction change. Does anyone know what is going on? I had this same problem in a similar situation in Premiere Pro a few weeks ago, but I never fixed it, just deleted the object and did something else.
CameronThis is caused by Bezier interpretation of spatial keyframe data. There is a setting in Preferences that you can change. The ping pong motion is caused by the spatial interpretation of the velocity of the move. Your layer is moving at a certain speed between two keyframes and you decide to add another keyframe. The momentum of the layer carries it past the keyframe and then it bounces back before it continues on it's path.
If you set your preferences to display all keyframes and you select the position property you'll see Bezier handles on the path. Open the graph editor and you can clearly see the problem if you display the reference graph.
To fix the problem press the G key and hold down the Alt/Option key to change the pen tool to the convert vertex tool and click on the end of the problem causing handle and drag it toward teh keyframe or simply click the keyframe to remove the Bezier interpretation.
That's all there is to it. Change the default spatial interpretation from Bezier to Linear in the preferences and this will go away for all new keyframes but you may want to introduce Bezier interpretation manually using the pen tool on some animations. -
Count moving object (Inter the ROI from one side and leave ROI from other side)
Hello All
I want to design program that can counting moving object that inter ROI from one side and come out from the other side, I want to give each object ID number
I have design a program that compare between object distances from one frame to the next frame, but the program efficiency is very low
If any one can give me a sample code that I can use or modify it to suite my applicationHello,
you will find the code in the attachment (saved for LV2013). There is a longer delay inside the loop, remove it for efficiency.
Roughly measuring the time to read an image, the processing takes ~8 ms on my computer (~500x200 image resolution). That is ~125 samples/images per second. Is this not fast enough for you? Considering better image resolution, the time is of course increased.
My specifications:
Core i7 3632QM
6 Gb RAM
Win 7 x64 (Labview x86 though).
Best regards,
K
https://decibel.ni.com/content/blogs/kl3m3n
"Kudos: Users may give one another Kudos on the forums for posts that they found particularly helpful or insightful."
Attachments:
IDMovingObjects.zip 64 KB -
How to create a HMI page to control moving object
Hello
Good day
I want create a Pc based HMI page to control the moving object (robot). I dont have knowledge in HMI. Plz help me with some ideas.
My application conditions:
In HMI page - to show input distance(X), start values (W- weights) which gives output(Q(X)) in two condition
Q< 0 - move forward
Q< 0 - stop (or move backward)
And also feedback is given to input which give new start vaues (weights) and output runs contuinously.
Equation in matrix form : X^T = (distance 1 ) , W^T = (W1 W0)
output Q(X^T) = X.W^T = Distance. W1 + W0
Plz plz help me.
Thanks in advance.Hi chittu,
Developping code with LabVIEW always takes place in two separate windows, the block diagram and the frontpanel.
In the block diagram you will do all programming operations like implementing your equation in program code.
In the frontpanel you have the possibility to pre-give and adjust the input parameters for your equation, e.g. X, W.
You can also display any values from the block diagram, e.g. Q(X), in a graph. So that is your HMI.
Being able to send commands to your robot and communicate with it, you will need a hardware driver.
In LabVIEW, you can use VISA to implement nearly every Hardware-driver available.
The conclusion is, that LabVIEW is the perfect tool for your intent. But even if programming with LabVIEW is intuitive and effective, it is not trivial.
So I strongly recommend you to learn LabVIEW in a professional way. In my opinion the best way to do that is to visit LabVIEW courses,
where professional teachers will give you the needed knowledge and the skills to realize your project.
The following links give you an overview of the courses, the possibilities to learn LabVIEW and some getting started hints.
How to Learn NI LabVIEW
http://www.ni.com/academic/labview_training/
Introduction to NI LabVIEW
http://www.ni.com/gettingstarted/labviewbasics/
Getting started with LabVIEW
http://www.ni.com/pdf/manuals/373427c.pdf
Best Regards,
JoLe
National Instruments
Applications Engineering
www.ni.com/support -
DaNI following a moving object using it's ultrasonic sensor
Hi,
I was wondering if anyone would be able to point me in the right direction/ help me out.
