Multiple bone animations in a single export

I was wondering how to attach multiple bone animations to a
single model, or if it is even possible.
Do I just need to have duplicates of the model, each with its
own animation?
Is there any way to specify a range of keyframes within a
single animation timeline?
It would be nicer if each animation could have its own name.
Is there a way to import a motion independent of a model?
These are all just different ways of asking the same
question, I know
Thanks for your help!

This is a multi-part message in MIME format.
------=_NextPart_000_005C_01C730C2.7EEBF4D0
Content-Type: text/plain;
charset="iso-8859-1"
Content-Transfer-Encoding: quoted-printable
hi,
follow this steps
Create your character
apply animations as needed using the power of Softimage XSI
and the =
animation mixer if you want.
put the animations in secuence
example:
frames 1-25 standing
frames 26-50 walking
frames 51-60 attacking
and so on...
after exporting in Director use the range of motion needed in
your =
events.
whichModel.bonesPlayer.play("name", looped, startTime,
endTime, =
playRate, timeOffset)
REMEMBER that startTime and end time are in miliseconds so in
XSI you =
need to change your units in preferences to miliseconds also.
or you can code it in director to have passed fps to
miliseconds
Hope it helps,
Rafa
www.sintesys.net/exporter
------=_NextPart_000_005C_01C730C2.7EEBF4D0
Content-Type: text/html;
charset="iso-8859-1"
Content-Transfer-Encoding: quoted-printable
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0
Transitional//EN">
<HTML><HEAD>
<META http-equiv=3DContent-Type content=3D"text/html; =
charset=3Diso-8859-1">
<META content=3D"MSHTML 6.00.2800.1106"
name=3DGENERATOR>
<STYLE></STYLE>
</HEAD>
<BODY>
<DIV><FONT face=3DArial
size=3D2>hi,</FONT></DIV>
<DIV><FONT face=3DArial
size=3D2></FONT> </DIV>
<DIV><FONT face=3DArial size=3D2>follow this
steps</FONT></DIV>
<DIV><FONT face=3DArial
size=3D2></FONT> </DIV>
<DIV><FONT face=3DArial size=3D2>Create your
character</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>apply animations
as needed using the =
power of=20
Softimage XSI and the animation mixer if you
want.</FONT></DIV>
<DIV><FONT face=3DArial
size=3D2></FONT> </DIV>
<DIV><FONT face=3DArial size=3D2>put the
animations in =
secuence</FONT></DIV>
<DIV><FONT face=3DArial
size=3D2></FONT> </DIV>
<DIV><FONT face=3DArial
size=3D2>example:</FONT></DIV>
<DIV><FONT face=3DArial
size=3D2></FONT> </DIV>
<DIV><FONT face=3DArial size=3D2>frames 1-25
standing</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>frames 26-50
walking</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>frames 51-60
attacking</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>and so
on...</FONT></DIV>
<DIV><FONT face=3DArial
size=3D2></FONT> </DIV>
<DIV><FONT face=3DArial size=3D2>after exporting
in Director use the =
range of motion=20
needed in your events.</FONT></DIV>
<DIV><FONT face=3DArial
size=3D2></FONT> </DIV>
<DIV><FONT face=3DArial
size=3D2>whichModel.bonesPlayer.play("name", =
looped,=20
<STRONG>startTime</STRONG>,
<STRONG>endTime</STRONG>, playRate,=20
timeOffset)</FONT></DIV>
<DIV><FONT face=3DArial
size=3D2></FONT> </DIV>
<DIV><FONT face=3DArial size=3D2>REMEMBER that
startTime and end time =
are in=20
miliseconds so in XSI you need to change your units in
preferences to=20
miliseconds also.</FONT></DIV>
<DIV><FONT face=3DArial
size=3D2></FONT> </DIV>
<DIV><FONT face=3DArial size=3D2>or you can code
it in director to =
have passed =20
fps to miliseconds</FONT></DIV>
<DIV><FONT face=3DArial
size=3D2></FONT> </DIV>
<DIV><FONT face=3DArial size=3D2>Hope it
helps,</FONT></DIV>
<DIV><FONT face=3DArial
size=3D2></FONT> </DIV>
<DIV><FONT face=3DArial
size=3D2>Rafa</FONT></DIV>
<DIV><A href=3D"
http://www.sintesys.net/exporter"><FONT
face=3DArial=20
size=3D2>www.sintesys.net/exporter</FONT></A></DIV>
<DIV><FONT face=3DArial
size=3D2></FONT> </DIV>
<DIV><FONT face=3DArial
size=3D2></FONT> </DIV>
<DIV><FONT face=3DArial
size=3D2></FONT> </DIV></BODY></HTML>
------=_NextPart_000_005C_01C730C2.7EEBF4D0--

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