Multiple views without instancing

Ive seen the question asked about this. and it doesnt seem to
be widely used. using multiple cameras diplaying multiple views of
one scene, at one time, without having to use instances. why so
many opt not to use it I dont know. when it should be used. on a
very standard basis. for those that play the playstion or xbox
systems. you have most likely seen a game where a second window
opens up. You can do the the exact same thing in shockwave 3d. so
why not use it. Say you have a character walking thru a house. and
the camera is following that character. You can take a seperate
camera, in a seperate part of the house. Showing another person
coming from behind the first person in a second window displaying
both windows at the same time. You can actually create mood and
atmosphere. There isnt a single shot in movies or tv that cant be
created in 3d and therefore shockwave 3d, be it split screens or
not. So why not use it. This is like if all the people that use
flash opt not to use flash video. when that is one of its strongest
features. well here is a very simple example of it
www.bleed3d.com/rotating%20cameras.htm

quote:
Originally posted by:
tyree_2
Im not referring to resources Im referring to visual delivery
here is a very simple scene nothing special just a sphere but its
interesting to look at
But resources, in terms of manpower and funding is a huge
factor which
directly affects the end quality of the visuals. This is a
lot of the reason that most commercial games require huge teams and
huge amounts of funding. If we had double the time available (i.e.
funding) and double the team size for our projects, we would be
able to deliver much higher visual quality in terms of time spent
modelling characters and levels, and time spent adjusting and
improving visual routines.
Incidentally, the demo you posted is actually quite boring to
look at! Adding a second camera view of something that is already
very dull doesn't make it significantly more interesting :-)
quote:
I also dont believe that the size of the plugin is really a
problem. keep in mind people downloading movies and content in
excess of 100 mb is the norm.
If you read my post more carefully, you'll see that I said
the plugin install "process", not the size. I agree with you that
the size is not so much of an issue particularly now broadband is
more widespread. But the number of dialogue boxes that must be
click through, the 'age request', the toolbar option, the redirect
to shockwave.com.... it's appalling and I am embarrassed when a
client needs to see that, when we pitch a shockwave game to them.
It's a
major hinderance to selling shockwave work to clients.
I
really don't understand how you think adding a second camera
view would inherently raise the 'standard' or make a project more
entertaining. In almost all cases, unless it was for some specific
purpose that was relevant to the project, I think the user would
think, "what's that extra camera view for?".
- Ben

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    Telephone & Data Systems
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    Voice: 608.664.8263
    Fax: 608.664.8288
    Email: john.hoskins@t...
    -----Original Message-----
    From: Craig V. Conover [mailto:<a href="/group/SunONE-JATO/post?protectID=219212113009229091025149066024064239039098031198039130252055210">craig.conover@s...</a>]
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    Subject: Re: [SunONE-JATO] Re: How to use a tiled view without a model
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