Is it possible to program daNI to follow a moving object throught the use of it's ultrasonic sensor?
I ask as i aim to (hopefully) create a platoon of daNI using this program.
So far I've seen an awesome example of a daNI platoon from the UCLA Mechanical Eng. department, found here:
http://zone.ni.com/devzone/cda/tut/p/id/12902
If i read correctly, UCLA used an infrared sensor to get the daNI to follow each other.
My project aims to have a lead daNI that follows a specified path (or even just a straight line) and the following daNI will use the program I'm requesting further info for.
Regardless, if anyone could share any knowledge, links, or example code to kick me in the right direction, I would be very thankful.
Many Thanks,
Mike ^^,Hello,
I think the examples in that link are using the ultrasonic sensor, you can see the little sensor moving left to right on top and they have placed a sheet of paper to get a good 'bounce'.
Getting a daNI to follow in a straight line should be fairly straightforward as you can get a distance and use that as feedback for your motors. I think using daNI's onboard sensor to follow a curved path would be quite difficult. In the linked video you can see that the robots are quite slow as they have to perform an entire sweep of their sensor before they can act. Traditional following systems use 2 sensors placed a distance apart from which you can measure the intensity of a sent signal and therefore calculate a rough position.
In terms of material, the courseware is pretty good for getting you started with daNI:
http://zone.ni.com/devzone/cda/epd/p/id/6491
Otherwise a browse of the Robotics community is a great place to go:
https://decibel.ni.com/content/community/zone/labviewrobotics
(this might be of some interest: https://decibel.ni.com/content/docs/DOC-18154)
Hope this helps.
Nick C.
Cardiff University -
How do you track a moving object using Labview and Vision Assistant
I am using Vision and Labview to create a program that tracks and follow a moving object using a high end camera. Basically what it does is it detects a foreign object and locks on to it and follows it where ever it goes in a control sized room.
I have no idea how to do this. Please help. Or is there an available example.
Thanks.Hello,
It sounds like you want to look into a Vision technique called Pattern Matching. Using our Vision tools, you can look for a image, called a template, within another image. Vision will scan over the entire image of interest trying to see if there are any matches with the template. It will return the number of matches and their coordinates within the image of interest. You would take a picture of the object and use it as the template to search for. Then, take a picture of the entire room and use pattern matching to determine at what coordinates that template is found in the picture. Doing this multiple times, you can track the movement of the object as it moves throughout the room. If you have a motion system that will have to move the camera for you, it will complicate matters very much, but would still be possible to do. You would have to have a feedback loop that, depending on where the object is located, adjusts the angle of the camera appropriately.
There are a number of different examples a that perform pattern matching. There are three available in the example finder. In LabVIEW, navigate to "Help » Find Examples". On the "Browse" tab, browse according to "Directory Structure". Navigate to "Vision » 2. Functions". There are examples for "Pattern Matching", "Color Pattern Matching", and "Geometric Matching". There are also dozens of pattern matching documents and example programs on our website. From the homepage at www.ni.com, you can search in the top-right corner the entire site for the keywords, "pattern matching".
If you have Vision Assistant, you can use this to set up the pattern matching sequence. When it is complete and customized to your liking, you can convert that into LabVIEW code by navigating to "Tools » Create LabVIEW VI..." This is probably the easiest way to customize any type of vision application in general.
I hope this helps you get started. Take care and good luck!
Regards,Aaron B.
Applications Engineering
National Instruments -
Crash when moving objects...
I have a HUGE problem... in fact I have had lots of problems with Illustrator... but this is anoying.
At least 10 times a day the program just crashes when moving objects... some time text, some time pictures, sometime lines.
Every time i submit a CRASH report with the details... but really I think they are TRASH reports, I mean I have NEVER get an answer, update or ANYTHING from ADOBE.
Last week I almost lost my job because of the ineficiency of the program, the thing is that I used to work with Corel and I was the one who tooked the desicion to change to Illustrator, so I spend the money on an entire suite,GOD!!
My question is simple, it may sound bad, but honestly Can I get my money back? Does anyone have heard about someone getting just so frustrated with the suite like me?
I love PS, I work just fine with DW, but Illustrator and Adobe support is killing me and leaving me without job.
