Multiple runtime armature scenes

I am having multiple armatures that allow the user to interact with it. when I test the scene (2) with the armature it works fine but when i am in scene (1) and go to scene two it does not move? here is the following code for my scene 1 -
stop();
scene2_btn.addEventListener (MouseEvent.CLICK, onscene2_btnClick);
function onscene2_btnClick (evtObject:MouseEvent) :void {
gotoAndStop(1, "Scene 2");
and here is my code for scene 2 -
import fl.ik.*;
var elephant:IKArmature=IKManager.getArmatureByName("elephant");
var foot:IKBone=elephant.getBoneByName("foot");
var footEffector:IKJoint=foot.tailJoint;
var elephantPos:Point=footEffector.position;
var elephantMover:IKMover=new IKMover(footEffector,elephantPos);
home_btn.addEventListener (MouseEvent.CLICK, onhome_btnClick);
function onhome_btnClick (evtObject:MouseEvent) :void {
gotoAndStop(1, "Scene 1");
stop() ;
Any suggestions?

You must wait between the 2 executions:Process p = Runtime.getRuntime().exec(
          "cmd /c copy \"" +path2 + "\" \""+ path +"\\\" /Y");
p.waitFor();
Runtime.getRuntime().exec("cmd /c attrib "+path+"\\* +R");Regards

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