Daniel Vazquez my name...
619-671-0100 x 273 my phone, just in case that a miracle occurs and someone from Adobe can help me.!!!Ok, here I am after the crash number 8 of today, one more time moving objects in a document...
Answering your question about the system I have... here it is.
The system...
Intel(R) Core(TM) Dual Quad CPU
Q8300 @ 2.50 Ghz.
4 Gb RAM
Running on
Microsoft Windows XP
Professional x64 Edition
Version 2003
Service Pack 2
Video Card
NVIDIA GeForce 8400 GS
The program
Adobe Illustrator CS4 out of a box with Creative Web Suite.
And the info out of illustrator menu>System Info is as follows.
Thanks.
System info (from illustator Help)
Components:
ACE 2008/08/27-18:10:41 53.355610 53.355610
Adobe Linguisitc Library 4.0.0
AdobeLM 3.0.11.10077 (BuildVersion: 53.352460; BuildDate: Tue Jul 29 2008 16:47:08) 53.352460
FLEXnet Publisher (32 bit)
Adobe Owl 2008/08/12-18:12:12 2.0.69 53.353913
Adobe Owl Canvas 2.0.69 53.353913
PDFL 2008/07/29-20:24:25 53.199969 53.199969
Adobe Product Improvement Program 1.0.0.220
AdobePSL 53.497547_11.497538 53.497547_11.497538
Adobe Updater Library 6.0.0.1452 (BuildVersion: 52.338651; BuildDate: Wed Apr 16 2008 19:28:20) 52.338651
Adobe XMP Core 4.2.2 53.351735
Adobe XMP Files 4.2.2 53.351735
Adobe XMP Script 4.2.2 53.351735
Adobe CAPS 2,0,99,0 2.135373
Adobe EPIC 3.0.1.10077 (BuildVersion: 53.352460; BuildDate: Tue Jul 29 2008 16:47:08) 53.352460
Adobe EPIC EULA 3.0.1.10077 (BuildVersion: 53.352460; BuildDate: Tue Jul 29 2008 16:47:08) 53.352460
AFL 1.0
AFlamingo 2008/07/09-11:28:44 53.350580 53.350580
AGM 2008/08/27-18:10:41 53.355610 53.355610
AdobeHelp Dynamic Link Library 1, 3, 11, 0
AIPort 1.0 23.68434
AMTLib 2.0.1.10077 (BuildVersion: 53.352460; BuildDate: Tue Jul 29 2008 16:47:08) 53.352460
AMTServices 2.0.1.10077 (BuildVersion: 53.352460; BuildDate: Tue Jul 29 2008 16:47:08) 53.352460
ARE 2008/08/27-18:10:41 53.355610 53.355610
Adobe Illustrator 1.0
AsnEndUser Dynamic Link Library 1, 6, 0, 8
Unknown Name
AXE8SharedExpat 2008/06/11-20:19:53 NFR 53.348206 53.348206
AXEDOMCore 2008/06/11-20:19:53 53.348206 53.348206
AXSLE 3.3 1.242790
BIB 2008/08/27-18:10:41 53.355610 53.355610
BIBUtils 2008/08/27-18:10:41 53.355610 53.355610
CoolType 2008/08/27-18:10:41 53.355610 53.355610
AdobeCrashReporter 3.0.20080806
ExtendScript 2008/07/28-19:31:09 53.352300 53.352300
Adobe XMP FileInfo 4.2.2 53.351735
FilterPort 1.1 52.
FLEXnet Publisher (32 bit)
Microsoft® Windows® Operating System 5.2.6001.22319
International Components for Unicode 2008/03/20-16:33:10 Build gtlib_1.1 CL#7223
International Components for Unicode 3, 4, 0, 0
International Components for Unicode 2008/03/20-16:33:10 Build gtlib_1.1 CL#7223
International Components for Unicode 2008/03/20-16:33:10 Build gtlib_1.1 CL#7223
International Components for Unicode 3, 4, 0, 0
International Components for Unicode 2008/03/20-16:33:10 Build gtlib_1.1 CL#7223
JP2KLib 2008/06/11-20:19:53 53.100857 53.100857
Intel(r) C Compiler, Intel(r) C++ Compiler, Intel(r) Fortran Compiler 10.0
LogSession 2, 0, 0, 611
Transport Dynamic Link Library 2, 0, 0, 1211
Transport Dynamic Link Library 2, 0, 0, 716
LogUtils 1, 0, 0, 06052006
MPS 2008/07/07-10:33:04 53.350311 53.350311
Microsoft (R) Visual C++ 6.00.8168.0
Microsoft® Visual Studio .NET 7.10.3077.0
Microsoft® Visual Studio® 2005 8.00.50727.4053
Microsoft® Visual Studio .NET 7.10.3052.4
Microsoft® Visual Studio® 2005 8.00.50727.4053
Microsoft® Visual C++ 2.10.000
Microsoft® Visual C++ 4.00.5270
PDFPort 2008/08/20-20:15:08 53.354855 53.354855
Adobe PDFSettings 1.04
Adobe Photoshop CS4 CS4
Adobe(R) CSXS PlugPlug Standard Dll (32 bit) 1.0.0.71
Registration 2.0.1.10077 (BuildVersion: 53.352460; BuildDate: Tue Jul 29 2008 16:47:08) 53.352460
Adobe India Sangam Core Code 2008/07/17-10:11:31 53.102428 53.102428
Adobe India SangamML Import from Sangam 2008/07/17-10:11:31 53.102428 53.102428
ScCore 2008/07/28-19:31:09 53.352300 53.352300
Microsoft® Windows® Operating System 6.00.2600.0000
SVGExport 6, 0, 0, 305507 1.305507
SVGRE 6, 0, 0, 305507 1.305507
WRServices Friday May 30 2008 7:18:42 Build 0.7713 0.7713
ATE
OS: Windows
Version: 5.2
System Architecture: x86
Built-In Memory: 4084 MB
User Name: Daniel Vazquez
Serial Number: 9228870813575442
Application Folder:
C:\Program Files (x86)\Adobe\Adobe Illustrator CS4\Support Files\
Primary Scratch Folder:
C:\Documents and Settings\dvazquez\Local Settings\Temp\
Secondary Scratch Folder:
Plug-ins:
Live Menu Item
Adobe AI Application Plugin
Control Groups
Color Conversion
Composite Fonts
New Cache Plugin
AdobeLicenseManager
ZStringTable
Window Menu
Main Filters
Main File Formats
File Format Place EPS
AI File Format
Debug Menu
SLO Text Tool
Mesh Object
Document Window Plugin
Sweet Pea 2 Adapter Plugin
ADM Plugin
ASLib
AdobeActionManager
AILocalized Resources Plugin
FrameworkS
Art Converters v2
FlattenTransparency
FO Conversion Suite
Pathfinder Suite
PDF Suite
BRS Pencil Tool
Rasterize 8
AdobeSlicingPlugin
AdobeActionPalette
AdobeBrushMgr
Adobe Color Harmony Plugin
Control Palette Plugin
Adobe Deform Plugin
AdobeLayerPalette
Adobe Planar Edit Plugin
AdobePaintStyle
PathConstruction Suite
AdobeSwatch_
AdobeToolSelector
Adobe Tracing Object
Adobe Variables Palette
Adobe Custom Workspace
AdobeDiffusionRaster
SvgFileFormat
Snapomatic
Adobe Geometry Suite
Flatten Suite
ShapeConstruction Suite
ExpandS
AI Save For Web
SWFExport
Photoshop Plugin Adapter Targa
Photoshop Plugin Adapter PNG
Photoshop Plugin Adapter Pixar
Photoshop Plugin Adapter PCX
Photoshop Plugin Adapter BMP
Photoshop Plugin Adapter Unsharp Mask...
Photoshop Plugin Adapter Smart Blur...
Photoshop Plugin Adapter Radial Blur...
Photoshop Plugin Adapter Pointillize...
Photoshop Plugin Adapter NTSC Colors
Photoshop Plugin Adapter Mezzotint...
Photoshop Plugin Adapter Gaussian Blur...
Photoshop Plugin Adapter De-Interlace...
Photoshop Plugin Adapter Crystallize...
Photoshop Plugin Adapter Color Halftone...
Photoshop Plugin Adapter Filter Gallery...
Photoshop Plugin Adapter Colored Pencil...
Photoshop Plugin Adapter Cutout...
Photoshop Plugin Adapter Dry Brush...
Photoshop Plugin Adapter Film Grain...
Photoshop Plugin Adapter Fresco...
Photoshop Plugin Adapter Neon Glow...
Photoshop Plugin Adapter Paint Daubs...
Photoshop Plugin Adapter Palette Knife...
Photoshop Plugin Adapter Plastic Wrap...
Photoshop Plugin Adapter Poster Edges...
Photoshop Plugin Adapter Rough Pastels...
Photoshop Plugin Adapter Smudge Stick...
Photoshop Plugin Adapter Sponge...
Photoshop Plugin Adapter Underpainting...
Photoshop Plugin Adapter Watercolor...
Photoshop Plugin Adapter Accented Edges...
Photoshop Plugin Adapter Angled Strokes...
Photoshop Plugin Adapter Crosshatch...
Photoshop Plugin Adapter Dark Strokes...
Photoshop Plugin Adapter Ink Outlines...
Photoshop Plugin Adapter Spatter...
Photoshop Plugin Adapter Sprayed Strokes...
Photoshop Plugin Adapter Sumi-e...
Photoshop Plugin Adapter Diffuse Glow...
Photoshop Plugin Adapter Glass...
Photoshop Plugin Adapter Ocean Ripple...
Photoshop Plugin Adapter Bas Relief...
Photoshop Plugin Adapter Chalk && Charcoal...
Photoshop Plugin Adapter Charcoal...
Photoshop Plugin Adapter Chrome...
Photoshop Plugin Adapter Cont^e Crayon...
Photoshop Plugin Adapter Graphic Pen...
Photoshop Plugin Adapter Halftone Pattern...
Photoshop Plugin Adapter Note Paper...
Photoshop Plugin Adapter Photocopy...
Photoshop Plugin Adapter Plaster...
Photoshop Plugin Adapter Reticulation...
Photoshop Plugin Adapter Stamp...
Photoshop Plugin Adapter Torn Edges...
Photoshop Plugin Adapter Water Paper...
Photoshop Plugin Adapter Glowing Edges...
Photoshop Plugin Adapter Craquelure...
Photoshop Plugin Adapter Grain...
Photoshop Plugin Adapter Mosaic Tiles...
Photoshop Plugin Adapter Patchwork...
Photoshop Plugin Adapter Stained Glass...
Photoshop Plugin Adapter Texturizer...
Twirl v2
AdobeBuiltInToolbox
Adobe Symbolism
Simplify
ShapeTool
Segment Tools
Adobe Scatter Brush Tool
Reshape Tool
Magic Wand
Liquify
Lasso
Knife Tool
Adobe Flare Plugin
AdobeTextDropper
Adobe Eraser Tool
Adobe Crop Tool
Adobe Calligraphic Brush Tool
BoundingBox
AdobeArtBrushTool
Advanced Select
Smart Punctuation
TxtColumns
Spell Check Dictionary
Spell Check UI
Find Replace UI
TextFindFont
TypeCase
Adobe PSD File Import
Adobe PSD File Export
Photoshop Adapter
TIFF File Format
TextExport
AISangamMapper
PNG File Format
MPSParser
MPSExport
MPSCommon
Mojikumi UI
JPEG2K Plugin
JPEG Plugin
GIF89a Plugin
FXG UI
FXG
FreeHand Import Plugin
Adobe DXFDWG Format
ZigZag v2
Scribble v2
TextWrap Dlg
ShapeEffects v2
Adobe Scribble Fill
Saturate
Round v2
Roughen v2
Punk v2
AdobePathfinderPalette
Overprint
OffsetPath v2
AI Object Mosaic Plug-in
MaskHelper v2
Inverse
FuzzyEffect v2
Distort v2
Find
Expand
DropShadow
TrimMark v2
Colors
Cleanup
Adjust
AddArrowHeads v2
Add Anchor Points
Adobe Welcome Screen
AdobeTransparencyEditor
AdobeTransformObjects
Transform v2
Adobe Tracing UI
Adobe Symbol Palette Plugin
SVG Filter Effect v2
Stroke Offset v2
Services
SeparationPreviewPlugin
Scripts Menu
ScriptingSupport
Print Plugin
AdobeNavigator
Adobe Path Blends
AdobeLinkPalette
Kinsoku Dlg
KBSC Plugin
GradientMeshPlugin
Flattening Preview
FileClipboardPreference
DocInfo
Character and Paragraph Styles
Asset Management
Adobe Art Style Plugin
Adobe App Bar Controls Host
Alternate Glyph Palette
AdobeAlignObjects
3D v2
PDF File Format
ADMEveParser Plugin -
Interlace problems with moving objects using iDVD
I had an MP4 file (created by a 3rd party) from a Hi-8 analog tape which has some interlace artifacts on moving images (left image of boy) but not too bad. When the MP4 files was imported into iMovie 11 the interlace artifacts smoothed somewhat - that was OK (right image of boy). The camera was still and the boy was moving. Vertical lines on stationary objects are OK in all images. These are screen captures from the Mac of the mp4 played through quicktime and the same file imported into iMovie 11 and played. I paused both to take the screen capture.
The completed project in iMovie 11 looked OK when previewed prior to rendering. These are 20 year old videos so my expections were being met. I rendered the project with iDVD to the hard drive first and then to a DVD with the same poor imaging result on the moving object. I am using a new Macbook Pro I bought in early January which came with iMovie 11 and iDVD Ver 7.1.2 (1158). Running Mac OS X 10.7.3 Macbook Pro 2.3 Ghz Corei7 8GB 1333 Mhz DDR3.
I couldn't screen capture from the MAC DVD player screen to illustrate the poor result (got a checkerboard screen) so I took a photo of the screen and imported that (below). The moving boy on the left is from an iMovie 11 screen capture, the image on the right is the moving boy from the rendered DVD I paused on the Mac (and took a pic of).
Below a close up of the poorly rendered moving boy viewed on the resultant DVD. This translates into a horrible rendition of any quick moving object. It happens with any moving image - i.e. a pan across a room with straight vertical lines like edges of a wall will show as serrated and poorly rendered edge. I used a trial version of the Daniusoft DVD creator with the same result! I am at a loss on how to resolve this issue. Any thoughts out there??
I had previously used Pinnacle Studios on my old XP PC which worked great on other tape's Mpeg files and created great DVD's (never had an interlace problem) ... until my computer died ..... so I figured Apple and associated software should be at least equal if not a superior product. Now I'm not too sure!I had an MP4 file (created by a 3rd party) from a Hi-8 analog tape which has some interlace artifacts on moving images (left image of boy) but not too bad. When the MP4 files was imported into iMovie 11 the interlace artifacts smoothed somewhat - that was OK (right image of boy). The camera was still and the boy was moving. Vertical lines on stationary objects are OK in all images. These are screen captures from the Mac of the mp4 played through quicktime and the same file imported into iMovie 11 and played. I paused both to take the screen capture.
The completed project in iMovie 11 looked OK when previewed prior to rendering. These are 20 year old videos so my expections were being met. I rendered the project with iDVD to the hard drive first and then to a DVD with the same poor imaging result on the moving object. I am using a new Macbook Pro I bought in early January which came with iMovie 11 and iDVD Ver 7.1.2 (1158). Running Mac OS X 10.7.3 Macbook Pro 2.3 Ghz Corei7 8GB 1333 Mhz DDR3.
I couldn't screen capture from the MAC DVD player screen to illustrate the poor result (got a checkerboard screen) so I took a photo of the screen and imported that (below). The moving boy on the left is from an iMovie 11 screen capture, the image on the right is the moving boy from the rendered DVD I paused on the Mac (and took a pic of).
Below a close up of the poorly rendered moving boy viewed on the resultant DVD. This translates into a horrible rendition of any quick moving object. It happens with any moving image - i.e. a pan across a room with straight vertical lines like edges of a wall will show as serrated and poorly rendered edge. I used a trial version of the Daniusoft DVD creator with the same result! I am at a loss on how to resolve this issue. Any thoughts out there??
I had previously used Pinnacle Studios on my old XP PC which worked great on other tape's Mpeg files and created great DVD's (never had an interlace problem) ... until my computer died ..... so I figured Apple and associated software should be at least equal if not a superior product. Now I'm not too sure! -
How do I pull up the left control panel that allows you to move from text to moving objects on page?
Do you mean this one:
If so, go to the Window menu and make sure that Tools is checked. -
I'm getting ready to make a 2d game and wasn't sure how to draw moving objects on the screen. I've played around in the past and always had a fixed sized window and basically moved objects around on a pixel grid. I want to have a resizeable window but keep the relative size and movements of objects the same. How is this usually done? Should I just render it to the largest possible window size and then transform it to the appropriate size? Thanks in advance!
jgould wrote:
I'm getting ready to make a 2d game and wasn't sure how to draw moving objects on the screen. I've played around in the past and always had a fixed sized window and basically moved objects around on a pixel grid. I want to have a resizeable window but keep the relative size and movements of objects the same. How is this usually done? Should I just render it to the largest possible window size and then transform it to the appropriate size? Thanks in advance!Not sure what that means. Basically you have a couple options:
1- Store locations by ratios, not exact coordinates. So if you want a GameObject's location to be in the direct middle of the screen, its position would be (.5, .5). Then when you go to draw that GameObject, you have to convert that position to screen coordinates. You do this simply by multiplying the ratio-coordinates by the game window's width or height.
2- Store locations by some model coordinates. This is similar to the first method, but requires some extra translation. You would store the GameObject's location via coordinates such as (50, 50), but you would also have to keep track of how large your game window model was (for simplicity's sake, let's say it is 200 by 100):
drawPoint( (gameObject.getX() / 200) * gamePanel.getWidth(), (gameObject.getY() / 100) * gamePanel.getHeight() );Does that make any more sense?
Edit- I should say that there probably are a ton of other ways to do it, these are just the ways that most easily fit into my head. It's all just algebra though.
Edited by: kevinaworkman on Nov 13, 2009 2:54 PM -
How do you filter out moving objects in a movie?
Hello!
I'v searched the internet for solutions to this but I cann't find any.
Im prittie new and I need to make a house on fire while two guys (one is me)
will be walking away from it, towards the camera.
I want to filter out these two guys and only apply fire and flames to the house itself!
To do this I used Time Diffrence and tried to isolate the guy using Fast Blur and Luma Key
but Im prittie lost.. Nothing works and I really need guidence
Do you know a trick to use?
I cant do greenscreening as the green background would cost a fortune..
But isn't there anyway to filter out moving objects?I'm not sure that you totally get the process. This kind of shot requires at least 3 elements or plates. These three plates become three layers in After Effects. The bottom layer would be the Background Plate which is a shot of the house without any actors in the shot. The next plate would be the Effect Plate or Fire Plate which could be any shot you can get or generate through plug-ins of flames. The top layer would be your Foreground Plate or your two actors.
Now that you know what you need you can plan your shoot. The background plate is easy. Just set the camera on a tripod and lock it off. NO zooming. No panning, No change of focus. The foreground plate is also easy. You don't have to green screen the entire set, all you need to do is to put a green screen behind your actors. I do this kind of thing all the time using a 6' X 6' (sometimes smaller) green screen (or blue or red or purple) made of fabric and stretched over a frame that I made from 1/2" EMT electrical conduit and 4 90º elbow connectors for less than $20 at Home Depot or Lowes. You get a couple of assistants to walk behind your actors holding the green screen behind them. If you need to include their feet they can be easily rotoscoped out later and you can garbage matte everything else. If it's impossible to green screen the shot then you are stuck with roto, but that's much easier in CS5 using the roto brush. If you use your show with the actors as the background plate roto is even easier because you can hide a multitude of sins by simply feathering the roto and letting the fire light wrap around the actors a bit.
The fire plate can be purchased footage, or you could shoot a real fire against a black background, or you could create the flames using AE or even a 3D app like Blender (free) or a bunch of other apps.
Making the shot look real requires a few tricks once you have your clean plates. Fire creates light so you've got to add lighting effects to the background plate to sell the fire. You've also got to wrap light around your actors. Look for tutorials on light wrap for this. You can really help sell the effect if you place some flickering light sources behind and to the side of your actors when you shoot the foreground (actors) plate.
Once you get a handle on these techniques it's fairly easy to make the transition to pulling of this kind of a shot with a hand held camera (now you have to learn motion tracking). On a project I recently completed we had to put a fire in a prop fireplace while actors moved around bringing milk and cookies for Santa. It was all roto and the fire was shot at night with nothing more than a black cloth (Duvetyne) behind the fireplace grate. The final composite was 10 layers and was so totally believable that no one questions the shot.
The layers were from top to bottom, reflection in grandmas glasses, light wrap, actors (roto of original background plate), fire flicker layer, color mask layer (more orange around fire, fire glow layer, fire layer in Add mode, second fire layer in screen mode, third fire layer Luma keyed, and finally the original plate which contained all the actors, carefully lit with flickering firelight simulated by dangling a stick with fabric cut into 1/2 inch wide strips about one foot long in front of a orange gelled light behind and to the right of the actors.
If I get a chance I'll post a screenshot.
Here you go:
Light Wrap:
The Movie
Part of the original render before color grading.
Enjoy -
Hi:
I need to blur a moving object:
- The effect is only needed at some point of the video, it must appear, and then disappear, not being on screen the whole time.
- The object is moving, and changing shape, the blur must adapt to it.
- I've been trying to use the "Track Motion" option with Position & Rotation, then the "Analyze Forward" button, but the thing makes a mess all over, it's not following the object at all, then if You try to adjust it manually, it's only done in 1 frame, in the other frames the thing is off the object, then the "Tracking" stays on screen.
Thanks in advance.Are you saying that you have something in some video that you have shot that you want blurred out? If so, you could create an adjustment layer with a mask on it over the object you want to blur and then just animate the mask over time. Now, you could use motion tracking to help that mask follow the object, but it sounds like you are having trouble with getting it to work properly. Try the tips here for doing motion tracking correctly. Alternatively, you could follow the tips on rotoscoping to make the mask animation go more quickly. Also, if you have After Effects version 12 (also known as AE CC), you can use the new mask tracker feature.
-
When I export DV clips from FCE I get lines appear on moving objects, (HDTV). When I export the same clip using iMovie08 it all looks smooth.
I've tried the de-interlace, it made it worse.
How can I get rid of the lines in FCE?shuggyboy1 wrote:
... What is the _best setting to export_ from imovie HD 6 to idvd to prevent this yet still maintain DV quality?
.. not to export at all, that simple..
the zillions of Export options could cause trouble.
simply, store your iM projects in the 'Movies' folder of your Mac ...
iDVD will 'find' them automatically and cares for itself to import..
Plan B)
drag'n drop the whole project from Finder to iDVD.. again: no export involved, no trouble..
Maybe you are looking for
-
Error while deploying BPEL code to the server in 11g
Hi all, I am trying to deploy bpel process in 11g. I have followed the doc for migration from 10g to 11g http://download.oracle.com/docs/cd/E12839_01/upgrade.1111/e10127/upgrade_soa_apps.htm#CHDCHCEB . But still could not deploy successfully. It is c
-
Event structure doesn't register local vars
I have a gif of a basic FPGA topology that I want to show some loopbacks in. As the user clicks on the booleans, vertical lines should appear, then disappear as they click them again, showing the current loopback topology. To conserve resources, I o
-
Looking for the best app to use to burn the movie I spent forever making in iMovie to a DVD since iDVD doesn't exist anymore... ANYONE?? Please!
-
Non supported character set: oracle-character-set-46??? - pls help!
Hello, I'm running Hello World example. Could you please help me to resolve "Non supported character set: oracle-character-set-46" error i got?!?! This seems to be nls_character problem but somehow i can't figure out what and where should be changed
-
Error message for required inputText components with no label
I'm using JDev/ADF 10.1.3 (but I suppose that an answer for 11g would still be the right answer.) I'm creating a panelForm (or in 11g it would be a panelFormLayout) with a line for City, State, Zip, all required fields. Here is the code: <af:panelLab